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Nils Eikelenboom's Forum Posts

Thread Post Date Posted
DAE Imports Invisible + Light seams in completely welded room 3ds max: Did you try to extrude the faces, where light is coming through, in the editable poly (or m... read more 02/03/2014 (2:26 am)
Enabling NVIDIA GPU on Optimus systems - Help needed! With "Optimus" forced to enable at all times; T3D still doesn't see the High performance G... read more 02/02/2014 (9:14 pm)
Enabling NVIDIA GPU on Optimus systems - Help needed! @Azaezel; Thank you very much for pointing me in the right direction. I tried to use this in [i]main... read more 02/02/2014 (7:56 pm)
Need Music? @Sam, that sounds real nice! Professional indeed!... read more 01/29/2014 (5:02 am)
DSSDO as a replacement for SSAO @Lukas; That's very interesting! An improvement in quality is one thing, but even in rendering speed... read more 01/28/2014 (5:52 pm)
SSAO only calculated in vectorLightP.hlsl? I do have some SSAO with indoor scenes; I mean if you pull the sliders in the PostFX panel you'll se... read more 01/27/2014 (6:13 am)
DSSDO as a replacement for SSAO :-O ooohhh Very nice! Is it costly (fps) in T3D?... read more 01/27/2014 (5:54 am)
Hardware Instancing Problem So when I turned off SSAO, Lightrays and DOF, and reduced the PSSM texture size from 1024 to 512, I ... read more 01/26/2014 (11:07 pm)
Hardware Instancing Problem @Richard; I did some searching and stumbled upon [url=https://www.garagegames.com/community/forums/v... read more 01/26/2014 (10:37 pm)
DAE Imports Invisible + Light seams in completely welded room It can also be a UVW problem. Try: Collapsing the stack, add [I]UVW Unwrap[/I] and collapse the stac... read more 01/26/2014 (5:27 am)
T3D 1.1 final - $pref::TS::smallestVisiblePixelSize doesn't work - LOGGED (THREED-3160) Great Andrey, thanks for the fix! Hopefully we can find a way to include the imposters as well so... read more 01/26/2014 (2:04 am)
Trigger respawn [quote]And with triggers acting wonky using the mission area is probably a better idea[/quote] Th... read more 01/25/2014 (8:10 am)
Trigger respawn Instead of a large trigger you can also use the "Mission Area". An example with the &qu... read more 01/25/2014 (12:02 am)
T3D MIT Trigger Bug They sometimes work! It's not logical!... read more 01/24/2014 (8:50 am)
T3D MIT Trigger Bug I'm having the same problems. Some triggers work, others don't, even if these are exact copies (diff... read more 01/24/2014 (12:50 am)
Hardware Instancing Problem Did a test with a GTX460 in an [b]old[/b] machine with the exact same settings as the GTX660 in a ne... read more 01/20/2014 (8:05 pm)
Hardware Instancing Problem @Richard; I'm not sure, I'm also not an expert on this. I'll try to do some tests with a GTX480 and ... read more 01/20/2014 (8:04 am)
Hardware Instancing Problem It's strange indeed. If you reduce the amount of drawcalls to a third and this doesn't do anything (... read more 01/19/2014 (6:47 am)
Hardware Instancing Problem If I'm correct it depends on the amount of polys of the objects if you can profit from instancing or... read more 01/18/2014 (3:52 am)
Torque 3D MIT: Codename GREED - FPS Engine Verve open source and into Greed? Wow :-O { Amazing developments I can soon start with the UI mak... read more 01/15/2014 (7:46 am)
Hardware Instancing Problem I played with the NVIDIA settings without any good result. Spent a whole day optimising my T3D ve... read more 01/15/2014 (1:25 am)
Hardware Instancing Problem Win7 64bit / GTX 660Ti I noticed performance drop with T3D after the NVIDIA driver update from Oc... read more 01/13/2014 (6:31 am)
Flow/Comb/Anisotropic Maps in Water/River Editor? Not exactly like the flowmaps in your example but a bit similar; Create a waterblock and look under ... read more 01/13/2014 (2:56 am)
Autodesk now has monthly rentals? Careful with 3ds max 2014, Kronos didn't update their Open Collada export tools just jet. Up to Max ... read more 01/10/2014 (10:20 am)
Macro and Detail? I have a workaround to have specular (locally) on terrain; Create transparent decals or decal-roads ... read more 01/07/2014 (7:24 pm)
