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Melv May's Forum Posts

Thread Post Date Posted
Torque 2D for Android Ready Just popped-in to give you a big thumbs-up Tim. Great job.... read more 11/01/2013 (12:55 am)
How does Torque2D handle rendering (entire game vs. only what's visible) [quote]I was curious as to if Torque2D already has a function that makes sure only what's on screen ... read more 03/29/2013 (4:00 am)
multiple monitor support You can control the background sleep time (in ms) with the following variable: [code] $Pref::bac... read more 03/28/2013 (12:58 am)
Setting Anchor Point (Local Center) of Sprite for Rotation Of course. :)... read more 03/27/2013 (11:50 am)
Setting Anchor Point (Local Center) of Sprite for Rotation It's not that difficult to add as a feature but so far nobody has requested it. ... read more 03/27/2013 (11:43 am)
Confusion about Torque 2D and TGB Use an editor from a completely different product like TGB? Not really. It would be nice if code w... read more 03/27/2013 (1:49 am)
Joints and rocket propulsion I've added a "CompoundObjectsToy" into the development branch to demonstrate the Composite... read more 03/25/2013 (1:02 am)
Persisting a level with Taml Joint Ids are not persisted but and those are not joint Ids, they are Taml object references and are... read more 03/25/2013 (12:58 am)
(Re)learning how to use color blending Agreed. I've made the appropriate change in the development branch [url=https://github.com/Garage... read more 03/24/2013 (9:56 am)
Joints and rocket propulsion @Joe: The composite sprite can be modified on the fly using "addSprite()", "removeSp... read more 03/24/2013 (12:31 am)
Cannot run T2D from VS2012 AFAIK it's not in that guide. The quote Mich put up was an email I sent a while ago asking that thi... read more 03/24/2013 (12:27 am)
More errors! If you're getting the cannot render then there's a problem with the asset you're specifying. As to ... read more 03/23/2013 (9:36 am)
Cannot run T2D from VS2012 ... or it can be seen in pictorial form [url=http://static.garagegames.com/static/upload/emp-5416/Wo... read more 03/23/2013 (9:32 am)
More errors! I'm not sure about why you see a buffer overflow but you have many syntax errors at the location you... read more 03/23/2013 (12:31 am)
Joints and rocket propulsion ... or use a composite sprite that has three sprites, has no joints and you can apply a force to any... read more 03/22/2013 (7:08 am)
PickArea problems The pick mode "area" picks the AABB region of the object. The pick mode "collision&q... read more 03/22/2013 (3:41 am)
Mouse Input Callbacks I'll give you a little bit of knowledge to use when asking the question "why is T2D the way it ... read more 03/20/2013 (2:57 am)
Some getting started help [quote]MoveToToy to ActionAdventureToy[/quote] Your code example above sure looks like it's using... read more 03/20/2013 (12:42 am)
How to access elements in a vector? How to return a variable? [SOLVED] Worth checking out the global functions [url=http://garagegames.github.com/Torque2D/namespaceGlobal.... read more 03/18/2013 (2:29 am)
Adding a new font ... and I guess you've set-up your image-asset and configured the cell sizes etc?... read more 03/17/2013 (9:42 am)
About clone() method. bug?(sloved) You don't need to clone behaviors. When you clone an object the behaviors are automatically cloned ... read more 03/16/2013 (7:57 am)
About clone() method. bug?(sloved) When you do this: [code] %template = new SimObject() { class = "TestTemp... read more 03/16/2013 (5:33 am)
About clone() method. bug?(sloved) I'm not sure if that's a bug in the TorqueScript interpreter or not but try not to create types like... read more 03/16/2013 (5:32 am)
About clone() method. bug?(sloved) You're welcome. :)... read more 03/16/2013 (4:49 am)
About clone() method. bug?(sloved) [quote]I can't find onClone in codes[/quote] As I said in bold, that isn't in the code now but it [... read more 03/16/2013 (4:41 am)
