DreamPharaoh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Vehicles do not have collision | @Michael Hall: these are the vehicles provided by torque and so not an art issue on my end. This... read more | 07/17/2012 (11:30 pm) |
| Mounting Object on StaticShapeData (Torque 3D 1.2) | @Richard. I have always looked through the documentation and then through the forums and found your ... read more | 07/17/2012 (10:55 pm) |
| Mounting Object on StaticShapeData (Torque 3D 1.2) | Documentation guide: I've looked at that many times... .. and I will let you know HOW IT REAL... read more | 07/17/2012 (10:01 pm) |
| Mounting Object on StaticShapeData (Torque 3D 1.2) | The idea you have on the collision meshes is an idea that made me cringe not because it is a bad ide... read more | 07/17/2012 (8:12 pm) |
| Mounting Object on StaticShapeData (Torque 3D 1.2) | I am currently working on this myself as I need to mount physx cloth, sails, to a ship. I am having ... read more | 07/17/2012 (5:58 pm) |
| Example of a "Refract" Shader... | I hope someone has an answer to this as well. I was wanting to use a shader like this for hot object... read more | 07/14/2012 (7:44 pm) |
| problem importing sketchup models into t3d? | I am not familiar with sketchup -- I use Blender, but I have had issues like this if the model consi... read more | 07/13/2012 (4:27 pm) |
| Tower Wars Beta! | This looks great. I can easily see this one taking off.... read more | 07/09/2012 (6:39 am) |
| Collada import normals issue | Are you creating the model in Blender? If so you will need to determine what faces are backwards and... read more | 07/07/2012 (8:03 pm) |
| Acting and Torque (sorta rant because I have been fighting with this) | I have not even remotely reached this point yet but I always thought that these would be done by mak... read more | 06/11/2012 (2:22 pm) |
| Underground buildings and caves? | What I used to do is set part of the terrain as empty, this will be the hole to go underground. I ma... read more | 06/06/2012 (9:07 pm) |
| Getting PhysicsShapes to react to projectiles | Add this in shapebase,cs and see if it helps. function GameBase::damage(%this, %sourceObject, %po... read more | 06/05/2012 (2:31 pm) |
| Getting PhysicsShapes to react to projectiles | Look in the pacific demo under the server/shapebase.cs, and compare it with the one in your project... read more | 06/05/2012 (1:12 pm) |
| Blender can do sculpting yo | nm... read more | 06/03/2012 (5:15 am) |
| Christian Game Developers Conference 2012 | Before creating video games and when I used to be a Christian, I made a board game RPG and it had a ... read more | 05/18/2012 (9:57 am) |
| Start Up again with Garage Games | Welcome back, glad you have a positive story to tell in the jobs sector. I am not sure about what... read more | 05/02/2012 (12:52 pm) |
| Light Source and Walls | I have just started experimenting with the light sources as well and have noticed this problem. I wi... read more | 02/20/2012 (5:53 pm) |
| Interested in buying | Sounds like the models have 2 separate textures resulting in invisible faces in the engine. The only... read more | 02/19/2012 (7:42 am) |
| Interested in buying | You will not be let down going with Torque. They have recently released some in-depth tutorials and ... read more | 02/18/2012 (8:10 pm) |
| Using multiple PRIMITIVE collision shapes | In my experience, Torque has always based the collision mesh as faces, and so it would matter if ... read more | 02/16/2012 (7:56 pm) |
| Interiors and sky bleeding into buildings issue | At least it is a solution of sorts for now, I will let you know if I come across anything this week.... read more | 02/16/2012 (6:53 am) |
| Interiors and sky bleeding into buildings issue | I am having a simular issue myself exporting a cave as a .dae and found out that it intersecting the... read more | 02/15/2012 (7:43 pm) |
| Updated project not working properly on 1.76 *SOLVED* | I use Torque 3D, but I am currently working on the Gui side of things and had a simular issue happ... read more | 01/31/2012 (3:59 pm) |
| Cheap method to scan clay figures into beginning mesh? | This is perfect. I believe this will cut down on modeling the basic meshes considerably. Thank you f... read more | 01/02/2012 (1:08 pm) |
