Game Development Community

Nils Eikelenboom's Forum Posts

Thread Post Date Posted
Very happy the first time to this forum @Dan; after 4 years of living in China, I have add the beta version of the bio-[url=http://en.memory... read more 09/24/2013 (5:59 am)
Very happy the first time to this forum Welcome Farrycha. Good luck in learning T3D and god speed with your project(s)! ... read more 09/24/2013 (3:02 am)
Committee Meeting Notes: 09/23/2013 Thanks for the update and your hard work!... read more 09/24/2013 (1:19 am)
Re-use animations of default T3D soldier [url=http://www.garagegames.com/products/soldierartpack]GarageGames Soldier Art Pack[/url] It has... read more 09/19/2013 (10:46 pm)
T3D - Linux Port by Dushan - available on GitHub Great stuff!... read more 09/19/2013 (10:30 am)
Some thoughts on the T3D community size Making a game takes a lot of time and effort. If you hang around these forums too much and there's n... read more 09/05/2013 (7:03 pm)
.GIF Images or Animating Images @Robert; T3D's Image Sequence Animation ([url=http://docs.garagegames.com/torque-3d/official/content... read more 09/01/2013 (8:18 pm)
.GIF Images or Animating Images @Demolishun; I ment the rights for animated GIF. I thought it was still unclear. But I'm not an expe... read more 09/01/2013 (6:59 pm)
.GIF Images or Animating Images Is an animated GIF already patent free?... read more 08/31/2013 (2:00 am)
Torque 3D Show Off Thread! Hi TrueSpirit, nice looking scene you have there. If you want to post pictures on the forums you ... read more 08/27/2013 (10:03 am)
Best way to get rid of normal map seams? Try a combination of painting with 128 128 255 (4) using a brush that's not fully opaque and followi... read more 08/26/2013 (5:06 am)
Questions from a newcomer at T3D [quote]Concerning the licence : is it possible to make commercial games ?[/quote] You can make co... read more 08/26/2013 (3:16 am)
Add missing file icons for Win Vista, 7 & 8 (Setup file) @Lukas; In that case have I updated the files (and thread post). You can now setup in whatever locat... read more 08/25/2013 (9:30 pm)
Add missing file icons for Win Vista, 7 & 8 (Setup file) Edit; I first thought of %systemroot% or other vars as path, but in the end it's all same.... read more 08/25/2013 (11:16 am)
Add missing file icons for Win Vista, 7 & 8 (Setup file) I could, but on the other hand for those who don't like the folder created over there could use this... read more 08/25/2013 (11:08 am)
Remove / Reduce slowing down at end of pace Hi Bloodknight, you found it! Thanks man!!! I didn't expect it to be hard coded... I didn't had a... read more 08/25/2013 (9:07 am)
Questions from a newcomer at T3D Hi Loki, welcome to the forums. If you're a newcomer and aren't experienced with T3D it's best you a... read more 08/25/2013 (4:55 am)
Vertex Color Texture Blending, [bounty ?] Hi @Jacob, how far are you with this... I'm still waiting with my credit card in my hand :-) Just... read more 08/24/2013 (1:38 am)
Simple AI? For the collision you could have something like this: [code] // Example!!! function yourBot... read more 08/23/2013 (6:57 am)
Simple AI? Steve's way could look a bit like this: [code] // Bot move toward player example function you... read more 08/23/2013 (6:39 am)
Scattered Sky + Advanced Lighting You're welcome Colin! Always good to see other happy Torque users!... read more 08/23/2013 (5:33 am)
Scattered Sky + Advanced Lighting Try using different values for: - fogDensity - fogDensityOffset - fogAtmosphereHeight... read more 08/22/2013 (9:00 pm)
Scattered Sky + Advanced Lighting Not it's not a bug. It has been "fixed" -> changed in MIT 3.0 [url]https://github.co... read more 08/22/2013 (8:52 pm)
Parallax, is it worth it over specular ? [quote]since in reality the terrain is also not reflective. Specular may look fancy on terrain, bu... read more 08/22/2013 (1:37 am)
Torque3D Logo font Also showing some strong similarities with "[url=http://en.wikipedia.org/wiki/Trade_Gothic]Trad... read more 08/15/2013 (2:21 am)
