Vincent BILLET's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| FxFoliageReplicator wishlist | That's what I do With HTC+ ;). It's coming very soon.... read more | 05/04/2006 (9:19 am) |
| FxFoliageReplicator issues with zero or large numbers of items | It seems 16384 is the max. But it also seems to be directly dependent of Graphic card. (Don't know w... read more | 05/04/2006 (9:12 am) |
| Current head issues (two in total) | Another One : Multiple objects with TranslucentZwrite=true materials seems to disapear. I explai... read more | 05/04/2006 (9:01 am) |
| FxFoliageReplicator position calculation - how to override? | So, If I understand, you don't store each Tree/plant position. You store only position for groups of... read more | 05/03/2006 (1:48 pm) |
| Detailed Terrains | Todd, Simply script your generateChunkFromRaw16 and generateTQT. I explain : To generate your... read more | 05/03/2006 (1:14 pm) |
| Detailed Terrains | So you can generate .chu and .tqt on the fly (it takes approx 2 seconds). The main difficulty is to ... read more | 05/03/2006 (12:51 pm) |
| FxFoliageReplicator versus Forest Pack | Hey Tim ! Good job!... read more | 05/03/2006 (12:36 pm) |
| FxFoliageReplicator position calculation - how to override? | You probably want to do something like this : 1 fxShapeReplicator for very Huge Terrain With eventua... read more | 05/03/2006 (12:30 pm) |
| GenerateChunkFileFromRaw16 problems w/latest | Errors you mentions come from too high terrain level difference (I think). I Have these errors when ... read more | 05/03/2006 (12:17 pm) |
| Detailed Terrains | What's the problem with 512x512 heightmap ? Why don't you use a 256x256 with larger spacing/scale? S... read more | 05/03/2006 (12:07 pm) |
| Creating a shape with C | The reason I wanted to create animated shapes was beacause fxShapeReplicator couldn't animate shapes... read more | 05/02/2006 (12:36 pm) |
| TSStatic and animation | @Vlad : Any success with this?... read more | 05/02/2006 (7:58 am) |
| Creating a shape with C | Yes, but it create TSStatic which can't be animated. If I use BaseShape, the shape simply doesn't re... read more | 05/02/2006 (1:59 am) |
| Cloud layers ? | :O What Happens? Do you see sky? Do you see something moving? Do You use Joseph Helm Starter... read more | 04/29/2006 (2:56 pm) |
| Cloud layers ? | Here are my sky settings : [Code] new Sky(Sky) { position = "0 0 0"; rotation ... read more | 04/29/2006 (8:09 am) |
| Atlas question | Working with atlas is very very hard because of generation time. Remember that Atlas Handle a file (... read more | 04/29/2006 (6:31 am) |
| Collision With Atlas and MS3 | Sorry Ben for taking your time. It was my auto generation algorithm fault. It decreased too much ... read more | 04/28/2006 (1:49 pm) |
| Collision With Atlas and MS3 | Thank you for your answer. I'm trying to see what happens, but before now I didn't look into coll... read more | 04/28/2006 (1:26 pm) |
| Newbie Altas questions | 1) cool, but very long process.. RAW reading for Gimp is not yet implemented. I read somewhere (don'... read more | 04/28/2006 (12:01 pm) |
| TSE Starter.fps download | Try this... it works simply by setting this variable ;) in sky.cpp we have at line 1593 this : [... read more | 04/28/2006 (7:19 am) |
| TSE Starter.fps download | I didn't understand why cloud layers worked with TGE and not with TSE and starter.fps. I think I'm n... read more | 04/28/2006 (6:33 am) |
| TSE Starter.fps download | Joseph, don't you forget $onlyCloudLayer=0; somewhere?... read more | 04/28/2006 (6:21 am) |
| Cloud layers ? | When I type [Code] $onlyCloudLayer=0; [/code] in console it works !... read more | 04/28/2006 (5:55 am) |
| Help With Terrain + Textures PLEASE | Check ressource update.... read more | 04/28/2006 (2:32 am) |
| Newbie Altas questions | Oooppsss... I missed this post. 1) I know some people are working to do this with Gimp. I'm also ... read more | 04/28/2006 (2:23 am) |
