Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Legends the game | [url=www.legendsthegame.net]Actual Site for Legends[/url] It's .net not .com... read more | 11/01/2006 (9:12 am) |
| Querying state of a radio button group | *BUMP* So, I'm playing with guiRadioCtrl to clean up a couple of my GUIs (popUpMenu's everywhere)... read more | 11/01/2006 (8:42 am) |
| GuiRadioCtrl Example? | Did you ever figure this out Jeff?... read more | 11/01/2006 (8:23 am) |
| Game ideas, realistic goals | @Fredrik - I went to school for game design and development, and when you are surrounded by starry-e... read more | 11/01/2006 (7:48 am) |
| Oh no! the website ate my resource | Well, I can't wait to see the fixed resource, I definitely need this. Have you checked for any weir... read more | 10/31/2006 (4:09 pm) |
| Easiest way to rotate an object? | So you want to rotate objects while making a mission, but have them snap to pre-determined degrees s... read more | 10/31/2006 (8:40 am) |
| 1.4 shuts down | Just a heads up, you can sometimes find the source of your error even if there is no error printed o... read more | 10/31/2006 (7:45 am) |
| Halo Effect | Thanks for the reply John. I'm pretty new when it comes to lighting effect creation and comparison.... read more | 10/31/2006 (5:37 am) |
| Making a company/production group? | A couple of quick questions. You mentioned you aren't a programmer, artist, or writer. Do you have... read more | 10/30/2006 (1:20 pm) |
| Animations to show pain (HELP!) | Let us know how that works out for you, adding the motion blur would also look sweet, but you might ... read more | 10/30/2006 (1:09 pm) |
| Animations to show pain (HELP!) | Happy to help.... read more | 10/30/2006 (1:00 pm) |
| Animations to show pain (HELP!) | Open up [i]server\scripts\player.cs[/i] in the starter.fps folder. Toward the bottom, there is a fu... read more | 10/30/2006 (12:43 pm) |
| Animations to show pain (HELP!) | @Greenbay - Based on what you just described, I would create the animation datablock and trigger it ... read more | 10/30/2006 (12:36 pm) |
| Animations to show pain (HELP!) | Before providing help, what does your design call for? Are you in first person mode or 3rd person vi... read more | 10/30/2006 (12:23 pm) |
| Removing the gun from the character | This would probably get the most helpful feedback from posting in the [url=http://www.garagegames.co... read more | 10/30/2006 (11:34 am) |
| TorqueDemo.ilk | I believe that's the incremental linker file. It's there for development purposes so you don't have... read more | 10/30/2006 (11:27 am) |
| One more Problem | So it worked? Huzzah!... read more | 10/30/2006 (10:04 am) |
| One more Problem | In your project properties, under Debugging, there is a box for Working Directory (you already got t... read more | 10/30/2006 (10:00 am) |
| One more Problem | Have you set your working directory correctly?... read more | 10/30/2006 (9:57 am) |
| Trying to get team together | I've sent you an e-mail Bryanna. Sounds like your project, Chris's project, and my project can bene... read more | 10/30/2006 (9:50 am) |
| New to Torque - Have questions | Again, I'm impressed that you realise it's good to start with a simple prototype to learn, and that ... read more | 10/30/2006 (8:16 am) |
| Fullscreen? | Open the console using (~) and type this in: [code] canvas.pushDialog(optionsDlg); [/code]... read more | 10/30/2006 (5:36 am) |
| New to Torque - Have questions | First, let me say in reference to your "flames" statement, you have nothing to worry. No offense to... read more | 10/30/2006 (5:25 am) |
| 1.4 shuts down | You are getting there, though. So you modified a default profile? I try to avoid this by creating ... read more | 10/27/2006 (5:07 pm) |
| TGE 1.5 ownership != Lighting Pack resource access | I've seen other members with similiar issues, GG is aware of it. Sit tight =)... read more | 10/27/2006 (5:04 pm) |
