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Michael Perry's Forum Posts

Thread Post Date Posted
What is the best game ever made with Torque? What qualifies a game as best? Graphics, game play, story, promotion?... read more 12/01/2006 (7:32 am)
Why Doesnt This Work?! please help I second Tom. On the chance that you may have used copy/paste, there's a chance you grabbed a hidde... read more 11/30/2006 (7:15 pm)
TGB fails to run... *EDIT* Deleted due to bad link. Go to the forums page, and there should be a forum branch called ... read more 11/30/2006 (3:02 pm)
Load up objects and mount them during loading screen @James - look into [b]common\client\missionDownload.cs[/b] and [b]yourGame\client\scripts\missionDo... read more 11/30/2006 (11:36 am)
WANTED: Someone to do all the work for me I'll join the project, but I have some requirements: [ul][li]It has to be an MMORPG, since single... read more 11/30/2006 (7:40 am)
A MMO/MMORPG game completely player-run One MMO that never made it to completion had a solution for new players arriving late in the world d... read more 11/30/2006 (6:58 am)
About Mouse position and Particle effects So, you want to display a smoke effect in a 3D world based on the position of the 2D mouse cursor? ... read more 11/29/2006 (5:48 am)
Problems mounting StaticShapes to Player @Allyn - However, staticShapes do not have collision or use proper mounting. They mount at the orig... read more 11/28/2006 (1:09 pm)
Problems mounting StaticShapes to Player I think I have your solution, but I need to make sure I know what you are doing. Can you give an ex... read more 11/28/2006 (11:30 am)
Creating a timer - schedule trouble Is there someone who is allowed? I can just submit the code, and you can pass it to the one who is r... read more 11/28/2006 (5:37 am)
Problems mounting StaticShapes to Player Hi Fiona. I was going through some mounting and collision woes over the past few weeks, maybe these... read more 11/28/2006 (5:31 am)
Creating a timer - schedule trouble Hey RJ, I was in need of a timer last week. So, I wrote a high resolution timer in the engine and e... read more 11/28/2006 (5:23 am)
Order of learning Whenever I've tried to learn something in depth, I've followed this mantra: [quote] Read. Read C... read more 11/27/2006 (6:10 am)
Manipulate a datablock Here's what I would do: [code] new RigidShape(myBoulder) { datablock = BouncingBoulder; ... read more 11/23/2006 (2:22 pm)
Does TSE support TGE 1.5? It is a stand alone engine, but the latest build of TGEA (formerly TSE) has been merged with TGE 1.5... read more 11/21/2006 (12:46 pm)
Mini map for FPS game Ahh, both are good, but I meant to grab Ben's resource, since that's the one I'm using. =) It's the... read more 11/20/2006 (2:08 pm)
Mission Editor File Menu Broken in MS4.1 If you have TGEA SDK, you can just copy the TGE guiDirectoryTreeCtrl into the engine. Compile that,... read more 11/20/2006 (9:10 am)
Mini map for FPS game I would suggest using this resource: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&p... read more 11/20/2006 (5:36 am)
TSE - questions I can definitely answer the last question. TGEA (formerly TSE) uses basically the same physics and ... read more 11/18/2006 (11:41 am)
StaticShape::onCollision not called I have the working demo that I wanted. I am using items, with disabled rotation and modified gravit... read more 11/15/2006 (5:33 pm)
StaticShape::onCollision not called You beat me to it Stefan! Yup, that's why I changed my objects from StaticShapes to Items. . .but... read more 11/15/2006 (5:51 am)
MountObject VS MountImage Just for testing purposes, I tried calling mountImage from a staticShape instance. [code] $dev... read more 11/14/2006 (6:48 am)
MountObject VS MountImage I definitely have objects mounting, that's for sure =). They just aren't mounting in the right spot... read more 11/14/2006 (5:25 am)
StaticShape::onCollision not called @Rex- Thanks for contributing =) @Zod - I'm going to give this a shot tomorrow. I was trying to ... read more 11/13/2006 (5:41 pm)
