Vincent BILLET's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Rts Port To Tgea | So for terrain, I here is a solution to select Atlas Triangles and make a render on it with a materi... read more | 08/01/2006 (9:17 am) |
| Rts Port To Tgea | Oooppsss... I missed this thread :) @Josh and J.C. : I'm near to have a solution. But Atlas Terrain... read more | 07/29/2006 (4:22 am) |
| Forum Etiquette *If your new READ | This thread is funny :) #3 : I'm a frenchy guy... So using spell checking is for me :)... But I d... read more | 07/20/2006 (12:09 pm) |
| Atlas2 Problems | It's called from this line (approx atlasImportLargeImage.cpp @ line 286) : arttoc->instateNewChunk... read more | 07/15/2006 (10:51 am) |
| Atlas2 Problems | Quick and VERY DIRTY patch for colors : in gfx/D3D/gfxD3DTextureManager.h Add before inline void ... read more | 07/15/2006 (9:29 am) |
| Atlas2 Problems | :o Ben I tried importOldTQT and it said me something about a Ben (I think it's another one) who is l... read more | 07/15/2006 (4:29 am) |
| Atlas2 Problems | [quote]Your texture.atlas did load with swapped colors for me.[/quote] I noticed when I import Larg... read more | 07/15/2006 (2:03 am) |
| Atlas2 Problems | I'm trying to seek... But I don't see any conversion to BGR in Atlas2. So Is there a problem with CV... read more | 07/14/2006 (5:00 am) |
| Atlas2 Problems | [Quote]So I take it these issues only happen with Atlas2, and not the previous incarnation - correct... read more | 07/14/2006 (4:24 am) |
| Atlas2 Problems | [quote]Just updated CVS and checked[/quote] I Don't see any changes :o You can download my test ... read more | 07/14/2006 (3:48 am) |
| Huge Terrain Creator (HTC) for TSE | For HTC+, I have a brand new dedicated server with large bandwidth (instead of a redirect to my own ... read more | 07/14/2006 (1:21 am) |
| Atlas2 Problems | [quote]are you all updated to the latest D3DX libraries?[/quote] Latest DirectX SDK (June 2006) La... read more | 07/14/2006 (1:00 am) |
| Atlas2 Problems | [quote]Solving Atlas2 bugs is probably far higher priority than documenting every function in detail... read more | 07/13/2006 (11:43 am) |
| Atlas2 Problems | [quote]For TOCs - are the docs sufficient in the source code, or could there be more detail? What qu... read more | 07/13/2006 (3:52 am) |
| Fatal: AtlasFile::CreateNew - unknown TOC type | @Ben : So is there a "side way" to show red component of JPEG texture? converting them in PNG for in... read more | 07/13/2006 (2:58 am) |
| Shaders on Atlas Terrain | Do you think about porting it to Atlas 2?... read more | 07/13/2006 (2:45 am) |
| New Rendering not looking good | @Mark : Your last screen is nice. Are you trying to make trees with Atlas? You know... I think Atlas... read more | 07/13/2006 (2:40 am) |
| Atlas2 Problems | Detail Textures : Solved here : [URL]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more | 07/13/2006 (2:14 am) |
| Collision With Atlas and MS3 | I can reproduce the problem at will... So if you need some example... I can give you some. Edit : Y... read more | 07/13/2006 (1:44 am) |
| Atlas2 Problems | [quote]@Vincent - I've documented most of the new functions in the Atlas2 page on TDN. Have you read... read more | 07/13/2006 (12:36 am) |
| Huge Terrain Creator (HTC) for TSE | @Robert : Yes of course, I'm very close to Atlas2. But for the momment, there is too much issues wi... read more | 07/13/2006 (12:14 am) |
| Huge Terrain Creator (HTC) for TSE | Try to set Mindepth to 7 into generation window before generating .chu and .tqt. What kind of comput... read more | 07/12/2006 (8:54 am) |
| Huge Terrain Creator (HTC) for TSE | Hmmm... It crashes when generating chunks... I noticed some issue like this when heightField have a ... read more | 07/12/2006 (8:32 am) |
| Huge Terrain Creator (HTC) for TSE | @Kyle : It's not normal... Can you send me your console.log file?... read more | 07/12/2006 (8:24 am) |
| Atlas2 Problems | I have the same problem. In debug and release Mode. Texture seems to be mirrored trough a transveral... read more | 07/10/2006 (5:24 pm) |
