Eric Preisz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGE Forever! | @Dwarf - Can you send that to me ericp at garagegames. I don't know of any agreements within GarageG... read more | 10/21/2013 (8:05 am) |
| TGE Forever! | [quote]but if a individual is a licensed TGE owner could a option to purchase the MMOkit v3 still be... read more | 10/21/2013 (7:30 am) |
| TGE Forever! | Just to clarify for the record. Torque 3D MIT is the only 3D version of Torque that is licensed as o... read more | 10/18/2013 (10:05 am) |
| Toy Assets License? | Our intention is for them to be used in the same manor as MIT. I guess it really comes down to what ... read more | 02/07/2013 (3:35 pm) |
| State of Garage Games and associated products | Not half, but yes, we did have a substantial layoff. T3D MIT and Torque 2D MIT (and the Torque 2D/iT... read more | 01/24/2013 (1:46 pm) |
| Torque 3D Versioning Questions | @Skipper - We all understand. But there's a paradigm shift. Releases will be more consistent as we m... read more | 12/21/2012 (8:42 am) |
| Lack of Docs: Occlusion Volumes | The docs were never formalized. The best we have (which aren't really that bad) are these videos: ... read more | 11/07/2012 (8:56 am) |
| Committee Topic: 3rd Party Request System / Issue Tracker | @Bloodknight - I think you are right, the feature request system is more about popularity of a featu... read more | 10/19/2012 (8:52 pm) |
| Committee Topic: 3rd Party Request System / Issue Tracker | [quote]Having a voting system only makes sense if someone is eventually going to implement the highe... read more | 10/03/2012 (10:16 am) |
| Committee Meeting: 9/24/2012 | Well, one thing that we've agreed to is that a bug fix that doesn't change intended functionality sh... read more | 09/26/2012 (3:24 pm) |
| DirectX 11 | @Frank - Yes, work that good for a GPU tends to be really good for a GPU. I worked on a welding ... read more | 09/21/2012 (7:18 pm) |
| Torque 3D Community Edition Discussion Thread | Just as a disclaimer, that OSX work (done by a consultant) is very rough and is far from production ... read more | 08/20/2012 (5:08 pm) |
| DirectX 11 | It's two better than DX9 ;) The primary features include: Multi-threaded rendering, which help... read more | 07/06/2012 (4:38 pm) |
| DirectX 11 | What features from DirectX 11 are you interested in?... read more | 07/06/2012 (12:43 pm) |
| Torque 3D Community Edition Activation | Please add me. Would love to keep up and even chip in my personal time occasionally. ericp@garage... read more | 07/06/2012 (12:39 pm) |
| How many thinking AI can your game handle? | It's completely dependent on what your bottleneck is...and it can be many thing but it's usually onl... read more | 07/06/2012 (12:27 pm) |
| How many thinking AI can your game handle? | It's completely dependent on what your bottleneck is...and it can be many thing but it's usually onl... read more | 07/06/2012 (12:23 pm) |
| Shader issues.... | Here's an interesting test you can do. If you lower your resolution to something really small, it's ... read more | 07/06/2012 (12:20 pm) |
| Shader issues.... | The CPU feeds the GPU and there is a command buffer in between the two. When the buffer is full, the... read more | 07/06/2012 (12:15 pm) |
| Torque 3D Community Edition Discussion Thread | Might seem strange for me to request this, but I would like to join. I might be able to help and me ... read more | 07/06/2012 (12:12 pm) |
| Setting constant for shader for shapebase | Take a look at BasicClouds::prepRenderImage and BasicClouds::renderObject. You'll find that renderOb... read more | 06/29/2012 (12:55 pm) |
| NVidia Physx Developer Status Registration (borked?) | I e-mailed your post to NVIDIA...I'll post when I hear from them.... read more | 04/11/2012 (8:30 pm) |