| How would you know if someone you were working with was a good software engineer? | I have learned only a little so far of the software engineer's role in a team, but I do know that ... read more | 12/29/2011 (7:34 am) |
| Old activation key isn't valid. | Thank you for your help! ... read more | 04/13/2009 (1:58 pm) |
| Old activation key isn't valid. | I have this same issue, but was able to compensate by using 3D World Studio (costs money though).... read more | 04/12/2009 (9:17 am) |
| How do I learn proper grammer with Torque Script | Thank you Ronny I will be checking this out soon. I am getting close to finishing the main DIF objec... read more | 02/08/2009 (4:19 pm) |
| How do I learn proper grammer with Torque Script | I have gone through the TDN Overview before even handwriting most of the examples out. I noticed thi... read more | 02/08/2009 (2:54 pm) |
| DIF made in 3DWS crashes TGEA | Thank you Micheal! I found the "map2dif_plus_tgea" in the engine -> tools in the TGEA folder )for an... read more | 12/12/2008 (3:40 pm) |
| Using the Hollow-tool will delete object | It seems I copied the update wrong, and by uninstalling Constructor and reloading it and re-applying... read more | 12/12/2008 (7:33 am) |
| Using the Hollow-tool will delete object | I have the updated Constructer version 1.0.51 and I have used various wall thicknesses. It seems to ... read more | 12/11/2008 (8:25 pm) |
| Solution: Holes in Torque Creator exported .DIFs | Thank you for this. I have messed with these parameters before, but I don't remember setting it to 1... read more | 11/21/2008 (6:52 pm) |
| TGEA 1.07 animated object issue | This method works, but did not work for me in version 1.5, oh well. I hope this helps someone else. ... read more | 03/23/2008 (11:34 am) |
| TGEA 1.07 animated object issue | Sorry about that. Here is the error from the console. It allows the weapons and other objects to loa... read more | 03/23/2008 (10:02 am) |
| TGEA 1.7 soundtrigger issue | That is exactly what it was, thankyou. The awesome (much appreciated BTW) docs say that alxstop and ... read more | 03/22/2008 (2:29 pm) |
| TGEA 1.7 soundtrigger | I already sent a request to delete this one.... read more | 03/22/2008 (1:54 pm) |
| Realm Wars AI | I am trying to remember what this is... it is St patricks day so I may not remember too well right n... read more | 03/17/2008 (6:28 pm) |
| Getting AI to react to touch | This doesn't work either. It doesn't even call an echo when toaching the back of an AI.... read more | 03/07/2008 (5:50 pm) |
| Audio Issues - sometimes audio does not play | I have just found a solution to this if still needing help. I changed my files into .ogg format and ... read more | 03/07/2008 (12:27 pm) |
| I need resources for AI in TGEA or TGE | Thank you; it is nice to get direction from experienced individuals -- I just know it would of been ... read more | 03/04/2008 (12:50 pm) |
| How to make an AI player look at the player? | I have had a simular issue with the blueguy. The Blue does not look at the player no matter what I d... read more | 03/03/2008 (3:30 pm) |
| Making Caves with TGEA terrain | Thank you everyone for your direction on this issue, it is appreciated. Caylo -- thankyou for the... read more | 02/29/2008 (6:50 pm) |
| Loading different missions with trigger | For some reason I missed that they are making everything into DTS objects with polysoup -- so it loo... read more | 02/25/2008 (9:10 am) |
| Loading different missions with trigger | DeleD looks awesome. I am going to try the free version out. Thank you for the alternative -- it app... read more | 02/24/2008 (5:44 pm) |
| Loading different missions with trigger | Constructer does not allow me to add portals for some reason without crashing the system -- it seems... read more | 02/24/2008 (7:52 am) |
| Juggernaut/Torque2 Interiors | How do I get started in making a polysoup structure? Does Constructer export these? Also does it see... read more | 02/22/2008 (5:10 pm) |
| Loading different missions with trigger | The cave is one gigantic cave that spans a few miles. I was able to find this code which has solved ... read more | 02/22/2008 (5:02 pm) |
| Loading different missions with trigger | Cool alternative to the holes in the terrain! Thank you for this, but unfortunatly it doesn't fix th... read more | 02/21/2008 (9:26 pm) |
| WanPing City Gate | This is absolutely beautiful!... read more | 02/19/2008 (8:53 pm) |