DreamPharaoh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| water block shape | I came across this issue as well for future puddles and water fountains and I think the best thing i... read more | 04/23/2014 (4:30 pm) |
| shader issues | I have these issues as well once in a while. I have not had time to devote attention to it, but my n... read more | 04/22/2014 (9:08 pm) |
| [3dFoin] Easter 50% off Sales, new Badass Spider XD | Michael, You speak in the ways of a Hollywood stereotypical Indian that describes things with e... read more | 04/16/2014 (8:12 pm) |
| Need another set of eyes | I might have been off where the missing bracket should have went. I have made the correction below, ... read more | 04/15/2014 (6:37 pm) |
| Need another set of eyes | I think you are missing one closing bracket, let me know. function playerClass::setCurrentAnimati... read more | 04/13/2014 (2:22 pm) |
| stupid newbie problem: assign material to terrain | Start painting the terrain, Unless you are importing a Splat file along with the height map created ... read more | 04/10/2014 (7:05 am) |
| Blender Import Is Stupid | When I get back into the animation portion I will see what I can find. I wonder if the new Blender... read more | 04/04/2014 (9:03 am) |
| Blender Import Is Stupid | Micheal, I was curious if the bug report you submitted came back with any results yet. I am cur... read more | 04/04/2014 (6:07 am) |
| Look Animation Issues (Need Help) | I am not sure what is going on here, the last thing I can think of to check is going into the ani... read more | 04/03/2014 (7:48 am) |
| Hello, starting with Torque3D | Paul, I think you made a wise choice. This engine is really the best of all the possibilities o... read more | 04/02/2014 (10:52 am) |
| Look Animation Issues (Need Help) | Ben, What animation, out of the animations you had made, have the arms crossing (I am assuming ... read more | 04/01/2014 (2:52 pm) |
| Weird Raycasting Behavior | Robert, I am curious of a possible issue that I thought could happen regarding LOS of AI using ... read more | 03/15/2014 (8:41 pm) |
| Weird Raycasting Behavior | Robert, I vaguely remember an issue with my AI when it came to understanding, transitioning etc... read more | 03/15/2014 (2:42 pm) |
| Problem with Rift Valley (Oculus) Demo | I think there is a merging issue that happened along the way here where you have duplicate scripts... read more | 03/12/2014 (7:59 pm) |
| CameraShake won't stop | I have noticed that it "appears" there is a camera shake initiated if you have animated... read more | 03/12/2014 (7:56 pm) |
| Blender export - there has to be an easier way | I am not sure what Max has over Blender in the case of export capabilities for Collada. You still ha... read more | 03/11/2014 (9:17 pm) |
| The Crimea (Ukraine) and a VERY fluid game design | This game looks fantastic. I love the bails of hay that explode when hit and alter velocity dependin... read more | 03/03/2014 (3:17 pm) |
| Blender Import Is Stupid | This is a problem I am having with the moving parts of doors. So hopefully someone has a solution.... read more | 02/22/2014 (2:24 pm) |
| Invisible walls | I make invisible walls that I call collision_Mimics all of the time to compensate for any animated o... read more | 02/21/2014 (7:49 am) |
| Torque on network television, again!!! | Please keep us updated! I am inspired by your accomplishments because it shows off what a great engi... read more | 02/19/2014 (10:04 pm) |
| Small issue with the latest Nvidia driver | Lukas, Thank you for posting this, and it concerns me because I will be updating my video card s... read more | 02/18/2014 (8:37 pm) |
| Tank Turret | I am working on an airship which has similar needs like what you are describing. I thought that I w... read more | 02/01/2014 (7:02 pm) |
| My game is up on greenlight ! | This game looks like a lot of fun. Thank you for sharing this because it inspires all of us.... read more | 02/01/2014 (2:34 pm) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | @Vince, I hope I did not come across like I did not like Torque or something. My comments were ... read more | 01/31/2014 (8:01 am) |
| specific and interest a thread to discuss enhancements and improvemets for T3D | Regardless of what anyone is saying here, IF YOU DO NOT F"K FIX THE PHYSX ISSUE YOU WILL NOT MO... read more | 01/30/2014 (11:29 pm) |
