Sorin Daraban's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bug? Sketchup's .kmz files and real time updating... | **bump Anybody care to explain this?... read more | 05/03/2009 (10:53 pm) |
| Cannot create holes in terrain... | Ok, thanks...... read more | 05/01/2009 (9:38 am) |
| Occlusion Culling | If I have three rooms and one light in each room, is there a light leak from one room to another? I ... read more | 04/27/2009 (8:55 pm) |
| TGEA Real Time Radiosity Kit | Sure, I'd be interested. :) If you could put a kit together similar to the TLK, but with shaders,... read more | 09/18/2008 (2:20 pm) |
| Full screen FX | Thanks. That worked. I was thinking that a variable should be placed in there, but I wasn't sure ... read more | 08/13/2008 (12:06 am) |
| Full screen FX | The resource won't work. I integrated everything and I recompiled with no errors. I entered "doF... read more | 08/12/2008 (2:03 pm) |
| Full screen FX | Thanks Frank! Awesome!... read more | 08/11/2008 (11:54 am) |
| Constructor crash on export. | I have nowhere to upload my map, but it's basically just a map with several hollow boxes and portals... read more | 08/02/2008 (10:45 am) |
| Constructor crash on export. | Version 1.051 Windows XP Pro. There's another bug as well. When a lot of brushes are hidden the... read more | 07/31/2008 (12:37 pm) |
| How to make TSStatic have shadows | To Ron Nelson: What kind of shadows do you get by enabling polysoup, dynamic(moving) or static (b... read more | 07/03/2008 (11:57 am) |
| Map2dif_plus_tgea crash... | Thank you Steve. To Eric: Yes, I am using the latest map2dif_plus_tgea.... read more | 06/19/2008 (3:22 pm) |
| Map2dif_plus_tgea crash... | Thanks for the help but it seems to be more than just portals. I have a few detail brushes too. Cou... read more | 06/18/2008 (1:11 pm) |
| Constructor 1.05 for Windows | Every time I Copy or Cut brushes, the editor crashes. As well, Constructor hangs for like 10 minute... read more | 06/04/2008 (9:58 am) |
| TGEA 1.7 dif vs. dts, shadows and foliage questions | That makes so much more sense. Thanks very much Tobias.... read more | 05/28/2008 (11:34 pm) |
| TGEA 1.7 dif vs. dts, shadows and foliage questions | Thanks for your responses Jaimi, Tobias, and Mark... To Tobias Niva: In your shadow test that you... read more | 05/28/2008 (1:50 pm) |
| Fullscreen effects standard now? | Thanks for working on this Frank. I'm looking forward to the resource.... read more | 05/25/2008 (10:02 pm) |
| TGEA 1.7 dif vs. dts, shadows and foliage questions | Sorry, but which datablock? The one in C++ or in the script datablock? I've tried them both but st... read more | 05/25/2008 (12:08 pm) |
| TGEA 1.7 dif vs. dts, shadows and foliage questions | Even objects derived from ShapeBase do not cast dynamic shadows! The crossbow-weapon, health kit, e... read more | 05/21/2008 (12:03 am) |
| TGEA 1.7 dif vs. dts, shadows and foliage questions | I did that but still no dynamic shadows from a Polysoup object onto Terrain. There is baked-in shado... read more | 05/20/2008 (10:52 am) |
| TGEA 1.7 dif vs. dts, shadows and foliage questions | How do I get Polysoup models to cast shadows on Terrain and/or onto other objects? According to the... read more | 05/20/2008 (9:27 am) |
| Fullscreen effects standard now? | Can you please post it as a resource when you're done? Thanks in advance as well.... read more | 05/18/2008 (12:46 pm) |
| Some free models | Thanks! :)... read more | 05/13/2008 (9:26 am) |
| New constructor wish list | Are you guys looking for this? http://torque.smdlabs.com/difEx.htm... read more | 04/23/2008 (4:09 pm) |
| Error, not a physical zone | It's a crash. Thanks for the explanation of what Physical Zones are.... read more | 03/10/2008 (10:13 am) |
| Error, not a physical zone | It's in shapebase.cc line 1368. The function checks for some physical zones. What are physical z... read more | 03/09/2008 (10:39 am) |
| Combat Starter Kit Licensing Thread | I just purchased your pack. Where do I download it from? Sorin.... read more | 02/16/2008 (12:14 pm) |
| Jill gets a makeover.... (big image warning) | Thanks for sharing. Can you please also post the shader for hair? Just a quick note on the color... read more | 04/29/2007 (11:57 am) |
| PolySoup problem | Yes, it could be. But that's the point of pollysoup collision; it's designed to use per face colli... read more | 04/25/2007 (11:31 am) |
| PolySoup problem | Hi... I had the same problem. I asked and nobody answered, so I tested it myself. It seems li... read more | 04/24/2007 (9:57 am) |
| Thoughts, hopes, dreams ;) | So the green vertical collision boxes are not brushes (part of the DIF), right (because you mentione... read more | 04/15/2007 (12:32 am) |
| Thoughts, hopes, dreams ;) | So, how will collision work on a box covered with DTS meshes? Let's say I want to build a simple ... read more | 04/14/2007 (1:05 pm) |
| Bug: scene closes automatically on simple save. | Yeah, I know that in Constructor you can work with more than one scene. I only work with one scene, ... read more | 04/12/2007 (10:07 am) |
| Torque Constructor Known Issues | So how do I go about setting up portals for my structures? I have several DIFs that I've built wi... read more | 04/09/2007 (11:55 am) |
| Space Content Pack | Hell, yeah!... read more | 09/21/2006 (12:56 pm) |
| Where can I find this tool? | Thanks.... read more | 02/12/2006 (5:26 pm) |
| Error loading difs in TSE | Thanks guys, you're awesome!... read more | 02/11/2006 (3:44 pm) |
| CVS update | I've just downloaded the latest CVS but TSE won't link because of LNK external errors in several o... read more | 01/24/2006 (11:43 am) |
| Torque 1.4rc2 on linux | Where are you guys downloading SDK 1.4 from? Only thing I can see on the download page is 1.3. I'v... read more | 10/16/2005 (9:47 am) |