Nils Eikelenboom's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| No client for Torque 3D after how many years...? | Relax, take a drink and a deep breath! Finally when you're all Zen'ed-up, go do sumfink useful li... read more | 07/28/2013 (6:57 am) |
| Humor Post: I can't believe Torque doesn't have a "MAKE MY GAME" button! | I can't believe Torque doesn't pour me a drink when I need one! %) [small]Edit: Did you really co... read more | 07/28/2013 (5:01 am) |
| Create a successful bullet hit bleeding. | I ported the 1.2 project to 3.0 and the issues were gone. No clue what caused it really. It became l... read more | 07/28/2013 (4:45 am) |
| Splitting the forest editor? | @Duion; Then I got already. The solution wouldn't be to hard and can be done with torque script. I'm... read more | 07/28/2013 (4:30 am) |
| Walkabout Navigation Toolkit help thread | Your module wasn't compiled in the previous post. I have redone the whole installation process (trie... read more | 07/28/2013 (2:58 am) |
| Mega-Terrains...? Are they viable? Do they exist? | [url=http://www.garagegames.com/community/blogs/view/22339]My plan[/url] is to have 64km2 when finis... read more | 07/28/2013 (1:02 am) |
| Splitting the forest editor? | The paths to the files are stored here by default: [I]game.cs[/I] [code] function onServerCreat... read more | 07/27/2013 (11:42 pm) |
| Splitting the forest editor? | Why don't we just add the possibility to save & load items & brushes just like for example y... read more | 07/27/2013 (11:03 pm) |
| No client for Torque 3D after how many years...? | You have to ask your self how much profit you can make with an indie game. Because handing over 20% ... read more | 07/27/2013 (9:29 pm) |
| Walkabout Navigation Toolkit help thread | Issues occurred when I included the module in the [I]projectCode.conf[/I] file. I use Dreamweaver fo... read more | 07/26/2013 (7:24 pm) |
| Walkabout Navigation Toolkit help thread | @Daniel, Sorry for polluting this thread and bothering you again; but I ported the project to 3.0 an... read more | 07/26/2013 (8:58 am) |
| Walkabout Navigation Toolkit help thread | @Dan, it's past 01:45 am and I'm not going to respond to your post. Period! And yes, of course I'm p... read more | 07/25/2013 (10:50 am) |
| Splitting the forest editor? | If you're going to make brushes and managed meshes mission depending, then you won't be able to make... read more | 07/25/2013 (9:40 am) |
| Walkabout Navigation Toolkit help thread | I used winMerge on an existing 1.2 project. Now with this I finally came to the decision I'm going t... read more | 07/25/2013 (7:22 am) |
| Walkabout Navigation Toolkit help thread | You're right @Dan, it's indeed R1P3. Never got to buying it until recently, so no previous releases ... read more | 07/25/2013 (1:27 am) |
| How should we promote T3D? | [quote]T3D is useless as a game engine if it isn't being used to make games[/quote] That's the be... read more | 07/24/2013 (10:22 pm) |
| Walkabout Navigation Toolkit help thread | Hi Daniel, Great work, and nice documentation you wrote for this! However (sorry ;) ... I'm... read more | 07/24/2013 (10:09 pm) |
| Improving the terrain texture blending | I truly respect @Andy's patience and whish I had some of that, but [b]@Duion[/b]; try to be a bit op... read more | 07/24/2013 (7:13 pm) |
| reducing a video file size | Well some people on this planet actually buy software [B]@DUION[/B]! When a legion of gamers, report... read more | 07/24/2013 (6:48 pm) |
| What happened to Verve | Look at this page: [url]http://www.garagegames.com/products/torque-3d/add-ons[/url] The add to c... read more | 07/24/2013 (9:04 am) |
| A slightly unfortunate attitude.... | Had this idea on my mind for some time (probably others as well). It's just an idea so don't shoot m... read more | 07/24/2013 (7:53 am) |
| A slightly unfortunate attitude.... | [I]Since there's no 'like' button I'm going a bit off topic...[/I] @Ron, I won't miss you! We... read more | 07/23/2013 (10:37 pm) |
| Improving the terrain texture blending | [b]@Duion[/b]; I thought it was mentioned before, but maybe a bit unclear. It's very simple: Rou... read more | 07/23/2013 (5:54 am) |
| Improving the terrain texture blending | There isn't much (useful) information about turning normal maps into to height maps, but I did fin... read more | 07/23/2013 (3:04 am) |
