Game Development Community

Nils Eikelenboom's Forum Posts

Thread Post Date Posted
No client for Torque 3D after how many years...? Relax, take a drink and a deep breath! Finally when you're all Zen'ed-up, go do sumfink useful li... read more 07/28/2013 (6:57 am)
Humor Post: I can't believe Torque doesn't have a "MAKE MY GAME" button! I can't believe Torque doesn't pour me a drink when I need one! %) [small]Edit: Did you really co... read more 07/28/2013 (5:01 am)
Create a successful bullet hit bleeding. I ported the 1.2 project to 3.0 and the issues were gone. No clue what caused it really. It became l... read more 07/28/2013 (4:45 am)
Splitting the forest editor? @Duion; Then I got already. The solution wouldn't be to hard and can be done with torque script. I'm... read more 07/28/2013 (4:30 am)
Walkabout Navigation Toolkit help thread Your module wasn't compiled in the previous post. I have redone the whole installation process (trie... read more 07/28/2013 (2:58 am)
Mega-Terrains...? Are they viable? Do they exist? [url=http://www.garagegames.com/community/blogs/view/22339]My plan[/url] is to have 64km2 when finis... read more 07/28/2013 (1:02 am)
Splitting the forest editor? The paths to the files are stored here by default: [I]game.cs[/I] [code] function onServerCreat... read more 07/27/2013 (11:42 pm)
Splitting the forest editor? Why don't we just add the possibility to save & load items & brushes just like for example y... read more 07/27/2013 (11:03 pm)
No client for Torque 3D after how many years...? You have to ask your self how much profit you can make with an indie game. Because handing over 20% ... read more 07/27/2013 (9:29 pm)
Walkabout Navigation Toolkit help thread Issues occurred when I included the module in the [I]projectCode.conf[/I] file. I use Dreamweaver fo... read more 07/26/2013 (7:24 pm)
Walkabout Navigation Toolkit help thread @Daniel, Sorry for polluting this thread and bothering you again; but I ported the project to 3.0 an... read more 07/26/2013 (8:58 am)
Walkabout Navigation Toolkit help thread @Dan, it's past 01:45 am and I'm not going to respond to your post. Period! And yes, of course I'm p... read more 07/25/2013 (10:50 am)
Splitting the forest editor? If you're going to make brushes and managed meshes mission depending, then you won't be able to make... read more 07/25/2013 (9:40 am)
Walkabout Navigation Toolkit help thread I used winMerge on an existing 1.2 project. Now with this I finally came to the decision I'm going t... read more 07/25/2013 (7:22 am)
Walkabout Navigation Toolkit help thread You're right @Dan, it's indeed R1P3. Never got to buying it until recently, so no previous releases ... read more 07/25/2013 (1:27 am)
How should we promote T3D? [quote]T3D is useless as a game engine if it isn't being used to make games[/quote] That's the be... read more 07/24/2013 (10:22 pm)
Walkabout Navigation Toolkit help thread Hi Daniel, Great work, and nice documentation you wrote for this! However (sorry ;) ... I'm... read more 07/24/2013 (10:09 pm)
Improving the terrain texture blending I truly respect @Andy's patience and whish I had some of that, but [b]@Duion[/b]; try to be a bit op... read more 07/24/2013 (7:13 pm)
reducing a video file size Well some people on this planet actually buy software [B]@DUION[/B]! When a legion of gamers, report... read more 07/24/2013 (6:48 pm)
What happened to Verve Look at this page: [url]http://www.garagegames.com/products/torque-3d/add-ons[/url] The add to c... read more 07/24/2013 (9:04 am)
A slightly unfortunate attitude.... Had this idea on my mind for some time (probably others as well). It's just an idea so don't shoot m... read more 07/24/2013 (7:53 am)
A slightly unfortunate attitude.... [I]Since there's no 'like' button I'm going a bit off topic...[/I] @Ron, I won't miss you! We... read more 07/23/2013 (10:37 pm)
Improving the terrain texture blending [b]@Duion[/b]; I thought it was mentioned before, but maybe a bit unclear. It's very simple: Rou... read more 07/23/2013 (5:54 am)
Improving the terrain texture blending There isn't much (useful) information about turning normal maps into to height maps, but I did fin... read more 07/23/2013 (3:04 am)
