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Nils Eikelenboom's Forum Posts

Thread Post Date Posted
[Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? @Dave; Thanks! Your solution did solve the issue with the autodetect function in the options panel. ... read more 12/13/2012 (11:15 pm)
[Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? [i]Couldn't resist looking at it ;-)[/i] My system has 8GB RAM and the GPU has 2GB VRAM. If I rem... read more 12/13/2012 (12:37 am)
[Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? [i]Sorry I couldn't reply so soon... I was in the process of reinstalling Windows. Apparently Micros... read more 12/10/2012 (8:41 pm)
[Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? [i]No @Frank, thank you guys for replying and helping out! Reporting back is the least I can do![/i]... read more 12/05/2012 (11:13 pm)
[Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? [i]Thanks @Jeff, I'll take your advice in consideration.[/i] I have now found the part of PostFX ... read more 12/03/2012 (11:40 pm)
[Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? [i]@Nathan; thanks for the reply here and on Github. I only posted it on Github because I received a... read more 12/03/2012 (2:05 am)
[Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? Thanks @David, I appreciate this! I noticed a lot of NVIDIA 305.68 driver problems while surfing ... read more 12/01/2012 (8:05 am)
[Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? @Frank, haha, sure that was on my mind for the last few weeks... but I'm kind of stubborn ya know...... read more 11/30/2012 (8:48 am)
[Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? Thanks for your time @Dave and @Frank! That's great :) Some DX9 games do have issues with the GTX... read more 11/30/2012 (6:17 am)
[Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? @Frank, thanks for the reply. I replaced a GTX460 with the 660. Card worked great with T3D, no quest... read more 11/29/2012 (11:48 am)
[Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? I have submitted this on the support page It's pretty critical! Of coarse I can't be fully sure i... read more 11/29/2012 (9:03 am)
[Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? [i]@Nathan, thanks for the reply! Yes, I ran the DX9c (web)updater, as wel the end-user runtime vers... read more 11/28/2012 (7:43 pm)
[Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? Remark: card profiles "D3D9.GeForceGTX660Ti.cs" and "D3D9.GeForceGTX660Ti.GeForceGTX6... read more 11/28/2012 (10:07 am)
experienced 40+ peoples @frank ; if there was a 'like' button I would have hit it!... read more 11/01/2012 (8:02 am)
I HATE virus attacks... Just got set back to May... AHHHHH! Dies... Like Frank, I use an external TB drive and only connect it when backing up (quite often I might say)... read more 10/20/2012 (10:38 am)
Shape visible in editor but not in scene (Solved) [url=http://i-dropper.net/torque/KamazNotrendering3.jpg][image width=500 height=289]http://i-dropper... read more 10/04/2012 (6:56 am)
Shape visible in editor but not in scene (Solved) SOLVED! It maybe had something to do with the UWV mapping. After adding 'unwrap UWV' to the stack in... read more 10/04/2012 (12:58 am)
Shape visible in editor but not in scene (Solved) Collision mesh has the detail level size of -1 Reduced the polycount to a 10k (including LODs); sti... read more 10/02/2012 (7:44 pm)
Shape visible in editor but not in scene (Solved) Thanks @Ahsan, @Lukas! Collision is not working. Broke down the node structure to the most basic ... read more 10/02/2012 (8:40 am)
Shape visible in editor but not in scene (Solved) [url=http://i-dropper.net/torque/KamazNotrendering2.jpg][image width=400 height=294]http://i-dropper... read more 10/02/2012 (12:50 am)
Shape visible in editor but not in scene (Solved) @Lukas, Thanks for the reply! Yes I'm sure, 'isRenderEnable' is true and 'hidden' is false. That... read more 10/02/2012 (12:13 am)
Mesh Road Issue I have ported the project from 1.1 to T3D 1.2 (fresh) mainly to solve this problem, if it's still th... read more 08/16/2012 (7:36 pm)
T3D 1.2 LOD imposter bug fix Thanks Dave, that fixed it!... read more 08/16/2012 (6:28 am)
Disable Imposter Transition Code Where? It's too bad this effect is not applied on the imposter steps. This would be a great improvement. Th... read more 08/15/2012 (1:35 am)
Disable Imposter Transition Code Where? The default transition code fades 'diagonal'. If you add another 'angle' to it you'll get a bit more... read more 08/15/2012 (1:21 am)
Mesh Road Issue @Frank, the mission files seem ok. Can't find any strange things in there. Thanks 'Cut & past... read more 08/13/2012 (4:13 am)
Mesh Road Issue After a few days, what ever I do in the editor, meshroads are getting messed up. It has clearly some... read more 08/10/2012 (3:28 am)
Mesh Road Issue @Scott About recompiling, now I see, I indeed did not recompile the project, I only recompiled th... read more 08/04/2012 (10:12 pm)
Mesh Road Issue @Scott, thanks for the quick reply. Yes, I recompiled the solution after merging the patch. This ... read more 08/03/2012 (12:36 pm)
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