Game Development Community

Nils Eikelenboom's Forum Posts

Thread Post Date Posted
Torque 3D 3.6.1 preview build testing [quote]Weird. Do you work from the development branch? I assume the engine works when you compile it... read more 10/08/2014 (9:11 pm)
Torque 3D 3.6.1 preview build testing No, sorry man. Only some minor warnings like: [I]"Cannot re-declare object"[/I] and [I]&qu... read more 10/08/2014 (2:13 am)
Torque 3D 3.6.1 preview build testing Both binaries crash when loading any mission. No errors :| [I]Windows 7 x64 / SP1 Core i7-4770 @... read more 10/08/2014 (12:14 am)
Torque 3D 3.6.1 preview build testing [quote]I noticed that if you jump into a water plane you get sucked to the bottom. You can't swim! A... read more 10/04/2014 (8:13 am)
DirectX 11 - Status Awesome! Thanks Anis :)... read more 09/26/2014 (2:43 am)
Exporting MeshRoad to Collada issue Hi Marc-Andre You should be able to import the collada file (dae) to 3ds max; as I did it before.... read more 09/16/2014 (7:07 pm)
Players and Doors (And Collision) I would preferably not use any triggers for this. Especially when there are issues with those, you r... read more 09/11/2014 (6:47 pm)
Players and Doors (And Collision) [quote]but as a single developer I don't have the time to 'fix' what other engines do out of the box... read more 09/10/2014 (7:32 am)
Players and Doors (And Collision) Good to see you back @Glennn, Just a quick idea, didn't test it yet; If you get the rotation o... read more 09/10/2014 (2:14 am)
Friday... [image]http://i-dropper.net/torque/frenchfriedays.jpg[/image]... read more 09/05/2014 (9:15 pm)
Friday... Oh mother, god save the toilet.... wall... read more 08/29/2014 (10:11 am)
Question - can users be banned outright? [image]http://i-dropper.net/torque/spam.jpg[/image]... read more 08/29/2014 (9:47 am)
Friday... [h2]Stop whining, start drinking![/h2]... read more 08/29/2014 (9:40 am)
Question - can users be banned outright? Damn you're quick @Michael, while I was writing this, you removed the whole post: [quote][I][into... read more 08/29/2014 (9:36 am)
rocketLauncher.cs T3D 1.2 vs 3.x licensing question As far as I know is that the MIT licence is not compatible with the commercial one (1.1, 1.2 etc.) T... read more 08/29/2014 (9:08 am)
best way to kickstart weight loss I'll start to kick your ass until you lost weight :) hihi... read more 08/28/2014 (10:52 pm)
Question - can users be banned outright? [quote]Not necessarily Chinese, as all developing countries have click-farms.[/quote] Must agree,... read more 08/28/2014 (5:39 am)
Question - can users be banned outright? Is it possible to delay the ability of a new user to post? If there's a delay they'll need to man... read more 08/27/2014 (10:53 pm)
Question - can users be banned outright? [quote]@Lukas: They are doing that by hand? How come they can't write proper spam messages then? Man... read more 08/27/2014 (10:31 pm)
Lordrockit's free 3d models Don't mind Duion, [b]@Lordrockit[/b], he can be a lil bit grumpy sometimes. Just keep on amazing ... read more 08/27/2014 (9:01 am)
Demo Terrain Level Holy cow, @Dan is back! (kind off back then) [quote] I'll be cycling alone across 5,000km of des... read more 08/26/2014 (5:59 am)
Fix Mixamo Auto-Biped's wrong axis in 3ds max Yeah, something must have changed. We do have characters running around with the solution mentioned ... read more 08/24/2014 (9:36 pm)
importing character issues We'll be looking for a different solution first. If nothing works we'll certainly use this workaroun... read more 08/24/2014 (6:50 pm)
importing character issues Clever workaround @Tim, that must have taken some time to figure out :S Thanks for reporting it b... read more 08/24/2014 (5:42 am)
importing character issues We have the same problem over here because we are working with Mixamo tooling. Once the characters a... read more 08/24/2014 (12:59 am)
