Game Development Community

Dave Young's Forum Posts

Thread Post Date Posted
Movie: Bron-Y-Orc Stomp from SpellPack2 WOw! That conveys some serious action and power. What an awesome designed spell!... read more 08/20/2008 (3:59 pm)
Wall of Fire request Do you mean two nodes representing the top and bottom of the wall? More detail please, this sounds ... read more 08/12/2008 (5:21 am)
Combat starter kit Http://www.garagegames.com/products/281/ This goes to GG's server, so it should work if you can b... read more 07/31/2008 (12:54 pm)
Combat starter kit The link to the store from an old post may be down but our site in general is quite up :)... read more 07/31/2008 (11:39 am)
IPhone Support Coming To Torque Well said Orion..I am having significant trouble concentrating on coding now! Ross, the Nintendo ... read more 07/24/2008 (10:34 am)
IPhone Support Coming To Torque Wow! That's pretty awesome... I was thinking about getting one of these for my wife soon.... read more 07/24/2008 (6:41 am)
AFX 1.1.2 for TGEA 1.7.1 Beta-2 Mouse Behavior Yep, a code customization indeed. I was just missing the event I needed to capture (mouse up) on a ... read more 07/22/2008 (12:37 pm)
AFX 1.1.2 for TGEA 1.7.1 Beta-2 Mouse Behavior That's the difference in the codebase from tge to tgea that I can see... the actionMap:: handleEvent... read more 07/21/2008 (6:31 am)
AFX 1.1.2 for TGEA 1.7.1 Beta-2 Mouse Behavior My solution, which doesn't appear to have any undesired side effects yet, is: [code] // Give ... read more 07/18/2008 (6:47 pm)
AFX 1.1.2 for TGEA 1.7.1 Beta-2 Mouse Behavior In AFX for TGE, the equivalent function looks like: [code] if (!ActionMap::handleEventGlobal(ev... read more 07/18/2008 (6:21 pm)
AFX 1.1.2 for TGEA 1.7.1 Beta-2 Mouse Behavior Whoops, traced it to the crucial point: WindowInputGenerator::generateInputEvent( InputEventInfo ... read more 07/18/2008 (6:17 pm)
RestartInstance works? Well done Paul.... read more 07/17/2008 (7:56 am)
Diablo 3 Thoughts The AI portion is the most troublesome to me in terms of limiting factors. My own limited experienc... read more 07/17/2008 (7:46 am)
RestartInstance works? It does work fine on Windows, the only thing I had an issue with is that the restart doesn't inherit... read more 07/17/2008 (6:26 am)
Torquescript tip: duplicate case statements Very handy actually, isn't this the way penicillin was invented? [goes to rewrite his case statem... read more 07/02/2008 (12:06 pm)
Datablock Crash Hint: lookslike the projectile and associated sound failed to load, maybe look at those first You... read more 07/02/2008 (6:55 am)
New book on Torque covers modeling, tex, anim, scripting I grabbed this one right away and it is indeed a handy one, and I don't even have Max :)... read more 06/26/2008 (1:15 pm)
WorldEditor object collision while moving Nope.... read more 06/25/2008 (3:13 pm)
WorldEditor object collision while moving Orion, that's the similar purpose here actually. There is a drop to ground feature in TGE also, b... read more 06/25/2008 (2:16 pm)
WorldEditor object collision while moving Woot!! It worked unbelievably well!! When this modified version of the offset() function is in, I ca... read more 06/25/2008 (11:45 am)
WorldEditor object collision while moving It's not *that* useless, I thought of something that might work. Checkdismountpoint does a similar ... read more 06/25/2008 (11:39 am)
RPG Level Up System Dang, good one Andy! I did a search before I posted but I must've missed this one, nice link.... read more 06/25/2008 (7:36 am)
Introducing SpellPack2 (work in progress) WOAH! That is really cool looking. x1000... read more 06/25/2008 (6:47 am)
RPG Level Up System Brian's got some pseudo code there which contains the mechanic pretty well for assigning xp and leve... read more 06/24/2008 (4:50 am)
Multiline Text Edit Cursor Issue I sure noticed it :) It's really frustrating, giving those multiliners a nice amateur feel to em.... read more 06/23/2008 (10:23 pm)
