Game Development Community

Dave Young's Forum Posts

Thread Post Date Posted
sqlite/local storage? Well, I didn't try sqlite, but I did try just normal file write and read, and it does work. The f... read more 01/27/2009 (4:58 am)
odd device issue (setlinearvelocityx) Mat: No console errors (it's on the device) so I will need to figure out how to view its console. ... read more 01/25/2009 (9:13 am)
onscreen keyboard? I thought about how to do it in script on the ride home, it won't be as bad as I thought, I was just... read more 01/23/2009 (6:56 pm)
onscreen keyboard? OK, so it's pretty pointless to try and have a high score feature, or I will need to build the GUI f... read more 01/23/2009 (12:45 pm)
Redraw Static Shape It's hard to get more specific off the cuff, but one of the things I can think of involves the inher... read more 01/21/2009 (12:03 pm)
Larger clickable area on an object My problem was that I wasn't adding the new overlays to the scenegraph! so they were always invisibl... read more 01/19/2009 (3:06 pm)
Hide the cursor! ha! just like it should have been. Thanks Bryan, I should've tried that first :) Edit: I wanted t... read more 01/19/2009 (10:41 am)
A little help Deploying to a device Michael: I totally agree... but the hard fact is that if you add a folder named resources to your R... read more 01/09/2009 (10:45 am)
ITGB Development Best Practices From Bret Patterson: 1. You can't use resources. So don't create the resources folder, it causes ... read more 01/09/2009 (10:22 am)
Cleaner process for editing code and testing on device? Thanks Marc! How can I use touch on the engine files (.cc and .h) to not make them get recompiled?... read more 01/09/2009 (5:59 am)
A little help Deploying to a device "Your mobile device has encountered an unexpected error (0xE800003A) during the install phase: Verif... read more 01/09/2009 (5:32 am)
ITGB Development Best Practices My first contribution is to [b]keep a base working copy of the xcode folder and game project around[... read more 01/09/2009 (5:07 am)
New Vehicle Too High On Rear You would need to look into the wheel spring properties to understand why. The springs sound really... read more 01/04/2009 (8:43 pm)
Merry Christmas Everyone Merry Christmas indeed, remember why we celebrate it :)... read more 12/24/2008 (6:32 am)
Either impossible or way too ambitious. It's totally worthwhile, 1.2 is a MAJOR upgrade in terms of needed functionality.... read more 12/23/2008 (6:52 am)
Combat Starter Kit Licensing Thread Liam, your name was on the list (you had posted in the mydreamrpg forums) so it should also be done ... read more 12/18/2008 (12:35 pm)
Combat Starter Kit Licensing Thread Javier, your license to CSK has been transferred, you can grab from your MyAccount page here on GG n... read more 12/18/2008 (6:24 am)
T2dShape3d for TGE? There is guiObjectView, which has alternate name of guiPlayerView or guiModelView depending on which... read more 12/16/2008 (1:09 pm)
Good Lord, Someone Shoot Me This is a client side script relying on a connection to the server named specifically ServerConnecti... read more 12/15/2008 (9:02 am)
Earth to GG can you hear me Lol Stefan I was thinking the same thing.... read more 12/12/2008 (12:16 pm)
AFX for TGEA 1.8?? Jeff, thanks for taking the time to work on this, even in 1.8s beta state. I personally plan on sti... read more 12/12/2008 (6:16 am)
AfxXM_GroundConformData question Byoo-t-ful... read more 12/08/2008 (7:21 pm)
What's the timeline for CSK updates and sources for art? It depends on how busy they are, they cannot be rushed and they're usually very busy. We will post ... read more 12/04/2008 (3:06 am)
Problem with clean install and build of latest CSK I have also seen this happen in debug, it's something that just needs to be bumped up, some of the s... read more 12/03/2008 (1:36 pm)
What's the timeline for CSK updates and sources for art? We're just days away, although the team got sidetracked I spoke with Ash today and she is trying to ... read more 12/02/2008 (4:17 pm)
