Vincent BILLET's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Sphere terrain How many would use it? | I know I'm working on.... read more | 09/09/2005 (1:03 pm) |
| Porting Rts Sk To Tse | I Have the solution to getHeight problem : [URL]http://www.garagegames.com/blogs/51584/8672[/URL].... read more | 09/09/2005 (12:48 pm) |
| Sphere terrain How many would use it? | I think I'm going to have a look at spherical terrains as a possible extension of HTC ([URL]http://w... read more | 09/09/2005 (12:46 pm) |
| Atlas Limitation | Tony, Have a look to [URL]http://www.garagegames.com/blogs/51584/8672[/URL].... read more | 09/09/2005 (12:37 pm) |
| Dev Snapshot submission | With bitmap Bmp : Error: File too big (max 150000 bytes) Error: Invalid file type '' (allowed: ... read more | 09/08/2005 (4:29 pm) |
| Dev Snapshot submission | I Tried the 2 solutions ! :(... read more | 09/08/2005 (4:09 pm) |
| Dev Snapshot submission | I tried c:\htc.jpg too... Same error... :(... read more | 09/08/2005 (4:06 pm) |
| Atlas Limitation | Yes I tried .jpg too... :(... read more | 09/08/2005 (4:00 pm) |
| Atlas Limitation | I Tried to post my dev Snapshot and it don't work. it replies : Error: Invalid file type '' (allo... read more | 09/08/2005 (3:50 pm) |
| Large worlds? | Remember that TGE can handle 256x256 Heightmap. This heightmap is scaled (in general by 8) this give... read more | 09/06/2005 (10:10 am) |
| Large worlds? | So the solution is trying to back-port Atlas to TGE... ;)... read more | 09/06/2005 (9:30 am) |
| Large worlds? | Geforce2+ supports 1.1 shaders? I didn't know it.... read more | 09/06/2005 (9:10 am) |
| Large worlds? | This terrain engine (Atlas) is included in Torque Shader Engine, So you'll need shaders. BUT some pe... read more | 09/06/2005 (8:23 am) |
| Large worlds? | It's a totally new terrain engine.... read more | 09/06/2005 (8:16 am) |
| Large worlds? | @Malcolm : You'll have to place a trigger, and write a function [Code] function DefaultTrigger::... read more | 09/06/2005 (8:10 am) |
| Large worlds? | [Quote] Does Torque allow for large worlds? [/quote] Torque Game engine allow 2048x2048 meter map... read more | 09/06/2005 (2:46 am) |
| RPG: Tale of a Thousand Moons needs Help | GG always answer "When it's ready"... no more. But the time you learn TGE AND TSE.. light might be r... read more | 09/05/2005 (10:05 am) |
| RPG: Tale of a Thousand Moons needs Help | [Quote] TSE worth 250 $(100$ for Torque Game engine + 150 $ for Torque Shader Engine) [/QUOTE] Th... read more | 09/05/2005 (9:55 am) |
| RPG: Tale of a Thousand Moons needs Help | If you buy torque, tell me. I'll ask GG a %... LOL ;)... read more | 09/05/2005 (9:09 am) |
| RPG: Tale of a Thousand Moons needs Help | Wow, Jeremy, Really nice arts... Keep your profile in my favorites.... read more | 09/05/2005 (8:40 am) |
| RPG: Tale of a Thousand Moons needs Help | A good suite to start : Torque Build Environment (TBE) (to build the engine) - TsDev (for scripts)... read more | 09/05/2005 (8:28 am) |
| ServerCmd doesn't work.... | Try to have a look at : [URL]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7605[/U... read more | 09/05/2005 (6:30 am) |
| RPG: Tale of a Thousand Moons needs Help | [Quote] I cant mod the engine right now [/quote] Why? If you need a melee system, a spell system,... read more | 09/05/2005 (6:10 am) |
| RPG: Tale of a Thousand Moons needs Help | [Quote] what limitations does the demo have? [/quote] you can't modify the engine. If you want... read more | 09/05/2005 (4:53 am) |
| BVH Animated Model Incorrect in Torque Show Tool | Jean Baptiste is working to parent bones into BVH Emtpies to armature. He may release soon a correct... read more | 09/05/2005 (2:39 am) |
| RPG: Tale of a Thousand Moons needs Help | [Quote] Vast and beautiful landscapes await you. [/quote] Yeaaahhh, cool... But [Quote] TOTM wi... read more | 09/05/2005 (1:05 am) |
