Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Path finding | Stock T2D MIT does not have intelligent path finding. I have seen the A* algorithm implemented in ol... read more | 05/22/2014 (4:18 am) |
| IDEA: Change TorqueScript Extension | Whatever the decision, I do agree with Daniel's last statement. Even if the contents of a file do no... read more | 05/20/2014 (7:02 pm) |
| Key no longer valid | I added a new key to your account XD.... read more | 05/20/2014 (5:43 pm) |
| IDEA: Change TorqueScript Extension | This is the kind of change that could and should affect both engines. Imagine if T3D used .ts and T2... read more | 05/20/2014 (1:09 pm) |
| how to create sprite animation ? | Torque 3D doesn't have a sprite system. At best, you can have scrolling UVs on a material. Torque 2D... read more | 05/20/2014 (11:52 am) |
| TGEA Oasis Demo... | It was only used for demos at conferences. It's not available for use.... read more | 05/20/2014 (11:50 am) |
| Gotta say... | Sure, but I can easily list a dozen other things that would better serve the current engines (both 2... read more | 05/19/2014 (4:02 pm) |
| Android crash caused by GUI | What font are you using? Is it native to Android?... read more | 05/19/2014 (5:42 am) |
| Tracking work | I agree with Derek's suggestion. The tweaks are a good idea and should be set as a standard. I belie... read more | 05/16/2014 (4:51 am) |
| The 3 spaces/tab versus 4 spaces/tab thread | I'm the same boat with my code submission Daniel. Because I know the preferred style in T2D is 4 sp... read more | 05/16/2014 (4:42 am) |
| The 3 spaces/tab versus 4 spaces/tab thread | Also, I fix formatting as I go when it comes to T2D coding. As I'm writing, I will use the standard.... read more | 05/15/2014 (10:06 am) |
| Torque Shirt | Are you wanting one of the old school ones for the sake of nostalgia or having a piece of history? O... read more | 05/15/2014 (8:21 am) |
| The 3 spaces/tab versus 4 spaces/tab thread | I have a suggestion that should be considered. If someone submits a pull request with a great contri... read more | 05/15/2014 (7:48 am) |
| Torque 2D Future Plans | [url=https://github.com/MichPerry-GG/Torque2D/tree/basic_editors]Basic Editors Fork[/url] All wor... read more | 05/08/2014 (7:28 am) |
| Torque 2D Future Plans | For the time being, I will be utilizing my own repo. Anything that goes in my fork will be freely av... read more | 05/08/2014 (5:48 am) |
| iOS 5 and Xcode 5 NSInvalidUnarchiveOperationException | Color me frustrated then, because I want to debug this but I can't drop down to iOS 5 on my devices.... read more | 05/07/2014 (6:05 pm) |
| iOS 5 and Xcode 5 NSInvalidUnarchiveOperationException | Found these links: [url=http://stackoverflow.com/questions/19041699/nsinvalidunarchiveoperationex... read more | 05/07/2014 (3:44 pm) |
| iOS 5 and Xcode 5 NSInvalidUnarchiveOperationException | Can you get this to crash in the simulator? I don't have any iOS 5 devices to test this on.... read more | 05/07/2014 (3:42 pm) |
| Composite Sprite Scroller? | Not as intriguing as composite sprite objects building and decomposing constantly based on genetic a... read more | 05/07/2014 (3:41 pm) |
| Composite Sprite Scroller? | Merge into one image and scroll that.... read more | 05/07/2014 (12:27 pm) |
| Torque 2D Future Plans | I'm a huge fan of adding more tutorials at this point. My one hesitation, Doc, is that the particula... read more | 05/07/2014 (8:06 am) |
| Torque 2D Future Plans | Two things I should mention about my own editor work: 1. I'm going at it alone. I'll be open to f... read more | 05/07/2014 (8:04 am) |
| Starting in Fullscreen mode - advice please | Thanks for the contribution Jeff. Something worth nothing, though, is that this is a pretty old post... read more | 05/07/2014 (8:00 am) |
| How to handle fullscreen on widescreen monitor? | Thanks for the contribution Jeff. Something worth nothing, though, is that this is a pretty old post... read more | 05/07/2014 (8:00 am) |
