Game Development Community

Vincent BILLET's Forum Posts

Thread Post Date Posted
FxFoliageReplicator wishlist That's what I do With HTC+ ;). It's coming very soon.... read more 05/04/2006 (9:19 am)
FxFoliageReplicator issues with zero or large numbers of items It seems 16384 is the max. But it also seems to be directly dependent of Graphic card. (Don't know w... read more 05/04/2006 (9:12 am)
Current head issues (two in total) Another One : Multiple objects with TranslucentZwrite=true materials seems to disapear. I explai... read more 05/04/2006 (9:01 am)
FxFoliageReplicator position calculation - how to override? So, If I understand, you don't store each Tree/plant position. You store only position for groups of... read more 05/03/2006 (1:48 pm)
Detailed Terrains Todd, Simply script your generateChunkFromRaw16 and generateTQT. I explain : To generate your... read more 05/03/2006 (1:14 pm)
Detailed Terrains So you can generate .chu and .tqt on the fly (it takes approx 2 seconds). The main difficulty is to ... read more 05/03/2006 (12:51 pm)
FxFoliageReplicator versus Forest Pack Hey Tim ! Good job!... read more 05/03/2006 (12:36 pm)
FxFoliageReplicator position calculation - how to override? You probably want to do something like this : 1 fxShapeReplicator for very Huge Terrain With eventua... read more 05/03/2006 (12:30 pm)
GenerateChunkFileFromRaw16 problems w/latest Errors you mentions come from too high terrain level difference (I think). I Have these errors when ... read more 05/03/2006 (12:17 pm)
Detailed Terrains What's the problem with 512x512 heightmap ? Why don't you use a 256x256 with larger spacing/scale? S... read more 05/03/2006 (12:07 pm)
Creating a shape with C The reason I wanted to create animated shapes was beacause fxShapeReplicator couldn't animate shapes... read more 05/02/2006 (12:36 pm)
TSStatic and animation @Vlad : Any success with this?... read more 05/02/2006 (7:58 am)
Creating a shape with C Yes, but it create TSStatic which can't be animated. If I use BaseShape, the shape simply doesn't re... read more 05/02/2006 (1:59 am)
Cloud layers ? :O What Happens? Do you see sky? Do you see something moving? Do You use Joseph Helm Starter... read more 04/29/2006 (2:56 pm)
Cloud layers ? Here are my sky settings : [Code] new Sky(Sky) { position = "0 0 0"; rotation ... read more 04/29/2006 (8:09 am)
Atlas question Working with atlas is very very hard because of generation time. Remember that Atlas Handle a file (... read more 04/29/2006 (6:31 am)
Collision With Atlas and MS3 Sorry Ben for taking your time. It was my auto generation algorithm fault. It decreased too much ... read more 04/28/2006 (1:49 pm)
Collision With Atlas and MS3 Thank you for your answer. I'm trying to see what happens, but before now I didn't look into coll... read more 04/28/2006 (1:26 pm)
Newbie Altas questions 1) cool, but very long process.. RAW reading for Gimp is not yet implemented. I read somewhere (don'... read more 04/28/2006 (12:01 pm)
TSE Starter.fps download Try this... it works simply by setting this variable ;) in sky.cpp we have at line 1593 this : [... read more 04/28/2006 (7:19 am)
TSE Starter.fps download I didn't understand why cloud layers worked with TGE and not with TSE and starter.fps. I think I'm n... read more 04/28/2006 (6:33 am)
TSE Starter.fps download Joseph, don't you forget $onlyCloudLayer=0; somewhere?... read more 04/28/2006 (6:21 am)
Cloud layers ? When I type [Code] $onlyCloudLayer=0; [/code] in console it works !... read more 04/28/2006 (5:55 am)
Help With Terrain + Textures PLEASE Check ressource update.... read more 04/28/2006 (2:32 am)
Newbie Altas questions Oooppsss... I missed this post. 1) I know some people are working to do this with Gimp. I'm also ... read more 04/28/2006 (2:23 am)
