Dave Young's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Movie: Bron-Y-Orc Stomp from SpellPack2 | WOw! That conveys some serious action and power. What an awesome designed spell!... read more | 08/20/2008 (3:59 pm) |
| Wall of Fire request | Do you mean two nodes representing the top and bottom of the wall? More detail please, this sounds ... read more | 08/12/2008 (5:21 am) |
| Combat starter kit | Http://www.garagegames.com/products/281/ This goes to GG's server, so it should work if you can b... read more | 07/31/2008 (12:54 pm) |
| Combat starter kit | The link to the store from an old post may be down but our site in general is quite up :)... read more | 07/31/2008 (11:39 am) |
| IPhone Support Coming To Torque | Well said Orion..I am having significant trouble concentrating on coding now! Ross, the Nintendo ... read more | 07/24/2008 (10:34 am) |
| IPhone Support Coming To Torque | Wow! That's pretty awesome... I was thinking about getting one of these for my wife soon.... read more | 07/24/2008 (6:41 am) |
| AFX 1.1.2 for TGEA 1.7.1 Beta-2 Mouse Behavior | Yep, a code customization indeed. I was just missing the event I needed to capture (mouse up) on a ... read more | 07/22/2008 (12:37 pm) |
| AFX 1.1.2 for TGEA 1.7.1 Beta-2 Mouse Behavior | That's the difference in the codebase from tge to tgea that I can see... the actionMap:: handleEvent... read more | 07/21/2008 (6:31 am) |
| AFX 1.1.2 for TGEA 1.7.1 Beta-2 Mouse Behavior | My solution, which doesn't appear to have any undesired side effects yet, is: [code] // Give ... read more | 07/18/2008 (6:47 pm) |
| AFX 1.1.2 for TGEA 1.7.1 Beta-2 Mouse Behavior | In AFX for TGE, the equivalent function looks like: [code] if (!ActionMap::handleEventGlobal(ev... read more | 07/18/2008 (6:21 pm) |
| AFX 1.1.2 for TGEA 1.7.1 Beta-2 Mouse Behavior | Whoops, traced it to the crucial point: WindowInputGenerator::generateInputEvent( InputEventInfo ... read more | 07/18/2008 (6:17 pm) |
| RestartInstance works? | Well done Paul.... read more | 07/17/2008 (7:56 am) |
| Diablo 3 Thoughts | The AI portion is the most troublesome to me in terms of limiting factors. My own limited experienc... read more | 07/17/2008 (7:46 am) |
| RestartInstance works? | It does work fine on Windows, the only thing I had an issue with is that the restart doesn't inherit... read more | 07/17/2008 (6:26 am) |
| Torquescript tip: duplicate case statements | Very handy actually, isn't this the way penicillin was invented? [goes to rewrite his case statem... read more | 07/02/2008 (12:06 pm) |
| Datablock Crash | Hint: lookslike the projectile and associated sound failed to load, maybe look at those first You... read more | 07/02/2008 (6:55 am) |
| New book on Torque covers modeling, tex, anim, scripting | I grabbed this one right away and it is indeed a handy one, and I don't even have Max :)... read more | 06/26/2008 (1:15 pm) |
| WorldEditor object collision while moving | Nope.... read more | 06/25/2008 (3:13 pm) |
| WorldEditor object collision while moving | Orion, that's the similar purpose here actually. There is a drop to ground feature in TGE also, b... read more | 06/25/2008 (2:16 pm) |
| WorldEditor object collision while moving | Woot!! It worked unbelievably well!! When this modified version of the offset() function is in, I ca... read more | 06/25/2008 (11:45 am) |
| WorldEditor object collision while moving | It's not *that* useless, I thought of something that might work. Checkdismountpoint does a similar ... read more | 06/25/2008 (11:39 am) |
| RPG Level Up System | Dang, good one Andy! I did a search before I posted but I must've missed this one, nice link.... read more | 06/25/2008 (7:36 am) |
| Introducing SpellPack2 (work in progress) | WOAH! That is really cool looking. x1000... read more | 06/25/2008 (6:47 am) |
| RPG Level Up System | Brian's got some pseudo code there which contains the mechanic pretty well for assigning xp and leve... read more | 06/24/2008 (4:50 am) |
| Multiline Text Edit Cursor Issue | I sure noticed it :) It's really frustrating, giving those multiliners a nice amateur feel to em.... read more | 06/23/2008 (10:23 pm) |
