Nils Eikelenboom's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Reflection Rendering Bug (GF 600 Series Only?) | Also have it on my GTX 660 Ti. I've abandoned "full reflect" and only use cubemaps for ref... read more | 07/13/2014 (11:11 pm) |
| Ground Cover doesn't take into account terrain rotation | My sincere apologies @Danny, I didn't mean the fix was a bad job... I think it was an excellent fix!... read more | 07/10/2014 (1:23 am) |
| Ground Cover doesn't take into account terrain rotation | For artists it might be a bit frustrating; I made a [b]temporary[/b] workaround to ease that a bit. ... read more | 07/09/2014 (7:13 pm) |
| Ground Cover doesn't take into account terrain rotation | Sorry to point it out this late; but I didn't had any rotated terrains until this far. The [url=h... read more | 07/09/2014 (6:55 am) |
| t3d terrain - overlay outline on top ? | Another method could be to paint the terrain textures in Photoshop (or similar) in layers on top of ... read more | 07/09/2014 (12:23 am) |
| T3D User Interface (Dark Theme/ GUI) 1.3 | Maybe [code] [url=http://dryadalummundi.com/wp-content/uploads/2014/07/DarkThemAFX_UAIK_Showcase... read more | 07/08/2014 (7:11 am) |
| T3D User Interface (Dark Theme/ GUI) 1.3 | [quote]Working great with AFX 2.0 and UAIK installed here :o) [/quote] Cool, do u have a shot 4 u... read more | 07/08/2014 (6:21 am) |
| Documenting the beast | [I]If only we could make a dump out of Tom Spillman's brain and convert it into a markup language ;-... read more | 07/07/2014 (7:25 pm) |
| Torque 3D Rep Question | [quote]made me come over to Torque3D is probably the license. It's free now[/quote] And as a cher... read more | 03/10/2014 (8:08 pm) |
| Torque 3D Show Off Thread! | Looking real good @Fewes and others!... read more | 03/08/2014 (2:07 am) |
| Own Torque3D Engine | Note that the above from @Richard is only applicable on the MIT versions for Torque 3D. That's eithe... read more | 03/05/2014 (9:45 pm) |
| The Crimea (Ukraine) and a VERY fluid game design | [I]Thanks for the compliments; I didn't really post this thread for that reason though.[/I] The d... read more | 03/03/2014 (9:04 pm) |
| Supernubatious, and need help :( | [I]From a designers point of view:[/I] Torque's development is just slower then Unity's; Torque i... read more | 02/28/2014 (12:29 am) |
| Starting off | Hi Johan, May I be the 1st to welcome you then! You're indeed pretty green as your "Recent ... read more | 02/25/2014 (4:52 am) |
| Blender Import Is Stupid | Did you export your new animations and made sure those are loaded by your scripts?... read more | 02/22/2014 (9:41 pm) |
| Calling add-on developers for testing a new T3D 3.5 UI | It's Friday already.... so Dark UI has been released on the [url=http://www.garagegames.com/communit... read more | 02/20/2014 (11:38 pm) |
| Invisible walls | One of many tricks is to use the MeshRoad object and give it a fully transparent material. Make it h... read more | 02/20/2014 (10:30 pm) |
| Tips for hand painted textures? | I used ink on paper for my blood splat decals. Just took some photo's and processed them with Photos... read more | 02/20/2014 (9:36 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | The Dark UI (theme, skin, GUI...) has been posted in the [url=http://www.garagegames.com/community/r... read more | 02/20/2014 (8:38 pm) |
| RectF / Coordinate Nightmare... | Hurray! Really nice to see you got that working! [small]It's still not 1400 hours over here, so I... read more | 02/20/2014 (8:15 pm) |
| 3ds max textures (DAE) and torque 3d / GIF animated menus. | Are you using the [url=https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools]OpenCollad... read more | 02/20/2014 (7:57 pm) |
| RectF / Coordinate Nightmare... | I even looked it up in my Commodore 64= manual (from 1983). The origin of the screen was top-left,... read more | 02/20/2014 (4:25 am) |
| Torque on network television, again!!! | Cool! Congrats guys! Sorry to go a bit off topic, but I saw this on your website, under the secti... read more | 02/19/2014 (11:05 pm) |
| Items that collide with meshRoads cause warnings (solved) | While [I]forestCollision.cpp[/I] has: [code] bool Forest::collideBox( const Point3F &start, ... read more | 02/19/2014 (9:46 pm) |
| RectF / Coordinate Nightmare... | [quote]Thanks.. Still think it's silly that we're not following mathematical standards here.[/quote]... read more | 02/19/2014 (8:29 pm) |
