Dave Young's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| sqlite/local storage? | Well, I didn't try sqlite, but I did try just normal file write and read, and it does work. The f... read more | 01/27/2009 (4:58 am) |
| odd device issue (setlinearvelocityx) | Mat: No console errors (it's on the device) so I will need to figure out how to view its console. ... read more | 01/25/2009 (9:13 am) |
| onscreen keyboard? | I thought about how to do it in script on the ride home, it won't be as bad as I thought, I was just... read more | 01/23/2009 (6:56 pm) |
| onscreen keyboard? | OK, so it's pretty pointless to try and have a high score feature, or I will need to build the GUI f... read more | 01/23/2009 (12:45 pm) |
| Redraw Static Shape | It's hard to get more specific off the cuff, but one of the things I can think of involves the inher... read more | 01/21/2009 (12:03 pm) |
| Larger clickable area on an object | My problem was that I wasn't adding the new overlays to the scenegraph! so they were always invisibl... read more | 01/19/2009 (3:06 pm) |
| Hide the cursor! | ha! just like it should have been. Thanks Bryan, I should've tried that first :) Edit: I wanted t... read more | 01/19/2009 (10:41 am) |
| A little help Deploying to a device | Michael: I totally agree... but the hard fact is that if you add a folder named resources to your R... read more | 01/09/2009 (10:45 am) |
| ITGB Development Best Practices | From Bret Patterson: 1. You can't use resources. So don't create the resources folder, it causes ... read more | 01/09/2009 (10:22 am) |
| Cleaner process for editing code and testing on device? | Thanks Marc! How can I use touch on the engine files (.cc and .h) to not make them get recompiled?... read more | 01/09/2009 (5:59 am) |
| A little help Deploying to a device | "Your mobile device has encountered an unexpected error (0xE800003A) during the install phase: Verif... read more | 01/09/2009 (5:32 am) |
| ITGB Development Best Practices | My first contribution is to [b]keep a base working copy of the xcode folder and game project around[... read more | 01/09/2009 (5:07 am) |
| New Vehicle Too High On Rear | You would need to look into the wheel spring properties to understand why. The springs sound really... read more | 01/04/2009 (8:43 pm) |
| Merry Christmas Everyone | Merry Christmas indeed, remember why we celebrate it :)... read more | 12/24/2008 (6:32 am) |
| Either impossible or way too ambitious. | It's totally worthwhile, 1.2 is a MAJOR upgrade in terms of needed functionality.... read more | 12/23/2008 (6:52 am) |
| Combat Starter Kit Licensing Thread | Liam, your name was on the list (you had posted in the mydreamrpg forums) so it should also be done ... read more | 12/18/2008 (12:35 pm) |
| Combat Starter Kit Licensing Thread | Javier, your license to CSK has been transferred, you can grab from your MyAccount page here on GG n... read more | 12/18/2008 (6:24 am) |
| T2dShape3d for TGE? | There is guiObjectView, which has alternate name of guiPlayerView or guiModelView depending on which... read more | 12/16/2008 (1:09 pm) |
| Good Lord, Someone Shoot Me | This is a client side script relying on a connection to the server named specifically ServerConnecti... read more | 12/15/2008 (9:02 am) |
| Earth to GG can you hear me | Lol Stefan I was thinking the same thing.... read more | 12/12/2008 (12:16 pm) |
| AFX for TGEA 1.8?? | Jeff, thanks for taking the time to work on this, even in 1.8s beta state. I personally plan on sti... read more | 12/12/2008 (6:16 am) |
| AfxXM_GroundConformData question | Byoo-t-ful... read more | 12/08/2008 (7:21 pm) |
| What's the timeline for CSK updates and sources for art? | It depends on how busy they are, they cannot be rushed and they're usually very busy. We will post ... read more | 12/04/2008 (3:06 am) |
| Problem with clean install and build of latest CSK | I have also seen this happen in debug, it's something that just needs to be bumped up, some of the s... read more | 12/03/2008 (1:36 pm) |
| What's the timeline for CSK updates and sources for art? | We're just days away, although the team got sidetracked I spoke with Ash today and she is trying to ... read more | 12/02/2008 (4:17 pm) |
| Automatic Updating | The Torque code has, built-in, the ability to transfer files. It is disabled in some versions of To... read more | 12/02/2008 (11:57 am) |
| General Networking Discussion--Game Genres | First of all, I love Torque! [quote] With about 7 changes to the underlying code and a few adjus... read more | 12/01/2008 (8:36 am) |
| Game Programming As A Career? | With the Flash Game Development course you should get exposed to a lot of portable concepts: Physics... read more | 11/24/2008 (11:49 am) |
| XCODE Noob, some tips on linking in a 3rd party lib to TGE? | Good call andy, it looks like most if not all of the errors are related to the fact that it can't re... read more | 11/21/2008 (7:48 am) |
| Libcurl implementation | I asked over on the mac forum so I thought I would ask here if someone has ported this to compile on... read more | 11/21/2008 (6:52 am) |
| XCODE Noob, some tips on linking in a 3rd party lib to TGE? |
Add:
The file includes this for the header, is this the proper syntax for xcode?
