SqHd's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Drag and Drop Weapon Equip | @Jesse & Aswin: Thanks for the efforts and info. You guys rock!... read more | 07/21/2014 (8:38 pm) |
| Drag and Drop Weapon Equip | @ Jesse: Thanks for the resource!!! @ Aswin: Is it possible to change heads / hair in the character... read more | 07/21/2014 (11:18 am) |
| Torque 3D Community Edition Activation | Thanks for creating this thread, Michael! I would appreciate access: <Thanks!>... read more | 06/05/2012 (3:05 pm) |
| T3D 1.2 New Level SpawnSphere(s)? | Thanks! That was much easier than I was making it!... read more | 05/19/2012 (11:36 am) |
| T3D 1.2 New Level SpawnSphere(s)? | @Michael: Any chance for a quick explaination of how to add a vehicle class / datablock to spawn as... read more | 05/19/2012 (9:51 am) |
| T3D 1.2 New Level SpawnSphere(s)? | Well, I made sure my spawnClass and spawnDatablock were correct and then I decided to compare my new... read more | 04/26/2012 (3:43 pm) |
| T3D 1.2 New Level SpawnSphere(s)? | Great! Thanks for the tips! I changed the SimSet to PlayerSpawnPoints and the extra DefaultPlayerSp... read more | 04/25/2012 (6:59 pm) |
| T3D 1.2 New Level SpawnSphere(s)? | Thanks for the info. Now I just need to figure out how to delete the DefaultPlayerSpawnSphere or co... read more | 04/24/2012 (12:34 pm) |
| Convex Editor (Sketch Tool) Change Default Material? | Thanks for the advice. I think I'll just edit the material.cs. (It's weird how the option is there ... read more | 04/19/2012 (8:05 pm) |
| The UAISK Update 1.6 WIP version for T3D 1.1B3 | kerry-lyon[at]hotmail.com Thanks.... read more | 11/13/2010 (4:51 pm) |
| T3D 1.1 B3 Rock models showing black artifacts in Deathball Desert - CONFIRMED | I see this as well.... read more | 09/23/2010 (3:48 am) |
| Exporting Shape Editor Shapes as Collada from T3D | Yeah, I was talking specifically about the shapes from the Sketch Tool.... read more | 06/01/2010 (3:00 pm) |
| Exporting Shape Editor Shapes as Collada from T3D | I had the same issue so I downloaded the free Autodesk FBX Converter. I would then convert the coll... read more | 06/01/2010 (9:39 am) |
| Next T3D 1.1 release? | @Eric & Matt: Thank you for taking the time out of your busy schedules to write posts like this.... read more | 05/26/2010 (6:39 pm) |
| Blender 2.5 fixes for T3D | This is great news. I'm glad I checked the forums today. Thank you very much for investigating and... read more | 05/26/2010 (1:56 pm) |
| Integrating UAIK with Team Resource | Nice!... read more | 05/17/2010 (2:00 pm) |
| Feature Request Thread | Ok, here goes... I would like to see an option to set a specific animation per marker or per wayp... read more | 02/01/2010 (2:26 pm) |
| Changes needed to work in TGEA Stronghold demo? | I'm glad I could help! (And I'm glad I wasn't just doing something dumb.) Currently I'm having fun ... read more | 01/31/2010 (2:05 am) |
| Changes needed to work in TGEA Stronghold demo? | Sorry, I misread the 'aiMarkerSet'. Mine says 'allMarkersSet'. I tried something new. I read yo... read more | 01/30/2010 (3:25 pm) |
| Changes needed to work in TGEA Stronghold demo? | I re-installed TGEA 1.8.2, generated a new project, and dropped the files in (quick install). Unfort... read more | 01/29/2010 (2:12 pm) |
| Changes needed to work in TGEA Stronghold demo? | Ok, I went back and tried a quick install in the Project / Template as well as the GameExamples / T3... read more | 01/28/2010 (11:48 am) |
| Changes needed to work in TGEA Stronghold demo? | Thanks for the quick reply. When I performed a custom install yesterday, I left the armor functio... read more | 01/28/2010 (11:06 am) |
| Changes needed to work in TGEA Stronghold demo? | Yep, it's about the Universal AI Starter Kit. Sorry, I just noticed the private UAISK forums. Than... read more | 01/27/2010 (8:13 pm) |
| Blender DTS Exporter help | Just in case you want to use the newer versions, it does work. I have the .97 beta 3 version of the... read more | 01/08/2010 (8:36 pm) |
