Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Functional Feckless Moth | And this is the 3rd reason why AFX is the second best purchase I've made for Torque (second only to ... read more | 12/22/2006 (8:36 am) |
| Other Problem, look the picture | Whoaaaa there Emerson. Unless you really mean it, put a little =) at the end of your "hate" stateme... read more | 12/22/2006 (7:59 am) |
| Functional Feckless Moth | Thanks Dave. That was my first approach, but something seemed so.....distant....about just calling ... read more | 12/22/2006 (7:48 am) |
| TGE 1.5 Particle Editor Help | I think I have your solution Richard. When you save out your changed emitter and particles, the edi... read more | 12/22/2006 (7:37 am) |
| Functional Feckless Moth | @Graham - Absolutely! Believe me, that part is already taken care of. I already have a pet window,... read more | 12/22/2006 (7:29 am) |
| Functional Feckless Moth | Alright everyone. I've come to my first major decision. Integration of the pet into AFX. This is ... read more | 12/22/2006 (6:57 am) |
| A peek into the R&D laboratory | I whole heartedly agree with Dave. Not since my first months of using Torque have I felt this....ov... read more | 12/22/2006 (6:19 am) |
| Double click? | I implemented a relatively simple system Ron, but it's your call if it works for your situation. ... read more | 12/22/2006 (5:14 am) |
| Look the picture and tell me why | I got some links for you then: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=35244... read more | 12/21/2006 (2:45 pm) |
| Look the picture and tell me why | That's a good question...because that started happening to me today as well. He's standing on an in... read more | 12/21/2006 (2:39 pm) |
| A peek into the R&D laboratory | I definitely like the sound of Practical Magic and Ethereal Monster. My suggestion: How about a c... read more | 12/21/2006 (10:08 am) |
| Migrating Animations to 3DSMax | I haven't tried it before, but this looks promising: [url=http://www.highend3d.com/downloads/tool... read more | 12/21/2006 (10:01 am) |
| 3D point - to - texture coordinate | I'll dig up the code and shoot you an e-mail (listed in your profile) with what I have. You can use... read more | 12/21/2006 (6:13 am) |
| Destroyable Vehicles | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8464]Morph Resource[/url... read more | 12/21/2006 (5:49 am) |
| Problem with rain and snow | Wow, thread necro going on here. You can change that in the .mis file containing the effects. F... read more | 12/21/2006 (5:44 am) |
| 3D point - to - texture coordinate | Well. . .I was going to work on this at a later date and time, but here is a link on a similar discu... read more | 12/21/2006 (5:40 am) |
| Current Beta Version | Great, thanks Adam!... read more | 12/20/2006 (7:03 am) |
| Current Beta Version | About which? If Constructor is in Beta 15, am I working with an old version?... read more | 12/20/2006 (6:36 am) |
| Default Inventory System? | If you go to [b]example\starter.fps\server\scripts\game.cs[/b], you'll see an example of how the def... read more | 12/19/2006 (1:15 pm) |
| RTS 1.5 implementation | That is going to look sweet. . .Indie Torque users might be able to give WoW and WC3 a run for their... read more | 12/19/2006 (9:24 am) |
| New IceBall Spell | You pretty much stated what my initial plans are. Again, I didn't bring my laptop with me to work b... read more | 12/19/2006 (6:37 am) |
| Other Uses for Core Tech | I haven't had a chance to look at the camera code for AFX yet, but I do remember that while I could ... read more | 12/19/2006 (6:32 am) |
| A Student with Hopes and Dreams | "dedicating" is a scary word. You're right, I'm way busier than I should be. . .between developing ... read more | 12/19/2006 (5:51 am) |
| Change sky dml file in mission | Darn it Anthony! You beat me to it! Exposing "inspectPostApply()" is the fastest, easiest, and le... read more | 12/19/2006 (5:45 am) |
| New IceBall Spell | Very very nice ice effect. I'm going to follow your lead for future spell creation. The very fir... read more | 12/19/2006 (5:37 am) |