| TSE Starter.fps download | @Jonathan : If you can't see the terrain, but can walk on it, try this : in client/scripts/init.cs... read more | 07/08/2006 (5:38 am) |
| TSE "Milestone 3.5" Update | Another question : Can we have a quick list of new features? Edit : [quote]Forgot to ask: Does ... read more | 06/30/2006 (2:43 pm) |
| TSE "Milestone 3.5" Update | Cool... plenty of new things about Atlas ! Yeaaahhh ! A week to explore all of these new features. L... read more | 06/30/2006 (2:17 pm) |
| Huge Terrain Creator Help | In your mission file, search [code] new WaterBlock() { position = "4096 4096 0.5"; [/c... read more | 06/29/2006 (2:47 pm) |
| Huge Terrain Creator Help | [quote]it comes out as all water[/quote] Sorry, I don't understand this sentence. Could you be more... read more | 06/29/2006 (12:11 pm) |
| Maaajor performance problems with TSE | 1024 grasses : they are animated, they recieve light (Sun), water reflect some of them, texture reso... read more | 06/27/2006 (6:38 am) |
| Maaajor performance problems with TSE | @Brian : I tried some metrics, Here are the results : Atlas Terrain Only : 155 - 160 FPS Water + ... read more | 06/27/2006 (5:47 am) |
| Huge Terrain Creator (HTC) for TSE | Here is a screenshot of latest HTC+ dev. It comes very soon. [image]http://www.solu-si.com/dragonhe... read more | 06/14/2006 (9:17 am) |
| How big of a RAW has anyone completed? | I Work mainly with 8192x8192 files, because TSE can't handle JPEG more than 8192x8192 pictures. for ... read more | 06/08/2006 (12:11 pm) |
| How big of a RAW has anyone completed? | Try to increase your error metrics : try 3.0 to 6.0 And Of course (if it crash when it try to loa... read more | 06/08/2006 (9:13 am) |
| How big of a RAW has anyone completed? | Which parameters do you use for GenerateChunkFromRAW16? You probably also mean your terrain is 1638... read more | 06/08/2006 (8:43 am) |
| Pitch claims | The fact is (in your mission file): [code] new Sky(Sky) { position = "0 0 0"; ro... read more | 05/28/2006 (12:15 pm) |
| TranslucentZWrite issue | Have you tried to replace in tsMesh.cpp @ line 966 GFX->setAlphaRef( 1 ); with : [code] GFX-... read more | 05/28/2006 (1:13 am) |
| TranslucentZWrite issue | @C2 : do you use particle Emitter?... read more | 05/27/2006 (12:44 am) |
| Many Blender users using TSE? | I'm using TSE+blender and that's rock. Material definition is given by material name in blender. Ma... read more | 05/26/2006 (2:47 pm) |
| TranslucentZWrite issue | Thank you Brian ! It works ! I made the following changes to make it work. In material.h @ lin... read more | 05/26/2006 (2:14 am) |
| TranslucentZWrite issue | Nice example C2. Still no answer from GG Staff. And still don't know where to seek to win a beer :p.... read more | 05/25/2006 (6:16 am) |
| TranslucentZWrite issue | I use MS3 and I still have this issue. So perhaps GG staff could answer this question.... read more | 05/24/2006 (3:20 am) |
| TranslucentZWrite issue | This issue is very important for vegetation rendering, I have the same issue with trees, bushes, and... read more | 05/23/2006 (12:19 am) |
| TranslucentZWrite issue | It seems it isn't alpha-blended problem (I tried all available options) Here is a screen shot of ... read more | 05/22/2006 (6:35 am) |
| Huge Terrain Creator (HTC) for TSE | @Dave : I'm currently finalising GUI. Environment Replication is working (I have 1 small bug to fix)... read more | 05/16/2006 (4:53 am) |
| TSE Python module | Wow, very cool, this should be a resource... read more | 05/10/2006 (1:43 am) |
| How does one draw on Atlas terrain? | Take a look in AtlasInstance.cpp (Render function)... read more | 05/10/2006 (1:42 am) |
| FxFoliageReplicator wishlist | Wow, Tim, it looks quite good. It could be a good resource like Animated fxShapeReplicator. Do yo... read more | 05/05/2006 (2:16 am) |
| TranslucentZWrite issue | Do you mean it comes from my objects?... read more | 05/04/2006 (9:27 am) |