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Michael Perry's Forum Posts

Thread Post Date Posted
Functional Feckless Moth And this is the 3rd reason why AFX is the second best purchase I've made for Torque (second only to ... read more 12/22/2006 (8:36 am)
Other Problem, look the picture Whoaaaa there Emerson. Unless you really mean it, put a little =) at the end of your "hate" stateme... read more 12/22/2006 (7:59 am)
Functional Feckless Moth Thanks Dave. That was my first approach, but something seemed so.....distant....about just calling ... read more 12/22/2006 (7:48 am)
TGE 1.5 Particle Editor Help I think I have your solution Richard. When you save out your changed emitter and particles, the edi... read more 12/22/2006 (7:37 am)
Functional Feckless Moth @Graham - Absolutely! Believe me, that part is already taken care of. I already have a pet window,... read more 12/22/2006 (7:29 am)
Functional Feckless Moth Alright everyone. I've come to my first major decision. Integration of the pet into AFX. This is ... read more 12/22/2006 (6:57 am)
A peek into the R&D laboratory I whole heartedly agree with Dave. Not since my first months of using Torque have I felt this....ov... read more 12/22/2006 (6:19 am)
Double click? I implemented a relatively simple system Ron, but it's your call if it works for your situation. ... read more 12/22/2006 (5:14 am)
Look the picture and tell me why I got some links for you then: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=35244... read more 12/21/2006 (2:45 pm)
Look the picture and tell me why That's a good question...because that started happening to me today as well. He's standing on an in... read more 12/21/2006 (2:39 pm)
A peek into the R&D laboratory I definitely like the sound of Practical Magic and Ethereal Monster. My suggestion: How about a c... read more 12/21/2006 (10:08 am)
Migrating Animations to 3DSMax I haven't tried it before, but this looks promising: [url=http://www.highend3d.com/downloads/tool... read more 12/21/2006 (10:01 am)
3D point - to - texture coordinate I'll dig up the code and shoot you an e-mail (listed in your profile) with what I have. You can use... read more 12/21/2006 (6:13 am)
Destroyable Vehicles [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8464]Morph Resource[/url... read more 12/21/2006 (5:49 am)
Problem with rain and snow Wow, thread necro going on here. You can change that in the .mis file containing the effects. F... read more 12/21/2006 (5:44 am)
3D point - to - texture coordinate Well. . .I was going to work on this at a later date and time, but here is a link on a similar discu... read more 12/21/2006 (5:40 am)
Current Beta Version Great, thanks Adam!... read more 12/20/2006 (7:03 am)
Current Beta Version About which? If Constructor is in Beta 15, am I working with an old version?... read more 12/20/2006 (6:36 am)
Default Inventory System? If you go to [b]example\starter.fps\server\scripts\game.cs[/b], you'll see an example of how the def... read more 12/19/2006 (1:15 pm)
RTS 1.5 implementation That is going to look sweet. . .Indie Torque users might be able to give WoW and WC3 a run for their... read more 12/19/2006 (9:24 am)
New IceBall Spell You pretty much stated what my initial plans are. Again, I didn't bring my laptop with me to work b... read more 12/19/2006 (6:37 am)
Other Uses for Core Tech I haven't had a chance to look at the camera code for AFX yet, but I do remember that while I could ... read more 12/19/2006 (6:32 am)
A Student with Hopes and Dreams "dedicating" is a scary word. You're right, I'm way busier than I should be. . .between developing ... read more 12/19/2006 (5:51 am)
Change sky dml file in mission Darn it Anthony! You beat me to it! Exposing "inspectPostApply()" is the fastest, easiest, and le... read more 12/19/2006 (5:45 am)
New IceBall Spell Very very nice ice effect. I'm going to follow your lead for future spell creation. The very fir... read more 12/19/2006 (5:37 am)
