Game Development Community

Sorin Daraban's Forum Posts

Thread Post Date Posted
Anybody know how to pack all of Sketchup materials... There must be someone who's used Sketchup before and has run into this problem. Come on, anybody?... read more 07/17/2010 (7:14 pm)
Torque 3D 1.1 Alpha SFX Workflows Good thread. Thanks Rene.... read more 02/22/2010 (3:35 pm)
FGE (Flight Game Example) Port... Any progress with this resource? Has anybody ported this to T3D, if so, can you share? Thanks.... read more 02/08/2010 (5:01 pm)
real time asset pipeline updates Same problem here with Vista. It only updates the models when the T3D window is minimized.... read more 02/01/2010 (5:18 pm)
Tim Aste Content Packs Combo Question Thanks, Mike. I did read the EULA, but it's not very clear what parts of the product can be used f... read more 12/09/2009 (2:01 am)
Tim Aste Content Packs Combo Question Can the textures be used on other models than the ones provided with the pack?... read more 12/07/2009 (11:05 pm)
Enjoy 1.1 =) Is there a list of changes anywhere? Very good release, so far. :)... read more 11/19/2009 (8:18 pm)
Wetness It looks like it's not as easy as some people made it out to be. :(... read more 11/19/2009 (3:45 pm)
Lightmapped objects turn black. Found the problem. It looks like the COLLADA exporter that comes with 3DMax was not exporting the m... read more 11/11/2009 (1:42 am)
google .kmz questions with official documentation I think that with T3D 1.0 you can now import models from Sketchup directly without unzipping the *.k... read more 10/21/2009 (3:02 pm)
Lightmapped objects turn black. Hopefully there's someone out there that can help us here. Thanks again for trying Steve.... read more 10/15/2009 (4:33 am)
Lightmapped objects turn black. "You did sort out the UVtexture coordinates for UV2 didn't you?" What do you mean? In M... read more 10/14/2009 (4:56 pm)
Lightmapped objects turn black. I'm using 3D MAX 10.... read more 10/14/2009 (2:09 pm)
Lightmapped objects turn black. I've tried every setting possible, but nothing works. It only works if I RGB Multiply the 2 textures... read more 10/14/2009 (12:03 pm)
[Bug]: Live Update not updating. Can I please get a response on this issue from whomever is in charge of Live Updating!?... read more 10/03/2009 (9:02 pm)
1.1 Release Timeline @Konrad: Very well said. I totally agree, but what frustrates me more than anything is that this is ... read more 10/03/2009 (8:52 pm)
1.1 Release Timeline @John E. Nelson: I totally agree with you. I was going to make a big thing about cutting Wetness fr... read more 10/03/2009 (3:17 pm)
cut-scene editor Not to sound rude, but CJW Enterprises asked if T3D will have this feature, not some other third par... read more 09/05/2009 (12:46 am)
Changing multiple materials on a single object with MatEditTool Hey Chris, will you guys implement an eye-drop tool anytime soon? It's kind of annoying looking thr... read more 08/27/2009 (1:43 am)
Release Candidate for Torque3D Things I want to see fixed before 1.0 comes out: 1) No light leaks to other rooms/zones, please! ... read more 08/01/2009 (3:11 pm)
[Resolved?][Beta 4 Bug] alpha transparency strangeness Yeah, the transparent textures look black. ATI Mobility Radeon HD 4650.... read more 08/01/2009 (12:08 am)
Beta 4 bug: Huge FPS loss... @Steve: Matt is right. Curved objects have many polygons grouped together. I was thinking that was t... read more 07/31/2009 (10:53 am)
Torque 3D Show Off Thread! @Jacob: Shouldn't there be specular highlights on the Ocean when the Sun rises? Pretty cool overal... read more 07/30/2009 (2:05 pm)
Torque 3D Show Off Thread! eb: How did you add lightmaps? I tried using the Material Editor, but the Tone Map and LightMap feat... read more 07/23/2009 (1:20 am)
Hey are the lightRays being made in the UnderCity Level Yes they are. Just play with the material and you will see.... read more 07/22/2009 (12:17 pm)