| Huge Terrain Creator (HTC) for TSE | You're right. material.cs is missing in ~/data/terrains. here is the code of this file : [Code] ... read more | 04/26/2006 (12:19 pm) |
| Cloud layers ? | Thanks a lot for the answer. I'm going to seek a little more. Do you use Joseph Helm starter.fps?... read more | 04/26/2006 (5:08 am) |
| Huge Terrain Creator (HTC) for TSE | @JC Smith : mail send. There is 2 download links. Main and mirror. Main site give me trouble. I'm g... read more | 04/25/2006 (1:35 am) |
| Game crashed with huge atlas terrain texture | It seems that libjpeg can't handle more than 8192x8192 even if theorical limit for jpeg is 65Kx65K :... read more | 04/23/2006 (1:46 pm) |
| Game crashed with huge atlas terrain texture | Each time I tried to create a tqt greater than 8192x8192, it crashes. I think Engine can't handle mo... read more | 04/22/2006 (9:51 am) |
| Sun/fxsunlight | For myself, it works very well.... read more | 04/20/2006 (12:15 pm) |
| Atlas Terrain Problem,Hopfully not a bug...HELP | If your terrain make steps it's probably due to errorMetric (set it with a decimal value (for exampl... read more | 04/18/2006 (12:40 pm) |
| Dynamically Changing Sun colors? | Thank you... I have to change my glasses :)... read more | 04/18/2006 (11:45 am) |
| Dynamically Changing Sun colors? | It tried this : [code] MySun.color = "1 0 0 1"; MySun.apply(); [/Code] It works.... But ... read more | 04/18/2006 (10:52 am) |
| Help With Terrain + Textures PLEASE | Can I have more details about "error on the pixel shader file saying something about an unexpected t... read more | 04/13/2006 (1:32 am) |
| Huge Terrain Creator (HTC) for TSE | @Adam : Yes I have think a lot about that. I'm currently writing full documentation on my own Wysi W... read more | 04/12/2006 (2:34 am) |
| Help With Terrain + Textures PLEASE | Did you have a look to this? : [URL]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more | 04/11/2006 (8:43 am) |
| Huge Terrain Creator (HTC) for TSE | @Dave, Thank you for buying HTC, E-mail send. You recieve by mail an activation code that dele... read more | 03/25/2006 (3:50 am) |
| Indie Licence question | @David : Thank you it's excactly the links I lost @Tom : Thank you, Effectively for my future conte... read more | 03/24/2006 (8:48 am) |
| Atlas terrain not high res enough | Hmmm, sorry, I'm frenchy guy, I didn't understood you were speaking about polys. So you mean you wou... read more | 03/24/2006 (8:31 am) |
| Atlas terrain not high res enough | I could only get a limit of 8192x8192 texture for the whole terrain with standard atlas. could you g... read more | 03/24/2006 (7:50 am) |
| Atlas terrain not high res enough | What do you mean by resolution? Is resolution = number of polygons? or Is resolution = texture p... read more | 03/24/2006 (7:38 am) |
| Atlas heightfields/textures | [Quote]Is this a feature of Atlas?[/quote] NO Check [URL]http://www.garagegames.com/index.php?se... read more | 03/24/2006 (7:33 am) |
| Atlas and Interiors/Shapes | You're right. The amount of objects in terrain is complex question. With 1000 objects (trees) on the... read more | 03/24/2006 (7:26 am) |
| Indie Licence question | I Have read (don't remember where) that's Indie Licence is only for one game. I'm unable to find whe... read more | 03/24/2006 (7:16 am) |
| Huge Terrain Creator (HTC) for TSE | HTC is available for sell here : [URL]www.solu-si.com/dragonhead[/URL]. You can buy either Binaries,... read more | 03/22/2006 (1:46 pm) |
| Huge Terrain Creator (HTC) for TSE | @Pauliver : Can you send me a copy of your console.log file? I think it's not a great thing to solve... read more | 03/01/2006 (8:17 am) |
| Huge Terrain Creator (HTC) for TSE | @Pauliver : [Quote]I'm going to assume that something im doing is wrong, but when i make a map with ... read more | 03/01/2006 (7:24 am) |
| RenderMonkey or FX Composer? | RenderMonkey ge my vote too. It uses one code for Vertex and one code for Pixel shaders. So it's rea... read more | 01/27/2006 (2:20 am) |
| PlayerModel.setModel is bugged/doesnt work | @Max : Edit : OK... read more | 01/21/2006 (1:07 pm) |