Peter Robinson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GAME Music Creator | Loved it! I'll send you an email. -Peter... read more | 09/01/2005 (11:50 am) |
| Cloudburst - Another preview video | Just out of curiosity, what kind of system specs are you running with? I'd also like to see your co... read more | 08/30/2005 (3:00 pm) |
| I have a game awesome idea! read now | Um... So you want furniture and shooting? So what would everyone be fighting over? The latest fur... read more | 08/25/2005 (1:04 pm) |
| Screenshots of my project (so far) | Here's the little known secret about collisions. You can find out which direction they're coming fr... read more | 08/25/2005 (8:15 am) |
| RotateTo extension | I think this has been suggested several times. Is Melv planning on adding something like this to th... read more | 08/25/2005 (8:02 am) |
| What is Nintendo's "Revolutionary" weapon? | @Ajari: Happy Birthday @Matt: Many people agree with you, but you can't make everyone agree. Just ... read more | 08/25/2005 (7:55 am) |
| Nintendo! Get away from that dead horse and give me the stick | On the other hand that would be why Nintendo's next console won't be $400 or even $300. More likely... read more | 08/23/2005 (1:07 pm) |
| Screenshots of my project (so far) | I liked the first set of rocks, but the new one is much smoother and looks sharper. By the way, wha... read more | 08/23/2005 (12:17 pm) |
| Nintendo! Get away from that dead horse and give me the stick | And don't forget Starcraft! Now that would be cool. -Peter... read more | 08/23/2005 (12:05 pm) |
| What is Nintendo's "Revolutionary" weapon? | Star Fox on the 64 was great! I played all the way through the game cube one just hoping it would g... read more | 08/23/2005 (12:00 pm) |
| What is Nintendo's "Revolutionary" weapon? | Actually I don't know a little kid alive who likes Pikimin 2. They can't understand it. To slow, l... read more | 08/22/2005 (2:15 pm) |
| What is Nintendo's "Revolutionary" weapon? | You make a good point, Matt. As long as Nintendo is making a profit they don't really care if they ... read more | 08/20/2005 (10:17 am) |
| Question about scrolling, layer size, and tiling | Its because my level for example would go from -60 to 60 and your's would go from 0 to 120. Make se... read more | 08/19/2005 (3:27 pm) |
| Question about scrolling, layer size, and tiling | Hay Jacob! Good to have you on board. I'll try to help you a little. The lines will be fixed. In... read more | 08/18/2005 (8:58 am) |
| What is Nintendo's "Revolutionary" weapon? | I'm kind of glad Nintendo doesn't do all the things that you would do, Ajari. If they did they'd be... read more | 08/18/2005 (8:25 am) |
| First Impression and Concerns | I've found torque script to be a dream come true. For instance to add life to a spirte I don't have... read more | 08/16/2005 (1:04 pm) |
| Limit on rotation | I suggested the same thing a while back. Glad to hear someone else finally needs the same function.... read more | 08/04/2005 (8:47 am) |
| Tiles For Dummies (me) | I'd just make the peices out of sprites. I think this would be much easier. Show us the code you u... read more | 08/04/2005 (8:39 am) |
| Potential new resource : help me help you | Yeah, explain Simsets and all that goes with them. -Peter... read more | 07/28/2005 (11:21 am) |
| Another blow for game devs in general | Wow. I've been reading this for an hour and I still couldn't finish it. First let me say that I wo... read more | 07/28/2005 (11:05 am) |
| Missile's and wall's not getting along | Are you sure you're not getting your %dstObj and %srcObj mixed up? Try calling createExplosion( %sr... read more | 07/19/2005 (2:56 pm) |
| Schedule based on sceneGraphTime | I've been thinking of asking for this for a long time. I think the schedule should be based on the ... read more | 07/13/2005 (10:58 pm) |
