Game Development Community

DreamPharaoh's Forum Posts

Thread Post Date Posted
Question on - interact with doors - unlock with key? I have just recently made a door that opens and closes and can be set to accept keys. It also, once ... read more 03/25/2013 (8:42 am)
GMK 1.2.12 PhysX Error... I just recieved this error on a physx build as well when making destroyable objects. I never had thi... read more 03/12/2013 (11:34 am)
Polycount massive, 3DS MAX COLLADA exporter I would venture to guess (if it is anything like Blender) that you have numerous boxes and shapes pl... read more 02/26/2013 (8:49 am)
Non entities interactions. I am not totally clear yet on everything you mean here, but maybe a few examples on the evolution ... read more 02/12/2013 (7:25 am)
Problems with DIF -> Collada About a year ago I tried exporting an old DIF as a Collada file (7 story medieval fantasy tower base... read more 01/31/2013 (10:31 pm)
Tori Miyazaki Concept to Engine (Heavy criticism needed) All I can say is wow. Great work on this. If you ever get a chance, please make a tutorial on how yo... read more 01/25/2013 (8:24 am)
New Project: Implementing Oculus Rift into Torque3D That is amazing and it is about time. I had never seen a VR system this well made before. I would no... read more 01/24/2013 (7:01 am)
GIMP - Fast, unique and seamless rock textures Thank you for this one! This timely as well as I am working on a series of caves.... read more 01/23/2013 (8:07 pm)
My first level in Torque3D Looks pretty and inviting -- thank you for sharing.... read more 01/18/2013 (10:46 pm)
Almost finished with version 2.0 of the Leopardist Looking great! I bet when you load up the game to see what can be added or tweaked you catch yoursel... read more 01/04/2013 (7:29 am)
Ok last thread for a few months, please help cave land,water inside. It would help greatly if you can post some pics of the problem because right now I can only guess wh... read more 12/30/2012 (6:26 am)
Maximum number of Ai in game? I haven't messed with AI all that much yet, but I was able to find out, after setting up an echo at ... read more 12/29/2012 (7:51 am)
Feels so good to be this close! I'M PUMPED! I would love to see the results, keep the vids coming! As a side note, do you notice that the engine... read more 12/28/2012 (8:58 am)
Feels so good to be this close! I'M PUMPED! Great job on this one, I can see why you would be so excited. The only thing that is interfering wit... read more 12/28/2012 (7:56 am)
Ever felt unmotivated? You have to realize that sometimes its just not in the cards, you may really need to rest especially... read more 12/11/2012 (6:48 am)
Imported Models are invisible in world editor I thought the details level was for LOD. If this is the case then I believe you will see your model ... read more 12/06/2012 (7:27 am)
Imported Models are invisible in world editor Several things can cause this: Check the folder of where you saved this model at and see if Torque a... read more 12/05/2012 (7:24 am)
No sounds and no error And the cotton balls in the ear make it... hard for him to hear the sound... of coarse! ... read more 11/28/2012 (8:36 am)
The Customer is always right? The dilemma of Art vs Product The multi-player thing had eluded me. That would make the iphone seem like a portable Gameboy Color,... read more 11/28/2012 (8:01 am)
The Customer is always right? The dilemma of Art vs Product I am talking to you as a "realist" and not a jerk -- please do not take tone to the wor... read more 11/27/2012 (9:26 pm)
The Customer is always right? The dilemma of Art vs Product You brought up Stephen King which brings to mind a personal social thought experiment -- something t... read more 11/25/2012 (10:24 pm)
The Customer is always right? The dilemma of Art vs Product Keep in mind that I have not seen your game yet (hopefully I will tomorrow when I have time) and the... read more 11/25/2012 (8:38 am)
Items from my inventory disappear. How to check memory usage? Are you using the GuiMLTextCtrl to populate the items for the user when he/she checks their inventor... read more 11/24/2012 (9:32 am)
Best way to create animated characters A note on Blender: There are ton of video tutorials on Youtube that show you how to use bvh files... read more 11/10/2012 (11:12 am)