| Pulling the plug from the CEV SVN Repository | Makes sense. Thanks for all your efforts to keep TX alive over the years.... read more | 05/06/2014 (4:20 am) |
| Torque 2D Future Plans | Good stuff so far. Keep it coming. I'd like to dive deeper into your points Chase. 1. What do you... read more | 05/06/2014 (4:09 am) |
| T2DMit_Adventure_RPG_Toy | Very cool. Thanks for sharing with the community. I hope you get some contributors.... read more | 04/28/2014 (4:41 am) |
| SubmitQuad render position error | Are you setting the SceneObject position in script as well? What happens when you setPosition to mul... read more | 04/28/2014 (4:40 am) |
| TGB Adventure Kit | All of the art for the Adventure Kit have been ported to T2D assets, though they are not complete. T... read more | 04/24/2014 (1:15 pm) |
| Torque scripting language as C # are you using? | I've suggested it a few times in the past, along with other T2D systems =)... read more | 04/22/2014 (6:49 am) |
| Torque scripting language as C # are you using? | That is Torque 2D. I've mentioned it before, but it has a proper and fully functional unit test syst... read more | 04/22/2014 (6:03 am) |
| Torque2D networking, how is it? | Just a point of insider voice: The datablock system in Torque 3D and legacy TGB was the back bone... read more | 04/17/2014 (5:34 pm) |
| Are Parent Class / Super Class objects allowed in Torque 2D? | NOPE! I totally posted on the wrong thread. I attribute this to being married, with a screaming chil... read more | 04/17/2014 (5:34 pm) |
| Are Parent Class / Super Class objects allowed in Torque 2D? | wrong thread...... read more | 04/17/2014 (4:21 pm) |
| [3dFoin] Easter 50% off Sales, new Badass Spider XD | I have no idea what that means, but thank you.... read more | 04/17/2014 (8:17 am) |
| [3dFoin] Easter 50% off Sales, new Badass Spider XD | Just in time for Easter! [image]http://i.imgur.com/kpsAhpY.gif[/image]... read more | 04/16/2014 (10:19 am) |
| Need another set of eyes | Moved to the correct forum. Is the console saying there is a syntax error?... read more | 04/13/2014 (8:22 am) |
| Unreal License | What Daniel said. They aren't allowing for you to pull Unreal 4 code into Torque. They are allowing ... read more | 04/12/2014 (5:35 am) |
| Torque2D ShowOff(); | Once the implementation is stable and contains more feature, I'll post the full source to my work. F... read more | 04/11/2014 (1:07 pm) |
| Torque2D ShowOff(); | [url=https://www.dropbox.com/s/jscm9pks87c4ohl/Squishy.mov]Soft body physics WIP[/url]... read more | 04/11/2014 (7:47 am) |
| Friday... | After a long week of making progress, it's Friday again! Time to sing the coder's song! [image]ht... read more | 04/11/2014 (7:24 am) |
| I wish GarageGames continued ThinkTanks.... | That I don't know. I don't believe we have ever inquired, as it didn't fit our direction and goals. ... read more | 04/08/2014 (7:02 am) |
| I wish GarageGames continued ThinkTanks.... | They would have to be purchased from IAC.... read more | 04/08/2014 (5:48 am) |
| What a "game engine" is.... | [quote]no change same old back and for arguments if these better then that if that is better then th... read more | 04/06/2014 (6:46 am) |
| Key no longer valid | I added a new key to your account Joao.... read more | 04/03/2014 (4:59 am) |
| Torque2D ShowOff(); | It's cool seeing someone already working with my LiquidFun integration. Due to the speed and white p... read more | 03/29/2014 (7:22 am) |
| Getting the .exe from a compiled version | @Christian - So how is the LiquidFun integration working for you? Are the fluids working? Good perfo... read more | 03/29/2014 (4:54 am) |
| A little bit of n00b help? | Simon's responses are solid and correct. I do have one correction, though: [quote]You can also by... read more | 03/29/2014 (4:52 am) |
| Getting the .exe from a compiled version | [url=https://www.dropbox.com/s/1myxemh5lu9v2j5/Torque2D.exe]Link to compiled exe[/url]... read more | 03/28/2014 (7:21 am) |
| Making a game complicated? | Making games will always be hard, regardless of what engine or language you use. Time, patience, and... read more | 03/28/2014 (6:19 am) |