Game Development Community

Nils Eikelenboom's Forum Posts

Thread Post Date Posted
Reflection Rendering Bug (GF 600 Series Only?) Also have it on my GTX 660 Ti. I've abandoned "full reflect" and only use cubemaps for ref... read more 07/13/2014 (11:11 pm)
Ground Cover doesn't take into account terrain rotation My sincere apologies @Danny, I didn't mean the fix was a bad job... I think it was an excellent fix!... read more 07/10/2014 (1:23 am)
Ground Cover doesn't take into account terrain rotation For artists it might be a bit frustrating; I made a [b]temporary[/b] workaround to ease that a bit. ... read more 07/09/2014 (7:13 pm)
Ground Cover doesn't take into account terrain rotation Sorry to point it out this late; but I didn't had any rotated terrains until this far. The [url=h... read more 07/09/2014 (6:55 am)
t3d terrain - overlay outline on top ? Another method could be to paint the terrain textures in Photoshop (or similar) in layers on top of ... read more 07/09/2014 (12:23 am)
T3D User Interface (Dark Theme/ GUI) 1.3 Maybe [code] [url=http://dryadalummundi.com/wp-content/uploads/2014/07/DarkThemAFX_UAIK_Showcase... read more 07/08/2014 (7:11 am)
T3D User Interface (Dark Theme/ GUI) 1.3 [quote]Working great with AFX 2.0 and UAIK installed here :o) [/quote] Cool, do u have a shot 4 u... read more 07/08/2014 (6:21 am)
Documenting the beast [I]If only we could make a dump out of Tom Spillman's brain and convert it into a markup language ;-... read more 07/07/2014 (7:25 pm)
Torque 3D Rep Question [quote]made me come over to Torque3D is probably the license. It's free now[/quote] And as a cher... read more 03/10/2014 (8:08 pm)
Torque 3D Show Off Thread! Looking real good @Fewes and others!... read more 03/08/2014 (2:07 am)
Own Torque3D Engine Note that the above from @Richard is only applicable on the MIT versions for Torque 3D. That's eithe... read more 03/05/2014 (9:45 pm)
The Crimea (Ukraine) and a VERY fluid game design [I]Thanks for the compliments; I didn't really post this thread for that reason though.[/I] The d... read more 03/03/2014 (9:04 pm)
Supernubatious, and need help :( [I]From a designers point of view:[/I] Torque's development is just slower then Unity's; Torque i... read more 02/28/2014 (12:29 am)
Starting off Hi Johan, May I be the 1st to welcome you then! You're indeed pretty green as your "Recent ... read more 02/25/2014 (4:52 am)
Blender Import Is Stupid Did you export your new animations and made sure those are loaded by your scripts?... read more 02/22/2014 (9:41 pm)
Calling add-on developers for testing a new T3D 3.5 UI It's Friday already.... so Dark UI has been released on the [url=http://www.garagegames.com/communit... read more 02/20/2014 (11:38 pm)
Invisible walls One of many tricks is to use the MeshRoad object and give it a fully transparent material. Make it h... read more 02/20/2014 (10:30 pm)
Tips for hand painted textures? I used ink on paper for my blood splat decals. Just took some photo's and processed them with Photos... read more 02/20/2014 (9:36 pm)
Torque 3D MIT: Codename GREED - FPS Engine The Dark UI (theme, skin, GUI...) has been posted in the [url=http://www.garagegames.com/community/r... read more 02/20/2014 (8:38 pm)
RectF / Coordinate Nightmare... Hurray! Really nice to see you got that working! [small]It's still not 1400 hours over here, so I... read more 02/20/2014 (8:15 pm)
3ds max textures (DAE) and torque 3d / GIF animated menus. Are you using the [url=https://github.com/KhronosGroup/OpenCOLLADA/wiki/OpenCOLLADA-Tools]OpenCollad... read more 02/20/2014 (7:57 pm)
RectF / Coordinate Nightmare... I even looked it up in my Commodore 64= manual (from 1983). The origin of the screen was top-left,... read more 02/20/2014 (4:25 am)
Torque on network television, again!!! Cool! Congrats guys! Sorry to go a bit off topic, but I saw this on your website, under the secti... read more 02/19/2014 (11:05 pm)
Items that collide with meshRoads cause warnings (solved) While [I]forestCollision.cpp[/I] has: [code] bool Forest::collideBox( const Point3F &start, ... read more 02/19/2014 (9:46 pm)
RectF / Coordinate Nightmare... [quote]Thanks.. Still think it's silly that we're not following mathematical standards here.[/quote]... read more 02/19/2014 (8:29 pm)