| Items that collide with meshRoads cause warnings (solved) | Not sure yet, but I thought that MeshRoad collision is different from others like terrain etc. The c... read more | 02/19/2014 (6:58 pm) |
| Calling add-on developers for testing a new T3D 3.5 UI | [quote]I really appreciate your download as a drop-in menu replacement for an existing project thoug... read more | 02/19/2014 (6:34 pm) |
| Calling add-on developers for testing a new T3D 3.5 UI | [quote]Yeah, at the moment it's not so much theming as maintaining two entirely separate whole edito... read more | 02/19/2014 (5:59 pm) |
| How did you find garagegames? | @Demolishun [quote]What keeps me here is MORE important though: Totally awesome people who help you... read more | 02/18/2014 (8:30 pm) |
| Calling add-on developers for testing a new T3D 3.5 UI | The only thing that is bothering me a bit is that some GUI element styles are hardcoded. The ruler... read more | 02/18/2014 (7:53 am) |
| Calling add-on developers for testing a new T3D 3.5 UI | toBump(%pic); [url=http://i-dropper.net/torque/darkUI/T3D_DarkUI_PreviewL2.jpg][image border=0]ht... read more | 02/18/2014 (4:54 am) |
| torque 3d v3.5 fog of war | I think you should rephrase it a bit; There won't be that many that just give away code or scripts l... read more | 02/17/2014 (11:01 pm) |
| Calling add-on developers for testing a new T3D 3.5 UI | @Andrew mac: [quote]Ask and ye shall receive! Haha. I took a shot at a theme system: [url]github.com... read more | 02/16/2014 (11:13 pm) |
| Calling add-on developers for testing a new T3D 3.5 UI | The MIT licence of GG has been unchanged in these files. So as with the rest of all the files: you c... read more | 02/16/2014 (5:47 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | I didn't want anything to begin with, it was a request by J0linar. Sorry to say this, but these ... read more | 02/14/2014 (8:12 pm) |
| About T3D Steering Committee (01/2014) | Congratulations to the new steering committee! This gives new hope for a fruitful future! @D... read more | 02/14/2014 (2:24 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | 7 days of silence... everything going alright? I'm working on the dark UI!... read more | 02/13/2014 (6:31 pm) |
| T3D MIT Trigger Bug | Many thanks @Dave for looking into this! For me it's no problem to put it all back to the previou... read more | 02/13/2014 (12:00 am) |
| WinterLeaf Entertainment is looking for a Technical Artist | Very nice work indeed! Looking forward to see some more footage of your work!... read more | 02/12/2014 (7:11 pm) |
| Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D | [quote]This was implemented in TGEA. Are you sure it's missing?[/quote] No, I'm not sure. It coul... read more | 02/12/2014 (6:33 am) |
| Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D | [quote]3. More Performance Improvements[/quote] I could think of: - [url=http://http.developer... read more | 02/12/2014 (6:06 am) |
| Torque 3D Show Off Thread! | [youtube=EwiZDsuzIoA width=640 height=390] [url=http://www.garagegames.com/community/blogs/vie... read more | 02/11/2014 (7:16 pm) |
| T3D MIT Trigger Bug | The behaviour of the triggers is very inconsistent. Like not calling [I]onEnterTrigger[/I] or callin... read more | 02/11/2014 (7:05 pm) |
| Walkabout Navigation Toolkit help thread | @Daniel, Yes it's the same. And it should be dynamically. I'll implement this in the (Dark) UI-recou... read more | 02/06/2014 (6:12 pm) |
| Walkabout Navigation Toolkit help thread | Correction!!! The error is indeed unrelated! Sorry about that Daniel! Try this, it works for me..... read more | 02/06/2014 (5:51 pm) |
| Walkabout Navigation Toolkit help thread | I think the issue may present it self with the error message (console): [code]GuiBitmapBorderCtrl... read more | 02/06/2014 (5:15 pm) |
| T3D tutorials en masse | I don't think I need Ron's plant tut hihi, just pointing out it might be good to clean up this list ... read more | 02/06/2014 (5:30 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | [quote]@Nils Eikelenboom (I hope you havent abandoned the theme idea?! We count on you :) )[/quote]... read more | 02/06/2014 (4:15 am) |
| Enabling NVIDIA GPU on Optimus systems - Help needed! | Thanks @Azaezel for your notes. I'm afraid I'll need to pass this to a developer. [small] The tr... read more | 02/04/2014 (4:56 pm) |
| My game is up on greenlight ! | Congratulations!... read more | 02/03/2014 (2:47 am) |