Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to lock the players feet down with melee | Not sure if you've solved this or given up, but a player object should have 6 script fields related ... read more | 01/16/2007 (6:20 am) |
| Pet question | I've made a lot of progress with my pet module, I just haven't been posting because I've been wicked... read more | 01/16/2007 (5:45 am) |
| Vertical GuiProgressCtrl | As far as I can tell, GuiProgressCtrl only fills horizontally. However, looking at the engine shows ... read more | 01/16/2007 (5:32 am) |
| Get the Callback function return value | Try this: 1) Load Torsion and VS Express, both prepared to run a debug build 2) In Torsion, put ... read more | 01/15/2007 (8:08 pm) |
| Fun Torquescript fact | Why. . .why would such a chunk of code exist?... read more | 01/15/2007 (7:18 pm) |
| Get the Callback function return value | First, is your echo statement executing? Are you seeing the print out in the console? Second, do yo... read more | 01/15/2007 (7:13 pm) |
| Get the Callback function return value | As far as I know, you'd just catch it in a const char*: [code] function myObject::onCallback(%th... read more | 01/15/2007 (2:04 pm) |
| Very pleased with CoreTech | Alright, here are some preliminary shots. I haven't gotten the DRL variable adjusted perfectly yet,... read more | 01/15/2007 (8:24 am) |
| Very pleased with CoreTech | Agreed 100%. And if you think the effects look good in stock TGE, you should see them with CG and D... read more | 01/14/2007 (10:02 pm) |
| How can I automatically start the Mission Editor? | Ouch, long winded..... Go to the definition of ToggleEditor and have a look at what it does. Thi... read more | 01/12/2007 (1:12 pm) |
| How to record character trajectory information? | Happy to help. . . [gge_user=MPerry]... read more | 01/12/2007 (10:50 am) |
| How to record character trajectory information? | Hey Ean. This is a little crude, but it should get you going in the right direction. [b]In start... read more | 01/12/2007 (8:37 am) |
| Mor File actions? | Apparently I didn't search hard enough. I remember seeing a couple of threads a while back covering... read more | 01/12/2007 (7:46 am) |
| Mor File actions? | Hey Christian. After browsing the [b]Torque File Class Reference (official engine documentation fro... read more | 01/12/2007 (6:33 am) |
| If problem | Correct Stefan [b]Comparing numerical values:[/b] [code] %number = 3; %testBool = 1; if(num... read more | 01/12/2007 (6:13 am) |
| Better Engine Documentation | There is documentation provided by the Torque creators. There is also documentation provided by use... read more | 01/12/2007 (6:00 am) |
| If problem | Try this: [code] if($mode $= "Race") { disconnect(); } [/code] [b]$=[/b] Is used for compa... read more | 01/12/2007 (5:48 am) |
| How can I automatically start the Mission Editor? | I got one of a few different solutions you could try Greg: Put this in your loadMyMission(): [co... read more | 01/12/2007 (5:43 am) |
| Exposing singletons to script | That's interesting Orion, I'll have to give this a shot. I've figured out how to maintain the [i]... read more | 01/10/2007 (9:14 am) |
| Exposing singletons to script | I'll rephrase: all the code that pertains to this matter is posted. ConsoleMethods representing the... read more | 01/10/2007 (8:38 am) |
| Exposing singletons to script | Thanks for the quick reply Stefan. Check the code again, because it's all there. I'll post the err... read more | 01/10/2007 (8:12 am) |
| Shader Engine, black terrain, how to fix? | Although you might have better luck in the TGEA forums, have you updated your video drivers? And doe... read more | 01/10/2007 (5:53 am) |
| Gui Help | Ok Sam. Based on the tutorial, you've created a button to load the sample mission. Here are my sug... read more | 01/10/2007 (5:46 am) |
| Destructable Buildings | Are you talking about interiors or just shapes that look like buildings? Implementation of destruct... read more | 01/09/2007 (3:42 pm) |
