Nils Eikelenboom's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | @Dave; Thanks! Your solution did solve the issue with the autodetect function in the options panel. ... read more | 12/13/2012 (11:15 pm) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | [i]Couldn't resist looking at it ;-)[/i] My system has 8GB RAM and the GPU has 2GB VRAM. If I rem... read more | 12/13/2012 (12:37 am) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | [i]Sorry I couldn't reply so soon... I was in the process of reinstalling Windows. Apparently Micros... read more | 12/10/2012 (8:41 pm) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | [i]No @Frank, thank you guys for replying and helping out! Reporting back is the least I can do![/i]... read more | 12/05/2012 (11:13 pm) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | [i]Thanks @Jeff, I'll take your advice in consideration.[/i] I have now found the part of PostFX ... read more | 12/03/2012 (11:40 pm) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | [i]@Nathan; thanks for the reply here and on Github. I only posted it on Github because I received a... read more | 12/03/2012 (2:05 am) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | Thanks @David, I appreciate this! I noticed a lot of NVIDIA 305.68 driver problems while surfing ... read more | 12/01/2012 (8:05 am) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | @Frank, haha, sure that was on my mind for the last few weeks... but I'm kind of stubborn ya know...... read more | 11/30/2012 (8:48 am) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | Thanks for your time @Dave and @Frank! That's great :) Some DX9 games do have issues with the GTX... read more | 11/30/2012 (6:17 am) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | @Frank, thanks for the reply. I replaced a GTX460 with the 660. Card worked great with T3D, no quest... read more | 11/29/2012 (11:48 am) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | I have submitted this on the support page It's pretty critical! Of coarse I can't be fully sure i... read more | 11/29/2012 (9:03 am) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | [i]@Nathan, thanks for the reply! Yes, I ran the DX9c (web)updater, as wel the end-user runtime vers... read more | 11/28/2012 (7:43 pm) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | Remark: card profiles "D3D9.GeForceGTX660Ti.cs" and "D3D9.GeForceGTX660Ti.GeForceGTX6... read more | 11/28/2012 (10:07 am) |
| experienced 40+ peoples | @frank ; if there was a 'like' button I would have hit it!... read more | 11/01/2012 (8:02 am) |
| I HATE virus attacks... Just got set back to May... AHHHHH! Dies... | Like Frank, I use an external TB drive and only connect it when backing up (quite often I might say)... read more | 10/20/2012 (10:38 am) |
| Shape visible in editor but not in scene (Solved) | [url=http://i-dropper.net/torque/KamazNotrendering3.jpg][image width=500 height=289]http://i-dropper... read more | 10/04/2012 (6:56 am) |
| Shape visible in editor but not in scene (Solved) | SOLVED! It maybe had something to do with the UWV mapping. After adding 'unwrap UWV' to the stack in... read more | 10/04/2012 (12:58 am) |
| Shape visible in editor but not in scene (Solved) | Collision mesh has the detail level size of -1 Reduced the polycount to a 10k (including LODs); sti... read more | 10/02/2012 (7:44 pm) |
| Shape visible in editor but not in scene (Solved) | Thanks @Ahsan, @Lukas! Collision is not working. Broke down the node structure to the most basic ... read more | 10/02/2012 (8:40 am) |
| Shape visible in editor but not in scene (Solved) | [url=http://i-dropper.net/torque/KamazNotrendering2.jpg][image width=400 height=294]http://i-dropper... read more | 10/02/2012 (12:50 am) |
| Shape visible in editor but not in scene (Solved) | @Lukas, Thanks for the reply! Yes I'm sure, 'isRenderEnable' is true and 'hidden' is false. That... read more | 10/02/2012 (12:13 am) |
| Mesh Road Issue | I have ported the project from 1.1 to T3D 1.2 (fresh) mainly to solve this problem, if it's still th... read more | 08/16/2012 (7:36 pm) |
| T3D 1.2 LOD imposter bug fix | Thanks Dave, that fixed it!... read more | 08/16/2012 (6:28 am) |
| Disable Imposter Transition Code Where? | It's too bad this effect is not applied on the imposter steps. This would be a great improvement. Th... read more | 08/15/2012 (1:35 am) |
| Disable Imposter Transition Code Where? | The default transition code fades 'diagonal'. If you add another 'angle' to it you'll get a bit more... read more | 08/15/2012 (1:21 am) |
| Mesh Road Issue | @Frank, the mission files seem ok. Can't find any strange things in there. Thanks 'Cut & past... read more | 08/13/2012 (4:13 am) |
| Mesh Road Issue | After a few days, what ever I do in the editor, meshroads are getting messed up. It has clearly some... read more | 08/10/2012 (3:28 am) |
| Mesh Road Issue | @Scott About recompiling, now I see, I indeed did not recompile the project, I only recompiled th... read more | 08/04/2012 (10:12 pm) |
| Mesh Road Issue | @Scott, thanks for the quick reply. Yes, I recompiled the solution after merging the patch. This ... read more | 08/03/2012 (12:36 pm) |