| 1.4 shuts down | Have you tried using trace(1)? That could probably tell you what object is out of range, and then w... read more | 10/27/2006 (8:29 am) |
| A 3D Hacker Game | @Saska - If you liked the game and wanted more challenges, check out the full version: you can dow... read more | 10/27/2006 (8:26 am) |
| Manipulating Objects Using Cursor | You got it! I didn't think anyone was actually reading this anymore, since I keep solving the proble... read more | 10/27/2006 (7:48 am) |
| Levels | Awesome! Congrats man! This is why it's called Garage Games [b]Community[/b]! I was in the same pl... read more | 10/26/2006 (2:42 pm) |
| Levels | Don't get discouraged. It's tough learning a new language, and you are trying to learn an entire en... read more | 10/26/2006 (2:31 pm) |
| Levels | First, Change: [code]%mission = "SDK\example\demo\data\missions\Mymission.mis";[/code] To ... read more | 10/26/2006 (12:19 pm) |
| Levels | Maybe, what filepath are you using to load your second mission?... read more | 10/26/2006 (10:19 am) |
| 1.5 upgrade question | The demo is chock full of crazy lighting and effects. The engine is still just as speedy, but as wi... read more | 10/26/2006 (10:01 am) |
| 1.4 shuts down | Your blog was kind of pointless. All you had to do was keep checking this thread and answering our ... read more | 10/26/2006 (9:57 am) |
| Compiling with visual studio2005 | Which almost goes without saying, "where'd you get your engine code?" =)... read more | 10/26/2006 (9:40 am) |
| Levels | Later on, after you've gotten more familiar with using Torque Script, you can look into implementing... read more | 10/26/2006 (8:35 am) |
| Levels | Well, I didn't want to [b]give[/b] you the code, but since you are a beginner programmer and I can s... read more | 10/26/2006 (8:29 am) |
| 1.4 shuts down | What are the last 5 lines of your console log? Paste them in your next post.... read more | 10/26/2006 (7:06 am) |
| Game dev parallel universe | Finally, someone said something that attracted me to post. My friends made a game called "Flame... read more | 10/26/2006 (5:46 am) |
| Levels | Did you read the [b]SM_StartMission()[/b] function? Levels are called missions in Torque. You can ... read more | 10/26/2006 (5:27 am) |
| Torque 1.5 and no ShowTool Pro | Correct Sun Yu =) The ShowTool Pro is a separate download. Check your account page for the link.... read more | 10/26/2006 (5:21 am) |
| Levels | Did you check out their script? [code] %number = 3; // Storing a number %word = "... read more | 10/25/2006 (4:45 pm) |
| Manipulating Objects Using Cursor | So, I've run into a bug that the WorldEditor suffers from. I thought I was moving an object around,... read more | 10/25/2006 (12:39 pm) |
| Levels | There are lots of different ways you can go about this. Have you looked at the SM_StartMission() fu... read more | 10/25/2006 (12:35 pm) |
| Levels | You might have better luck posting in the [url=http://www.garagegames.com/mg/forums/result.forum.php... read more | 10/25/2006 (9:38 am) |
| . | I'll happily lend my help for merging and setting up a doc to convert from 1.4 to 1.5. One quick qu... read more | 10/25/2006 (7:18 am) |
| A 3D Hacker Game | GTA + Uplink = 3D Hacker game. You control an avatar who runs around a 3D city like in most games. ... read more | 10/25/2006 (5:45 am) |
| . | Probably the easiest way to do this is to WinMerge your engine changes and copy your custom scripts ... read more | 10/25/2006 (5:41 am) |
| Need help with RTS starter kit | I can't get to the thread, but there's a great chance it's better than my approach, since it's recom... read more | 10/24/2006 (11:41 am) |
| Need help with RTS starter kit | Before I post on how to WinMerge, have you tried running from the engine? Or recompiling?... read more | 10/24/2006 (11:31 am) |