| Gui Help | Have you checked the log for errors, or what the last line printed out? Also, it would help if you ... read more | 01/09/2007 (3:26 pm) |
| Easiest way to randomize an array in script? | @Ean - You might benefit from is resource: [url=http://www.garagegames.com/index.php?sec=mg&mod=reso... read more | 01/08/2007 (5:53 pm) |
| RTS Starter Kit sales | He's referring to a website issue, Chris. Jean-louis - When 1.5 was published a few months back, ... read more | 01/08/2007 (1:58 pm) |
| Some questions | @Paul - 1) It is possible to make a Maniac Mansion-esque game using torque. There are tons of c... read more | 01/05/2007 (6:47 am) |
| ToqueScript Command Reference? | Hey Jake: The 'dump' command is your friend. In the console: [code] ServerConnection.dump ... read more | 01/04/2007 (6:52 pm) |
| GetRealTime | Here ya go Jeff: [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=30391]Formatted Tim... read more | 01/04/2007 (6:29 pm) |
| Formattimestring | Sadly, everything I use that involves time ( high resolution timer, local time and date, ect) requir... read more | 01/04/2007 (5:24 am) |
| Formattimestring | Well, I just went through all of the threads and resources he was involved in, and couldn't find any... read more | 01/03/2007 (9:22 am) |
| Collision between a Projectile and a StaticShape | To further explain why, there is a mask in the engine code that states what objects collide with Sta... read more | 01/03/2007 (9:05 am) |
| Torque Art book? | Just throwing this out there: I'm a programmer, but I have this great book called [i]3D Game Anim... read more | 01/02/2007 (11:02 am) |
| TGE 1.5 - Support weather/day/night? | Hey Mark. Could you specify as to what a "less hack" method might be? Do you mean you want a GUI b... read more | 01/01/2007 (10:29 am) |
| Non-selectable scene objects | Happy to help... [gge_user=MPerry]... read more | 12/30/2006 (11:31 am) |
| Non-selectable scene objects | Hey Jari. I'm not sure if you ever figured this out, but the WorldEditor has this functionality. ... read more | 12/30/2006 (11:20 am) |
| TGE 1.5 backwards compatible with 1.4.2? | First and foremost, is the lighting system. 1.5 is integrated with TLK, where as 1.4.2 has origin... read more | 12/30/2006 (11:05 am) |
| Adding menu item in the mission editor | If you go to [b]SDK\example\creator\editor\EditorGui.gui[/b], you'll find where all of the WorldEdit... read more | 12/29/2006 (3:26 pm) |
| Hiding Editor | Quite an easy way Derryl. You have a few options, but here is what I recommend: Find [b]SDK\ex... read more | 12/29/2006 (3:16 pm) |
| Change the texture on | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=32987]Texture Swapping (using setSkin... read more | 12/29/2006 (9:14 am) |
| Gui Controls | Glad to have helped. . . [gge_user=Mperry]... read more | 12/28/2006 (12:09 pm) |
| Gui Controls | Check this out: [b]sdk\example\common\ui\defaultProfiles.cs\[/b] [code] if(!isObject(GuiBitma... read more | 12/28/2006 (11:49 am) |
| Custom player spellbooks | Very very sweet, Dave. . .keep it up. Monitoring this one for sure... read more | 12/27/2006 (4:09 pm) |
| Mission Editor forgets position | Hey Andy. This is a known problem, which was fixed in 1.5. The apply does work, it's just a step b... read more | 12/27/2006 (5:08 am) |
| Trying to use precipitation and lightning (makes me crash) | Lightning DML Creation: Let's say you have 3 lightning frames (lightning1Frame1.jpg, lightning1Fr... read more | 12/25/2006 (11:47 am) |
| Double click? | Glad you adapted a solution that works for you. . .One little quirk in your statement, though. [q... read more | 12/22/2006 (12:02 pm) |
| Other Problem, look the picture | I feel your frustration. Learning Torque is not a simple task. It's not that the engine is poorly ... read more | 12/22/2006 (10:23 am) |
| Functional Feckless Moth | What I already had was a really simple pet module, based on very retarded "Zombie AI", which was use... read more | 12/22/2006 (9:51 am) |
| Double click? | "Oh noez"! Sorry, I'm in a silly mood right now. Quick fix for that Ron....write it in =) I... read more | 12/22/2006 (8:42 am) |