Deferred Shading U make me cry :)... read more 08/22/2014 (2:47 am)
fluorescent lamp tube using T3D lighting? That's correct, it only works with advanced lighting... read more 08/21/2014 (6:18 pm)
fluorescent lamp tube using T3D lighting? [quote]I'm wondering is it possible...[/quote] There's nothing that gives more more fun than expe... read more 08/21/2014 (1:36 am)
fluorescent lamp tube using T3D lighting? A cookie can be represented as a sheet you can slide in front of a spotlight and project this on the... read more 08/19/2014 (8:55 am)
My Experience With After Burner Extreme SPAM!... read more 08/19/2014 (6:08 am)
Request - email verification for new accounts Yeah that would be good! [quote] [b]Recent Forum Threads[/b] 8/19 SkulpTek Pro PILLS FOR STORNG... read more 08/19/2014 (2:46 am)
Reflection Rendering Bug (GF 600 Series Only?) Nice! @Nils just loves bug fixin' :)... read more 08/19/2014 (2:33 am)
fluorescent lamp tube using T3D lighting? As an easier solution; did you try using a cookie? [code] // tubelight %light = new... read more 08/19/2014 (2:00 am)
Modular Scripting Integration Thread [quote]However, an obscure language can really be a turn-off for new modders.[/quote] That's why ... read more 08/11/2014 (7:14 pm)
She sees the walls are plastered yes, truly amazing also the fact I never knew sumfink like a 3d isometric kit existed after 9 yea... read more 08/04/2014 (7:14 am)
Torque 3D Show Off Thread! [quote]Nils, what no new age music on the vid? ;)[/quote] ok ok, 4 u brits... some muzik with a h... read more 08/04/2014 (6:22 am)
Torque 3D Show Off Thread! For those who understand what it means... After several attempts for a l-o-o-o-o-ng time, did I fina... read more 08/04/2014 (5:33 am)
C++ coder looking for a project [project found] [quote]Yeah i would be very interested in teaming up[/quote] In that case I'll spend the time to ... read more 08/03/2014 (6:42 pm)
Generate c++ and script documentation Sorry, I was too quick; files were blocked because I've downloaded them from the internet. Unblocked... read more 08/03/2014 (5:38 am)
Generate c++ and script documentation Can't open the pages in both compiled .chm files Windows 7 / 64 / SP1... read more 08/03/2014 (5:35 am)
C++ coder looking for a project [project found] I really need to team up with a coder to work towards a release, so I'll sit down tonight and make t... read more 08/03/2014 (1:56 am)
16bit Textures, Possible? @Ron, Did you try [url=http://www.garagegames.com/community/forums/viewthread/138319/1#comment-85978... read more 08/01/2014 (12:52 am)
DirectX 11 - Status [quote]These are the kind of tasks where many hands make light work. So, who wants to help? Haha.[/q... read more 07/24/2014 (6:28 pm)
mesh road vs decal road I find the height of the terrain having much influence on decal roads, even with 2 meter per pixel y... read more 07/21/2014 (1:44 am)
Torque 3D Show Off Thread! [quote]@Lukas: You know it had to come to this at some point:[/quote] Nice! Only the combination ... read more 07/20/2014 (8:11 pm)
mesh road vs decal road [quote]I'd be much happier if this were a production-quality tool.[/quote] I couldn't agree more.... read more 07/17/2014 (8:56 am)
mesh road vs decal road [quote]is it possible to add one own mesh to replace the default one in the road editor, and still p... read more 07/17/2014 (7:24 am)
Torque 3D Show Off Thread! [quote]@Felix: Yep! Much prefer dark UIs, more comfortable to work in. :)[/quote] // You just pos... read more 07/17/2014 (6:48 am)
Humor Post: I can't believe Torque doesn't have a "MAKE MY GAME" button! I can't believe Torque doesn't have a [b]"Restore My Community"[/b] button! [youtube=TE... read more 07/15/2014 (9:54 am)
3Dc/BC5 support Great stuff @Timy, many thanks for sharing this! Looking at the hardware support list I think it'... read more 07/14/2014 (7:55 am)