Dave Young's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Creating a Data Creation/Data Management Application... small QA | Kev: It isn't common, but it is extremely useful, I've done quite a bit of that kind of thing mys... read more | 10/11/2008 (10:48 am) |
| What is COI? | Thanks Jeff, I did use search (It's my friend) but that thread didn't come up in the search. It def... read more | 10/10/2008 (7:26 am) |
| Complete MMORPG Development Guide | Since this thread is for an old and unsupported free tutorial series created by a community member, ... read more | 10/09/2008 (4:07 pm) |
| LowEnd Modeling Program Source Files | I want to chime in on Rex's behalf and say that he is an amazing technical modeller, he *really* kno... read more | 10/08/2008 (8:25 am) |
| Datablock Question... | This is basic use of fields. It runs through the entire datablock group and finds any that are of c... read more | 10/04/2008 (4:43 am) |
| Friday... | Happy Friday, Bailout Day... read more | 10/03/2008 (12:13 pm) |
| AFX for TGEA 1.7.1 -- Polysoup Zodiac Memory Leak | Thanks for the info, it's all Progresso-Souped up now.... read more | 10/01/2008 (7:57 am) |
| Installer for windows | I'm seconding Chip's recommendation! Easy to use, works great. InnoSetup is also a breeze to use... read more | 10/01/2008 (7:55 am) |
| Gui Editor: Profiles not available? | I coded up a guiProfile pallete so I can drag and drop a profile onto a guiControl in the guiEditor ... read more | 09/28/2008 (1:34 pm) |
| Gui Editor: Profiles not available? | On further look, it was done explicitly here in guiControl.cpp So it's supposed to be a string an... read more | 09/27/2008 (2:34 pm) |
| Torque 1.5.2 Crashing | You can try trace(1) before a suspect operation, or run a debug build.... read more | 09/27/2008 (12:43 pm) |
| Gui Editor: Profiles not available? | The dropdown seems to be missing between 1.7 and 1.7.1... read more | 09/26/2008 (12:21 pm) |
| Going from one mission to an another? | If you are already connected to a mission, this can load a mission right on top of the old one which... read more | 09/26/2008 (11:13 am) |
| TorqueSchool? | We've had to reign in our focus quite a bit this year and determine a more salient group of activiti... read more | 09/25/2008 (2:23 pm) |
| TorqueSchool? | Email sent.... read more | 09/25/2008 (12:35 pm) |
| File Download Issue/Question | I've never seen this problem Ron, but I also stay 100% away from the built in transfer as its way to... read more | 09/24/2008 (10:51 am) |
| Road/street in game | The watching crowd runs screaming as the explorer opens up a long unopened crypt, releasing clouds o... read more | 09/24/2008 (10:00 am) |
| Compile Mission files | Stefan is right, you could pretty easily change its extension to a .cs and then exec it, creating a ... read more | 09/24/2008 (8:52 am) |
| Screen Space Ambient Occlusion | No difference Lorne, here are the settings on the display options panel. ATI Radeon HD 2600 Pro w... read more | 09/23/2008 (9:59 am) |
| Experienced Torque people for USA office | Set it up near Boston!... read more | 09/23/2008 (6:30 am) |
| Canvas.setCursor not working? | I needed this and wanted to preserve hardware cursors for performance, so I implemented it and made ... read more | 09/23/2008 (6:19 am) |
| Screen Space Ambient Occlusion | I'm using a scene with a single dts shape in it (the polysoup test mission that comes with afx for 1... read more | 09/22/2008 (7:08 pm) |
| AFX 1.1.2 for TGEA 1.7.1 Beta-2 Mouse Behavior | Just a note, this technique I described is not useful at all in the latest releases, there are much ... read more | 09/22/2008 (9:49 am) |
| Drag and drop built in to 1.7.1 woot | Definitely they did Tom! I'm uncovering more and more, I don't have a TGB background so I'm just no... read more | 09/22/2008 (9:14 am) |
| A little change to afxMagicMissile when the launchnode is not.. | Handy change, thanks!... read more | 09/20/2008 (4:55 am) |
