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DreamPharaoh's Forum Posts

Thread Post Date Posted
water block shape I came across this issue as well for future puddles and water fountains and I think the best thing i... read more 04/23/2014 (4:30 pm)
shader issues I have these issues as well once in a while. I have not had time to devote attention to it, but my n... read more 04/22/2014 (9:08 pm)
[3dFoin] Easter 50% off Sales, new Badass Spider XD Michael, You speak in the ways of a Hollywood stereotypical Indian that describes things with e... read more 04/16/2014 (8:12 pm)
Need another set of eyes I might have been off where the missing bracket should have went. I have made the correction below, ... read more 04/15/2014 (6:37 pm)
Need another set of eyes I think you are missing one closing bracket, let me know. function playerClass::setCurrentAnimati... read more 04/13/2014 (2:22 pm)
stupid newbie problem: assign material to terrain Start painting the terrain, Unless you are importing a Splat file along with the height map created ... read more 04/10/2014 (7:05 am)
Blender Import Is Stupid When I get back into the animation portion I will see what I can find. I wonder if the new Blender... read more 04/04/2014 (9:03 am)
Blender Import Is Stupid Micheal, I was curious if the bug report you submitted came back with any results yet. I am cur... read more 04/04/2014 (6:07 am)
Look Animation Issues (Need Help) I am not sure what is going on here, the last thing I can think of to check is going into the ani... read more 04/03/2014 (7:48 am)
Hello, starting with Torque3D Paul, I think you made a wise choice. This engine is really the best of all the possibilities o... read more 04/02/2014 (10:52 am)
Look Animation Issues (Need Help) Ben, What animation, out of the animations you had made, have the arms crossing (I am assuming ... read more 04/01/2014 (2:52 pm)
Weird Raycasting Behavior Robert, I am curious of a possible issue that I thought could happen regarding LOS of AI using ... read more 03/15/2014 (8:41 pm)
Weird Raycasting Behavior Robert, I vaguely remember an issue with my AI when it came to understanding, transitioning etc... read more 03/15/2014 (2:42 pm)
Problem with Rift Valley (Oculus) Demo I think there is a merging issue that happened along the way here where you have duplicate scripts... read more 03/12/2014 (7:59 pm)
CameraShake won't stop I have noticed that it "appears" there is a camera shake initiated if you have animated... read more 03/12/2014 (7:56 pm)
Blender export - there has to be an easier way I am not sure what Max has over Blender in the case of export capabilities for Collada. You still ha... read more 03/11/2014 (9:17 pm)
The Crimea (Ukraine) and a VERY fluid game design This game looks fantastic. I love the bails of hay that explode when hit and alter velocity dependin... read more 03/03/2014 (3:17 pm)
Blender Import Is Stupid This is a problem I am having with the moving parts of doors. So hopefully someone has a solution.... read more 02/22/2014 (2:24 pm)
Invisible walls I make invisible walls that I call collision_Mimics all of the time to compensate for any animated o... read more 02/21/2014 (7:49 am)
Torque on network television, again!!! Please keep us updated! I am inspired by your accomplishments because it shows off what a great engi... read more 02/19/2014 (10:04 pm)
Small issue with the latest Nvidia driver Lukas, Thank you for posting this, and it concerns me because I will be updating my video card s... read more 02/18/2014 (8:37 pm)
Tank Turret I am working on an airship which has similar needs like what you are describing. I thought that I w... read more 02/01/2014 (7:02 pm)
My game is up on greenlight ! This game looks like a lot of fun. Thank you for sharing this because it inspires all of us.... read more 02/01/2014 (2:34 pm)
specific and interest a thread to discuss enhancements and improvemets for T3D @Vince, I hope I did not come across like I did not like Torque or something. My comments were ... read more 01/31/2014 (8:01 am)
specific and interest a thread to discuss enhancements and improvemets for T3D Regardless of what anyone is saying here, IF YOU DO NOT F"K FIX THE PHYSX ISSUE YOU WILL NOT MO... read more 01/30/2014 (11:29 pm)
