Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Getting the .exe from a compiled version | Send me an e-mail (address is in the profile). I'll shoot you the latest executable I have. For it t... read more | 03/28/2014 (6:14 am) |
| Getting the .exe from a compiled version | [quote]Tried opening the compiling programs in engine -> compilers with VS, but neither worked. [... read more | 03/27/2014 (5:24 am) |
| Liquid Fun Compile Errors | The first version I implemented only had a single particle system, which was a constraint in LiquidF... read more | 03/25/2014 (7:09 pm) |
| What a "game engine" is.... | Moving this to the Torque 3D forum, since that seems to be the obvious engine target for this discus... read more | 03/24/2014 (6:07 am) |
| Is Torsion still supported? | Torsion is basically in cruise control. The last I heard, there were no planned updates. Are you hav... read more | 03/23/2014 (6:01 pm) |
| Torque2D ShowOff(); | Wow. You are onto something there practicing01. That's a really cool concept.... read more | 03/22/2014 (8:19 am) |
| Torque2D ShowOff(); | My contribution. You will have to watch in HD since the particles are kinda hard to see at first: ... read more | 03/19/2014 (8:26 am) |
| Question on the pre-MIT version of T2D | Moving this to the TGB forum for more exposure. @JED - You are correct in that there are no nati... read more | 03/19/2014 (8:23 am) |
| Question on the pre-MIT version of T2D | [quote]Do I need to buy a studio license, do I need to transfer the license over?[/quote] More or l... read more | 03/19/2014 (5:30 am) |
| CPU Usage | [image]http://img.hsmagazine.net/2011/11/spam04.jpg[/image]... read more | 03/15/2014 (3:27 pm) |
| CPU Usage | @Richard - [i]You do not need your currency. Maybe you should hand it off to me.[/i] [image width... read more | 03/14/2014 (5:27 pm) |
| Friday... | [h3]Pi is wrong! Long live Tau![/h3] Happy Friday though! =)... read more | 03/14/2014 (1:25 pm) |
| Notes, input and more. | [quote]following Mr. Perry's advice[/quote] GAH! Mich...just Mich or Michael. No Mr. Perry. >_&l... read more | 03/11/2014 (7:15 am) |
| Struggling with tutorials from the torque 3D cookbook | Now that you've read that, check out these very simple [url=http://docs.garagegames.com/torque-3d/of... read more | 03/10/2014 (5:47 am) |
| Torque 3D Rep Question | Learning curve. Mismanaged expectations. Grass is greener effect. Sins of the father problem. Poor m... read more | 03/10/2014 (5:44 am) |
| Is TGE available? | The engine was discontinued a few years ago and is no longer available. Have you looked at Torque 3D... read more | 03/10/2014 (5:34 am) |
| [Question] Who owns the Earth Siege / Star Siege IP? | Hi-Rez Studios. You will notice they have already made a game called Tribes Ascend.... read more | 03/10/2014 (5:33 am) |
| Struggling with tutorials from the torque 3D cookbook | Ok, so that helps a bit. Let me clear up some details for you. Scripting is a [b]kind of programming... read more | 03/09/2014 (5:57 pm) |
| Struggling with tutorials from the torque 3D cookbook | Ok, so it seems we should start at the very beginning before tackling each coding exercise. This wil... read more | 03/09/2014 (4:27 pm) |
| Struggling with tutorials from the torque 3D cookbook | @Nicole - What it's doing is telling you to create a new object in TorqueScript. When the book says ... read more | 03/09/2014 (8:40 am) |
| [Question]Minimap | There have been some free mini-map resources in the past, but I doubt they have been updated to the ... read more | 03/08/2014 (5:19 am) |
| Where can I get updated opengl2d3d source? | It was in the legacy version of the engines. It was not shipped as part of the open source, MIT engi... read more | 03/06/2014 (4:28 am) |
| TorqueScript Improvement Status | I'm also a fan of the @= operator. Seems we are on the same page as far as TS syntax improvements go... read more | 03/02/2014 (1:14 pm) |
| TorqueScript Improvement Status | [quote]Thanks, I already got lamda functions working as well in my build. You can do this now too[/q... read more | 03/02/2014 (12:02 pm) |
