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Dave Young's Forum Posts

Thread Post Date Posted
C++ Value Transfer Just wanted to note, from the top of the thread, that the server side script would have returned 13 ... read more 03/03/2008 (8:56 am)
Server side material list? It's here: [url=http://216.116.32.49/index.php?sec=mg&mod=resource&page=view&qid=14365]Resource Lin... read more 02/29/2008 (4:13 pm)
Server side material list? Well, it was tricky but I'm glad I managed it, there's no need to do any manual art checking now, th... read more 02/29/2008 (2:17 pm)
Save Model & Animation in single DTS or in separate DTS & DSQ? I can think of a couple reasons: It can be *easier* on the pipeline to export separately, so if y... read more 02/29/2008 (3:54 am)
Question about Ray casting and server/client IDs Depending on the raycast's mask, it should be a player object or perhaps a shapebase, which is repre... read more 02/28/2008 (7:34 am)
Releasing my game Andy, leave in the main.cs file in the root folder (unless you want to incorporate those settings in... read more 02/28/2008 (6:00 am)
Speed boost/turbo Make sure your maxwheelspeed is not already being reached.... read more 02/16/2008 (8:02 am)
Combat Starter Kit Licensing Thread Abydos, many people can't reach the garagegames website via the domain name for the last several wee... read more 02/16/2008 (3:36 am)
TSMesh::render() & TSMesh::smObject accessing deleted memory Yes, that makes sense. smObject needs to be set in order for this line to work correctly in TSMesh ... read more 02/06/2008 (5:06 am)
Service Unavailable - Fail to connect Doing searches and getting documentation links to give to other people is now like pulling teeth fro... read more 02/05/2008 (6:43 am)
Why Player::pickActionAnimaion changes animation based on speed? PickActionAnimation doesn't occur in response to a key press. It runs after an animation sequence e... read more 02/05/2008 (1:16 am)
AFX/AFXA License Confirmation Yes, the funny thing about this post is that says 3rd party purposes, not which ones :) But people ... read more 01/28/2008 (8:39 am)
AFX/AFXA License Confirmation Good crowd :) Unfortunately this is just in preparation for something else. Jeff, send me a check ... read more 01/17/2008 (12:25 pm)
Effects like Wow Light Aura can be done by checking out the Light my Fire spell. The beam of light that comes down a... read more 01/08/2008 (7:37 am)
Another church Gorgeous and quite inspirational!... read more 01/06/2008 (3:28 pm)
8 textures for Atlas working Pretty sweet, lots of potential there.... read more 01/01/2008 (7:26 am)
CommandToServer Problem You are looking at the %obj.datablock field. This isn't an engine field that is going to get networ... read more 12/25/2007 (2:02 pm)
CommandToServer Problem You would have to network the datablock field to the client, it doesn't come for free. You can try ... read more 12/22/2007 (5:39 pm)
Just Purchased AFX/TGEA (moderator pls) It's a no brainer that AFXA as an upgrade from AFX would not include TGEA. It is obviously meant as ... read more 12/21/2007 (9:31 am)
Rotation of a mounted weapon Kev, I don't think it's easily done, but here are some possible approaches: 1) Put the rotation in ... read more 12/15/2007 (8:54 pm)
Calling all Christian Developers Brandon, welcome to the community! Check out http://www.visionsgame.com/ for an online Christian ga... read more 12/14/2007 (10:44 pm)
More Questions merging AFX into FPS-style game It looks like the spell icons aren't loading and neither are the placeholder icons... nothing GUI re... read more 12/10/2007 (11:37 am)
More Questions merging AFX into FPS-style game Look for a console error in the log to get an idea of what's going wrong, this is well outside the r... read more 12/10/2007 (11:22 am)
Setting up a server + connecting. Try 28000, that's the default bound port for a server!... read more 12/10/2007 (7:34 am)