| Service Unavailable - Fail to connect | From above: On winXP you can edit the hosts file in notepad in C:\WINDOWS\system32\drivers\etc ... read more | 09/19/2008 (1:45 pm) |
| TGEA Skin Shader kit | Holy moly. Are you real? *poke*... read more | 09/18/2008 (11:21 am) |
| What's the timeline for CSK updates and sources for art? | A quick update, we have stabilized several of the bugs but am still goofing on the Vista sound locku... read more | 09/17/2008 (2:47 pm) |
| Half done to port csk to tgea 1.7.1 | Yuejun, feel free to email me with the changes: dave@dreamgamesinc.com and I will get them to dawei.... read more | 09/17/2008 (2:46 pm) |
| AfxMagicMissile seek to target node | Hey James, nicely done!... read more | 09/17/2008 (2:40 pm) |
| Reducing level load time | I did a resource with the technique I described above, hope it's useful. [url=http://www.garagega... read more | 09/17/2008 (10:09 am) |
| Reducing level load time | Yes, it requires that each server has the same set of datablocks and that they are exec'd in the sam... read more | 09/17/2008 (9:48 am) |
| Reducing level load time | I know this is an old thread, but I wanted to post and to mention that I've combined some preload te... read more | 09/17/2008 (6:02 am) |
| Torque ok for RPG's or something else? | I'm so glad that, when it came time to code in some of my advanced technological features, I had muc... read more | 09/16/2008 (7:13 pm) |
| Everything about Constructor | How about the best way to make a 100% self contained hollow area? For underground dungeons where yo... read more | 09/16/2008 (3:25 pm) |
| Badly lit .dif | In the pipe, 5-5-5... read more | 09/15/2008 (12:21 pm) |
| Material Transfer? | Ron, file transfer in the engine is dreadfully slow, I would not rely on it for texture transfer and... read more | 09/12/2008 (10:03 pm) |
| Friday... | CDs give an awful toxic odor, try to burn in a can, even on FRIDAY!! woot... read more | 09/12/2008 (12:14 pm) |
| GuiObjectView and setSeq... | Yes, make sure you time it properly so that the model and then sequence are loaded first, then you c... read more | 09/11/2008 (9:00 am) |
| GetFileCount() problem ( not refreshing the count no.) | You need to do something like refreshresmanager to get torque to rebuild the file/resource tree.. th... read more | 09/09/2008 (8:39 pm) |
| Avatar system | Sure, I started with this way back: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource... read more | 09/05/2008 (10:08 am) |
| Avatar system | Normally I include multiple body parts inside the mesh, and show/hide the ones that are needed.... read more | 09/05/2008 (6:11 am) |
| Intrest in a GG sponsored MMOKit. | Or, since everyone has a numeric ID and products seem to as well, to allow a user id and product id ... read more | 09/03/2008 (12:46 pm) |
| Intrest in a GG sponsored MMOKit. | Here is what "Sanctioning" means to me: providing the one major enabler that would let the projects ... read more | 09/03/2008 (8:26 am) |
| Another Merging AFX to Torque Question | AFX includes all the source of TGE, so it's basically ArcaneFX on top of TGE. It's not an add-in as... read more | 08/29/2008 (9:34 pm) |
| Map Design - Placing RTSUnit | Shapebase objects appear by categories under Shapes, and TSStatics which represent every .dts model ... read more | 08/28/2008 (5:26 am) |
| Dynamic map/objects using SQL to build/modify? | Torque can do this, if you link in one of the many database resources available, and then store the ... read more | 08/28/2008 (5:14 am) |
| Normals in Constructor | If this information were present, would it even be used inside the engine?... read more | 08/26/2008 (10:56 am) |
| Building System | We're doing a lot of ingame creation stuff with Cubekind. [url=www.cubekind.com]Website[/url]. It ... read more | 08/23/2008 (7:18 pm) |
| Problem exporting a .dts model with two-sided transparency | I've also solved similar problems by reordering the mesh groups (and using mesh groups). The order ... read more | 08/21/2008 (5:08 am) |