Dave Young's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.0.3 Status? | I'm pretty good at troubleshooting engine level crashes. If you can give me some solid steps to rep... read more | 03/11/2009 (5:50 pm) |
| Help For Iron Sites | I think he means open sights, a situation where you have 2 posts in the back and one in the front, a... read more | 03/11/2009 (7:09 am) |
| In progress updates | OK, Hope this works, it's some in progress art from the game I've been working on since January, Nin... read more | 03/10/2009 (2:08 pm) |
| 1.0.3 Status? | You're right in many ways Michael. The CSK dev team disbanded and so have our projects in general. ... read more | 03/10/2009 (2:04 pm) |
| Status on CSK? | Just a note to close the lid on the subject. The dev team for CSK is not going to be doing a TGEA v... read more | 03/10/2009 (1:56 pm) |
| Source Art Update ? | A new build with art has been uploaded to me by the dev team to look at this very afternoon. I will... read more | 03/10/2009 (1:54 pm) |
| Engine decision | The other thing I noticed that will make an app crawl is using certain behaviors that have the onUpd... read more | 03/09/2009 (5:24 pm) |
| Engine decision | I am still having trouble picking out the Unity iPhone games out there. I use ShiVa for the 3D stuf... read more | 03/09/2009 (10:53 am) |
| Engine decision | Right now the iTGB engine for project use is good for certain things, not so good for others out of ... read more | 03/09/2009 (7:02 am) |
| In progress updates | I can't show my iTGB game yet, another week or so. I stopped temporarily on the gesture recognition... read more | 03/05/2009 (7:13 am) |
| Having a problem with GUI Builder. | Yep, that's a known issue for a long time now. A real pity too. For some reason it's not been addr... read more | 03/02/2009 (5:25 am) |
| Trailing comment bug on the Mac | Good find, I didn't realize what was wrong and ended up rewriting a behavior into a non- behavior...... read more | 02/27/2009 (8:47 am) |
| Success stories | Enigma is also getting almost all 5 star reviews! Awesome, I'll pick this up in next week's iTunes ... read more | 02/27/2009 (8:45 am) |
| ITorque Support Questions | Sticky!... read more | 02/24/2009 (9:04 pm) |
| Building for MAC. | Thanks Marc! I was looking in xcode itself. I found the incorrect folders in the lib/openal/macosx... read more | 02/23/2009 (6:38 am) |
| In progress updates | Mark, that's looking pretty cool :) I have four active personal projects and one 'work' project for... read more | 02/23/2009 (6:02 am) |
| Display iPhone OS Keyboard - Solved | Not to mention this is probably a good case study for exposing *more* of the cool iPhone GUI stuff..... read more | 02/23/2009 (6:00 am) |
| Display iPhone OS Keyboard - Solved | I think the error is the & operator perhaps? Anyway, good work, keep digging! This would be a ... read more | 02/23/2009 (5:57 am) |
| Bug: t2dShape3D not doing depth tests | Bump, too important to be forgotten. Bueller!... read more | 02/21/2009 (4:54 pm) |
| Bug: t2dShape3D not doing depth tests | The crash is a EXC_BAD_EXCESS by the way.... read more | 02/19/2009 (7:18 am) |
| Bug: t2dShape3D not doing depth tests | More info: It's actually crashing, in swapBuffers, on this line (366 or so): as soon as the TGB s... read more | 02/19/2009 (6:58 am) |
| Bug: t2dShape3D not doing depth tests | If anyone has any suggestions whatsoever on where to start with this issue (it's an openGL thing) pl... read more | 02/19/2009 (6:35 am) |
| Mounting an item to a player | Absolutely, all the good stuff gets done there!... read more | 02/17/2009 (2:51 pm) |
| Mounting an item to a player | I'm going for a solution similar to guiObjectView which does support mounting of subobjects. My fir... read more | 02/17/2009 (2:38 pm) |
| Building for MAC. | [quote] @Marc There are softlinks for the OpenAL and other APIs for Mac that don't make it thro... read more | 02/17/2009 (2:11 pm) |
