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Vincent BILLET's Forum Posts

Thread Post Date Posted
PlayerModel.setModel is bugged/doesnt work I think it's having problem with material too. In void GuiObjectView::meshObjects::load .... [code... read more 01/21/2006 (12:41 pm)
PlayerModel.setModel is bugged/doesnt work @Max : Is it possible to have a look to your code? Maybe, I can find some things... to make it work.... read more 01/21/2006 (8:31 am)
PlayerModel.setModel is bugged/doesnt work Hi Erik, and thanks for your mail. I have a little problem with GuiObjectView : It doesn't show a... read more 01/20/2006 (8:01 am)
PushDialog Problem Yes the idea, is for example to allow the player to view the PC stats, the Inventory, The minimap. A... read more 01/13/2006 (1:29 pm)
GuiWindowProfile Background Excellent ! I didn't know that we can set alpha with GUI ! Th'at's really great... I set it to 0 0 0... read more 01/13/2006 (8:33 am)
GuiWindowProfile Background I Found It ! In GuiWindowCtrL.cpp (for TSE) at line 561, just comment this line like this. [CODE... read more 01/13/2006 (7:59 am)
... Keep Goin' Joseph! cvs updates of yesterday are mainly on armatures, bones and pose mode. If you ca... read more 01/12/2006 (12:52 am)
Shaders on Atlas Terrain Hey, guys, take a look here : [URL]http://www.garagegames.com/mg/forums/result.thread.php?qt=38460[/... read more 01/06/2006 (4:47 am)
Lod In Tse? Thanks Robert. It seems to work. May I abuse, and ask you if you have any Ideas for Fog rendering... read more 01/06/2006 (4:01 am)
Textured Atlas Terrain Continued due to post limit. [B]How to use this code with HTC ?[/B] Go to the texture window. Sele... read more 01/06/2006 (3:22 am)
Textured Atlas Terrain Continued due to post limit. [B] Shaders[/b] Here are the shaders I used : atlasSurfaceV.hlsl [Co... read more 01/06/2006 (3:20 am)
Textured Atlas Terrain Continued due to post limit. In bool AtlasInstance::onAdd(). Just after mDetailTex1.set(mDetailName... read more 01/06/2006 (3:20 am)
Lod In Tse? Thanx Robert. It works for me too. Any Idea about update this function : [code]S32 TSShapeInsta... read more 01/06/2006 (1:51 am)
Tell me your working blender version and distro Blender - 2.40 & 2.37 Python - 2.3 Win XP SP2 GeForce 6800 Torque Exporter - 0.87 TSE... read more 12/14/2005 (5:47 am)
Huge Terrain Creator (HTC) for TSE HTC+ is coming soon. It contains many edition features. As soon as HTC+ is ready, I post a new .plan... read more 12/12/2005 (1:21 am)
How to get fxShapeReplicator work Replace your void fxShapeReplicator::renderObject(SceneState* state, SceneRenderImage*) function wit... read more 10/23/2005 (12:25 pm)
How to get fxShapeReplicator work [image]www.solu-si.com/dragonhead/gg/_sr02.jpg[/image] This scene contains 2 fxReplicator objects (... read more 10/21/2005 (7:18 am)
Doing the unthinkable... [Quote]For the textures, well.. I'll see when I get there. But I'm going to try some stuff out maybe... read more 10/20/2005 (3:37 am)
Doing the unthinkable... PUTTING TERRAIN TOGETHER don't work ! When your terrain slope is great, chunked terrains don't fi... read more 10/20/2005 (12:04 am)
Terrain Editors for TSE??? @azmodeus : [Quote]Does that mean my terrain is 8192x8192 meters? [/quote] No, heightfields are do... read more 10/19/2005 (11:45 pm)
Huge Terrain Creator (HTC) for TSE @Fail66 : [Quote]I forgot to write down the error msg, but it said something about to many polies.... read more 09/27/2005 (2:35 pm)
Huge Terrain Creator (HTC) for TSE Full version registration code have been sended. @all thanks again for these screens, and have a ... read more 09/27/2005 (1:58 pm)
FYI: TSE blue screen error on Dual monitors One Monitor for TSE, One monitor for dev tools. It works fine.... read more 09/23/2005 (7:20 am)
Atlas Bugs [Quote]I'll be doing a revamp of the content creation tools to be significantly more powerful and in... read more 09/18/2005 (2:25 am)