Want to connect the client to 2 servers.. Here is what we've used: [code] ConsoleFunction( commandToNamedServer, void, 3, RemoteCommandEve... read more 12/10/2007 (3:15 am)
Want to connect the client to 2 servers.. You can have multiple server connections. What I did was setup a CommandToNamedServer function, whi... read more 12/10/2007 (3:11 am)
GameCamera 2.0 Discussion Cool thread and nice to see such attention being given to one of the most overlooked elements of cus... read more 12/06/2007 (9:40 am)
Selling your content on GarageGames.com The .org one is pretty interesting too :) Guess we will need to wait to find out, always something ... read more 12/05/2007 (7:34 am)
Player Energy and Damage changes I would like to think that, almost 26 months later, he has ;)... read more 12/04/2007 (9:13 am)
Modernization Kit Beta Thread 2 Daniel, I noticed that the normal maps and auto parallax shaders get rebuilt every time, it would be... read more 12/01/2007 (9:15 pm)
Modernization Kit Beta Thread 2 It works great with dedicated servers, you just need to shut it off on the dedicated server. I did ... read more 12/01/2007 (9:12 pm)
Client group called something else with AFX? Stephen is a Torque ninja, you praise him now but watch for his Shuriken.... read more 11/26/2007 (12:28 pm)
Client group called something else with AFX? If %count has a value, ie %count = ClientGroup.getCount(), and assuming ClientGroup has been created... read more 11/26/2007 (12:17 pm)
Interiors on the Fly Brian, that is extremely sound advice. Look for something that you know works in a similar way, or ... read more 11/17/2007 (10:35 am)
GetMouse3DPos question It's an unknown function to script because it's only used in the engine. There are probably other w... read more 11/13/2007 (9:17 am)
Jumping movement Bullitt, what was your strategy for increasing responsiveness?... read more 11/13/2007 (8:29 am)
Forest Pack Q&A Echoing some thanks, this code has a lot of learning potential for folks and it's just incredible to... read more 11/11/2007 (10:53 am)
Consume an Internet Radio Stream? Absolutely. This method would only work if the songs were licensed for such.... read more 11/07/2007 (2:26 pm)
Consume an Internet Radio Stream? Started in on looking at fmod to see where the connection points lie. The future has a way of creep... read more 11/07/2007 (2:13 pm)
Dexsoft-games Bundle Offers Nice looking stuff! Keep it coming... My standard line: Some DTS versions (The Torque file form... read more 11/07/2007 (9:08 am)
A lot of game ready character models are on sale (50% off) Tell your friends to get those models to be Torque Ready for some quick sales!... read more 11/06/2007 (8:04 am)
Multiplayer Help He does not have a connection named ServerConnection. It's not enough to have a connection to the s... read more 11/04/2007 (8:23 pm)
Torque good for adventure games? Here's a branching dialog addin: http://www.garagegames.com/mg/snapshot/view.php?qid=1541 Ther... read more 11/04/2007 (4:42 pm)
Hack Torque Ehh the server keeps its own notion of the id of the connection, it doesnt take in as a parameter th... read more 11/02/2007 (2:17 pm)
Hack Torque SO, sounds like changing the names of some of the critical engine exposed console functions might al... read more 11/02/2007 (10:06 am)
FIX: Dynamic lighting on CustomMaterials NICE work Jeff, and Brian!... read more 11/01/2007 (10:59 am)
Am I Missing Something? Startup/Shutdown Structure Check out engine/game/main.cc!... read more 10/31/2007 (6:41 am)
Forest Pack Q&A Karen, that code is in the engine to exec a script file that has the same name as the forest. It do... read more 10/28/2007 (7:43 am)
Forest Pack Q&A Did you include that forestclearing file?... read more 10/27/2007 (2:35 pm)
Forest Pack Q&A One thing I am noticing is that the trees don't seem to be receiving lights yet. Going to dig into ... read more 10/27/2007 (11:11 am)