| Other Uses for Core Tech | I was just thinking this last night. I downloaded AFX and toyed with it for a few hours. When I co... read more | 12/19/2006 (5:23 am) |
| GGE Group? | I'd like to see an AFX group over at GGE. I understand the hesitation, while waiting for the tools ... read more | 12/19/2006 (5:17 am) |
| TSE terrain breaks with portal | Have you tried asking in the TGEA (formerly known as TSE) forums?... read more | 12/19/2006 (5:10 am) |
| How to get the size of an object? | If the muzzle point is a node that was exported with the object from the 3D modeling program, you ca... read more | 12/19/2006 (5:07 am) |
| Cloud rendering challenge | I'm kind of working with Thomas on this. He's getting it into TGEA, while I'm integrating it into T... read more | 12/18/2006 (7:10 am) |
| Integrating a larger terrain in TGE project | I'm very much interested, too, but what Pauliver said is true. Considering one of the main features... read more | 12/16/2006 (7:32 am) |
| Cloud rendering challenge | Let me know how it turns out Thomas. I'm working on my original idea to see how that turns out. Be... read more | 12/15/2006 (6:53 pm) |
| Exporting Static Meshes? Invisible DIF? | I'm working with basically the same problem Spencer. I've only had Constructor for a few days now, ... read more | 12/15/2006 (8:50 am) |
| Cloud rendering challenge | Downloading the SDK and demo now. Thanks for the link MB =). Have you had a chance to implement ... read more | 12/14/2006 (10:29 am) |
| Sound FX will not work? | @Caylo - Def. post the script so we can see how you are setting up the datablock and playing the sou... read more | 12/14/2006 (6:47 am) |
| Weapons | The common way of mounting a weapon onto a character is using an Image, in which you would call moun... read more | 12/14/2006 (6:07 am) |
| Passing data to the engine (C++ question) | Yup, you'll need the SDK to modify engine code. There are script based A* routines, which you can a... read more | 12/13/2006 (5:52 am) |
| Please help me about how to know Player object name. | Sorry for the typo, it should be [i]StripMLControlChars[/i], not StripMLControl[b]s[/b]Chars. No "s... read more | 12/12/2006 (3:52 pm) |
| Need help with mod | Sent you an e-mail Michelle.... read more | 12/12/2006 (1:40 pm) |
| Please help me about how to know Player object name. | @Nutthawut - nameToID() works differently from what you think. 1. Open [b]example\starter.fps\ser... read more | 12/12/2006 (12:55 pm) |
| Decals on DTS objects? | I'm toying with an idea here, so try to stay with me: I shoot a projectile. When it collides wi... read more | 12/11/2006 (10:40 am) |
| Glow shader in TGE | Well, Robin, TGE does not ship with shader support out of the box. You'd have to make some pretty h... read more | 12/11/2006 (5:32 am) |
| Ideas for TGE 1.5 taglines | In response to the running question/joke: [quote]I can't believe this is Torque [b]/[/b] Is that To... read more | 12/08/2006 (5:53 am) |
| TGE poeple in the Phoenix, AZ area | @Fred - Sounds to me like you could be in the position to start up TIG: Phoenix. If you are confuse... read more | 12/05/2006 (6:25 am) |
| Why Torque is not always the better? (answered here) | [quote] I can really not tollerate your arrogance saying you had 3D models exported but not talking... read more | 12/02/2006 (3:43 pm) |
| Why Torque is not always the better? (answered here) | Despite my trend, I'll make this short and to the point: I've never had problems getting document... read more | 12/02/2006 (2:15 pm) |
| Help about Torque Script | I honestly don't think I would do this in script. I'm a big fan of using FILE* for that kind of wor... read more | 12/02/2006 (1:43 pm) |
| Load up objects and mount them during loading screen | Have you tried this: [code] [b]In common\server\missionDownload.cs, at the bottom: // YOUR CO... read more | 12/01/2006 (10:16 am) |
| What is the best game ever made with Torque? | Warcraft was, by far, one of the best RTS games made in its time. Using TGE and RTS Starter kit, re... read more | 12/01/2006 (9:10 am) |
| Cutscene camera required to know how | Also, Andy, if your default ActionMap is called moveMap (like in the demo), call moveMap.pop(). Thi... read more | 12/01/2006 (8:47 am) |