Huge Terrain Creator (HTC) for TSE In fact, the deep ravines are really large (we are very high in the flight) Both scale and textur... read more 09/16/2005 (4:17 pm)
Huge Terrain Creator (HTC) for TSE Unfortunately, it's only 4k x4k... 8k x 8k crashes TSE systematically in play time.... read more 09/16/2005 (3:43 pm)
Huge Terrain Creator (HTC) for TSE @Phil : I prefer a fly over of coming Beta 2 of HTC of this hexmap [image]vbillet.fileburst.com/htc... read more 09/16/2005 (3:34 pm)
Atlas Bugs Thank you for your reply Kevin, but Before : My terrain crashes TSE. After : It crashes my compute... read more 09/16/2005 (3:01 pm)
Atlas Limitation Thank you for your interest Nanomind. But, for the momment, their is some big troubles with Atlas en... read more 09/16/2005 (12:57 pm)
Huge Terrain Creator (HTC) for TSE Phil, have you checked my announcement? I'm preparing screens for HTC with the 37 types of terrains... read more 09/13/2005 (12:20 pm)
Huge Terrain Creator (HTC) for TSE Wow, thank you ben. :) I think CHU generation is more simple like this. ;)... read more 09/13/2005 (10:48 am)
Sphere terrain How many would use it? Chris, In fact I was thinking using HTC ([URL]www.garagegames.com/blogs/51584/8672[/URL]). :)... read more 09/12/2005 (6:15 am)
Sphere terrain How many would use it? I have looked a little more about procedural generation of spherical terrain. I think now it's possi... read more 09/12/2005 (6:06 am)
Question about 3d modeler Blender ! Blender ! Blender ! :) Blender is a really good tool. Free, Lot of and powerfull function... read more 09/12/2005 (12:54 am)
DrawIndexedPrimitive help @Tony and Ben : Thank you for your answers... All is clear Now. In fact it's very usefull...:)... read more 09/12/2005 (12:31 am)
Torque Commercial EULA Changes [Quote]It is important to differentiate between a "code pack" and a "game making tool". One is an ad... read more 09/11/2005 (12:55 pm)
Torque Commercial EULA Changes Can someone give me a link to the new EULA. I think GG (perhaps tomorrow) will answer this forum...... read more 09/11/2005 (12:22 pm)
DrawIndexedPrimitive help Westy, thank you for your reply, I checked ou DirectX documentation... But I don't understand utilit... read more 09/11/2005 (5:31 am)
Sphere terrain How many would use it? Yep gravity is another problem. Because actually, if we theorically can make a terrain, player objec... read more 09/11/2005 (2:43 am)
Atlas Limitation It writes a terrain generated by fractals. These fractals are controlled by Hexmap. Actually I'm ... read more 09/11/2005 (2:39 am)
Atlas Limitation I'm writing documentation... It comes... It comes... :)... read more 09/10/2005 (1:55 pm)
Sphere terrain How many would use it? Happy to ear you Midhir. It gives me wings to do this... I think go to this problem, but i don't kno... read more 09/10/2005 (1:39 pm)
Sphere terrain How many would use it? [QUOTE]so one could edit each of those sectors editing the terrain and adding lakes rivers and sea's... read more 09/10/2005 (1:30 pm)
Can Not Rebuild Wow... That's effectively the beginning :) Have you tried this command line before building the s... read more 09/10/2005 (1:24 pm)
Can Not Rebuild What's the problem? which errors? which libs?... read more 09/10/2005 (1:12 pm)
Sphere terrain How many would use it? Hans, You're right... it's a balance between detail level, and "mass". For now, I don't think someon... read more 09/10/2005 (1:11 pm)
Worth the money? @Andy and stefan : [URL]http://www.garagegames.com/blogs/51584/8672[/URL] @Ian : [Quote]I notic... read more 09/10/2005 (1:05 pm)
Sphere terrain How many would use it? Problem with space sim and low detail level terrain, is disk space. A 524x524km square size map tak... read more 09/10/2005 (12:56 pm)
Argh -- hard discussions with anti-torque-types In fact, I was using GLScene. I had to search another engine, because GLScene was really too limited... read more 09/10/2005 (7:28 am)
Sphere terrain How many would use it? Yep.. I don't think it's so easy to do...:)... read more 09/09/2005 (2:25 pm)