| What is Nintendo's "Revolutionary" weapon? | I think the secrecy is a great idea! Its generating free publicity. I mean, just look at how long ... read more | 07/13/2005 (10:42 pm) |
| What makes a game amateurish? | @andy: Good advice. Adding features deffiently kills a game. But at the same time I have to agree... read more | 07/13/2005 (10:35 pm) |
| What is Nintendo's "Revolutionary" weapon? | Shoot! That was an anazing video! I was ready to buy. I always wondered though. If something lik... read more | 07/13/2005 (12:38 am) |
| Sci-Fi Apocalypse | I don't think you got his point. Maybe you should read a book on game design. Go to amazon and sea... read more | 07/12/2005 (11:33 am) |
| Wraping Help | I think for it to wrap you have to move it with setAutoPan(). If you're moving the camera then it p... read more | 07/11/2005 (11:15 pm) |
| Christian Game Developers Conference - July 28-30, Portland | Well put Anton. I wish I could go. Maybe next year... -Peter... read more | 07/10/2005 (7:05 pm) |
| Porn (& Violence) in Games Rant | Woah. It seems I've hit a nerve. I'll try to clarify. I'm not trying to tell you what's right or ... read more | 07/09/2005 (6:58 pm) |
| Porn (& Violence) in Games Rant | Sex doesn't always sell. I happily bought PoP but never bought the second one because of the sex sc... read more | 07/09/2005 (11:36 am) |
| We must stop the trend of shallow games! | I payed $80 for FFIII (6 in Japan) back in the day. My bothers (both still in their teens) are play... read more | 07/09/2005 (11:09 am) |
| Tile Collisions & more | [quote]Now to figure out why hes not moving along the surface[/quote] I think its because you are... read more | 07/08/2005 (11:35 pm) |
| What is Nintendo's "Revolutionary" weapon? | Well, I wanted to stay out of this, but here I am typing. He's my take on things. First of all... read more | 07/08/2005 (11:15 pm) |
| Murphy's Law as a gameplay element | What ever you do just keep in mind what game design is all about. You aren't suppose to beat the pl... read more | 07/06/2005 (1:23 am) |
| How many video games have you made? | @Jay I remember playing Twisted Metal and Jet Moto with my friends in High School! That was back b... read more | 07/04/2005 (10:33 am) |
| Crazy Idea? | @Brian Okay I had to re-read everything. I got your game and Chris's game mixed up. Yours sound... read more | 06/30/2005 (11:34 pm) |
| Make assignment in if statements issue a warning | Couldn't torque just mention it in the console in red? When I change things and it doesn't work the... read more | 06/30/2005 (10:48 pm) |
| Make assignment in if statements issue a warning | I've done the same thing several times before, so, yeah. For my sake, why is ther no warning? -P... read more | 06/30/2005 (2:53 pm) |
| Crazy Idea? | This is a huge sounding game! I've been reading along and there's ton's of holes in it. In your fi... read more | 06/30/2005 (12:25 pm) |
| Middle school 8th grade student | I started trying to make a game in 7th grade. Back then I even had a small team of devoted follower... read more | 06/26/2005 (4:04 pm) |
| Dungeon, Forest, City or Other? | You must be talking about one of those massive online games right? Because if its a one person RPG ... read more | 06/26/2005 (3:49 pm) |
| How to scan the tile? | It helps quite a bit. Thanks for clearing that up for me. I did read the reference doc but I didn'... read more | 06/15/2005 (11:12 am) |
| How to scan the tile? | Alright, but I'll still have to turn collisions on and off for large numbers of tiles during game pl... read more | 06/15/2005 (10:48 am) |
| How to scan the tile? | I know there is a way, but that's about it. I've got the same question so I'll ask again. Here's... read more | 06/15/2005 (10:07 am) |
| Okay everybody represent your `hood(neighborhood that is) | Denver, Colorado (that makes three of us) I use to live in Ohio. Great place.... read more | 06/03/2005 (10:23 pm) |