| Improving the terrain texture blending | Yes of course, @Andy you're right! We already have some height data in the normal map! If this w... read more | 07/22/2013 (11:51 pm) |
| reducing a video file size | 2 weeks ago I posted a 720p video made with Fraps but was discontent with the quality. Then I found ... read more | 07/22/2013 (8:13 pm) |
| Improving the terrain texture blending | Most textures I create are in the DDS format. For terrain textures I mostly use the DXT1 compression... read more | 07/21/2013 (10:40 pm) |
| Improving the terrain texture blending | Good find! T3D's terrain could use some improvement. Some time ago (2009) there was a [url=https:... read more | 07/20/2013 (11:05 pm) |
| So this guy built a game in 3 hours using T3D. | @Demolishun; The guy from Fez even said he would kill him self; so he was ready for some professiona... read more | 07/20/2013 (6:30 am) |
| So this guy built a game in 3 hours using T3D. | It will take me 3+ years to make [url=http://www.garagegames.com/community/blogs/view/22339]my[/url]... read more | 07/20/2013 (5:41 am) |
| T3D 1.1 - 2.0 groundCover with incorrect normals | This is simply great! It fixed this issue very well :) Many thanks for sharing this [b]@tdev[/b]... read more | 07/20/2013 (1:17 am) |
| Is Torque 3D MIT 3.0 buggy | I make a backup of the whole T3D installation at least once a week and it saved me many times. If yo... read more | 07/18/2013 (9:07 am) |
| GDA Group Meeting Online | I noticed in my daily life, beside the processes, it can use up all the free RAM in my system. A f... read more | 07/17/2013 (7:04 pm) |
| GDA Group Meeting Online | @Ron; that's very good... you show a lot of light reflection...uh I mean self-reflection! We welcome... read more | 07/17/2013 (6:41 pm) |
| GDA Group Meeting Online | @J0linar; That's a real story you posted there. Thank you for sharing with us. Things like getting s... read more | 07/17/2013 (12:07 am) |
| Model crashes when set as player but fine as imported model. | Hi Nin-Nin, when I try to download your file I get the message: [I]"The file you are trying to... read more | 07/16/2013 (11:06 pm) |
| Wind animation flaws | mmmm... I should try using Blender I guess...... read more | 07/15/2013 (6:13 am) |
| Wind animation flaws | It is not a blender issue. Also Collada files exported from 3ds max have these issues. Mostly its th... read more | 07/15/2013 (4:47 am) |
| setDamageDirection only if player is dead? | I think I didn't provide much information with the initial post. I'll try to explain it a bit. Th... read more | 07/14/2013 (11:26 pm) |
| Prefabs don't hide | @Richard; nice one, will try it out when I get home / office. (Couple of days) Thanks!... read more | 07/13/2013 (7:58 am) |
| Prefabs don't hide | Thank you all deeply for helping and getting in to this. It is much appreciated!... read more | 07/13/2013 (7:55 am) |
| A slightly unfortunate attitude.... | I have put my trust in GG and T3D and put a lot of effort and time in this project. I also need to e... read more | 07/13/2013 (7:41 am) |
| A slightly unfortunate attitude.... | I'm not a good writer and limited to a mobile phone isn't helpful either. I have been planning to... read more | 07/13/2013 (7:37 am) |
| A slightly unfortunate attitude.... | Dear Richard, Looks like a qoute in a possible bug post I made, not my qoute though, but I hope I di... read more | 07/12/2013 (9:12 am) |
| Prefabs don't hide | [b]@Richard[/b]; You mean SimGroup? ;P Tried to hide the simgroup but no such luck! [b]@Dan[/b]... read more | 07/11/2013 (9:59 pm) |
| Lighting issues with Grass Models | As long as no wind effect (and shadows) on 3d objects as ground cover is supported, benefits for usi... read more | 07/11/2013 (11:48 am) |
| Lighting issues with Grass Models | [quote]I don't know of a single game engine out today that does not require the artist to design in ... read more | 07/11/2013 (10:06 am) |
| graphics card problem | maybe you can tell us how you fixed it?... read more | 07/11/2013 (4:38 am) |
| Create a successful bullet hit bleeding. | mmm... already creating that SimGroup with [I]clientStartMission()[/I] Can't redeclare another one.... read more | 07/11/2013 (4:31 am) |
| Create a successful bullet hit bleeding. | Thanks @Jules! Increased the time to 5000; still crashing or a pretty big drop in FPS. Already... read more | 07/11/2013 (1:59 am) |