Torque 3D Vs Unity @Barry: You, as well, bought into the T3D hype watching the videos. Hold your horses, because accor... read more 07/16/2009 (2:25 pm)
Bug: Material Editor... It's because the Collada exporter does this automatically.... read more 07/12/2009 (10:53 am)
Combat Starter Kit 1.2 Addendum Yeah, me too. How do I get it if I already paid for it on the old MyDreamRPG site?... read more 07/12/2009 (1:42 am)
Volumetric lights... Yeah, I totally agree. That'd be sweet!... read more 07/11/2009 (12:08 pm)
Bug: Material Editor... They are defined as they should be: texture0.png and texture0.jpg. There are 2 textures. One for ea... read more 07/11/2009 (12:19 am)
Missing Feature: Video Playback Excuse me, but I don't really understand why this feature is so important. What's this got to do wi... read more 07/10/2009 (12:18 pm)
Resource: Material Picker @Jaimi: I know, that is why I find it cumbersome. I have a big level made of 29 materials. It sucks ... read more 07/10/2009 (12:09 pm)
Resource: Material Picker Is this resource added in Beta4? The current material selector is very cumbersome.... read more 07/09/2009 (9:18 pm)
multiple uv's Matt: I thought Light-Mapping was not implemented yet. I tried what you suggested and what I get is ... read more 07/07/2009 (3:17 pm)
CSK for T3D? Is this free to current CSK owners?... read more 07/04/2009 (10:59 am)
Bug? Sketchup's .kmz files and real time updating... When in the future? Before T3D is released? That is one feature cannot be left out of the official... read more 07/03/2009 (11:17 pm)
Torque 3D Beta 3 Released (Features, Improvements, Fixes, Notes, and Known Issues) I'm really disappointed that cutting holes in Terrain is not in Beta3. I was told that it was going ... read more 06/25/2009 (3:27 am)
Nominate A Resource! I second the Immersive AI!!! That is an exceptional resource!!!... read more 06/18/2009 (11:27 am)
Torque 3D Show Off Thread! @Matt and others: Thanks very much for explaining. It makes sense now. I'm really happy to hear that... read more 06/15/2009 (11:49 pm)
Torque 3D Show Off Thread! Can you please explain what's the point of this? Why would anyone want to export something that was ... read more 06/15/2009 (12:39 pm)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... There's a bug with the Turbulence effect. If I awitch between first and third person, the screen bec... read more 06/06/2009 (12:26 am)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... Thank you Manoel for doing this. Good job!!! :) Now only if God Rays could be improved so Volume... read more 06/01/2009 (11:25 pm)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... Just in case someone has the same problem as me, the PostFX.zip file does not overwite the appropria... read more 05/30/2009 (3:11 pm)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... I tried Manoel Neto's resource, but it doesn't work. :( I see nothing. I just unzipped the zipped g... read more 05/30/2009 (11:08 am)
How do people get 125 FPS with Advanced Lighting in Beta2? To Marc Schaerer: I'm glad you came back to your senses and countered your useless piece of informat... read more 05/23/2009 (2:57 am)
Cannot create holes in terrain... When is this going to happen because it's still not in Beta2?... read more 05/22/2009 (2:53 pm)
Bug? Sketchup's .kmz files and real time updating... Still not fixed in Beta 2! As a matter of fact, I think the loading of .kmz files feature is complet... read more 05/22/2009 (2:36 pm)
Refresh folder in Torque3D Editor I have the same problem. Even exported DAE shapes don't update unless I press F11 twice in the T3D ... read more 05/09/2009 (9:41 pm)
Advanced Lighting Feedback They all sound good, but THE MOST IMPORANT THING IS TO BE ABLE TO CREATE INTERIOR LIGHTS WITHOUT THE... read more 05/05/2009 (3:43 pm)
Bug? Sketchup's .kmz files and real time updating... If you read the Official Documents, under the COLLADA section, it says that T3D natively supports .k... read more 05/04/2009 (1:32 pm)