Torque3D Logo font I believe it's a gothic typeface ([I]like [url=http://en.wikipedia.org/wiki/Bank_Gothic]Bank Gothic[... read more 08/15/2013 (2:13 am)
Parallax, is it worth it over specular ? I'm not using parallax on terrain but removing it will make it not compatible for existing terrain m... read more 08/14/2013 (6:24 pm)
How do I get the .ter file? The terrain (.ter) is linked in the mission file (.mis). If you open the mission file with a text ed... read more 08/11/2013 (8:58 pm)
Help with First-person arms Schematic @Bolohan; I made some images for you, maybe this is helpful in a way: [url=http://i-dropper.net/... read more 08/11/2013 (8:42 pm)
Help with First-person arms Schematic The default arms (Soldier) were created in 3ds max. It's a biped bone structure with a skin modifier... read more 08/11/2013 (9:05 am)
Pick up a proximity mine Thanks for the reply @Robert! Sorry, if I'm not so clear. I'm trying to let the player pick u... read more 08/10/2013 (9:49 am)
PerfHud Permissions and T3D Using T3D 3.0 and PerfHUD 6.72 (32bit) on Win7 (64bit) and can't get it to run. I tried @Edward's so... read more 08/07/2013 (11:36 pm)
Best way to get rid of normal map seams? Yes, I ment on the image side. Not a good solution if you want to reuse the materials though.... read more 08/06/2013 (1:11 am)
Best way to get rid of normal map seams? If you don't succeed removing it the good way, then you can perhaps use a rgb 128 128 255 brush to '... read more 08/05/2013 (5:57 pm)
Best way to get rid of normal map seams? It's confusing: the material editor in the 1st image shows the exact same diffuse map as the 2nd; wh... read more 08/05/2013 (6:39 am)
Best way to get rid of normal map seams? Is your normal map seamless? What did you use to make it? Add this img as layer in your normal ma... read more 08/05/2013 (1:23 am)
Humor Post: I can't believe Torque doesn't have a "MAKE MY GAME" button! I can't believe Torque doesn't have "export to CryEngine or UDK" ;-P... read more 08/03/2013 (10:45 am)
Fully 3D Menu @Mack is right; [url=http://www.packtpub.com/torque-3d-game-development-cookbook/book"]Torque 3... read more 07/31/2013 (6:17 pm)
Improving the terrain texture blending [quote]A bigger detail map underneath in the normal map? Sounds confusing.[/quote] @Duion; I didn't... read more 07/31/2013 (2:35 am)
Improving the terrain texture blending I agree that decreasing the square size can be too costly. Wanting to have more polys in the props, ... read more 07/30/2013 (10:26 pm)
Improving the terrain texture blending [quote]Doesn't most people do this anyways? Loading in the big diffuse map and setting it as the dif... read more 07/29/2013 (8:06 pm)
Improving the terrain texture blending Edit: 1.30 am over here Edit the edit; it puts my edit in a separate post? What the... another... read more 07/29/2013 (10:38 am)
Improving the terrain texture blending How is that grass texture going @Dan?... read more 07/29/2013 (10:37 am)
Improving the terrain texture blending @Lukas, are you still with us?... read more 07/29/2013 (9:40 am)
Improving the terrain texture blending Just great @Adam if you you're going to look at it! Any improvement is welcome. And personally, if y... read more 07/29/2013 (9:39 am)
Splitting the forest editor? Oh gosh, did they moved that out of the core in the MIT version? I should have checked in the templa... read more 07/29/2013 (2:50 am)
No client for Torque 3D after how many years...? [quote]cycle of excellence is... iteration[/quote] Is that sumfink like "Go forth and tesse... read more 07/28/2013 (8:17 pm)
Splitting the forest editor? [quote]I am still not sure about how to do it[/quote] 1. Create a new folder in Levels (example: ... read more 07/28/2013 (6:36 pm)
Humor Post: I can't believe Torque doesn't have a "MAKE MY GAME" button! [image]http://i-dropper.net/torque/pinky_and_brain.jpg[/image] [small][url=http://i-dropper.n... read more 07/28/2013 (10:25 am)
No client for Torque 3D after how many years...? @Lukas; I see you're becoming a true Zen master already. But to actually reach enlightenment one h... read more 07/28/2013 (7:50 am)