Vincent BILLET's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Blend > .map > .DIF | Whaaaahoooo ! Thank you ! :)... This unlocks me on these two projects.... Blender, I come back... :)... read more | 02/26/2008 (4:41 pm) |
| Blend > .map > .DIF | I already thought to a similar solution for Valve 220 map format and Bzoo [url]http://www.bzooworld.... read more | 02/26/2008 (4:16 pm) |
| Blend > .map > .DIF | For the cylinder problem, I plan to work on it. Cylinder isn't the only case. For entity options,... read more | 02/26/2008 (12:46 pm) |
| Blend > .map > .DIF | [quote]I'm now looking to edit the blender .map exporter to include more "Torque" friendly things so... read more | 02/21/2008 (8:21 am) |
| Huge Terrain Creator (HTC) for TSE | [B]What should I do ?[/B] HTC was basically a terrain generator. I planned to make it an editor l... read more | 01/02/2008 (1:12 pm) |
| RC1 Bug : Atlas2 Unique texture terrain crash | @Tom : Could you post your fix? I notice that somebody already send screens with bad Atlas terrains ... read more | 02/13/2007 (1:45 pm) |
| RC1 Bug : Atlas2 Unique texture terrain crash | Yes, It fully solve this issue.... read more | 02/13/2007 (12:15 pm) |
| TGEA RC1 Bug : PlayerView.setModel doesn't work | [quote] It's very strange !!! Why if is present in TGE and TGEA derived from it ..... TGEA must co... read more | 02/13/2007 (12:12 pm) |
| RC1 Bug : No fxShapeReplicator | @Tom : I understand, and agree :)... read more | 02/12/2007 (2:08 pm) |
| RC1 Bug : No fxShapeReplicator | It's quite simple to make it work. I think you plan to have rendering system with a single call to d... read more | 02/12/2007 (1:48 pm) |
| TGEA RC1 Bug : PlayerView.setModel doesn't work | So why don't simply remove it from control's list in GUI editor ?... read more | 02/12/2007 (1:39 pm) |
| RC1 Bug : No material = Invisible material | Do you have your textures in the same directory of your shape? (It's not my case).... read more | 02/11/2007 (3:04 am) |
| Tgea Rc1 Release | It seems most of bug reports have been ignored. I stop to check every bugs. In my Opinion MS4.2 i... read more | 02/11/2007 (2:23 am) |
| Tgea Rc1 Release | Same thing here :( Edit : I'm working with "Unique" Terrains.... read more | 02/10/2007 (4:26 pm) |
| Huge Terrain Creator (HTC) for TSE | Dave, I'm working fully on HTC for MS4.2. MS4.2 seems to have a robust Atlas Engine. So HTC for MS4.... read more | 01/27/2007 (12:18 pm) |
| Atlas2 Detail Texture - Kinda working in MS4.2 | Unfortunately, doing this update seems to drop drastically frame rate :(... read more | 01/24/2007 (12:55 pm) |
| TGEA MS 4.2]GuiPlayerView.setModel Doesn't work | It doesn't show any character. All the attempts that I led to put on GuiObjectView with TSE ended in... read more | 01/23/2007 (5:10 pm) |
| Ms4.1 Reverted To Ms4 | What's new in 4.2 ?... read more | 01/16/2007 (1:11 am) |
| Huge Terrain Creator (HTC) for TSE | Check your spam filter. I also Tr. the mail once again (cbeer1 AT cogeco.ca).... read more | 01/13/2007 (7:54 am) |
| Huge Terrain Creator (HTC) for TSE | @Adam: You can download HTC here : [URL]http://www.dragonheadstudio.com/index.php?c=config&a=login... read more | 01/13/2007 (12:39 am) |
| Huge Terrain Creator (HTC) for TSE | HTC Source code for MS4 is released. New HTC forum is here : [URL]http://www.dragonheadstudio.com/... read more | 01/12/2007 (6:14 am) |
| Would this be possible with blender??? | I Had the same question as Joshua when I started with Torque. Choice between Dif and Dts is reall... read more | 01/06/2007 (2:39 am) |
| Huge Terrain Creator (HTC) for TSE | @Dave : You'll need to change some lines in Atlas Code Vincent... read more | 12/08/2006 (12:46 pm) |
| Huge Terrain Creator (HTC) for TSE | @Dave : according Brian [URL]http://www.garagegames.com/blogs/5030/11507[/URL] : [Quote]What is TG... read more | 12/08/2006 (5:02 am) |
| New Map Exporter | For converting to dif files, prefer using [B]map2Dif_plus[/B]. It works better.... read more | 12/08/2006 (2:06 am) |