Improving the terrain texture blending Yes of course, @Andy you're right! We already have some height data in the normal map! If this w... read more 07/22/2013 (11:51 pm)
reducing a video file size 2 weeks ago I posted a 720p video made with Fraps but was discontent with the quality. Then I found ... read more 07/22/2013 (8:13 pm)
Improving the terrain texture blending Most textures I create are in the DDS format. For terrain textures I mostly use the DXT1 compression... read more 07/21/2013 (10:40 pm)
Improving the terrain texture blending Good find! T3D's terrain could use some improvement. Some time ago (2009) there was a [url=https:... read more 07/20/2013 (11:05 pm)
So this guy built a game in 3 hours using T3D. @Demolishun; The guy from Fez even said he would kill him self; so he was ready for some professiona... read more 07/20/2013 (6:30 am)
So this guy built a game in 3 hours using T3D. It will take me 3+ years to make [url=http://www.garagegames.com/community/blogs/view/22339]my[/url]... read more 07/20/2013 (5:41 am)
T3D 1.1 - 2.0 groundCover with incorrect normals This is simply great! It fixed this issue very well :) Many thanks for sharing this [b]@tdev[/b]... read more 07/20/2013 (1:17 am)
Is Torque 3D MIT 3.0 buggy I make a backup of the whole T3D installation at least once a week and it saved me many times. If yo... read more 07/18/2013 (9:07 am)
GDA Group Meeting Online I noticed in my daily life, beside the processes, it can use up all the free RAM in my system. A f... read more 07/17/2013 (7:04 pm)
GDA Group Meeting Online @Ron; that's very good... you show a lot of light reflection...uh I mean self-reflection! We welcome... read more 07/17/2013 (6:41 pm)
GDA Group Meeting Online @J0linar; That's a real story you posted there. Thank you for sharing with us. Things like getting s... read more 07/17/2013 (12:07 am)
Model crashes when set as player but fine as imported model. Hi Nin-Nin, when I try to download your file I get the message: [I]"The file you are trying to... read more 07/16/2013 (11:06 pm)
Wind animation flaws mmmm... I should try using Blender I guess...... read more 07/15/2013 (6:13 am)
Wind animation flaws It is not a blender issue. Also Collada files exported from 3ds max have these issues. Mostly its th... read more 07/15/2013 (4:47 am)
setDamageDirection only if player is dead? I think I didn't provide much information with the initial post. I'll try to explain it a bit. Th... read more 07/14/2013 (11:26 pm)
Prefabs don't hide @Richard; nice one, will try it out when I get home / office. (Couple of days) Thanks!... read more 07/13/2013 (7:58 am)
Prefabs don't hide Thank you all deeply for helping and getting in to this. It is much appreciated!... read more 07/13/2013 (7:55 am)
A slightly unfortunate attitude.... I have put my trust in GG and T3D and put a lot of effort and time in this project. I also need to e... read more 07/13/2013 (7:41 am)
A slightly unfortunate attitude.... I'm not a good writer and limited to a mobile phone isn't helpful either. I have been planning to... read more 07/13/2013 (7:37 am)
A slightly unfortunate attitude.... Dear Richard, Looks like a qoute in a possible bug post I made, not my qoute though, but I hope I di... read more 07/12/2013 (9:12 am)
Prefabs don't hide [b]@Richard[/b]; You mean SimGroup? ;P Tried to hide the simgroup but no such luck! [b]@Dan[/b]... read more 07/11/2013 (9:59 pm)
Lighting issues with Grass Models As long as no wind effect (and shadows) on 3d objects as ground cover is supported, benefits for usi... read more 07/11/2013 (11:48 am)
Lighting issues with Grass Models [quote]I don't know of a single game engine out today that does not require the artist to design in ... read more 07/11/2013 (10:06 am)
graphics card problem maybe you can tell us how you fixed it?... read more 07/11/2013 (4:38 am)
Create a successful bullet hit bleeding. mmm... already creating that SimGroup with [I]clientStartMission()[/I] Can't redeclare another one.... read more 07/11/2013 (4:31 am)
Create a successful bullet hit bleeding. Thanks @Jules! Increased the time to 5000; still crashing or a pretty big drop in FPS. Already... read more 07/11/2013 (1:59 am)