Huge Terrain Creator (HTC) for TSE You're right. material.cs is missing in ~/data/terrains. here is the code of this file : [Code] ... read more 04/26/2006 (12:19 pm)
Cloud layers ? Thanks a lot for the answer. I'm going to seek a little more. Do you use Joseph Helm starter.fps?... read more 04/26/2006 (5:08 am)
Huge Terrain Creator (HTC) for TSE @JC Smith : mail send. There is 2 download links. Main and mirror. Main site give me trouble. I'm g... read more 04/25/2006 (1:35 am)
Game crashed with huge atlas terrain texture It seems that libjpeg can't handle more than 8192x8192 even if theorical limit for jpeg is 65Kx65K :... read more 04/23/2006 (1:46 pm)
Game crashed with huge atlas terrain texture Each time I tried to create a tqt greater than 8192x8192, it crashes. I think Engine can't handle mo... read more 04/22/2006 (9:51 am)
Sun/fxsunlight For myself, it works very well.... read more 04/20/2006 (12:15 pm)
Atlas Terrain Problem,Hopfully not a bug...HELP If your terrain make steps it's probably due to errorMetric (set it with a decimal value (for exampl... read more 04/18/2006 (12:40 pm)
Dynamically Changing Sun colors? Thank you... I have to change my glasses :)... read more 04/18/2006 (11:45 am)
Dynamically Changing Sun colors? It tried this : [code] MySun.color = "1 0 0 1"; MySun.apply(); [/Code] It works.... But ... read more 04/18/2006 (10:52 am)
Help With Terrain + Textures PLEASE Can I have more details about "error on the pixel shader file saying something about an unexpected t... read more 04/13/2006 (1:32 am)
Huge Terrain Creator (HTC) for TSE @Adam : Yes I have think a lot about that. I'm currently writing full documentation on my own Wysi W... read more 04/12/2006 (2:34 am)
Help With Terrain + Textures PLEASE Did you have a look to this? : [URL]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more 04/11/2006 (8:43 am)
Huge Terrain Creator (HTC) for TSE @Dave, Thank you for buying HTC, E-mail send. You recieve by mail an activation code that dele... read more 03/25/2006 (3:50 am)
Indie Licence question @David : Thank you it's excactly the links I lost @Tom : Thank you, Effectively for my future conte... read more 03/24/2006 (8:48 am)
Atlas terrain not high res enough Hmmm, sorry, I'm frenchy guy, I didn't understood you were speaking about polys. So you mean you wou... read more 03/24/2006 (8:31 am)
Atlas terrain not high res enough I could only get a limit of 8192x8192 texture for the whole terrain with standard atlas. could you g... read more 03/24/2006 (7:50 am)
Atlas terrain not high res enough What do you mean by resolution? Is resolution = number of polygons? or Is resolution = texture p... read more 03/24/2006 (7:38 am)
Atlas heightfields/textures [Quote]Is this a feature of Atlas?[/quote] NO Check [URL]http://www.garagegames.com/index.php?se... read more 03/24/2006 (7:33 am)
Atlas and Interiors/Shapes You're right. The amount of objects in terrain is complex question. With 1000 objects (trees) on the... read more 03/24/2006 (7:26 am)
Indie Licence question I Have read (don't remember where) that's Indie Licence is only for one game. I'm unable to find whe... read more 03/24/2006 (7:16 am)
Huge Terrain Creator (HTC) for TSE HTC is available for sell here : [URL]www.solu-si.com/dragonhead[/URL]. You can buy either Binaries,... read more 03/22/2006 (1:46 pm)
Huge Terrain Creator (HTC) for TSE @Pauliver : Can you send me a copy of your console.log file? I think it's not a great thing to solve... read more 03/01/2006 (8:17 am)
Huge Terrain Creator (HTC) for TSE @Pauliver : [Quote]I'm going to assume that something im doing is wrong, but when i make a map with ... read more 03/01/2006 (7:24 am)
RenderMonkey or FX Composer? RenderMonkey ge my vote too. It uses one code for Vertex and one code for Pixel shaders. So it's rea... read more 01/27/2006 (2:20 am)
PlayerModel.setModel is bugged/doesnt work @Max : Edit : OK... read more 01/21/2006 (1:07 pm)