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Alex Swanson's Forum Posts

Thread Post Date Posted
A minimal violence RPG. Would it sell? You might take a look at [url=http://www.atitd.com/]A Tale in the Desert[/url] for an MMO similar to... read more 10/24/2007 (10:28 am)
Epic sued over Unreal3 engine support [quote] Quote: Epic be required to disgorge all profits obtained on its Gears of War game as a res... read more 07/20/2007 (10:22 am)
Constructor: Miscalculates Formats Yes, for some reason Photoshop has never properly supported PNG export. The version of SuperPNG on ... read more 04/25/2007 (11:06 am)
What is the easiest kind of game to make with Torque @Will, I'd agree that something like Q3A would not be beyond the reach of most small indie teams, an... read more 04/13/2007 (3:03 pm)
What is the easiest kind of game to make with Torque If you want to play around with game creation with no script interaction you might want to check out... read more 04/13/2007 (1:50 pm)
Half sphere You could, but they you would have a lot of extra faces and vertices on the bottom, which might yiel... read more 04/13/2007 (1:41 pm)
What is the easiest kind of game to make with Torque There's also a reason that TRIBES: VENGEANCE was a total flop that played nothing like a Tribes game... read more 04/13/2007 (12:04 pm)
Fatal Error on Startup Glad to hear that getting the font fixed the crash. Strange that it was missing - hopefully not a n... read more 04/12/2007 (4:31 pm)
Fatal Error on Startup Yes, typically there would be a plain old Arial font...... read more 04/11/2007 (3:46 pm)
How to make flat images? Typically that would be outside the realm of a CSG-style editor. I would recommend building some le... read more 04/11/2007 (11:17 am)
Half sphere There seems to be a bug with Slice tool in that particular instance. Knife and Clip appear to be ok... read more 04/11/2007 (11:13 am)
Knifing a sphere causes a crash? It does seem that the knife tool crashes on spheres - but only when trying to cut them in half along... read more 04/11/2007 (11:06 am)
Prefab texture errors If I understand you right, you are running into a problem when you load some of the existing prefabs... read more 04/11/2007 (11:00 am)
Fatal Error on Startup Weird, I imagine it means just what it says - you must have the font Arial installed on your system.... read more 04/11/2007 (10:51 am)
Church Nice work!... read more 04/11/2007 (10:48 am)
Horrible keyboard shortcuts The idea was utility over up front logic for the common keybinds - just like W isn't an intuitive le... read more 04/10/2007 (12:37 pm)
Horrible keyboard shortcuts Sorry, yes, I mean SQLite.... read more 04/10/2007 (11:07 am)
Horrible keyboard shortcuts The shortcuts are set up similarly to the transform tools in Maya - combined with the selection mode... read more 04/10/2007 (10:34 am)
Mirrors Marcel: at this time having both is not possible on the same .dif because no exporter supports both... read more 04/10/2007 (10:27 am)
Empty bounding box What you are describing typically happens when you try to put a non-legacy DIF in a legacy version o... read more 04/10/2007 (10:16 am)
Map2dif question Map2dif is there both as an example of a command line script being run from constructor (in theory y... read more 04/10/2007 (10:12 am)
Constructor TDN Access Thanks to Eric and Ben for getting this figured out - glad that you're able to get in now, Mark.... read more 04/10/2007 (12:16 am)
Constructor TDN Access Mark: The message saying that the content is restricted will still be visible above the content... ... read more 04/09/2007 (5:17 pm)
CSG Subtract Use the lock unselected or hide unselected option to make sure the rest of your scene does not get i... read more 04/09/2007 (3:48 pm)
Constructor TDN Access @Mark: Are you going to this URL [url]http://tdn.garagegames.com/wiki/Constructor[/url]?... read more 04/09/2007 (2:32 pm)
512x512 Textures not working 512x512 textures work fine on my systems - most of the starter textures are 512x512. My first recom... read more 04/09/2007 (1:50 pm)
Crash on exporting cathedral Hmm, I just exported it from the version of Constructor (mac) on the site with no crash. Weird that... read more 04/09/2007 (1:47 pm)
Free Prefabs for Commercial or Personal Use The [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=206]Constructor -> Show Off[/url] ... read more 04/09/2007 (12:54 pm)
Dts To Dif? Placing static meshes in constructor allows you to export them as detail objects in your DIF scenes.... read more 04/09/2007 (12:51 pm)
Tools Grouping is already in Constructor... look under the Objects menu. Extrude was one of the tools t... read more 04/09/2007 (12:42 pm)
Constructor TDN Access This should now be accessible to all users. We are still in the process of fleshing out many sectio... read more 04/09/2007 (12:38 pm)
Vertice Mode This is probably not what is causing your issue - but in the tech support tradition of making sure i... read more 04/09/2007 (12:22 pm)
Torque Constructor Known Issues Portals and Zones can be exported with Map2Dif export, but not yet with the direct exporters.... read more 04/09/2007 (12:14 pm)
Constructor Testing Observations I have re-organized these a bit to be more clear. I'll be continuing to use constructor today and t... read more 02/06/2007 (12:10 pm)
Constructor Testing Observations [b]Observations/ Suggestions:[/b] These are other changes that I think would improve the program, b... read more 02/05/2007 (5:22 pm)
RPG : 1st person or 3rd? I've always been a big fan of third person for RPGs - since many RPGs have grandiose settings and in... read more 11/27/2006 (12:00 pm)
Universal Binary version No, it means that the mac demo will run natively (without emulation) on macintosh computers with int... read more 11/08/2006 (12:07 pm)
Universal Binary version I am checking around here to see whether we have released a 1.6 version. If we had, the only change... read more 11/06/2006 (3:31 pm)
Mac and windows Playing together Yes you should be able to connect across platform. Heres some troubleshooting thoughts: Is you... read more 08/16/2006 (4:18 pm)
Max2dts exporters for Autodesk 3ds Max 8 Also [url=http://tdn.garagegames.com/wiki/DTS/FeatureChart]http://tdn.garagegames.com/wiki/DTS/Featu... read more 08/01/2006 (10:38 am)
Max2dts exporters for Autodesk 3ds Max 8 [url=http://www.garagegames.com/developer/torque/artist/#DTS]http://www.garagegames.com/developer/to... read more 08/01/2006 (10:37 am)
Can exporters (map2dif etc) be used without licence? Yes, compiled exporters (without source code) can be shared with non-licensed artists - as can compi... read more 07/25/2006 (12:26 pm)
Maya 7 exporters The mac version of the Maya 7.0 is now uploaded after some delay - available from the [url=http://ww... read more 05/19/2006 (1:52 pm)
Max2dtsExporter VS. max2dtsExporterPlus You should be looking at the Max2DTS Exporter Plus - this is the recently rewritten exporter that us... read more 04/10/2006 (12:56 pm)
Maya2DTS for Maya 7.0 No problem. Things are a little mixed up now with the transition to TDN, docs all over the place an... read more 03/29/2006 (12:50 pm)
Maya2DTS for Maya 7.0 Jim, The 7.0 compiled version is now included in the official .zip that is available from the Art... read more 03/29/2006 (11:47 am)
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