| Atlas Limitation | I hope to release tomorrow my Huge Terrain Creator (HTC). I must adjust some fractal parameters, and... read more | 09/05/2005 (12:23 am) |
| Atlas Limitation | [Quote] When I get back to Atlas toolset dev, I'll be making the whole thing a lot easier to use [... read more | 09/04/2005 (11:40 pm) |
| Atlas Limitation | Raw data are not for download. Terrain data may be compressed. And Finally Distributions will be on ... read more | 09/04/2005 (4:10 pm) |
| Atlas Limitation | @James : Thank you for the indication, I've corrected this in the core code and now I've my Terrain ... read more | 09/04/2005 (3:20 pm) |
| Atlas Limitation | [quote] Because all the Stream code uses U32(unsigned int) to represent file sizes. [/quote] So T... read more | 09/04/2005 (2:32 pm) |
| Atlas Limitation | Exactly JPEG Limitation involve TQT limitation.... read more | 09/04/2005 (2:19 pm) |
| Porting Rts Sk To Tse | [Quote] Actually, now that I think of it, the main TerrainBlock call we were using was just "getHei... read more | 09/01/2005 (3:55 pm) |
| Porting Rts Sk To Tse | [quote] is there any plans for GG to do an official TSE port ever? [/quote] It seems that many pe... read more | 09/01/2005 (12:28 pm) |
| Chu generation time | Ben, Sorry... I putted S16 instead of U16 in my RAW file... So Now It Works in short time (<1min) ... read more | 08/26/2005 (5:25 pm) |
| Chu generation time | I Run it in debug mode. It take you less than an hour... With this file (see first post..)? yes it... read more | 08/26/2005 (4:27 pm) |
| Saving JPEG With size 8192 x 8192... doesn't work | Found the solution ! in bitmapJpeg.cpp [Code] #define MAX_HEIGHT 4096 [/code] Need to repl... read more | 08/26/2005 (5:04 am) |
| Major GeForce 6600 GT performance issues | I confirm fluid running with original GG Demo. Framrates I gave was with a DEBUG build. So Any issue... read more | 08/23/2005 (2:38 pm) |
| Building structures in torque? | You can use every tools mentionned by matthew, but keep in mind there's two different way for buildi... read more | 08/21/2005 (1:14 pm) |
| Major GeForce 6600 GT performance issues | My GeForce 6800 run with 9 FPS with Terrain "legacy" Engine and 21 FPS With terrain "Atlas" Engine(o... read more | 08/21/2005 (12:57 pm) |
| Blend fine, DTS terrible (Animation Problem, Pictures) | Have you tried Alt-R (Reset roataions) key and redo animation? It seems this step (ALt-R) Is essent... read more | 08/21/2005 (12:32 pm) |
| How do I tell what version of the source code I have? | Hey ben you're on all fronts!!! go to the atlas engine ! quicker please ... ;) @johan : take a look... read more | 08/21/2005 (12:24 pm) |
| FxShapeReplicator / fxFoliageReplicator / fxGrass with Atlas | Wahooo... better than TGE .. A great challenge... But... For The Moment antoher goal..... ;)... read more | 08/21/2005 (11:29 am) |
| No terrain textures in fullscreen - bug? | @Ian : If you want to have your textures with legacy terrain you'll have to do this : 1) Press F11... read more | 08/20/2005 (11:13 am) |
| TSE Starter.fps download | @chris : I think you should look your sky in mission file and adjust these parameters : VisibleDis... read more | 08/20/2005 (11:05 am) |
| TSE Starter.fps download | Great Job ! You were in advance of 1 or 2 hours ;) Here are some screenshots made with the Huge A... read more | 08/20/2005 (6:11 am) |
| FxShapeReplicator / fxFoliageReplicator / fxGrass with Atlas | OK, Thanks... But... What other choice do we have?... read more | 08/19/2005 (4:01 pm) |
| Blender::blend: Mismatch? | If you use Legacy terrain You just have to go in the editor and reassign materials (Menu Window-> Te... read more | 08/19/2005 (1:52 pm) |
| Help with a new mission. | Joseph, I took one hour to make it run. It has probably a lot of bugs... But as you say it kinda run... read more | 08/19/2005 (8:45 am) |
| Building TSE problems with TBE and VC6 | Thanks Florian, I Will Try It later.... read more | 08/19/2005 (7:03 am) |