Game Development Community

Dave Young's Forum Posts

Thread Post Date Posted
Creating a Data Creation/Data Management Application... small QA Kev: It isn't common, but it is extremely useful, I've done quite a bit of that kind of thing mys... read more 10/11/2008 (10:48 am)
What is COI? Thanks Jeff, I did use search (It's my friend) but that thread didn't come up in the search. It def... read more 10/10/2008 (7:26 am)
Complete MMORPG Development Guide Since this thread is for an old and unsupported free tutorial series created by a community member, ... read more 10/09/2008 (4:07 pm)
LowEnd Modeling Program Source Files I want to chime in on Rex's behalf and say that he is an amazing technical modeller, he *really* kno... read more 10/08/2008 (8:25 am)
Datablock Question... This is basic use of fields. It runs through the entire datablock group and finds any that are of c... read more 10/04/2008 (4:43 am)
Friday... Happy Friday, Bailout Day... read more 10/03/2008 (12:13 pm)
AFX for TGEA 1.7.1 -- Polysoup Zodiac Memory Leak Thanks for the info, it's all Progresso-Souped up now.... read more 10/01/2008 (7:57 am)
Installer for windows I'm seconding Chip's recommendation! Easy to use, works great. InnoSetup is also a breeze to use... read more 10/01/2008 (7:55 am)
Gui Editor: Profiles not available? I coded up a guiProfile pallete so I can drag and drop a profile onto a guiControl in the guiEditor ... read more 09/28/2008 (1:34 pm)
Gui Editor: Profiles not available? On further look, it was done explicitly here in guiControl.cpp So it's supposed to be a string an... read more 09/27/2008 (2:34 pm)
Torque 1.5.2 Crashing You can try trace(1) before a suspect operation, or run a debug build.... read more 09/27/2008 (12:43 pm)
Gui Editor: Profiles not available? The dropdown seems to be missing between 1.7 and 1.7.1... read more 09/26/2008 (12:21 pm)
Going from one mission to an another? If you are already connected to a mission, this can load a mission right on top of the old one which... read more 09/26/2008 (11:13 am)
TorqueSchool? We've had to reign in our focus quite a bit this year and determine a more salient group of activiti... read more 09/25/2008 (2:23 pm)
TorqueSchool? Email sent.... read more 09/25/2008 (12:35 pm)
File Download Issue/Question I've never seen this problem Ron, but I also stay 100% away from the built in transfer as its way to... read more 09/24/2008 (10:51 am)
Road/street in game The watching crowd runs screaming as the explorer opens up a long unopened crypt, releasing clouds o... read more 09/24/2008 (10:00 am)
Compile Mission files Stefan is right, you could pretty easily change its extension to a .cs and then exec it, creating a ... read more 09/24/2008 (8:52 am)
Screen Space Ambient Occlusion No difference Lorne, here are the settings on the display options panel. ATI Radeon HD 2600 Pro w... read more 09/23/2008 (9:59 am)
Experienced Torque people for USA office Set it up near Boston!... read more 09/23/2008 (6:30 am)
Canvas.setCursor not working? I needed this and wanted to preserve hardware cursors for performance, so I implemented it and made ... read more 09/23/2008 (6:19 am)
Screen Space Ambient Occlusion I'm using a scene with a single dts shape in it (the polysoup test mission that comes with afx for 1... read more 09/22/2008 (7:08 pm)
AFX 1.1.2 for TGEA 1.7.1 Beta-2 Mouse Behavior Just a note, this technique I described is not useful at all in the latest releases, there are much ... read more 09/22/2008 (9:49 am)
Drag and drop built in to 1.7.1 woot Definitely they did Tom! I'm uncovering more and more, I don't have a TGB background so I'm just no... read more 09/22/2008 (9:14 am)
A little change to afxMagicMissile when the launchnode is not.. Handy change, thanks!... read more 09/20/2008 (4:55 am)
Service Unavailable - Fail to connect From above: On winXP you can edit the hosts file in notepad in C:\WINDOWS\system32\drivers\etc ... read more 09/19/2008 (1:45 pm)
TGEA Skin Shader kit Holy moly. Are you real? *poke*... read more 09/18/2008 (11:21 am)
What's the timeline for CSK updates and sources for art? A quick update, we have stabilized several of the bugs but am still goofing on the Vista sound locku... read more 09/17/2008 (2:47 pm)
Half done to port csk to tgea 1.7.1 Yuejun, feel free to email me with the changes: dave@dreamgamesinc.com and I will get them to dawei.... read more 09/17/2008 (2:46 pm)
AfxMagicMissile seek to target node Hey James, nicely done!... read more 09/17/2008 (2:40 pm)
Reducing level load time I did a resource with the technique I described above, hope it's useful. [url=http://www.garagega... read more 09/17/2008 (10:09 am)
Reducing level load time Yes, it requires that each server has the same set of datablocks and that they are exec'd in the sam... read more 09/17/2008 (9:48 am)
Reducing level load time I know this is an old thread, but I wanted to post and to mention that I've combined some preload te... read more 09/17/2008 (6:02 am)
Torque ok for RPG's or something else? I'm so glad that, when it came time to code in some of my advanced technological features, I had muc... read more 09/16/2008 (7:13 pm)
Everything about Constructor How about the best way to make a 100% self contained hollow area? For underground dungeons where yo... read more 09/16/2008 (3:25 pm)
Badly lit .dif In the pipe, 5-5-5... read more 09/15/2008 (12:21 pm)
Material Transfer? Ron, file transfer in the engine is dreadfully slow, I would not rely on it for texture transfer and... read more 09/12/2008 (10:03 pm)
Friday... CDs give an awful toxic odor, try to burn in a can, even on FRIDAY!! woot... read more 09/12/2008 (12:14 pm)
GuiObjectView and setSeq... Yes, make sure you time it properly so that the model and then sequence are loaded first, then you c... read more 09/11/2008 (9:00 am)
GetFileCount() problem ( not refreshing the count no.) You need to do something like refreshresmanager to get torque to rebuild the file/resource tree.. th... read more 09/09/2008 (8:39 pm)
Avatar system Sure, I started with this way back: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource... read more 09/05/2008 (10:08 am)
Avatar system Normally I include multiple body parts inside the mesh, and show/hide the ones that are needed.... read more 09/05/2008 (6:11 am)
Intrest in a GG sponsored MMOKit. Or, since everyone has a numeric ID and products seem to as well, to allow a user id and product id ... read more 09/03/2008 (12:46 pm)
Intrest in a GG sponsored MMOKit. Here is what "Sanctioning" means to me: providing the one major enabler that would let the projects ... read more 09/03/2008 (8:26 am)
Another Merging AFX to Torque Question AFX includes all the source of TGE, so it's basically ArcaneFX on top of TGE. It's not an add-in as... read more 08/29/2008 (9:34 pm)
Map Design - Placing RTSUnit Shapebase objects appear by categories under Shapes, and TSStatics which represent every .dts model ... read more 08/28/2008 (5:26 am)
Dynamic map/objects using SQL to build/modify? Torque can do this, if you link in one of the many database resources available, and then store the ... read more 08/28/2008 (5:14 am)
Normals in Constructor If this information were present, would it even be used inside the engine?... read more 08/26/2008 (10:56 am)
Building System We're doing a lot of ingame creation stuff with Cubekind. [url=www.cubekind.com]Website[/url]. It ... read more 08/23/2008 (7:18 pm)
Problem exporting a .dts model with two-sided transparency I've also solved similar problems by reordering the mesh groups (and using mesh groups). The order ... read more 08/21/2008 (5:08 am)