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Sorin Daraban's Forum Posts

Thread Post Date Posted
Bug? Sketchup's .kmz files and real time updating... **bump Anybody care to explain this?... read more 05/03/2009 (10:53 pm)
Cannot create holes in terrain... Ok, thanks...... read more 05/01/2009 (9:38 am)
Occlusion Culling If I have three rooms and one light in each room, is there a light leak from one room to another? I ... read more 04/27/2009 (8:55 pm)
TGEA Real Time Radiosity Kit Sure, I'd be interested. :) If you could put a kit together similar to the TLK, but with shaders,... read more 09/18/2008 (2:20 pm)
Full screen FX Thanks. That worked. I was thinking that a variable should be placed in there, but I wasn't sure ... read more 08/13/2008 (12:06 am)
Full screen FX The resource won't work. I integrated everything and I recompiled with no errors. I entered "doF... read more 08/12/2008 (2:03 pm)
Full screen FX Thanks Frank! Awesome!... read more 08/11/2008 (11:54 am)
Constructor crash on export. I have nowhere to upload my map, but it's basically just a map with several hollow boxes and portals... read more 08/02/2008 (10:45 am)
Constructor crash on export. Version 1.051 Windows XP Pro. There's another bug as well. When a lot of brushes are hidden the... read more 07/31/2008 (12:37 pm)
How to make TSStatic have shadows To Ron Nelson: What kind of shadows do you get by enabling polysoup, dynamic(moving) or static (b... read more 07/03/2008 (11:57 am)
Map2dif_plus_tgea crash... Thank you Steve. To Eric: Yes, I am using the latest map2dif_plus_tgea.... read more 06/19/2008 (3:22 pm)
Map2dif_plus_tgea crash... Thanks for the help but it seems to be more than just portals. I have a few detail brushes too. Cou... read more 06/18/2008 (1:11 pm)
Constructor 1.05 for Windows Every time I Copy or Cut brushes, the editor crashes. As well, Constructor hangs for like 10 minute... read more 06/04/2008 (9:58 am)
TGEA 1.7 dif vs. dts, shadows and foliage questions That makes so much more sense. Thanks very much Tobias.... read more 05/28/2008 (11:34 pm)
TGEA 1.7 dif vs. dts, shadows and foliage questions Thanks for your responses Jaimi, Tobias, and Mark... To Tobias Niva: In your shadow test that you... read more 05/28/2008 (1:50 pm)
Fullscreen effects standard now? Thanks for working on this Frank. I'm looking forward to the resource.... read more 05/25/2008 (10:02 pm)
TGEA 1.7 dif vs. dts, shadows and foliage questions Sorry, but which datablock? The one in C++ or in the script datablock? I've tried them both but st... read more 05/25/2008 (12:08 pm)
TGEA 1.7 dif vs. dts, shadows and foliage questions Even objects derived from ShapeBase do not cast dynamic shadows! The crossbow-weapon, health kit, e... read more 05/21/2008 (12:03 am)
TGEA 1.7 dif vs. dts, shadows and foliage questions I did that but still no dynamic shadows from a Polysoup object onto Terrain. There is baked-in shado... read more 05/20/2008 (10:52 am)
TGEA 1.7 dif vs. dts, shadows and foliage questions How do I get Polysoup models to cast shadows on Terrain and/or onto other objects? According to the... read more 05/20/2008 (9:27 am)
Fullscreen effects standard now? Can you please post it as a resource when you're done? Thanks in advance as well.... read more 05/18/2008 (12:46 pm)
Some free models Thanks! :)... read more 05/13/2008 (9:26 am)
New constructor wish list Are you guys looking for this? http://torque.smdlabs.com/difEx.htm... read more 04/23/2008 (4:09 pm)
Error, not a physical zone It's a crash. Thanks for the explanation of what Physical Zones are.... read more 03/10/2008 (10:13 am)
Error, not a physical zone It's in shapebase.cc line 1368. The function checks for some physical zones. What are physical z... read more 03/09/2008 (10:39 am)
Combat Starter Kit Licensing Thread I just purchased your pack. Where do I download it from? Sorin.... read more 02/16/2008 (12:14 pm)
Jill gets a makeover.... (big image warning) Thanks for sharing. Can you please also post the shader for hair? Just a quick note on the color... read more 04/29/2007 (11:57 am)
PolySoup problem Yes, it could be. But that's the point of pollysoup collision; it's designed to use per face colli... read more 04/25/2007 (11:31 am)
PolySoup problem Hi... I had the same problem. I asked and nobody answered, so I tested it myself. It seems li... read more 04/24/2007 (9:57 am)
Thoughts, hopes, dreams ;) So the green vertical collision boxes are not brushes (part of the DIF), right (because you mentione... read more 04/15/2007 (12:32 am)
Thoughts, hopes, dreams ;) So, how will collision work on a box covered with DTS meshes? Let's say I want to build a simple ... read more 04/14/2007 (1:05 pm)
Bug: scene closes automatically on simple save. Yeah, I know that in Constructor you can work with more than one scene. I only work with one scene, ... read more 04/12/2007 (10:07 am)
Torque Constructor Known Issues So how do I go about setting up portals for my structures? I have several DIFs that I've built wi... read more 04/09/2007 (11:55 am)
Space Content Pack Hell, yeah!... read more 09/21/2006 (12:56 pm)
Where can I find this tool? Thanks.... read more 02/12/2006 (5:26 pm)
Error loading difs in TSE Thanks guys, you're awesome!... read more 02/11/2006 (3:44 pm)
CVS update I've just downloaded the latest CVS but TSE won't link because of LNK external errors in several o... read more 01/24/2006 (11:43 am)
Torque 1.4rc2 on linux Where are you guys downloading SDK 1.4 from? Only thing I can see on the download page is 1.3. I'v... read more 10/16/2005 (9:47 am)
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