Adding a simple Rigid body? Glad I could help.... read more 11/09/2012 (2:29 pm)
Adding a simple Rigid body? Check the console for errors, my first guess is that your box.dae does not have a bounding box or a ... read more 11/09/2012 (7:11 am)
Collision Tutorial Object for T3D 1.2 help If you have a physX build then this is probably what is causing the issue. It seems that this tutori... read more 09/03/2012 (7:28 pm)
What version of Blender must use Let me know if you run into any issues as I will probably be able to help you. Good luck and happy B... read more 09/02/2012 (12:10 pm)
What version of Blender must use I have had an overall good experience with the newest version of Blender. It has the Collada exporte... read more 09/01/2012 (11:10 am)
Flash of object before spawn in specified position? Happy to help. I am so busy right now with weird scheduling that I was not able to track down a few ... read more 08/25/2012 (8:14 am)
Flash of object before spawn in specified position? If I understand you correctly I would use a schedule method to make this work set off by entering a ... read more 08/23/2012 (7:38 pm)
Font won't appear on T3D 1.2 Go to game/core/fonts and make sure you have the uft file for the specific font you are attempti... read more 08/13/2012 (12:50 pm)
Disable Tree collisions? Glad I could help.... read more 08/06/2012 (8:32 pm)
Disable Tree collisions? The collision factor seems to be based on the model itself. If the model has collision meshes emb... read more 08/05/2012 (11:33 pm)
Windows Denied sound on alt keybinds Well then, there is something that may not be understood at a proper degree here and may come into u... read more 08/01/2012 (10:34 pm)
Windows Denied sound on alt keybinds Out of curiosity; can you remember any software that you might have loaded for keybinds based on the... read more 08/01/2012 (9:07 pm)
Mounting Object on StaticShapeData (Torque 3D 1.2) @Allan: I am glad it helped. I have been doing classes and have not had anytime to develop this furt... read more 07/30/2012 (7:12 pm)
Hiding TSStatic Well, when attempting to help someone else you end up learning something new. I went in to test ... read more 07/30/2012 (6:57 pm)
Question for GarageGames employees I am wondering if the voxel engine can be applied to the T3D engine as a shader. I am seeing an expl... read more 07/30/2012 (10:15 am)
Question for GarageGames employees If you need any direction on T3D I would be glad to help out. Think about each aspect that you are f... read more 07/29/2012 (9:05 pm)
Changing the Damage a Weapon Does to the Player Hey David, The handgun AKA Ryder uses the same bullet datablock as the Lurker. Go to the Lurker.... read more 07/27/2012 (7:46 pm)
PathShape resource and PhysX, how to. I have attempted, a week ago, to add a sphere collision using TSShapeConstructer like the turret, bu... read more 07/27/2012 (8:41 am)
PathShape resource and PhysX, how to. Your right. This one seems to be winning every time, but hopefully there is someone who has experien... read more 07/26/2012 (8:05 am)
PathShape resource and PhysX, how to. I am assuming that you are using a StaticShape for the animation in the eye-candy rich PhysX build. ... read more 07/25/2012 (10:00 pm)
Running a script form the trigger object That would be great to implement. I was needing some pointers in this direction so as to start a mor... read more 07/24/2012 (9:09 pm)
Running a script form the trigger object If I understand what you are asking: This is a mission trigger that I was fooling around with, it ... read more 07/24/2012 (3:56 pm)
Composer looking for work I love symphony #1 in C minor. IMHO I think you should have another version with added choir. It wou... read more 07/21/2012 (7:54 pm)
Vehicles do not have collision @Micheal Hall: I adjusted the eye like you said as it was near the floor of the car and it worked. T... read more 07/19/2012 (6:44 pm)
Mounting Object on StaticShapeData (Torque 3D 1.2) Ok, this is what I have so far. I will use what I have as the example: I have made some sails and an... read more 07/19/2012 (1:39 pm)
Make an animation work for 5 seconds If TGB is similar to T3D, then I would use an onCollision or trigger event that changes $timeScale =... read more 07/19/2012 (4:08 am)