| Dream Games' Server is down | Trying to avoid dumping a load of rubbish onto a freshly built server, so only restored critical and... read more | 06/23/2008 (7:50 am) |
| Dream Games' Server is down | The windows system folder is what went down apparently, the hard drive was good and I've been able t... read more | 06/23/2008 (6:57 am) |
| Intro to AFX 1.2 (work in progress) | You can already do that now with Spell ranges, but you've got to predefine a lot of manual stuff any... read more | 06/22/2008 (4:44 pm) |
| Combat Starter Kit Licensing Thread | Taken care of :)... read more | 06/20/2008 (7:05 am) |
| About DirectoryFileList and DirectoryList | Ah, OK. I'm just looking for a solution to allow the user to select files from anywhere on their sy... read more | 06/05/2008 (7:09 am) |
| About DirectoryFileList and DirectoryList | Rene, will setPath point to a directory outside the game folder in this new version?... read more | 06/04/2008 (6:41 am) |
| Mouse Input Bug | Those should be being handled by the mouseevent control actually, if I remember correctly... read more | 06/04/2008 (5:38 am) |
| Tridinaut packs released for free | Ha! the two I didn't download, go figure ;) Thanks!... read more | 05/27/2008 (11:42 am) |
| Tridinaut packs released for free | Just a note, tt looks like they are not the dts format but rather the sources are free. Which should... read more | 05/27/2008 (11:39 am) |
| TGEA future | A gui to modify and change material settings/shaders is a quicker win, and someone from the communit... read more | 05/22/2008 (5:46 pm) |
| AFX 1.1.2 for TGEA 1.7.0 Beta-1 -- Now Available | I just got around to taking a quick look at this beta Jeff, and I notice two things I would like to ... read more | 05/22/2008 (10:13 am) |
| TGEA future | I should note that I was a bit hasty in reading... refreshResManager won't clear out existing resour... read more | 05/22/2008 (7:45 am) |
| TGEA future | RefreshResManager(); works to reload assets into the World Editor!... read more | 05/22/2008 (7:25 am) |
| Quick Server Joining | At any time after the pings finish, you can call setserverinfo(index) to populate the constants with... read more | 05/20/2008 (10:21 am) |
| Quick Server Joining | You probably don't need to write your own, just hook into the information there. Looking into the J... read more | 05/20/2008 (10:01 am) |
| Quick Server Joining | [code] function JoinServerGui::update(%this) { // Copy the servers into the server list. J... read more | 05/20/2008 (9:24 am) |
| Quick Server Joining | The dream is also not far off... use what Nicholas said to join the first queried server with only 1... read more | 05/20/2008 (6:51 am) |
| How can I change texture on a TSStatic Shape ? | If original texture is base.building.png, and you have a texture named version1.building.png, use th... read more | 05/20/2008 (5:00 am) |
| BrokeAss Games Character Pack (early adopter) owners | Get those screenies out! I need a char pack right now :)... read more | 05/19/2008 (1:03 pm) |
| BrokeAss Games Character Pack (early adopter) owners | Jondo: what's in the update (for new potential customers?)... read more | 05/19/2008 (12:01 pm) |
| Can I use TGB with RakNet ? | I've integrated it into Torque recently to use some of their features on a new thread (autoupdating,... read more | 05/16/2008 (9:36 am) |
| Fun with BVH Files (the code) | So, regarding the CFG, it's basically to get your rig in the same root pose as the bvh rig is. ... read more | 05/14/2008 (8:43 am) |
| Fun with BVH Files (the code) | Worked beautifully as in: you were able to import a bvh? or compiled. I'm really excited to try this... read more | 05/14/2008 (8:32 am) |
| Editor like TGB has? | Speaking of TGB like functionality, I do have some neat TGE behaviors stuff I have been working out ... read more | 05/13/2008 (10:39 am) |
| Editor like TGB has? | I know you've been forming that thought for awhile now, I think that's about as concise as it gets M... read more | 05/13/2008 (10:38 am) |