| Next drop of iTGB | I will add this to my rant, because I really am a GG fan:) iTGB has some of the best functionalit... read more | 02/12/2009 (1:48 pm) |
| Next drop of iTGB | [Edit] Ranting and raving removed out of respect.... read more | 02/12/2009 (12:54 pm) |
| iTGE needs its own forum | [Edit] Harsh words retracted. And great news about the per game license change!... read more | 02/12/2009 (12:18 pm) |
| Next drop of iTGB | [Edit] Not going to add fuel to the fire, I'm sure GG has noticed and is working on it as we speak.... read more | 02/12/2009 (8:13 am) |
| iTGE needs its own forum | [Edit] Harsh words retracted. Sorry!... read more | 02/12/2009 (8:09 am) |
| iPhone premiere game area $19.99 | Then again, it might take some of the stigma away from a game priced around $10.... read more | 02/06/2009 (10:50 am) |
| Linking to the app store from our game | You can probably also do some web wizardry to have the URL point at your own website to a known URL ... read more | 02/04/2009 (11:53 am) |
| setLinearVelocity definitely loves me not. | It bit me too Clint! I would have totally helped you if Mat didn't ;)... read more | 02/04/2009 (6:04 am) |
| Larger clickable area on an object | Not easily I think, the GUI layers drilldown through the layers using a single xy coord to see what ... read more | 02/03/2009 (1:22 pm) |
| Device Location (ie latitude,longitude) | Also, if you find it useful, there is a CLLocationDistance altitude which could also be pumpe... read more | 02/03/2009 (12:26 pm) |
| How to access the device ID in script? | Mine was a bit more roundabout, I decided to extend the platState class to hold the extra info as it... read more | 02/03/2009 (12:04 pm) |
| How to access the device ID in script? | Something like that did roughly work Mat, thanks!... read more | 02/03/2009 (9:08 am) |
| Official iT2D Documentation Feedback | I suppose that's a fair question :) I think I really want to know more about the port, the real g... read more | 02/02/2009 (1:30 pm) |
| Announcement -- iTGE Beta 2 download now available | Oh man, I would've waited to get iTGB if I knew this was coming so soon!! In a funny change of ev... read more | 02/02/2009 (1:21 pm) |
| Official iT2D Documentation Feedback | There really hasn't been much update to the docs yet, a couple small sections and a lot of outline. ... read more | 02/02/2009 (6:16 am) |
| ingame html link to a web browser | hehe looks like that hole hasn't been plugged yet then.... read more | 01/29/2009 (9:39 pm) |
| ingame html link to a web browser | In the normal version of Torque, that calls a platform function to open a browser. Have you tried i... read more | 01/29/2009 (6:27 pm) |
| Quit(); doesn't completely quit on device | I read this before and have tried it, but on my device (iPod touch) it doesn't display the gui I did... read more | 01/29/2009 (1:03 pm) |
| Window size in iTGB | Did a new version get released? I can set the editing pref to 320x480 and that stays. The project ... read more | 01/29/2009 (2:18 am) |
| Fonts in profiles? | Beautiful! Thanks Eyal... read more | 01/27/2009 (6:37 pm) |
| Anyone tried multiplayer yet? | I am using 2 iPod touches for development, so: WIFI. That means it comes with some more frequent di... read more | 01/27/2009 (1:27 pm) |
| Libcurl implementation | bank, this technology was one I became quite dependent on for some crucial game functionality, I wan... read more | 01/27/2009 (1:22 pm) |
| Anyone tried multiplayer yet? | I just wanted to drop in an update: I got client to client multiplayer working! First is a simple... read more | 01/27/2009 (12:37 pm) |
| iTGB Cheat Sheet (updated 2-25) | Mat, thank you very much for the 'update dso' tip. It works like a charm and saves BUNDLES of time.... read more | 01/27/2009 (5:48 am) |
| odd device issue (setlinearvelocityx) | Conor, I didn't want to believe that would work as I don't use clone(), but it did work! Thank you ... read more | 01/27/2009 (5:11 am) |