Game Development Community

Dave Young's Forum Posts

Thread Post Date Posted
Create BumpMap, Noise, Occlusion ect from Pic. Yes, it's possible, check out ATI's site for a very nice free tool called meshmapper or something li... read more 05/13/2008 (4:41 am)
Does the CSK have any documentation? Excellent :)... read more 05/11/2008 (6:11 pm)
Engine client commands Echoing what James said here, because it would have been done days ago ;) Nevertheless, Mark (being... read more 05/09/2008 (3:19 pm)
Mmokit For Tge/a? The RPG Series courses (plural) will each be $50 or very close to it. Other courses on TorqueSchool... read more 05/09/2008 (3:03 pm)
Mmokit For Tge/a? Well, we launched TorqueSchool.com where we are turning some of the sweet RPG tech we've made into f... read more 05/09/2008 (1:54 pm)
IP Address All those are right :) The reasons why you would need to bind/specify a specific address are: 1) Y... read more 05/08/2008 (2:46 am)
IP Address And.... that pref is called $Pref::Net::BindAddress! Just incase someone stumbles on this like I ... read more 05/07/2008 (10:38 am)
Parabolic Aiming Calculation Help Needed. Here is a page I have used to help me with some various projectile formulas. The equations and buil... read more 05/06/2008 (5:14 am)
Hosting xml files on Webserver There are a few approaches, but as Andy said they hinge upon what your game topology looks like. So... read more 05/02/2008 (7:23 am)
HLSL Grass shader Those in the PrairieGames shot are billboard textures, much like whats in tge/tgea now but maybe han... read more 05/01/2008 (11:07 am)
Instanciating & Rendering a Player w/o a server connection ? If you would like the actual control .cc and .h, I'd be happy to email it, I know you like to work i... read more 04/25/2008 (7:55 am)
Instanciating & Rendering a Player w/o a server connection ? Texture swapping eh? [code] ConsoleMethod( GuiObjectView, setSkinName, void, 5, 5, "ObjectView... read more 04/24/2008 (6:38 pm)
Instanciating & Rendering a Player w/o a server connection ? Found it, it's a blind drop, but here is what I use: Header Stuff: [code] void MeshHideAll(cons... read more 04/24/2008 (5:24 pm)
Instanciating & Rendering a Player w/o a server connection ? Orion: In my experience GuiObjectView is the way to go for something like this without including ... read more 04/24/2008 (5:20 pm)
EA hostile takeover of Take Two As long as quality games continue to come out, why should the gamer care? If it means that certain ... read more 04/23/2008 (7:58 am)
Some free models Thanks Max :)... read more 04/21/2008 (4:09 pm)
Theora Problem I see the same behavior but have not found the cause yet. On a variety of movie files also, not iso... read more 04/18/2008 (6:37 pm)
OnObjectRollover usage Yeah, and make sure %obj exists still or it will CRRRRASH!... read more 04/16/2008 (7:54 am)
Putting Mount Points Back In Chip, off the top of my head I think that's pretty much it, except for the image rendering functions... read more 04/15/2008 (8:25 pm)
OnObjectRollover usage These are client side functions. If we made the server do processing for every mousemove, it would ... read more 04/15/2008 (8:21 pm)
CastSpell function This is something I use because I will often use a single spell definition with ranged values in the... read more 04/14/2008 (6:37 am)
MMO's and torque And it's a really nice one too :)... read more 04/11/2008 (10:15 am)
Can TGE download a texture from a web server? I helped write one of those resources so am familiar with it and other transfer means. I even wrote... read more 04/11/2008 (8:12 am)
Can TGE download a texture from a web server? Yes, with the integration of something like libcurl. If you search on it here there is a recent pos... read more 04/11/2008 (4:46 am)
How to liscense It uses the ip address as I was bothered by the "Service Not Available" thing until I edited my host... read more 04/09/2008 (11:04 am)
How to liscense Thanks Will and Mike :)... read more 04/09/2008 (10:52 am)
Developing an In-Browser Plugin I tried Aun's game and the plugin and it worked great. The process could be a hair smoother for the... read more 04/09/2008 (9:54 am)
AFX and Yack Pack He is probably continuously aiming at the NPC, but overshooting the correct zero angle because the d... read more 04/09/2008 (3:29 am)
Billboard Selectrons Jeff, was having a fuzzy brain day, you jumpstarted it for me, thanks :)... read more 04/06/2008 (6:54 am)
Gears of Torque" TGEA demo It would be something awesome to get an expert from-the-guys themselves view of how to accomplish th... read more 04/02/2008 (7:26 am)
Can we draw a dot line in Torque The path markers draw dotted lines between them, for the AI paths for example. So it's possible, yo... read more 04/02/2008 (7:07 am)
GuiTextureCanvas in AFXA Well, Jeff hehe I tried to see. I added the guifxSnooper object which is a tsCtrl and mounted it ... read more 03/28/2008 (9:26 am)
New 1.04 download available Do portals work?... read more 03/27/2008 (3:11 pm)
Strange look Well done Hans. Thanks :)... read more 03/21/2008 (5:15 pm)
Strange look I've also seen this on a video card, running in XP. Never found a solution for it though. The ca... read more 03/21/2008 (8:45 am)
TGEA 1.7.0 Beta 1 Bug - T3D Demo This happened to me yesterday with TGE, a simple font issue (wasn't on the target system). Related?... read more 03/19/2008 (1:01 pm)
Turning Targets into Toads... Without getting into the rest, the setDataBlock command should work BTW and it's a good test to see ... read more 03/19/2008 (11:59 am)
AFX 1.1 and Simple Melee Problem.. Good detective work Jeff, though it has nothing to do with ArcaneFX :)... read more 03/19/2008 (8:03 am)
Bugfix to actually allow ~512 animation sequences Clever :)... read more 03/16/2008 (6:21 pm)
Adding additonal masks for the selection method Ted, a more indepth solution would be using some kind of per-object flag for this kind of behavior, ... read more 03/16/2008 (6:20 pm)
Blender Pose Mode Question This happened to me as well, though when I moved the bone around my upper meshes moved with it. A c... read more 03/12/2008 (6:39 pm)
... Update! The trigger export doesn't seem to be working after all, I thought it was me because ShowToo... read more 03/12/2008 (10:31 am)
... Sorry, it was my fault, they're working fine! This exporter completely rocks. I'm brand new to ble... read more 03/12/2008 (8:59 am)
... I don't think animation triggers are working. I've tried to create them in the exporter window, just... read more 03/12/2008 (8:56 am)
Help! Is there a way to make Object IDs permanent? Yes it's possible. $NumDoors = 0; function addDoor() { $NumDoors++; %doorName = "UniqueDo... read more 03/10/2008 (6:58 pm)
A simple mounting question Wow! That is some handy code... I can't believe I missed it. Bye bye mountEquipment!... read more 03/10/2008 (2:53 pm)
AfxMachineGun dynamic parameter on projectile That happens to me a *lot* :P Well done!... read more 03/08/2008 (4:48 pm)
AFX 1.1 for TGE - Now Available Hoody hoo Jeff! Nice work. Can you tell more about the c++ effect adapter mechanism?... read more 03/06/2008 (1:43 pm)
... I guess the first question is: what direction should a player model be facing (or in what orientatio... read more 03/05/2008 (9:31 am)
... Joseph, seeing the progress here has made me want to try it again, if I get the time to install ever... read more 03/05/2008 (9:25 am)