Sorin Daraban's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Rigged mesh goes head over heels when MaskNodesHandsOff is used. | Thanks Scott. I quickly read through what you said, and I'll go over it in more detail a little b... read more | 12/01/2012 (1:33 am) |
| un resolved external symbols | Those type of errors are usually trying to tell you that one particular function, that has no body i... read more | 10/23/2012 (12:34 am) |
| Torque 3D Show Off Thread! | Wow, amazing scenes Dan! What did you use to create the landscape?... read more | 10/21/2012 (2:19 am) |
| Torque 3D Show Off Thread! | Wow, amazing scenes Dan! What did you use to create the landscape?... read more | 10/21/2012 (2:18 am) |
| T3D 1.2 - Bug in TSShapeInstance::MaskNodeHandsOff | Good find! :)... read more | 10/13/2012 (3:16 am) |
| Help with Access Violation in player.cpp | When you get an access violation, it has ussualy got to do with an object being NULL at the time of ... read more | 10/11/2012 (2:07 am) |
| $100 to anybody that can fix the PathShape resource (paid.) | Problem fixed. Job closed.... read more | 10/11/2012 (1:30 am) |
| PathShape resource jitter fix (paid.) | Problem fixed. Job closed.... read more | 10/11/2012 (1:29 am) |
| PathShape resource jitter fix (paid.) | I'm using the stock PathShape resource with no alterations. I tried running it as a release build, ... read more | 10/03/2012 (5:43 am) |
| $100 to anybody that can fix the PathShape resource (paid.) | e-mail sent.... read more | 10/03/2012 (5:40 am) |
| PathShape resource jitter problems. | @Ivan or anybody that knows how to fix this problem: hotmail me at sorind1..., maybe we can reach an... read more | 09/13/2012 (2:27 pm) |
| PathShape resource jitter problems. | Duplicated network mask, you mean ParentObjectMask? And what do you mean by the notification system... read more | 09/10/2012 (11:19 pm) |
| PathShape resource jitter problems. | @Richard: Ok. Let us hope. :) I noticed that the velocity of the Player does not get an update, u... read more | 09/08/2012 (2:23 pm) |
| PathShape resource jitter problems. | @Kenan: Yes. I have tried that, as well. Like you mentioned in post #9, in Multiplayer, the Client P... read more | 09/06/2012 (9:25 pm) |
| PathShape resource jitter problems. | @Kenan: I added a video to show you what I mean. But, it's basically what you said in post #9. And, ... read more | 09/06/2012 (3:25 pm) |
| PathShape resource jitter problems. | I also tried without Physics, and the jitters are still there.... read more | 09/05/2012 (2:05 pm) |
| PathShape resource jitter problems. | Well, updating the Player's velocity (mVelocity,) in relation to the platform shape, does not seem t... read more | 09/05/2012 (1:49 pm) |
| PathShape resource jitter problems. | Thanks Kenan. It makes sense. I'll see if that fixes it.... read more | 08/31/2012 (10:45 am) |
| PathShape resource jitter problems. | I'm sorry Kenan, I don't understand. You mean to update the transform of the Player with that of th... read more | 08/30/2012 (8:36 pm) |
| PathShape resource jitter problems. | Thanks guys. @Ivan: I knew about the discordance between the client and server, I just didn't kno... read more | 08/30/2012 (1:12 pm) |
| PathShape resource jitter problems. | Any ideas? Anybody?... read more | 08/29/2012 (2:56 pm) |
| PathShape resource jitter problems. | Both. ... read more | 08/29/2012 (11:38 am) |
| Ultimate PostFX Color Correction Pack - Vol. 1 | Cool stuff, Jordan. Can't wait for the pack and what can be done with it.... read more | 07/27/2012 (2:59 pm) |
| PathShape resource and PhysX, how to. | Since, nobody seems to know how to do it, I decided to, once again, dig into it myself. I seem to... read more | 07/26/2012 (6:18 pm) |
| PathShape resource and PhysX, how to. | Thanks. Hopefully, someone that has this working will chime in.... read more | 07/26/2012 (12:29 pm) |