MaterialMapping multiple textures to a one material? @Scot, What are you using for 3d modelling? If you're using 3ds Max you should define a name for you... read more 01/07/2014 (5:41 pm)
max2014 If you can't use Max 2013, you could try to export to FBX, import in Blender and then export to Open... read more 01/06/2014 (9:52 am)
T3D tutorials en masse Link "Plant modeling tutorial(video) by Ron Kapaun level: Beginner" is dead.... read more 01/05/2014 (7:41 pm)
max2014 Don't use Autodesk Collada! The only Collada format working flawless with T3D is [url=https://www.kh... read more 01/05/2014 (7:33 pm)
T3D MIT 3.5 Bug Triggers not working after saving mission with FIX Good catch @Richard, thanks for sharing! I had to restore the triggers in the mission files with ... read more 12/30/2013 (9:43 am)
What tools do you use for models/textures? 2D [b][url=http://www.adobe.com/]Lightroom[/url][/b]: Manage and edit photos of materials (pay per ... read more 12/13/2013 (7:56 am)
Torque 3D MIT: Codename GREED - FPS Engine I'm not angry, just a tiny bit agitated ;)... read more 12/05/2013 (8:13 am)
Torque 3D MIT: Codename GREED - FPS Engine I can't believe some start whining before they've seen anything :Z The UI I'm going to provide wi... read more 12/05/2013 (7:49 am)
Torque 3D add DX11 - 10 support? [quote]@Thomas set up a donate button on your website.[/quote] !!!... read more 12/04/2013 (9:23 am)
Torque 3D MIT: Codename GREED - FPS Engine @J0linar [url=http://www.garagegames.com/community/blogs/view/22339/1#comment-195150]Your request... read more 12/03/2013 (10:09 pm)
is there any way to copy the skeletal system from the default solder The 3ds max files of soldier are in the Soldier Art Pack: ( [url]http://www.garagegames.com/prod... read more 10/20/2013 (1:27 am)
IS IT POSSIBLE Number 4 [edit] You could do it with 3, but looking at the magnitude I'll expect you'll end up wi... read more 10/09/2013 (5:37 pm)
Parallax/Normalmap heightmap-bug?! [quote]DXT3 has some gradients, but not much, DXT5 instead has a full gradient of alpha[/quote] N... read more 10/04/2013 (3:02 am)
Parallax/Normalmap heightmap-bug?! You're using gimp right? Did you try to use another tool for writing the DDS files; [I]Photoshop[/I]... read more 10/03/2013 (10:27 pm)
Torque 3D Show Off Thread! Looking good @Sam!... read more 10/03/2013 (9:01 am)
Torque3D OpenGL Status Very good, made a donation. Keep it coming!... read more 10/02/2013 (3:45 am)
RenderMonkey Water Shader to T3D help and workflow advice requested DDS files are different from bitmap files like PNG. DDS is a format that can be read directly in to ... read more 10/01/2013 (9:00 pm)
RenderMonkey Water Shader to T3D help and workflow advice requested [quote]a batch convertion can be done[/quote] You have to handle DDS like a compressed JPG file. ... read more 09/30/2013 (11:08 pm)
RenderMonkey Water Shader to T3D help and workflow advice requested [quote]" how were you unable to get the dds to work? "[/quote] Not every DDS compressio... read more 09/30/2013 (8:49 pm)
selling my a8 pro licence [image border=0]http://i-dropper.net/torque/goodluck.png[/image]... read more 09/30/2013 (1:41 am)
selling my a8 pro licence I think what they really mean is; why pay 150 for an engine while you can have the (open)source of a... read more 09/29/2013 (6:13 pm)
Geometry, meshes and Materials will not show up after import 52000 polygons per model could be just too much. Things can go a bit wonky, as I experienced this my... read more 09/28/2013 (6:40 am)
Very happy the first time to this forum Looks like our [url=http://www.garagegames.com/account/profile/250314]farrycha[/url] is making a &qu... read more 09/26/2013 (2:24 am)
Very happy the first time to this forum @Richard; never imagined you are a [url=http://beta.euw.leagueoflegends.com/]LoL[/url] person... read more 09/25/2013 (7:06 pm)
Committee Meeting Notes: 09/23/2013 Great Lukas, thanks! No excuse to not git it anymore... Perhaps you want to add the main title?... read more 09/24/2013 (11:48 pm)