#include |
11/21/2008 (6:21 am) |
| XCODE Noob, some tips on linking in a 3rd party lib to TGE? | The reason I ask is because xcode gives various compile errors which makes me think some include fil... read more | 11/21/2008 (6:13 am) |
| XCODE Noob, some tips on linking in a 3rd party lib to TGE? | OK, that may help, do I also need to do something to point headers there? I used to need to do some... read more | 11/21/2008 (6:00 am) |
| Datablock creation after mission load | You [b]can[/b] actually do this, you will need to call transmitDatablocks to get it down to the clie... read more | 11/20/2008 (11:51 am) |
| Starter.fpS problem (Trying to Scale object) | I guess I missed that you were trying this on a datablock... sorry!... read more | 11/20/2008 (10:32 am) |
| Starter.fpS problem (Trying to Scale object) | I think it's setScale(500,100,100); add some echos to make sure it's getting called, and check yo... read more | 11/20/2008 (9:20 am) |
| Isometric 3rd Person Starter Kit | 10 should keep the scope of things nice and small for you... read more | 11/20/2008 (8:07 am) |
| Starter.fpS problem (Trying to Scale object) | 1) setScale(xscale, yscale, zcale) on a gamebase/shapebase derived object should do the trick. 2)... read more | 11/20/2008 (8:01 am) |
| Z-sorting In Skined Models | I have solved this problem by using a 3rd party tool like UltimateUnwrap to re-export the dts. Insi... read more | 11/17/2008 (1:23 pm) |
| BG Cliff Construction Kit discussion | I can see how you could also do some of that as seasonal precipitation accumulation too. This is ju... read more | 11/13/2008 (6:27 pm) |
| Showing off cliffs video | Ding! Ding! Level up Konrad. With collisions working this is a must-have. I know they are only DTS... read more | 11/07/2008 (7:12 am) |
| Showing off cliffs video | How about some explosions/walking on top of the cliffs? Be neat to see collision.... read more | 11/06/2008 (12:20 pm) |
| Only one day left... | Wow, I'm so glad I caught this before it ended! Also for future use. Incredible resource and selec... read more | 10/28/2008 (11:14 am) |
| Huge vast non loading worlds. | Ed is completely right, games like Dungeon Siege and Asheron's Call accomplished this, but at great ... read more | 10/27/2008 (10:57 am) |
| Plumber game | Or Zelda ;) But seriously, it's not OK to start a paragraph these days with "You are a fairy boy"... read more | 10/24/2008 (4:47 pm) |
| Screen Space Ambient Occlusion | OK, you're right, stock 1.03 doesn't have the window resize controls. We are creating the canvas w... read more | 10/20/2008 (6:25 pm) |
| Screen Space Ambient Occlusion | OK, this is in relation to the known issue of: large resolutions/screen sizes hurt performance. T... read more | 10/20/2008 (12:13 pm) |
| Radiosity? | Thanks Kory!... read more | 10/20/2008 (11:13 am) |
| Water block opaque | I haven't seen that before Jaimi... read more | 10/20/2008 (9:07 am) |
| Half done to port csk to tgea 1.7.1 | Yuejun, we got the download, thanks!... read more | 10/17/2008 (7:37 am) |