Peter Robinson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.1.3 - installer bug, mac & linux versions | Hay thanks for the 1.1.3 compile, gary. I've been tring to get a windows version of my game built b... read more | 02/08/2007 (3:56 pm) |
| Snake Physics | I made a snake like sprite once and ran into the same problem. If I remeber correctly, I ended up m... read more | 10/27/2006 (12:00 pm) |
| NekoBot Deluxe | Graphics remind me of Kirby. We don't see enough of that sort of thing.... read more | 09/18/2006 (11:20 pm) |
| 10 Newbie Questions | 7 & 8: I have done similar things like this the script, although I don't think my code would be any ... read more | 09/18/2006 (11:06 pm) |
| Y-Axis Sorting without the level editor | Thanks Tom! That's exactly what I needed. -Peter... read more | 09/18/2006 (12:15 am) |
| 1.1.1 Mac version? | Well put. I've also been wondering if I should just download the linux version and try compiling it... read more | 08/31/2006 (6:23 am) |
| 1.1.1 Mac version? | Need Mac 1.1.1...... read more | 08/25/2006 (6:44 pm) |
| Image map size suggestions for animations? | Since torque loads the images ahead of time there shouldn't be a difference. The only advantage I c... read more | 08/24/2006 (1:24 am) |
| Dynamic arrays? | Well the thing is, since you're using Torque Script, arrays are much different than in C++. To be h... read more | 08/24/2006 (1:16 am) |
| Video of "Spore" by Will Wright | The game feels great at the start but the space part of the game just feels SO big that I think its ... read more | 03/18/2006 (12:52 pm) |
| SetGroup function problem | If you are using the Beta then setGroup has changed to setGraphGroup. These things are annoying, I ... read more | 03/09/2006 (6:58 am) |
| Can somebody please explain setCollisionPhysics? | I had to do something very similar in my game and ran into the same problem. Here's how I worked ar... read more | 03/09/2006 (6:53 am) |
| Confusing Collsion Responses | I noticed the same thing a while back and posted about it. Nobody ever answered me. Now I know I'm... read more | 03/09/2006 (6:37 am) |
| Do you need files/images hosted for T2D demos ? | You'll be hearing from me soon. All hail the king! -Peter... read more | 03/06/2006 (6:32 pm) |
| Atomize released | No Mac? :(... read more | 03/06/2006 (6:30 pm) |
| Collision Responses | I just did a few more tests and the collision call back isn't being called at all unless both object... read more | 02/16/2006 (1:12 pm) |
| Tile Map Editor on OS X | Yeah, thanks!... read more | 02/09/2006 (8:24 pm) |
| Tile Map Editor on OS X | I ran into the same problem with the tile map and couldn't find away around it. I can't help you bu... read more | 02/06/2006 (3:17 pm) |
| Puzzle Gaiden Pre-Demo Released | Ahh... nice! Very creative.... read more | 01/21/2006 (5:31 am) |
| Waamu screenshots | I think you have the right idea with the backgound. In this type of game it doesn't really affect g... read more | 01/20/2006 (9:31 am) |
| Puzzle Gaiden Pre-Demo Released | This game looks interesting. Are you keeping the orbs? I mean they aren't filler graphics are they... read more | 01/20/2006 (9:20 am) |
| 1.1a - Can Now Load and Save on Mac OS X | Hurry and give him that "go" Melv! I'd love to get that code. I don't have TGE so I couldn't make ... read more | 12/10/2005 (2:09 pm) |
| ALPHA 1.1: Mac: Undefined symbols | I see. Has anyone given a time frame? I'd do it myself except I have no idea how. -Peter... read more | 12/07/2005 (7:19 am) |
| ALPHA 1.1: Mac: Undefined symbols | I got the program compiling but I still need to get it working. In particular I can't save tilemaps... read more | 12/06/2005 (9:08 pm) |
| ALPHA 1.1: Mac: Undefined symbols | Well I had to go all the way through this post again but I'm happy to announce that it works! Thank... read more | 12/06/2005 (3:42 pm) |
| ALPHA 1.1: Mac: Undefined symbols | I'm running 10.4.3 GCC? I already removed a bunch of "inlines". Which file are we talking abo... read more | 12/02/2005 (7:10 pm) |