| Huge Terrain Creator (HTC) for TSE | I Still have a lot of questions about HTC. Does HTC (next release) generates Atlas files? When will ... read more | 12/08/2006 (1:44 am) |
| New Map Exporter | @James and Benoit : Thank you for these docs. So, the purpose is split WolrdSpawn entity into man... read more | 12/06/2006 (8:54 am) |
| Big Shapes DTS Exporter BugFix | Lol, Why sometimes did I forget programming basics ? Thank you :).... read more | 12/06/2006 (7:53 am) |
| New Map Exporter | @James : Yes, It would be a great feature. Unfortunately, I don't find sufficient doc about these ... read more | 12/06/2006 (5:56 am) |
| Huge Terrain Creator (HTC) for TSE | Very Lately, No, HTC Project isn't dead. To all people who want to send me a mail asking about... read more | 10/17/2006 (12:35 pm) |
| MS4 Atlas Unique Terrain Bug. | [code] atlasOldGenerateChunkFileFromRaw16("tool.htc/data/terrains/level_one.raw", 2048, 2.0, 1.0, "... read more | 09/10/2006 (3:15 am) |
| Huge Terrain Creator (HTC) for TSE | @Dave : Thanks it works ! You are my rescuer. @Ross : Download temporary unavailable until it wor... read more | 09/09/2006 (10:29 am) |
| MS4 - atlasGenerateUniqueTerrain crash | @Erik : The related crash is systematically produce by calling 2 atlasGenerateUniqueTerrain just o... read more | 09/08/2006 (8:41 am) |
| Huge Terrain Creator (HTC) for TSE | @dave : Does it produce the same for you ? (follow the links below) : [URL]http://www.garagegames... read more | 09/08/2006 (8:30 am) |
| Terrain | With which command did you generate your Atlas2 Files ?... read more | 09/07/2006 (11:36 pm) |
| Huge Terrain Creator (HTC) for TSE | No I just take a RAW and a JPEG to make an atlas file (with MS4), and TSE simply crash when trying t... read more | 09/07/2006 (7:57 am) |
| Huge Terrain Creator (HTC) for TSE | @Dave : Yes, making atlas2 work... Atlas History : MS 3 it Works fine... MS 3.5 : Textures are ... read more | 09/07/2006 (7:03 am) |
| MS4 - Atlas Shadow bug | @John : OK, And what's about making Atlas shadows and player same direction ?... read more | 09/07/2006 (5:25 am) |
| MS4 - Atlas Shadow bug | @Jhon, It's really simple to test... 1) download Joseph helm starter.fps. 2) copy client/scrip... read more | 09/07/2006 (5:15 am) |
| MS4 - Atlas Shadow bug | @J.C. Smith : Hmmm.. I left default parameters. I Just copied starter.fps for MS3 my HTC files...... read more | 09/07/2006 (4:03 am) |
| Huge Terrain Creator (HTC) for TSE | @Dave, That's a great news ! I Hope most of Atlas 2 bugs are solved now. I'm going to check this no... read more | 09/07/2006 (1:05 am) |
| Huge Terrain Creator (HTC) for TSE | I'm currently on vacation (until August end). I'm going to post a blog as soon as I come back.... read more | 08/08/2006 (8:16 am) |
| Rts Port To Tgea | @William : The problem is UV Coords greater than 1. I don't know how to tell the engine how to ignor... read more | 08/01/2006 (10:45 am) |
| Rts Port To Tgea | @Josh : I still need some help to solve UV coords problem before making a larger resource.... read more | 08/01/2006 (9:56 am) |
| Rts - Tse | I posted a solution here : [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=43899[/url... read more | 08/01/2006 (9:47 am) |
| Rts Port To Tgea | You also have to add a material.cs like this : [code] new Material(fxZm) { baseTex[0] = "tool.... read more | 08/01/2006 (9:39 am) |
| Rts Port To Tgea | The code of fxZoo.cpp : [code] // fxZoo.cpp #include "platform/platform.h" #include "gfx/gfxDev... read more | 08/01/2006 (9:33 am) |
| Rts Port To Tgea | Finally I created and object to render the circle. I Added a file (fxZoo.h) [code] // FxZ.h ... read more | 08/01/2006 (9:28 am) |
| Rts Port To Tgea | Thrid, in atlas/runtime/atlasInstance2.h, add : [code] struct TerrSelectionInfo { Point3F po... read more | 08/01/2006 (9:24 am) |
| Rts Port To Tgea | Second, in atlas/runtime/atlasInstanceGeomTOC.cpp, add : [code] AtlasDiscreteMesh *AtlasInstanceGe... read more | 08/01/2006 (9:22 am) |