Game Development Community

Sorin Daraban's Forum Posts

Thread Post Date Posted
Rigged mesh goes head over heels when MaskNodesHandsOff is used. Thanks Scott. I quickly read through what you said, and I'll go over it in more detail a little b... read more 12/01/2012 (1:33 am)
un resolved external symbols Those type of errors are usually trying to tell you that one particular function, that has no body i... read more 10/23/2012 (12:34 am)
Torque 3D Show Off Thread! Wow, amazing scenes Dan! What did you use to create the landscape?... read more 10/21/2012 (2:19 am)
Torque 3D Show Off Thread! Wow, amazing scenes Dan! What did you use to create the landscape?... read more 10/21/2012 (2:18 am)
T3D 1.2 - Bug in TSShapeInstance::MaskNodeHandsOff Good find! :)... read more 10/13/2012 (3:16 am)
Help with Access Violation in player.cpp When you get an access violation, it has ussualy got to do with an object being NULL at the time of ... read more 10/11/2012 (2:07 am)
$100 to anybody that can fix the PathShape resource (paid.) Problem fixed. Job closed.... read more 10/11/2012 (1:30 am)
PathShape resource jitter fix (paid.) Problem fixed. Job closed.... read more 10/11/2012 (1:29 am)
PathShape resource jitter fix (paid.) I'm using the stock PathShape resource with no alterations. I tried running it as a release build, ... read more 10/03/2012 (5:43 am)
$100 to anybody that can fix the PathShape resource (paid.) e-mail sent.... read more 10/03/2012 (5:40 am)
PathShape resource jitter problems. @Ivan or anybody that knows how to fix this problem: hotmail me at sorind1..., maybe we can reach an... read more 09/13/2012 (2:27 pm)
PathShape resource jitter problems. Duplicated network mask, you mean ParentObjectMask? And what do you mean by the notification system... read more 09/10/2012 (11:19 pm)
PathShape resource jitter problems. @Richard: Ok. Let us hope. :) I noticed that the velocity of the Player does not get an update, u... read more 09/08/2012 (2:23 pm)
PathShape resource jitter problems. @Kenan: Yes. I have tried that, as well. Like you mentioned in post #9, in Multiplayer, the Client P... read more 09/06/2012 (9:25 pm)
PathShape resource jitter problems. @Kenan: I added a video to show you what I mean. But, it's basically what you said in post #9. And, ... read more 09/06/2012 (3:25 pm)
PathShape resource jitter problems. I also tried without Physics, and the jitters are still there.... read more 09/05/2012 (2:05 pm)
PathShape resource jitter problems. Well, updating the Player's velocity (mVelocity,) in relation to the platform shape, does not seem t... read more 09/05/2012 (1:49 pm)
PathShape resource jitter problems. Thanks Kenan. It makes sense. I'll see if that fixes it.... read more 08/31/2012 (10:45 am)
PathShape resource jitter problems. I'm sorry Kenan, I don't understand. You mean to update the transform of the Player with that of th... read more 08/30/2012 (8:36 pm)
PathShape resource jitter problems. Thanks guys. @Ivan: I knew about the discordance between the client and server, I just didn't kno... read more 08/30/2012 (1:12 pm)
PathShape resource jitter problems. Any ideas? Anybody?... read more 08/29/2012 (2:56 pm)
PathShape resource jitter problems. Both. ... read more 08/29/2012 (11:38 am)
Ultimate PostFX Color Correction Pack - Vol. 1 Cool stuff, Jordan. Can't wait for the pack and what can be done with it.... read more 07/27/2012 (2:59 pm)
PathShape resource and PhysX, how to. Since, nobody seems to know how to do it, I decided to, once again, dig into it myself. I seem to... read more 07/26/2012 (6:18 pm)
PathShape resource and PhysX, how to. Thanks. Hopefully, someone that has this working will chime in.... read more 07/26/2012 (12:29 pm)