Creating Assets for Physics raa, I believe you can do anything you want that PhysX provides through mere script -- no codin... read more 01/25/2014 (8:48 pm)
Creating Assets for Physics Raa, PhysicsShapeData is kind of a side job that allows for a few eye candy type of things such... read more 01/25/2014 (4:08 pm)
GMK 1.2.12 PhysX Error... I have received this error in the console log after the engine crashed because I was trying to make ... read more 01/16/2014 (6:38 pm)
T3D 1.1 Final - Submenu text placement offset incorrect + suggested fix @Netwyrm, This makes sense now. I may need to have sub-menus when the player wants to change pre... read more 01/16/2014 (11:43 am)
T3D 1.1 Final - Submenu text placement offset incorrect + suggested fix Netwyrm, First, I love the name you chose. Second thank you for finding this and sharing it wit... read more 01/16/2014 (8:37 am)
Tactical AI Kit - Best way to release an update? Excellent point Steve, Its these small hiccups in the shapeshifter's conversations that allow u... read more 01/15/2014 (9:52 am)
Create login page for keeping track of players entry to the T3D desktop game Richard, I think that what you have is the best solution. I was thinking of having the teacher ... read more 01/09/2014 (8:24 am)
Create login page for keeping track of players entry to the T3D desktop game I need some more information please. I do not understand because unfortunately I am not there to see... read more 01/08/2014 (8:44 pm)
BDD Store information Versini, I am glad it will help you. The SQL integration is something that I will need to imple... read more 12/17/2013 (11:49 am)
BDD Store information Versini, This is some old code that can give you idea of how to write to an existing text file.... read more 12/17/2013 (10:14 am)
Extended Move class and mounting vehicles in Oculus Rift Paul, What do you mean by extended move class? Are you talking about moving shapes that your pl... read more 12/13/2013 (6:42 pm)
Committee Meeting Notes: 11/11/2013 Thank you for the update!... read more 11/12/2013 (6:50 pm)
Questions about Triggers and Hidden function Can you post the code you have for trigger. This should be working; I know I had problems with diffe... read more 10/27/2013 (9:34 pm)
Suggestion: add health and energy bar rendering to GuiShapeNameHud Feeding off of Richards comment I think that the code is still there as well. I took out the code %p... read more 10/22/2013 (9:00 am)
Roaming Brawler Tech Demo Thread Well done. I am impressed by the new method you have implemented for melee here.... read more 10/16/2013 (5:10 pm)
Zombie Cure Completed Game This is a lot of fun. I hope you keep up with this and keep adding to the premise here. I also like ... read more 10/06/2013 (10:35 pm)
Blender and objects with collision Give us some examples of what you are talking about -- picture help people like me out a lot because... read more 07/10/2013 (11:28 am)
Doing damage to Static Shape This is one of the weaknesses currently and I do not believe anyone has solved it. If you apply anyt... read more 07/01/2013 (4:33 pm)
Having Problems Creating a Weapon I would imagine that your gun in the modeling program is backwards in comparison to the original mod... read more 06/30/2013 (11:26 am)
Another BeamNG Video using Torque 3D plus soft body physics Very nice. There is something inviting about your game so far -- I really want to drive around and I... read more 06/24/2013 (12:04 pm)
Buildings in Torque? I personally would recommend that you artist up and learn Blender. Go to the website that Gary sugge... read more 05/27/2013 (1:17 pm)
Object IDs don't reset after disconnecting? That is a great find. I started to see a large growth in the automated numbers when creating new gui... read more 04/23/2013 (8:44 am)
RPG Mechanic: perception and eyesight. This is a great idea! I am currently tying dexterity to my races. Dependent on their dex, it alters ... read more 04/16/2013 (7:16 am)
Question on - interact with doors - unlock with key? function Lockclose(%targetID) { // this closes the door placing the door with the collision back i... read more 03/25/2013 (11:50 am)
Question on - interact with doors - unlock with key? This one is going to really hard for me to explain because it involves so many different things to m... read more 03/25/2013 (11:49 am)