Items that collide with meshRoads cause warnings (solved) Not sure yet, but I thought that MeshRoad collision is different from others like terrain etc. The c... read more 02/19/2014 (6:58 pm)
Calling add-on developers for testing a new T3D 3.5 UI [quote]I really appreciate your download as a drop-in menu replacement for an existing project thoug... read more 02/19/2014 (6:34 pm)
Calling add-on developers for testing a new T3D 3.5 UI [quote]Yeah, at the moment it's not so much theming as maintaining two entirely separate whole edito... read more 02/19/2014 (5:59 pm)
How did you find garagegames? @Demolishun [quote]What keeps me here is MORE important though: Totally awesome people who help you... read more 02/18/2014 (8:30 pm)
Calling add-on developers for testing a new T3D 3.5 UI The only thing that is bothering me a bit is that some GUI element styles are hardcoded. The ruler... read more 02/18/2014 (7:53 am)
Calling add-on developers for testing a new T3D 3.5 UI toBump(%pic); [url=http://i-dropper.net/torque/darkUI/T3D_DarkUI_PreviewL2.jpg][image border=0]ht... read more 02/18/2014 (4:54 am)
torque 3d v3.5 fog of war I think you should rephrase it a bit; There won't be that many that just give away code or scripts l... read more 02/17/2014 (11:01 pm)
Calling add-on developers for testing a new T3D 3.5 UI @Andrew mac: [quote]Ask and ye shall receive! Haha. I took a shot at a theme system: [url]github.com... read more 02/16/2014 (11:13 pm)
Calling add-on developers for testing a new T3D 3.5 UI The MIT licence of GG has been unchanged in these files. So as with the rest of all the files: you c... read more 02/16/2014 (5:47 pm)
Torque 3D MIT: Codename GREED - FPS Engine I didn't want anything to begin with, it was a request by J0linar. Sorry to say this, but these ... read more 02/14/2014 (8:12 pm)
About T3D Steering Committee (01/2014) Congratulations to the new steering committee! This gives new hope for a fruitful future! @D... read more 02/14/2014 (2:24 am)
Torque 3D MIT: Codename GREED - FPS Engine 7 days of silence... everything going alright? I'm working on the dark UI!... read more 02/13/2014 (6:31 pm)
T3D MIT Trigger Bug Many thanks @Dave for looking into this! For me it's no problem to put it all back to the previou... read more 02/13/2014 (12:00 am)
WinterLeaf Entertainment is looking for a Technical Artist Very nice work indeed! Looking forward to see some more footage of your work!... read more 02/12/2014 (7:11 pm)
Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D [quote]This was implemented in TGEA. Are you sure it's missing?[/quote] No, I'm not sure. It coul... read more 02/12/2014 (6:33 am)
Thinking out loud - Lets focus on Accessibility, Performance and Multi-platform for Torque 3D [quote]3. More Performance Improvements[/quote] I could think of: - [url=http://http.developer... read more 02/12/2014 (6:06 am)
Torque 3D Show Off Thread! [youtube=EwiZDsuzIoA width=640 height=390] [url=http://www.garagegames.com/community/blogs/vie... read more 02/11/2014 (7:16 pm)
T3D MIT Trigger Bug The behaviour of the triggers is very inconsistent. Like not calling [I]onEnterTrigger[/I] or callin... read more 02/11/2014 (7:05 pm)
Walkabout Navigation Toolkit help thread @Daniel, Yes it's the same. And it should be dynamically. I'll implement this in the (Dark) UI-recou... read more 02/06/2014 (6:12 pm)
Walkabout Navigation Toolkit help thread Correction!!! The error is indeed unrelated! Sorry about that Daniel! Try this, it works for me..... read more 02/06/2014 (5:51 pm)
Walkabout Navigation Toolkit help thread I think the issue may present it self with the error message (console): [code]GuiBitmapBorderCtrl... read more 02/06/2014 (5:15 pm)
T3D tutorials en masse I don't think I need Ron's plant tut hihi, just pointing out it might be good to clean up this list ... read more 02/06/2014 (5:30 am)
Torque 3D MIT: Codename GREED - FPS Engine [quote]@Nils Eikelenboom (I hope you havent abandoned the theme idea?! We count on you :) )[/quote]... read more 02/06/2014 (4:15 am)
Enabling NVIDIA GPU on Optimus systems - Help needed! Thanks @Azaezel for your notes. I'm afraid I'll need to pass this to a developer. [small] The tr... read more 02/04/2014 (4:56 pm)
My game is up on greenlight ! Congratulations!... read more 02/03/2014 (2:47 am)