Dream Games' Server is down Trying to avoid dumping a load of rubbish onto a freshly built server, so only restored critical and... read more 06/23/2008 (7:50 am)
Dream Games' Server is down The windows system folder is what went down apparently, the hard drive was good and I've been able t... read more 06/23/2008 (6:57 am)
Intro to AFX 1.2 (work in progress) You can already do that now with Spell ranges, but you've got to predefine a lot of manual stuff any... read more 06/22/2008 (4:44 pm)
Combat Starter Kit Licensing Thread Taken care of :)... read more 06/20/2008 (7:05 am)
About DirectoryFileList and DirectoryList Ah, OK. I'm just looking for a solution to allow the user to select files from anywhere on their sy... read more 06/05/2008 (7:09 am)
About DirectoryFileList and DirectoryList Rene, will setPath point to a directory outside the game folder in this new version?... read more 06/04/2008 (6:41 am)
Mouse Input Bug Those should be being handled by the mouseevent control actually, if I remember correctly... read more 06/04/2008 (5:38 am)
Tridinaut packs released for free Ha! the two I didn't download, go figure ;) Thanks!... read more 05/27/2008 (11:42 am)
Tridinaut packs released for free Just a note, tt looks like they are not the dts format but rather the sources are free. Which should... read more 05/27/2008 (11:39 am)
TGEA future A gui to modify and change material settings/shaders is a quicker win, and someone from the communit... read more 05/22/2008 (5:46 pm)
AFX 1.1.2 for TGEA 1.7.0 Beta-1 -- Now Available I just got around to taking a quick look at this beta Jeff, and I notice two things I would like to ... read more 05/22/2008 (10:13 am)
TGEA future I should note that I was a bit hasty in reading... refreshResManager won't clear out existing resour... read more 05/22/2008 (7:45 am)
TGEA future RefreshResManager(); works to reload assets into the World Editor!... read more 05/22/2008 (7:25 am)
Quick Server Joining At any time after the pings finish, you can call setserverinfo(index) to populate the constants with... read more 05/20/2008 (10:21 am)
Quick Server Joining You probably don't need to write your own, just hook into the information there. Looking into the J... read more 05/20/2008 (10:01 am)
Quick Server Joining [code] function JoinServerGui::update(%this) { // Copy the servers into the server list. J... read more 05/20/2008 (9:24 am)
Quick Server Joining The dream is also not far off... use what Nicholas said to join the first queried server with only 1... read more 05/20/2008 (6:51 am)
How can I change texture on a TSStatic Shape ? If original texture is base.building.png, and you have a texture named version1.building.png, use th... read more 05/20/2008 (5:00 am)
BrokeAss Games Character Pack (early adopter) owners Get those screenies out! I need a char pack right now :)... read more 05/19/2008 (1:03 pm)
BrokeAss Games Character Pack (early adopter) owners Jondo: what's in the update (for new potential customers?)... read more 05/19/2008 (12:01 pm)
Can I use TGB with RakNet ? I've integrated it into Torque recently to use some of their features on a new thread (autoupdating,... read more 05/16/2008 (9:36 am)
Fun with BVH Files (the code) So, regarding the CFG, it's basically to get your rig in the same root pose as the bvh rig is. ... read more 05/14/2008 (8:43 am)
Fun with BVH Files (the code) Worked beautifully as in: you were able to import a bvh? or compiled. I'm really excited to try this... read more 05/14/2008 (8:32 am)
Editor like TGB has? Speaking of TGB like functionality, I do have some neat TGE behaviors stuff I have been working out ... read more 05/13/2008 (10:39 am)
Editor like TGB has? I know you've been forming that thought for awhile now, I think that's about as concise as it gets M... read more 05/13/2008 (10:38 am)