Game Development Community

Peter Robinson's Forum Posts

Thread Post Date Posted
GAME Music Creator Loved it! I'll send you an email. -Peter... read more 09/01/2005 (11:50 am)
Cloudburst - Another preview video Just out of curiosity, what kind of system specs are you running with? I'd also like to see your co... read more 08/30/2005 (3:00 pm)
I have a game awesome idea! read now Um... So you want furniture and shooting? So what would everyone be fighting over? The latest fur... read more 08/25/2005 (1:04 pm)
Screenshots of my project (so far) Here's the little known secret about collisions. You can find out which direction they're coming fr... read more 08/25/2005 (8:15 am)
RotateTo extension I think this has been suggested several times. Is Melv planning on adding something like this to th... read more 08/25/2005 (8:02 am)
What is Nintendo's "Revolutionary" weapon? @Ajari: Happy Birthday @Matt: Many people agree with you, but you can't make everyone agree. Just ... read more 08/25/2005 (7:55 am)
Nintendo! Get away from that dead horse and give me the stick On the other hand that would be why Nintendo's next console won't be $400 or even $300. More likely... read more 08/23/2005 (1:07 pm)
Screenshots of my project (so far) I liked the first set of rocks, but the new one is much smoother and looks sharper. By the way, wha... read more 08/23/2005 (12:17 pm)
Nintendo! Get away from that dead horse and give me the stick And don't forget Starcraft! Now that would be cool. -Peter... read more 08/23/2005 (12:05 pm)
What is Nintendo's "Revolutionary" weapon? Star Fox on the 64 was great! I played all the way through the game cube one just hoping it would g... read more 08/23/2005 (12:00 pm)
What is Nintendo's "Revolutionary" weapon? Actually I don't know a little kid alive who likes Pikimin 2. They can't understand it. To slow, l... read more 08/22/2005 (2:15 pm)
What is Nintendo's "Revolutionary" weapon? You make a good point, Matt. As long as Nintendo is making a profit they don't really care if they ... read more 08/20/2005 (10:17 am)
Question about scrolling, layer size, and tiling Its because my level for example would go from -60 to 60 and your's would go from 0 to 120. Make se... read more 08/19/2005 (3:27 pm)
Question about scrolling, layer size, and tiling Hay Jacob! Good to have you on board. I'll try to help you a little. The lines will be fixed. In... read more 08/18/2005 (8:58 am)
What is Nintendo's "Revolutionary" weapon? I'm kind of glad Nintendo doesn't do all the things that you would do, Ajari. If they did they'd be... read more 08/18/2005 (8:25 am)
First Impression and Concerns I've found torque script to be a dream come true. For instance to add life to a spirte I don't have... read more 08/16/2005 (1:04 pm)
Limit on rotation I suggested the same thing a while back. Glad to hear someone else finally needs the same function.... read more 08/04/2005 (8:47 am)
Tiles For Dummies (me) I'd just make the peices out of sprites. I think this would be much easier. Show us the code you u... read more 08/04/2005 (8:39 am)
Potential new resource : help me help you Yeah, explain Simsets and all that goes with them. -Peter... read more 07/28/2005 (11:21 am)
Another blow for game devs in general Wow. I've been reading this for an hour and I still couldn't finish it. First let me say that I wo... read more 07/28/2005 (11:05 am)
Missile's and wall's not getting along Are you sure you're not getting your %dstObj and %srcObj mixed up? Try calling createExplosion( %sr... read more 07/19/2005 (2:56 pm)
Schedule based on sceneGraphTime I've been thinking of asking for this for a long time. I think the schedule should be based on the ... read more 07/13/2005 (10:58 pm)
What is Nintendo's "Revolutionary" weapon? I think the secrecy is a great idea! Its generating free publicity. I mean, just look at how long ... read more 07/13/2005 (10:42 pm)
What makes a game amateurish? @andy: Good advice. Adding features deffiently kills a game. But at the same time I have to agree... read more 07/13/2005 (10:35 pm)
What is Nintendo's "Revolutionary" weapon? Shoot! That was an anazing video! I was ready to buy. I always wondered though. If something lik... read more 07/13/2005 (12:38 am)
Sci-Fi Apocalypse I don't think you got his point. Maybe you should read a book on game design. Go to amazon and sea... read more 07/12/2005 (11:33 am)
Wraping Help I think for it to wrap you have to move it with setAutoPan(). If you're moving the camera then it p... read more 07/11/2005 (11:15 pm)
Christian Game Developers Conference - July 28-30, Portland Well put Anton. I wish I could go. Maybe next year... -Peter... read more 07/10/2005 (7:05 pm)
Porn (& Violence) in Games Rant Woah. It seems I've hit a nerve. I'll try to clarify. I'm not trying to tell you what's right or ... read more 07/09/2005 (6:58 pm)
Porn (& Violence) in Games Rant Sex doesn't always sell. I happily bought PoP but never bought the second one because of the sex sc... read more 07/09/2005 (11:36 am)
We must stop the trend of shallow games! I payed $80 for FFIII (6 in Japan) back in the day. My bothers (both still in their teens) are play... read more 07/09/2005 (11:09 am)
Tile Collisions & more [quote]Now to figure out why hes not moving along the surface[/quote] I think its because you are... read more 07/08/2005 (11:35 pm)
What is Nintendo's "Revolutionary" weapon? Well, I wanted to stay out of this, but here I am typing. He's my take on things. First of all... read more 07/08/2005 (11:15 pm)
Murphy's Law as a gameplay element What ever you do just keep in mind what game design is all about. You aren't suppose to beat the pl... read more 07/06/2005 (1:23 am)
How many video games have you made? @Jay I remember playing Twisted Metal and Jet Moto with my friends in High School! That was back b... read more 07/04/2005 (10:33 am)
Crazy Idea? @Brian Okay I had to re-read everything. I got your game and Chris's game mixed up. Yours sound... read more 06/30/2005 (11:34 pm)
Make assignment in if statements issue a warning Couldn't torque just mention it in the console in red? When I change things and it doesn't work the... read more 06/30/2005 (10:48 pm)
Make assignment in if statements issue a warning I've done the same thing several times before, so, yeah. For my sake, why is ther no warning? -P... read more 06/30/2005 (2:53 pm)
Crazy Idea? This is a huge sounding game! I've been reading along and there's ton's of holes in it. In your fi... read more 06/30/2005 (12:25 pm)
Middle school 8th grade student I started trying to make a game in 7th grade. Back then I even had a small team of devoted follower... read more 06/26/2005 (4:04 pm)
Dungeon, Forest, City or Other? You must be talking about one of those massive online games right? Because if its a one person RPG ... read more 06/26/2005 (3:49 pm)
How to scan the tile? It helps quite a bit. Thanks for clearing that up for me. I did read the reference doc but I didn'... read more 06/15/2005 (11:12 am)
How to scan the tile? Alright, but I'll still have to turn collisions on and off for large numbers of tiles during game pl... read more 06/15/2005 (10:48 am)
How to scan the tile? I know there is a way, but that's about it. I've got the same question so I'll ask again. Here's... read more 06/15/2005 (10:07 am)
Okay everybody represent your `hood(neighborhood that is) Denver, Colorado (that makes three of us) I use to live in Ohio. Great place.... read more 06/03/2005 (10:23 pm)
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