Torque Cutscene's Sure thing. Also, look into the various Advance Camera Resources on the resource page. All are gre... read more 11/13/2006 (2:02 pm)
StaticShape::onCollision not called Gladly Sean: [code] new StaticShape(case) { position = "110.656 -219.889 125.094"; ... read more 11/13/2006 (1:52 pm)
MountObject VS MountImage Ok, I'm giving it a shot MB, will let you know how it works. I'm also trying your resource Peter, i... read more 11/13/2006 (1:48 pm)
MountObject VS MountImage @MB - Does it have to be mount5? Does the number really matter?... read more 11/13/2006 (1:19 pm)
Torque Cutscene's *EDIT - Two posts on the same subject could have probably been merged* Now, a great example of ca... read more 11/13/2006 (11:42 am)
StaticShape::onCollision not called @Sean - Thanks for the quick reply and suggestion. Ok, I tried changing the classname, but nothin... read more 11/13/2006 (10:50 am)
Error Starting Torque I had this error on an older machine of mine. I'd launch the application and nothing would happen. ... read more 11/10/2006 (10:04 am)
MountObject VS MountImage Giving this thread a bump, since I'm having this problem now as well. I'm trying to mount one objec... read more 11/08/2006 (1:19 pm)
Start a new game based on the demo level? I think that's a great way to proceed. If you are making a FPS, that's probably the best way for yo... read more 11/08/2006 (9:28 am)
TIG: Constructor, Networking, Demos Thanks for signing up Arland! I'll e-mail Eric and ask him about the confirmation e-mail. Yes, bri... read more 11/08/2006 (6:20 am)
Torque X, TGE, TSE, TGB etc. TGE [ul][li]Very basic physics[li]Mostly box to box, sphere to box, ect[li]Collision code is writte... read more 11/07/2006 (5:18 am)
Looking for a programmer Were you looking for someone to do engine code, script code, or both? Also, what school are you g... read more 11/06/2006 (10:24 am)
Characters difficulty classification question I'll go out on a limb here and say audio will be your key. Changing the music to be more ominous or... read more 11/06/2006 (5:38 am)
Links and Images Corrupted Worked!=)... read more 11/03/2006 (3:56 pm)
What is the best way to make a space backround? I have a few resources. A couple are dated, but you might find some useful info: [url=http://www... read more 11/03/2006 (5:21 am)
Thank You GarageGames! I can't believe I never saw this thread. I definitely have to give a big "Thank You" to Garage Game... read more 11/03/2006 (5:18 am)
Yet another MMO project (but read anyway) :P I've sent an e-mail to you, Tony.... read more 11/02/2006 (5:33 am)
Adding score system I haven't developed anything with TGB, so I haven't had a chance to do the Fish Game. However, know... read more 11/02/2006 (5:22 am)
Starting Out Hey Mike, welcome aboard. Ian has the right idea with studying the starter.fps kit that comes with ... read more 11/02/2006 (5:18 am)
Yet another MMO project (but read anyway) :P So, 9 days to get them entry information. That's rough. I can set aside more than 16 hours a week ... read more 11/01/2006 (6:33 pm)
Yet another MMO project (but read anyway) :P Whoa, when is the deadline for entries? Did I read the rules for the contest wrong? Is this due in 1... read more 11/01/2006 (6:18 pm)
Yet another MMO project (but read anyway) :P Money is a wonderful thing, but I'm doing what I'm doing in life because it's what I love. It's abo... read more 11/01/2006 (6:14 pm)
Yet another MMO project (but read anyway) :P You know. . . Shockingly, I'm a little interested. This is by far one of the most organized MMO pro... read more 11/01/2006 (5:55 pm)
Video Game Concept - PC - Can Torque Handle It? I'd recommend TGE with the RTS Starter Kit (just to give you a small head start on the RTS theme). ... read more 11/01/2006 (5:39 pm)
Rpg I managed to make a really really simple RPG demo with RPG Maker way back in the day. The engine di... read more 11/01/2006 (5:33 pm)
Game ideas, realistic goals @Shiraz - I opted out of that course. I think I went on a month long drinking binge. . . Besides, i... read more 11/01/2006 (10:43 am)