| Creating Assets for Physics | raa, I believe you can do anything you want that PhysX provides through mere script -- no codin... read more | 01/25/2014 (8:48 pm) |
| Creating Assets for Physics | Raa, PhysicsShapeData is kind of a side job that allows for a few eye candy type of things such... read more | 01/25/2014 (4:08 pm) |
| GMK 1.2.12 PhysX Error... | I have received this error in the console log after the engine crashed because I was trying to make ... read more | 01/16/2014 (6:38 pm) |
| T3D 1.1 Final - Submenu text placement offset incorrect + suggested fix | @Netwyrm, This makes sense now. I may need to have sub-menus when the player wants to change pre... read more | 01/16/2014 (11:43 am) |
| T3D 1.1 Final - Submenu text placement offset incorrect + suggested fix | Netwyrm, First, I love the name you chose. Second thank you for finding this and sharing it wit... read more | 01/16/2014 (8:37 am) |
| Tactical AI Kit - Best way to release an update? | Excellent point Steve, Its these small hiccups in the shapeshifter's conversations that allow u... read more | 01/15/2014 (9:52 am) |
| Create login page for keeping track of players entry to the T3D desktop game | Richard, I think that what you have is the best solution. I was thinking of having the teacher ... read more | 01/09/2014 (8:24 am) |
| Create login page for keeping track of players entry to the T3D desktop game | I need some more information please. I do not understand because unfortunately I am not there to see... read more | 01/08/2014 (8:44 pm) |
| BDD Store information | Versini, I am glad it will help you. The SQL integration is something that I will need to imple... read more | 12/17/2013 (11:49 am) |
| BDD Store information | Versini, This is some old code that can give you idea of how to write to an existing text file.... read more | 12/17/2013 (10:14 am) |
| Extended Move class and mounting vehicles in Oculus Rift | Paul, What do you mean by extended move class? Are you talking about moving shapes that your pl... read more | 12/13/2013 (6:42 pm) |
| Committee Meeting Notes: 11/11/2013 | Thank you for the update!... read more | 11/12/2013 (6:50 pm) |
| Questions about Triggers and Hidden function | Can you post the code you have for trigger. This should be working; I know I had problems with diffe... read more | 10/27/2013 (9:34 pm) |
| Suggestion: add health and energy bar rendering to GuiShapeNameHud | Feeding off of Richards comment I think that the code is still there as well. I took out the code %p... read more | 10/22/2013 (9:00 am) |
| Roaming Brawler Tech Demo Thread | Well done. I am impressed by the new method you have implemented for melee here.... read more | 10/16/2013 (5:10 pm) |
| Zombie Cure Completed Game | This is a lot of fun. I hope you keep up with this and keep adding to the premise here. I also like ... read more | 10/06/2013 (10:35 pm) |
| Blender and objects with collision | Give us some examples of what you are talking about -- picture help people like me out a lot because... read more | 07/10/2013 (11:28 am) |
| Doing damage to Static Shape | This is one of the weaknesses currently and I do not believe anyone has solved it. If you apply anyt... read more | 07/01/2013 (4:33 pm) |
| Having Problems Creating a Weapon | I would imagine that your gun in the modeling program is backwards in comparison to the original mod... read more | 06/30/2013 (11:26 am) |
| Another BeamNG Video using Torque 3D plus soft body physics | Very nice. There is something inviting about your game so far -- I really want to drive around and I... read more | 06/24/2013 (12:04 pm) |
| Buildings in Torque? | I personally would recommend that you artist up and learn Blender. Go to the website that Gary sugge... read more | 05/27/2013 (1:17 pm) |
| Object IDs don't reset after disconnecting? | That is a great find. I started to see a large growth in the automated numbers when creating new gui... read more | 04/23/2013 (8:44 am) |
| RPG Mechanic: perception and eyesight. | This is a great idea! I am currently tying dexterity to my races. Dependent on their dex, it alters ... read more | 04/16/2013 (7:16 am) |
| Question on - interact with doors - unlock with key? | function Lockclose(%targetID) { // this closes the door placing the door with the collision back i... read more | 03/25/2013 (11:50 am) |
| Question on - interact with doors - unlock with key? | This one is going to really hard for me to explain because it involves so many different things to m... read more | 03/25/2013 (11:49 am) |