| Realm Wars Source Code | Thank you (worked great) and have a Happy New Year!... read more | 12/29/2009 (12:18 am) |
| Skilled programmer looking for odd jobs | Email sent. Please respond.... read more | 12/19/2009 (3:25 pm) |
| Realm Wars Source Code | What are you guys using to 'unzip' the files? I tried WinRar and 7zip, but both said the files wher... read more | 12/18/2009 (12:46 pm) |
| Skilled programmer looking for odd jobs | Just in case I still might be in your junk email folder, I figured I'd post. There should be 2 emai... read more | 12/13/2009 (1:03 pm) |
| Attn: Suggestions for Blender Exporter Version 1.0 | @James: I just sent you an email. Look for me in your junk mail. :)... read more | 11/29/2009 (11:16 pm) |
| Attn: Suggestions for Blender Exporter Version 1.0 | @James: Sorry I missed the IRC discussion yesterday. Were there some good ideas on the future deve... read more | 11/28/2009 (4:15 pm) |
| Attn: Suggestions for Blender Exporter Version 1.0 | @James: Thanks for the reply. I didn't realize it would be a huge effort. It was unfair of me to ... read more | 11/26/2009 (3:28 pm) |
| Attn: Suggestions for Blender Exporter Version 1.0 | You guys check out Blender 2.5 yet? It's only an alpha but it's nice! I tried the exporter but it ... read more | 11/25/2009 (10:11 pm) |
| Skilled programmer looking for odd jobs | Email sent. Sorry for the delay.... read more | 11/12/2009 (12:58 am) |
| Skilled programmer looking for odd jobs | Email sent.... read more | 11/02/2009 (6:53 pm) |
| Skilled programmer looking for odd jobs | Did you get the second email I sent a few days ago?... read more | 10/31/2009 (1:55 pm) |
| TGEA on Web | I've tested out the OSA Kit and it's pretty cool! It only took a bit of effort (reading some forum ... read more | 10/29/2009 (5:30 pm) |
| Need help with Character Selection - TGE 1.5.2 | Thanks again. Very useful and not too difficult.... read more | 10/26/2009 (12:32 pm) |
| Set $Game::Duration and $Game::EndGameScore as preferences? | Thanks! I will have to do some testing.... read more | 10/26/2009 (12:30 pm) |
| Skilled programmer looking for odd jobs | Hi, I just sent you an email about some potential work I would like done. So check your junk email... read more | 10/25/2009 (11:41 pm) |
| Need help with Character Selection - TGE 1.5.2 | Its multiplayer (I'm using the Stronghold fps example). I've checked out various resources (includin... read more | 10/24/2009 (6:16 pm) |
| Need help with Character Selection - TGE 1.5.2 | Nope... I'm still trying. I've been attempting to merge the character / weapon selection from the ... read more | 10/23/2009 (9:56 pm) |
| TGEA 1.8.2 Released | Thanks, this is great! And with theora video playback!!!... read more | 10/18/2009 (9:48 pm) |
| AO Resource Error for TGEA 1.8.1 | Thanks! I really appreciate it. I love it when things are simple. For anyone who wants to add th... read more | 10/11/2009 (5:28 pm) |
| Attn: Suggestions for Blender Exporter Version 1.0 | I know I'm a bit late to this thread, but thanks for asking, James. My biggest concern was whether ... read more | 09/10/2009 (7:05 pm) |
| Charater Creator | That's something I would pay for as well.... read more | 08/03/2009 (3:35 pm) |
| Theora inside TGEA 1.8.1 | Awesome! I can't wait to test it out.... read more | 07/24/2009 (8:26 am) |
| Theora inside TGEA 1.8.1 | @Frank: Is the video loopable? I remember having trouble with that back in TGE. Anyway, I'd be int... read more | 07/22/2009 (6:07 pm) |
| Constructor 1.06 for windows released | @Jaimi - That would be awesome!... read more | 07/02/2009 (8:46 am) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | Thanks for continuing with the Constructor updates, Jaimi!... read more | 06/22/2009 (4:20 pm) |
| New to TGEA, need some ideas. | Check these two out. I have them working in TGEA 1.8.1 and they are great! They even work with the... read more | 06/21/2009 (6:39 pm) |