| ALPHA 1.1: Mac: Undefined symbols | Okay. Thanks for breaking that down. I got it! Then I added the file gameconnection and now I'm l... read more | 12/02/2005 (10:07 am) |
| ALPHA 1.1: Mac: Undefined symbols | I was trying to get my copy to work (great work documenting the whole process guys) until I got to t... read more | 12/01/2005 (7:34 pm) |
| How to zoom a mounted camera? | Just use the following code. [code] function Zoom(%obj, %amount)// how much zoom, which object d... read more | 11/02/2005 (7:34 am) |
| Galacticards Demo Has Been Released | I hope they helped a little. I made a card game once and it didn't do so well. Here's an example o... read more | 10/26/2005 (6:58 am) |
| Galacticards Demo Has Been Released | Well I tried it out and it was a little confusing. You did a good job with all the help dialogs but... read more | 10/25/2005 (12:03 pm) |
| T2D Animation Datablock Editor Video update 10-31-05 | This'll save me hours of tinkering with animations! Great job Chris. Now, um, when can we have it?... read more | 09/28/2005 (7:24 am) |
| Player jumping | When the up is pressed just change the player's Y velocity to -20 or something. Turn on a constant ... read more | 09/25/2005 (11:10 am) |
| Collisions with Tilemaps | Some where in your code you're calling this. [code]t2dSceneGraph.setDebugOn(BIT(5));[/code] Fi... read more | 09/25/2005 (11:05 am) |
| CollisionPoly | For now I just guess, run the game, and guess until I got what I want. It's time consuming. There'... read more | 09/25/2005 (11:01 am) |
| About mounting camera & tilemap wrap | Wrapping doesn't work if you mount the camera to the player. It only works if you scroll the tile m... read more | 09/25/2005 (10:59 am) |
| Schedule events from scenegraph time | And if you pull it off make sure you give the rest of us a copy ;) -Peter... read more | 09/23/2005 (7:18 am) |
| Schedule events from scenegraph time | I think he might have... -Peter... read more | 09/17/2005 (5:15 pm) |
| What is Nintendo's "Revolutionary" weapon? | I see two types of people here. There are those who are asking "How will I be able to make the same... read more | 09/17/2005 (4:00 pm) |
| Nintendo's New Controller | @Jacob: Have you not taken economics? Monopolies are bad. The consumer always looses unless the g... read more | 09/16/2005 (7:36 am) |
| Nintendo's New Controller | Well I'll buy one if I have to sell the computer I'm typing on! Actually attacking the enemies in a... read more | 09/16/2005 (7:27 am) |
| Tycoon: Overused or Descriptive? | The only tycoon game I've ever played is Railroad Tycoon and I think that's the only one where the n... read more | 09/14/2005 (6:58 am) |
| EggStatic (Whack N Egg) | I used Kagi once and the experience was deffiently less than good. I'll be going with paypal for su... read more | 09/13/2005 (7:24 am) |
| Cloudburst - Another preview video | GUI elements! Of course! My biggest problem with the GUI is that I don't own TGE and so am not all... read more | 09/09/2005 (11:27 am) |
| Newbie intro | Try sticking this between my two lines of code. [code]%direction += 90;[/code] If its shooting... read more | 09/09/2005 (11:17 am) |
| Newbie intro | If you want to shoot the missile in the same direction then first you'll need to find the direction.... read more | 09/07/2005 (2:48 pm) |
| What's the binary? | I hope you're planning a simple game. now = at once or at this exact time know = to have infor... read more | 09/04/2005 (11:48 am) |
| Little Gods | I could use scaling and fading over time also. I'd like to see this in the next release. Of course... read more | 09/03/2005 (10:43 am) |
| Looking for a job | Israel huh? I guess you can't shovel snow... For one dollar in hour how long are you hoping to wor... read more | 09/03/2005 (10:25 am) |
| GAME Music Creator | I sent the email to your hotmail. Do you want me to send it to petoral@optonline.net? -Peter... read more | 09/01/2005 (12:41 pm) |