PathShape resource and PhysX, how to. Thanks for the info, DreamPharaoh. I kind of knew that about Physics in Torque. I just wanted to ... read more 07/25/2012 (10:41 pm)
Torque 3D Community Edition Activation Access received, Thank you.... read more 06/07/2012 (3:05 pm)
Art Services 4 Indies -> Rigging sessions closed Ok. I'll keep that in mind, and maybe contact you with more info on the characters, in the near futu... read more 04/02/2012 (11:14 pm)
Art Services 4 Indies -> Rigging sessions closed Thanks, that sounds good. But I should have also mentioned if the animation that comes with older mo... read more 04/02/2012 (2:47 pm)
Art Services 4 Indies -> Rigging sessions closed Can you rig older models to work with T3D 1.2's soldier skeleton?... read more 04/01/2012 (3:17 am)
port of "enhanced weapons" needs debugging. help? The error comes from: ./Engine/source/ts/tsMesh.cpp To fix this, replace the function called cast... read more 01/04/2012 (6:50 pm)
GameCamera: a third person, aiming camera (that works!) * Bump * If you have a copy of this resource, please send me a copy to sorind1 at hotmail dot com... read more 12/20/2011 (4:30 pm)
decals show on player It looks like it's a transparency/sorting order issue.... read more 11/26/2011 (1:34 pm)
Using 3DS Max for the creation of buildings Best modeling program to create buildings is Sketchup. You can export your models/buildings to C... read more 11/06/2011 (3:12 pm)
Limitation of number of Materials? Possible bug in Material Editor? I have the same problem. One would expect that this bug would have been fixed by now. The Material... read more 10/26/2011 (2:00 pm)
GameCamera: a third person, aiming camera (that works!) Download link is dead. Anybody has a copy that would like to share? Thank you.... read more 10/03/2011 (12:03 pm)
Half done to port csk to tgea 1.7.1 Has anybody had problems with the Tank not shooting?... read more 07/16/2011 (10:26 pm)
DeleD - New DAE-Exporter Thank you!... read more 04/14/2011 (3:03 pm)
DeleD - New DAE-Exporter I don't see 2.02 anywhere. I can only download 2.01... read more 04/12/2011 (12:26 pm)
Wetness Yes, indeed. Awesome work Marcus. Thank you very much!... read more 12/16/2010 (5:47 pm)
Wetness Very good job Marcus and thank you for the work you're putting into this. As for your question, I... read more 12/11/2010 (10:44 pm)
GuideBot Beta 0.8 I e-mailed him about a month ago and he replied right away that he was just a few days away from a r... read more 12/07/2010 (5:38 pm)
Wetness Good work. Your effort is much appreciated. :)... read more 11/22/2010 (5:10 pm)
Wetness Hey, Marcus. That'd be awesome if you could finish this very soon. It's really cool what you've d... read more 11/19/2010 (10:57 pm)
Pitch/Yaw Problem Have you done any modifications to the source code, like moveManager.cpp, for example? The script... read more 08/03/2010 (5:59 pm)
Cliff Construction Kit I just bought the Kit. I hope I don't have to buy it again. It probably will be a free update, ri... read more 07/30/2010 (5:52 pm)
Anybody know how to pack all of Sketchup materials... Here's a link to anybody that's interested: http://tom.drastic.net/stuff/sketchup--3ds-max/... read more 07/29/2010 (5:32 pm)
Anybody know how to pack all of Sketchup materials... Thank you. I will look into those programs and see what they offer.... read more 07/23/2010 (6:49 pm)
Anybody know how to pack all of Sketchup materials... That's what I'm trying to avoid. What are those two programs that you speak of?... read more 07/21/2010 (6:49 pm)
Anybody know how to pack all of Sketchup materials... Thanks, but it's not what I'm looking for. I just want to pack all the 8 materials into one UV Text... read more 07/21/2010 (12:07 am)