| InputManager not work with multiple scenewindows? | Most event callbacks start here: [code]function SceneWindow::onTouchDown[/code] So you are say... read more | 03/02/2014 (6:02 am) |
| TorqueScript Improvement Status | Wow. Diving into the TS parser and OP calls. Brave and skillful. Nice contribution!... read more | 03/02/2014 (6:00 am) |
| iPad Retina display GUI weirdness | The Sandbox demo was originally designed for desktop, then slightly modified to work for touch devic... read more | 02/18/2014 (4:50 am) |
| Callback from C++ to Script | You've got the right solution. That should work.... read more | 02/18/2014 (4:45 am) |
| remove | E-mail received. Thanks for reporting. The web team will have a look.... read more | 02/18/2014 (4:40 am) |
| Torque 3D Show Off Thread! | Wow. Looking nice everyone!... read more | 02/17/2014 (6:52 am) |
| Multiple behaviors that have onCollision functions. | What Richard said. Try signals.... read more | 02/17/2014 (4:51 am) |
| Deleted | I have no idea what's going on, but I'm thinking the parties involved probably want this to go away.... read more | 02/15/2014 (5:17 pm) |
| Friday... | Valentine's Day post from Steve?!?!? [image]http://i.imgur.com/PRUtrei.gif[/image]... read more | 02/14/2014 (7:01 pm) |
| Moving a sprite towards another sprite | Specifically, the FaceObjectBehavior and MoveTowardBehavior scripts. Those are isolated enough to re... read more | 02/14/2014 (4:47 am) |
| Climbing the 2nd largest tower like a video game | As someone who is terrified of heights... [image]http://i.imgur.com/3CFcHZU.gif[/image]... read more | 02/13/2014 (11:57 am) |
| How did you find garagegames? | Recommended by a team mate on my school project a Full Sail. We ended up using TGE 1.4 (1.3?) and ma... read more | 02/13/2014 (11:51 am) |
| gameTSCtrl - unnecessary code in ::onRender ? | No comment.... read more | 02/12/2014 (1:52 pm) |
| Mass and drag | You cannot change the mass directly. Remember, mass is volume multiplied by density. You want to man... read more | 02/11/2014 (4:33 am) |
| T3D 3.0 -> 3.5 annoyances | Having gone through the trials of documenting T3D while it evolves, I know this pain. The only way f... read more | 02/09/2014 (5:17 am) |
| I broke Torque!! | If you change it to if (%tempAmount < $maxBet), you can drop the !.... read more | 02/09/2014 (5:16 am) |
| Failed to acquire asset ID | Maybe a typo in the post, but I see you use myModule and myModules. Check to make sure you are using... read more | 02/07/2014 (4:18 am) |
| About T3D Steering Committee (01/2014) | @Alfio - Could you elaborate, please?... read more | 01/25/2014 (5:36 am) |
| Torque 3D MIT: Codename GREED - FPS Engine | @Timmy - See [url=http://www.garagegames.com/community/forums/viewthread/136026/2#comment-853805]thi... read more | 01/24/2014 (5:37 pm) |
| Torque 3D MIT: Codename GREED - FPS Engine | @Timmy - Mike found the perfect quote. Anything Torque related I post about is a labor of love, good... read more | 01/24/2014 (4:11 pm) |
| Animation frame getting/setting inconsistency? | @Mike - I bet I know why the particles are crashing, since I ran into the same problem while impleme... read more | 01/21/2014 (4:56 am) |
| T2D GUI Editor module (mostly) working | Fantastic. Excellent contribution to the engine and community, as always.... read more | 01/20/2014 (12:11 pm) |
| Regional collision detect question | Check it in the enter/leave callbacks. It would be inefficient to check every tick. If the player is... read more | 01/07/2014 (10:55 am) |
| Regional collision detect question | 90% of your physics questions can be answered in the [url=https://github.com/GarageGames/Torque2D/wi... read more | 01/07/2014 (10:42 am) |
| App developer needed for The AlterVerse Project - HIRED OUT | @Scot - Sorry, I'm not available for any side work. GG takes up my core hours, then family, then my ... read more | 01/07/2014 (10:35 am) |
| App developer needed for The AlterVerse Project - HIRED OUT | There's no easy or trusted way to do so. Your best bet is to have some nicely worded text that expla... read more | 01/07/2014 (8:17 am) |