Game Development Community

Peter Robinson's Forum Posts

Thread Post Date Posted
1.1.3 - installer bug, mac & linux versions Hay thanks for the 1.1.3 compile, gary. I've been tring to get a windows version of my game built b... read more 02/08/2007 (3:56 pm)
Snake Physics I made a snake like sprite once and ran into the same problem. If I remeber correctly, I ended up m... read more 10/27/2006 (12:00 pm)
NekoBot Deluxe Graphics remind me of Kirby. We don't see enough of that sort of thing.... read more 09/18/2006 (11:20 pm)
10 Newbie Questions 7 & 8: I have done similar things like this the script, although I don't think my code would be any ... read more 09/18/2006 (11:06 pm)
Y-Axis Sorting without the level editor Thanks Tom! That's exactly what I needed. -Peter... read more 09/18/2006 (12:15 am)
1.1.1 Mac version? Well put. I've also been wondering if I should just download the linux version and try compiling it... read more 08/31/2006 (6:23 am)
1.1.1 Mac version? Need Mac 1.1.1...... read more 08/25/2006 (6:44 pm)
Image map size suggestions for animations? Since torque loads the images ahead of time there shouldn't be a difference. The only advantage I c... read more 08/24/2006 (1:24 am)
Dynamic arrays? Well the thing is, since you're using Torque Script, arrays are much different than in C++. To be h... read more 08/24/2006 (1:16 am)
Video of "Spore" by Will Wright The game feels great at the start but the space part of the game just feels SO big that I think its ... read more 03/18/2006 (12:52 pm)
SetGroup function problem If you are using the Beta then setGroup has changed to setGraphGroup. These things are annoying, I ... read more 03/09/2006 (6:58 am)
Can somebody please explain setCollisionPhysics? I had to do something very similar in my game and ran into the same problem. Here's how I worked ar... read more 03/09/2006 (6:53 am)
Confusing Collsion Responses I noticed the same thing a while back and posted about it. Nobody ever answered me. Now I know I'm... read more 03/09/2006 (6:37 am)
Do you need files/images hosted for T2D demos ? You'll be hearing from me soon. All hail the king! -Peter... read more 03/06/2006 (6:32 pm)
Atomize released No Mac? :(... read more 03/06/2006 (6:30 pm)
Collision Responses I just did a few more tests and the collision call back isn't being called at all unless both object... read more 02/16/2006 (1:12 pm)
Tile Map Editor on OS X Yeah, thanks!... read more 02/09/2006 (8:24 pm)
Tile Map Editor on OS X I ran into the same problem with the tile map and couldn't find away around it. I can't help you bu... read more 02/06/2006 (3:17 pm)
Puzzle Gaiden Pre-Demo Released Ahh... nice! Very creative.... read more 01/21/2006 (5:31 am)
Waamu screenshots I think you have the right idea with the backgound. In this type of game it doesn't really affect g... read more 01/20/2006 (9:31 am)
Puzzle Gaiden Pre-Demo Released This game looks interesting. Are you keeping the orbs? I mean they aren't filler graphics are they... read more 01/20/2006 (9:20 am)
1.1a - Can Now Load and Save on Mac OS X Hurry and give him that "go" Melv! I'd love to get that code. I don't have TGE so I couldn't make ... read more 12/10/2005 (2:09 pm)
ALPHA 1.1: Mac: Undefined symbols I see. Has anyone given a time frame? I'd do it myself except I have no idea how. -Peter... read more 12/07/2005 (7:19 am)
ALPHA 1.1: Mac: Undefined symbols I got the program compiling but I still need to get it working. In particular I can't save tilemaps... read more 12/06/2005 (9:08 pm)
ALPHA 1.1: Mac: Undefined symbols Well I had to go all the way through this post again but I'm happy to announce that it works! Thank... read more 12/06/2005 (3:42 pm)
ALPHA 1.1: Mac: Undefined symbols I'm running 10.4.3 GCC? I already removed a bunch of "inlines". Which file are we talking abo... read more 12/02/2005 (7:10 pm)