About onEndCollision ? (Sloved!) You are most welcome.... read more 03/16/2013 (4:21 am)
My TD game~ HOHO~ thank torque! Awesome work! Keep those screenshots coming.... read more 03/16/2013 (4:18 am)
About clone() method. bug?(sloved) Clone is a shallow copy, not a deep copy. See [url=http://en.wikipedia.org/wiki/Object_copy]here[/u... read more 03/16/2013 (4:14 am)
Help needed - Spriter Implementation Okay so I've looked at your code and you need to do the following... Remove this code as it's non... read more 03/15/2013 (1:46 pm)
Help needed - Spriter Implementation [quote]But in the end, the users need a way to simplify their usage, and really shouldn't have to do... read more 03/15/2013 (1:02 pm)
About onEndCollision ? (Sloved!) I believe this is a bug due to a recent change. I have just committed a fix [url=https://github.c... read more 03/15/2013 (12:45 pm)
How to convert AssertBase to ImageAsset in torque script?(solved!) ... but a quicker way if you know the asset Id is this: [code] %assetId = "ToyAssets:Crosshai... read more 03/14/2013 (8:04 am)
How to convert AssertBase to ImageAsset in torque script?(solved!) In a few words then: [code] %query = new AssetQuery(); // Find a specific asset. AssetDataba... read more 03/14/2013 (8:03 am)
How to convert AssertBase to ImageAsset in torque script?(solved!) Don't forget to [b]release[/b] the asset after you have acquired it using "AssetDatabase.releas... read more 03/14/2013 (7:56 am)
Missing "preferences.cs" file. The "preferences.cs" file is obviously your preferences so if you don't have any then it d... read more 03/13/2013 (11:13 am)
Torque2D wiki Getting started guide The same goes for: [code] mySceneWindow.setBackgroundColor("Black"); mySceneWindow.setU... read more 03/13/2013 (3:52 am)
Torque2D wiki Getting started guide Be aware that you don't need to do: [code] SandboxWindow.Profile = GuiDefaultProfile; [/code] ... read more 03/13/2013 (3:50 am)
Scene Controller "Mounted" to Scene Object? You're most welcome, good feature. [quote]Do you see any problem with having several dozen scene ... read more 03/13/2013 (2:40 am)
Scene Controller "Mounted" to Scene Object? You might be pleased to know that I added this option to the development branch [url=https://github.... read more 03/12/2013 (6:00 am)
Questions/Using Git with Torque2D Assuming you've not already, it's worth you reading the Git starting document on our wiki [url=https... read more 03/09/2013 (11:03 pm)
Animations created friom multiple files ImageMap! Wash your mouth out with soap! 8)... read more 03/09/2013 (8:16 am)
Animations created friom multiple files It wouldn't be difficult to allow multiple ImageAsset support into AnimationAsset but so far it's no... read more 03/09/2013 (8:07 am)
Vector graphics It does depend on what you're doing for sure. The ShapeVector wasn't my creation but I believe it w... read more 03/08/2013 (7:24 am)
Exposing C++ classes to TorqueScript I wouldn't follow that documentation, the engines are considerably different in setting this up. Wi... read more 03/08/2013 (6:55 am)
Split-screen Troubles (Solved) Update to the latest master. Use this [url=http://garagegames.com/community/forums/viewthread/133... read more 03/06/2013 (7:20 am)
how to get CompositeSprite's child by world position? I've took the time this evening to add picking to CompositeSprite. You can now perform the follow... read more 03/04/2013 (12:33 pm)
how to get CompositeSprite's child by world position? Right now you can only select a sprite by one of three things: [ul] [li] Logical Position i.e. (... read more 03/04/2013 (8:15 am)
Adding a new font No problem, couldn't resist. :)... read more 03/04/2013 (8:10 am)
Torque 2D - Tips! [b]Tip #9[/b] Torque 2D defaults to rendering images using [url=http://en.wikipedia.org/wiki/Bili... read more 03/04/2013 (3:47 am)
Question about CompositeSprite(Isometric mode)..(Sloved) You are most welcome.... read more 03/04/2013 (3:32 am)
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