| PathShape resource and PhysX, how to. | Thanks for the info, DreamPharaoh. I kind of knew that about Physics in Torque. I just wanted to ... read more | 07/25/2012 (10:41 pm) |
| Torque 3D Community Edition Activation | Access received, Thank you.... read more | 06/07/2012 (3:05 pm) |
| Art Services 4 Indies -> Rigging sessions closed | Ok. I'll keep that in mind, and maybe contact you with more info on the characters, in the near futu... read more | 04/02/2012 (11:14 pm) |
| Art Services 4 Indies -> Rigging sessions closed | Thanks, that sounds good. But I should have also mentioned if the animation that comes with older mo... read more | 04/02/2012 (2:47 pm) |
| Art Services 4 Indies -> Rigging sessions closed | Can you rig older models to work with T3D 1.2's soldier skeleton?... read more | 04/01/2012 (3:17 am) |
| port of "enhanced weapons" needs debugging. help? | The error comes from: ./Engine/source/ts/tsMesh.cpp To fix this, replace the function called cast... read more | 01/04/2012 (6:50 pm) |
| GameCamera: a third person, aiming camera (that works!) | * Bump * If you have a copy of this resource, please send me a copy to sorind1 at hotmail dot com... read more | 12/20/2011 (4:30 pm) |
| decals show on player | It looks like it's a transparency/sorting order issue.... read more | 11/26/2011 (1:34 pm) |
| Using 3DS Max for the creation of buildings | Best modeling program to create buildings is Sketchup. You can export your models/buildings to C... read more | 11/06/2011 (3:12 pm) |
| Limitation of number of Materials? Possible bug in Material Editor? | I have the same problem. One would expect that this bug would have been fixed by now. The Material... read more | 10/26/2011 (2:00 pm) |
| GameCamera: a third person, aiming camera (that works!) | Download link is dead. Anybody has a copy that would like to share? Thank you.... read more | 10/03/2011 (12:03 pm) |
| Half done to port csk to tgea 1.7.1 | Has anybody had problems with the Tank not shooting?... read more | 07/16/2011 (10:26 pm) |
| DeleD - New DAE-Exporter | Thank you!... read more | 04/14/2011 (3:03 pm) |
| DeleD - New DAE-Exporter | I don't see 2.02 anywhere. I can only download 2.01... read more | 04/12/2011 (12:26 pm) |
| Wetness | Yes, indeed. Awesome work Marcus. Thank you very much!... read more | 12/16/2010 (5:47 pm) |
| Wetness | Very good job Marcus and thank you for the work you're putting into this. As for your question, I... read more | 12/11/2010 (10:44 pm) |
| GuideBot Beta 0.8 | I e-mailed him about a month ago and he replied right away that he was just a few days away from a r... read more | 12/07/2010 (5:38 pm) |
| Wetness | Good work. Your effort is much appreciated. :)... read more | 11/22/2010 (5:10 pm) |
| Wetness | Hey, Marcus. That'd be awesome if you could finish this very soon. It's really cool what you've d... read more | 11/19/2010 (10:57 pm) |
| Pitch/Yaw Problem | Have you done any modifications to the source code, like moveManager.cpp, for example? The script... read more | 08/03/2010 (5:59 pm) |
| Cliff Construction Kit | I just bought the Kit. I hope I don't have to buy it again. It probably will be a free update, ri... read more | 07/30/2010 (5:52 pm) |
| Anybody know how to pack all of Sketchup materials... | Here's a link to anybody that's interested: http://tom.drastic.net/stuff/sketchup--3ds-max/... read more | 07/29/2010 (5:32 pm) |
| Anybody know how to pack all of Sketchup materials... | Thank you. I will look into those programs and see what they offer.... read more | 07/23/2010 (6:49 pm) |
| Anybody know how to pack all of Sketchup materials... | That's what I'm trying to avoid. What are those two programs that you speak of?... read more | 07/21/2010 (6:49 pm) |
| Anybody know how to pack all of Sketchup materials... | Thanks, but it's not what I'm looking for. I just want to pack all the 8 materials into one UV Text... read more | 07/21/2010 (12:07 am) |