Automatic Updating The Torque code has, built-in, the ability to transfer files. It is disabled in some versions of To... read more 12/02/2008 (11:57 am)
General Networking Discussion--Game Genres First of all, I love Torque! [quote] With about 7 changes to the underlying code and a few adjus... read more 12/01/2008 (8:36 am)
Game Programming As A Career? With the Flash Game Development course you should get exposed to a lot of portable concepts: Physics... read more 11/24/2008 (11:49 am)
XCODE Noob, some tips on linking in a 3rd party lib to TGE? Good call andy, it looks like most if not all of the errors are related to the fact that it can't re... read more 11/21/2008 (7:48 am)
Libcurl implementation I asked over on the mac forum so I thought I would ask here if someone has ported this to compile on... read more 11/21/2008 (6:52 am)
XCODE Noob, some tips on linking in a 3rd party lib to TGE? Add: The file includes this for the header, is this the proper syntax for xcode? #include read more 11/21/2008 (6:21 am)
XCODE Noob, some tips on linking in a 3rd party lib to TGE? The reason I ask is because xcode gives various compile errors which makes me think some include fil... read more 11/21/2008 (6:13 am)
XCODE Noob, some tips on linking in a 3rd party lib to TGE? OK, that may help, do I also need to do something to point headers there? I used to need to do some... read more 11/21/2008 (6:00 am)
Datablock creation after mission load You [b]can[/b] actually do this, you will need to call transmitDatablocks to get it down to the clie... read more 11/20/2008 (11:51 am)
Starter.fpS problem (Trying to Scale object) I guess I missed that you were trying this on a datablock... sorry!... read more 11/20/2008 (10:32 am)
Starter.fpS problem (Trying to Scale object) I think it's setScale(500,100,100); add some echos to make sure it's getting called, and check yo... read more 11/20/2008 (9:20 am)
Isometric 3rd Person Starter Kit 10 should keep the scope of things nice and small for you... read more 11/20/2008 (8:07 am)
Starter.fpS problem (Trying to Scale object) 1) setScale(xscale, yscale, zcale) on a gamebase/shapebase derived object should do the trick. 2)... read more 11/20/2008 (8:01 am)
Z-sorting In Skined Models I have solved this problem by using a 3rd party tool like UltimateUnwrap to re-export the dts. Insi... read more 11/17/2008 (1:23 pm)
BG Cliff Construction Kit discussion I can see how you could also do some of that as seasonal precipitation accumulation too. This is ju... read more 11/13/2008 (6:27 pm)
Showing off cliffs video Ding! Ding! Level up Konrad. With collisions working this is a must-have. I know they are only DTS... read more 11/07/2008 (7:12 am)
Showing off cliffs video How about some explosions/walking on top of the cliffs? Be neat to see collision.... read more 11/06/2008 (12:20 pm)
Only one day left... Wow, I'm so glad I caught this before it ended! Also for future use. Incredible resource and selec... read more 10/28/2008 (11:14 am)
Huge vast non loading worlds. Ed is completely right, games like Dungeon Siege and Asheron's Call accomplished this, but at great ... read more 10/27/2008 (10:57 am)
Plumber game Or Zelda ;) But seriously, it's not OK to start a paragraph these days with "You are a fairy boy"... read more 10/24/2008 (4:47 pm)
Screen Space Ambient Occlusion OK, you're right, stock 1.03 doesn't have the window resize controls. We are creating the canvas w... read more 10/20/2008 (6:25 pm)
Screen Space Ambient Occlusion OK, this is in relation to the known issue of: large resolutions/screen sizes hurt performance. T... read more 10/20/2008 (12:13 pm)
Radiosity? Thanks Kory!... read more 10/20/2008 (11:13 am)
Water block opaque I haven't seen that before Jaimi... read more 10/20/2008 (9:07 am)
Half done to port csk to tgea 1.7.1 Yuejun, we got the download, thanks!... read more 10/17/2008 (7:37 am)