Game Development Community

Dave Young's Forum Posts

Thread Post Date Posted
1.0.3 Status? I'm pretty good at troubleshooting engine level crashes. If you can give me some solid steps to rep... read more 03/11/2009 (5:50 pm)
Help For Iron Sites I think he means open sights, a situation where you have 2 posts in the back and one in the front, a... read more 03/11/2009 (7:09 am)
In progress updates OK, Hope this works, it's some in progress art from the game I've been working on since January, Nin... read more 03/10/2009 (2:08 pm)
1.0.3 Status? You're right in many ways Michael. The CSK dev team disbanded and so have our projects in general. ... read more 03/10/2009 (2:04 pm)
Status on CSK? Just a note to close the lid on the subject. The dev team for CSK is not going to be doing a TGEA v... read more 03/10/2009 (1:56 pm)
Source Art Update ? A new build with art has been uploaded to me by the dev team to look at this very afternoon. I will... read more 03/10/2009 (1:54 pm)
Engine decision The other thing I noticed that will make an app crawl is using certain behaviors that have the onUpd... read more 03/09/2009 (5:24 pm)
Engine decision I am still having trouble picking out the Unity iPhone games out there. I use ShiVa for the 3D stuf... read more 03/09/2009 (10:53 am)
Engine decision Right now the iTGB engine for project use is good for certain things, not so good for others out of ... read more 03/09/2009 (7:02 am)
In progress updates I can't show my iTGB game yet, another week or so. I stopped temporarily on the gesture recognition... read more 03/05/2009 (7:13 am)
Having a problem with GUI Builder. Yep, that's a known issue for a long time now. A real pity too. For some reason it's not been addr... read more 03/02/2009 (5:25 am)
Trailing comment bug on the Mac Good find, I didn't realize what was wrong and ended up rewriting a behavior into a non- behavior...... read more 02/27/2009 (8:47 am)
Success stories Enigma is also getting almost all 5 star reviews! Awesome, I'll pick this up in next week's iTunes ... read more 02/27/2009 (8:45 am)
ITorque Support Questions Sticky!... read more 02/24/2009 (9:04 pm)
Building for MAC. Thanks Marc! I was looking in xcode itself. I found the incorrect folders in the lib/openal/macosx... read more 02/23/2009 (6:38 am)
In progress updates Mark, that's looking pretty cool :) I have four active personal projects and one 'work' project for... read more 02/23/2009 (6:02 am)
Display iPhone OS Keyboard - Solved Not to mention this is probably a good case study for exposing *more* of the cool iPhone GUI stuff..... read more 02/23/2009 (6:00 am)
Display iPhone OS Keyboard - Solved I think the error is the & operator perhaps? Anyway, good work, keep digging! This would be a ... read more 02/23/2009 (5:57 am)
Bug: t2dShape3D not doing depth tests Bump, too important to be forgotten. Bueller!... read more 02/21/2009 (4:54 pm)
Bug: t2dShape3D not doing depth tests The crash is a EXC_BAD_EXCESS by the way.... read more 02/19/2009 (7:18 am)
Bug: t2dShape3D not doing depth tests More info: It's actually crashing, in swapBuffers, on this line (366 or so): as soon as the TGB s... read more 02/19/2009 (6:58 am)
Bug: t2dShape3D not doing depth tests If anyone has any suggestions whatsoever on where to start with this issue (it's an openGL thing) pl... read more 02/19/2009 (6:35 am)
Mounting an item to a player Absolutely, all the good stuff gets done there!... read more 02/17/2009 (2:51 pm)
Mounting an item to a player I'm going for a solution similar to guiObjectView which does support mounting of subobjects. My fir... read more 02/17/2009 (2:38 pm)
Building for MAC. [quote] @Marc There are softlinks for the OpenAL and other APIs for Mac that don't make it thro... read more 02/17/2009 (2:11 pm)
Next drop of iTGB I will add this to my rant, because I really am a GG fan:) iTGB has some of the best functionalit... read more 02/12/2009 (1:48 pm)
Next drop of iTGB [Edit] Ranting and raving removed out of respect.... read more 02/12/2009 (12:54 pm)
iTGE needs its own forum [Edit] Harsh words retracted. And great news about the per game license change!... read more 02/12/2009 (12:18 pm)
Next drop of iTGB [Edit] Not going to add fuel to the fire, I'm sure GG has noticed and is working on it as we speak.... read more 02/12/2009 (8:13 am)
iTGE needs its own forum [Edit] Harsh words retracted. Sorry!... read more 02/12/2009 (8:09 am)
iPhone premiere game area $19.99 Then again, it might take some of the stigma away from a game priced around $10.... read more 02/06/2009 (10:50 am)
Linking to the app store from our game You can probably also do some web wizardry to have the URL point at your own website to a known URL ... read more 02/04/2009 (11:53 am)
setLinearVelocity definitely loves me not. It bit me too Clint! I would have totally helped you if Mat didn't ;)... read more 02/04/2009 (6:04 am)
Larger clickable area on an object Not easily I think, the GUI layers drilldown through the layers using a single xy coord to see what ... read more 02/03/2009 (1:22 pm)
Device Location (ie latitude,longitude) Also, if you find it useful, there is a CLLocationDistance altitude which could also be pumpe... read more 02/03/2009 (12:26 pm)
How to access the device ID in script? Mine was a bit more roundabout, I decided to extend the platState class to hold the extra info as it... read more 02/03/2009 (12:04 pm)
How to access the device ID in script? Something like that did roughly work Mat, thanks!... read more 02/03/2009 (9:08 am)
Official iT2D Documentation Feedback I suppose that's a fair question :) I think I really want to know more about the port, the real g... read more 02/02/2009 (1:30 pm)
Announcement -- iTGE Beta 2 download now available Oh man, I would've waited to get iTGB if I knew this was coming so soon!! In a funny change of ev... read more 02/02/2009 (1:21 pm)
Official iT2D Documentation Feedback There really hasn't been much update to the docs yet, a couple small sections and a lot of outline. ... read more 02/02/2009 (6:16 am)
ingame html link to a web browser hehe looks like that hole hasn't been plugged yet then.... read more 01/29/2009 (9:39 pm)
ingame html link to a web browser In the normal version of Torque, that calls a platform function to open a browser. Have you tried i... read more 01/29/2009 (6:27 pm)
Quit(); doesn't completely quit on device I read this before and have tried it, but on my device (iPod touch) it doesn't display the gui I did... read more 01/29/2009 (1:03 pm)
Window size in iTGB Did a new version get released? I can set the editing pref to 320x480 and that stays. The project ... read more 01/29/2009 (2:18 am)
Fonts in profiles? Beautiful! Thanks Eyal... read more 01/27/2009 (6:37 pm)
Anyone tried multiplayer yet? I am using 2 iPod touches for development, so: WIFI. That means it comes with some more frequent di... read more 01/27/2009 (1:27 pm)
Libcurl implementation bank, this technology was one I became quite dependent on for some crucial game functionality, I wan... read more 01/27/2009 (1:22 pm)
Anyone tried multiplayer yet? I just wanted to drop in an update: I got client to client multiplayer working! First is a simple... read more 01/27/2009 (12:37 pm)
iTGB Cheat Sheet (updated 2-25) Mat, thank you very much for the 'update dso' tip. It works like a charm and saves BUNDLES of time.... read more 01/27/2009 (5:48 am)
odd device issue (setlinearvelocityx) Conor, I didn't want to believe that would work as I don't use clone(), but it did work! Thank you ... read more 01/27/2009 (5:11 am)