ALPHA 1.1: Mac: Undefined symbols Okay. Thanks for breaking that down. I got it! Then I added the file gameconnection and now I'm l... read more 12/02/2005 (10:07 am)
ALPHA 1.1: Mac: Undefined symbols I was trying to get my copy to work (great work documenting the whole process guys) until I got to t... read more 12/01/2005 (7:34 pm)
How to zoom a mounted camera? Just use the following code. [code] function Zoom(%obj, %amount)// how much zoom, which object d... read more 11/02/2005 (7:34 am)
Galacticards Demo Has Been Released I hope they helped a little. I made a card game once and it didn't do so well. Here's an example o... read more 10/26/2005 (6:58 am)
Galacticards Demo Has Been Released Well I tried it out and it was a little confusing. You did a good job with all the help dialogs but... read more 10/25/2005 (12:03 pm)
T2D Animation Datablock Editor Video update 10-31-05 This'll save me hours of tinkering with animations! Great job Chris. Now, um, when can we have it?... read more 09/28/2005 (7:24 am)
Player jumping When the up is pressed just change the player's Y velocity to -20 or something. Turn on a constant ... read more 09/25/2005 (11:10 am)
Collisions with Tilemaps Some where in your code you're calling this. [code]t2dSceneGraph.setDebugOn(BIT(5));[/code] Fi... read more 09/25/2005 (11:05 am)
CollisionPoly For now I just guess, run the game, and guess until I got what I want. It's time consuming. There'... read more 09/25/2005 (11:01 am)
About mounting camera & tilemap wrap Wrapping doesn't work if you mount the camera to the player. It only works if you scroll the tile m... read more 09/25/2005 (10:59 am)
Schedule events from scenegraph time And if you pull it off make sure you give the rest of us a copy ;) -Peter... read more 09/23/2005 (7:18 am)
Schedule events from scenegraph time I think he might have... -Peter... read more 09/17/2005 (5:15 pm)
What is Nintendo's "Revolutionary" weapon? I see two types of people here. There are those who are asking "How will I be able to make the same... read more 09/17/2005 (4:00 pm)
Nintendo's New Controller @Jacob: Have you not taken economics? Monopolies are bad. The consumer always looses unless the g... read more 09/16/2005 (7:36 am)
Nintendo's New Controller Well I'll buy one if I have to sell the computer I'm typing on! Actually attacking the enemies in a... read more 09/16/2005 (7:27 am)
Tycoon: Overused or Descriptive? The only tycoon game I've ever played is Railroad Tycoon and I think that's the only one where the n... read more 09/14/2005 (6:58 am)
EggStatic (Whack N Egg) I used Kagi once and the experience was deffiently less than good. I'll be going with paypal for su... read more 09/13/2005 (7:24 am)
Cloudburst - Another preview video GUI elements! Of course! My biggest problem with the GUI is that I don't own TGE and so am not all... read more 09/09/2005 (11:27 am)
Newbie intro Try sticking this between my two lines of code. [code]%direction += 90;[/code] If its shooting... read more 09/09/2005 (11:17 am)
Newbie intro If you want to shoot the missile in the same direction then first you'll need to find the direction.... read more 09/07/2005 (2:48 pm)
What's the binary? I hope you're planning a simple game. now = at once or at this exact time know = to have infor... read more 09/04/2005 (11:48 am)
Little Gods I could use scaling and fading over time also. I'd like to see this in the next release. Of course... read more 09/03/2005 (10:43 am)
Looking for a job Israel huh? I guess you can't shovel snow... For one dollar in hour how long are you hoping to wor... read more 09/03/2005 (10:25 am)
GAME Music Creator I sent the email to your hotmail. Do you want me to send it to petoral@optonline.net? -Peter... read more 09/01/2005 (12:41 pm)