Other Uses for Core Tech I was just thinking this last night. I downloaded AFX and toyed with it for a few hours. When I co... read more 12/19/2006 (5:23 am)
GGE Group? I'd like to see an AFX group over at GGE. I understand the hesitation, while waiting for the tools ... read more 12/19/2006 (5:17 am)
TSE terrain breaks with portal Have you tried asking in the TGEA (formerly known as TSE) forums?... read more 12/19/2006 (5:10 am)
How to get the size of an object? If the muzzle point is a node that was exported with the object from the 3D modeling program, you ca... read more 12/19/2006 (5:07 am)
Cloud rendering challenge I'm kind of working with Thomas on this. He's getting it into TGEA, while I'm integrating it into T... read more 12/18/2006 (7:10 am)
Integrating a larger terrain in TGE project I'm very much interested, too, but what Pauliver said is true. Considering one of the main features... read more 12/16/2006 (7:32 am)
Cloud rendering challenge Let me know how it turns out Thomas. I'm working on my original idea to see how that turns out. Be... read more 12/15/2006 (6:53 pm)
Exporting Static Meshes? Invisible DIF? I'm working with basically the same problem Spencer. I've only had Constructor for a few days now, ... read more 12/15/2006 (8:50 am)
Cloud rendering challenge Downloading the SDK and demo now. Thanks for the link MB =). Have you had a chance to implement ... read more 12/14/2006 (10:29 am)
Sound FX will not work? @Caylo - Def. post the script so we can see how you are setting up the datablock and playing the sou... read more 12/14/2006 (6:47 am)
Weapons The common way of mounting a weapon onto a character is using an Image, in which you would call moun... read more 12/14/2006 (6:07 am)
Passing data to the engine (C++ question) Yup, you'll need the SDK to modify engine code. There are script based A* routines, which you can a... read more 12/13/2006 (5:52 am)
Please help me about how to know Player object name. Sorry for the typo, it should be [i]StripMLControlChars[/i], not StripMLControl[b]s[/b]Chars. No "s... read more 12/12/2006 (3:52 pm)
Need help with mod Sent you an e-mail Michelle.... read more 12/12/2006 (1:40 pm)
Please help me about how to know Player object name. @Nutthawut - nameToID() works differently from what you think. 1. Open [b]example\starter.fps\ser... read more 12/12/2006 (12:55 pm)
Decals on DTS objects? I'm toying with an idea here, so try to stay with me: I shoot a projectile. When it collides wi... read more 12/11/2006 (10:40 am)
Glow shader in TGE Well, Robin, TGE does not ship with shader support out of the box. You'd have to make some pretty h... read more 12/11/2006 (5:32 am)
Ideas for TGE 1.5 taglines In response to the running question/joke: [quote]I can't believe this is Torque [b]/[/b] Is that To... read more 12/08/2006 (5:53 am)
TGE poeple in the Phoenix, AZ area @Fred - Sounds to me like you could be in the position to start up TIG: Phoenix. If you are confuse... read more 12/05/2006 (6:25 am)
Why Torque is not always the better? (answered here) [quote] I can really not tollerate your arrogance saying you had 3D models exported but not talking... read more 12/02/2006 (3:43 pm)
Why Torque is not always the better? (answered here) Despite my trend, I'll make this short and to the point: I've never had problems getting document... read more 12/02/2006 (2:15 pm)
Help about Torque Script I honestly don't think I would do this in script. I'm a big fan of using FILE* for that kind of wor... read more 12/02/2006 (1:43 pm)
Load up objects and mount them during loading screen Have you tried this: [code] [b]In common\server\missionDownload.cs, at the bottom: // YOUR CO... read more 12/01/2006 (10:16 am)
What is the best game ever made with Torque? Warcraft was, by far, one of the best RTS games made in its time. Using TGE and RTS Starter kit, re... read more 12/01/2006 (9:10 am)
Cutscene camera required to know how Also, Andy, if your default ActionMap is called moveMap (like in the demo), call moveMap.pop(). Thi... read more 12/01/2006 (8:47 am)