Game Development Community

Michael Perry's Forum Posts

Thread Post Date Posted
Ok Developer Types [url=http://www.introversion.co.uk/]Introversion[/url] Their games are the cure for the disease t... read more 01/31/2007 (11:54 am)
LoadDml for unpackUpdate right? Have a look at the packUpdate for Sky.cc: [code] Sky::packUpdate(NetConnection *, U32 mask, BitStr... read more 01/31/2007 (8:57 am)
Animating [code] datablock TSShapeConstructor(animObj_dts) { baseShape = "~/data/shapes/object.dts"; seq... read more 01/30/2007 (12:41 pm)
Keybind for print screen [b]In example\common\client\screenshot.cs, change:[/b] [code] GlobalActionMap.bind(keyboard, "ctrl... read more 01/30/2007 (12:23 pm)
Considering TGE.... This looks like something that might help you: [url=http://www.garagegames.com/index.php?sec=mg&mod... read more 01/30/2007 (12:17 pm)
TSE question for potential customer Hey Chris. 1) Some packs are TGEA ready, but I can't say if all are. The Medieval weapons pack s... read more 01/30/2007 (12:09 pm)
Screen to World coordinates Ok, we'll continue with this functionality then, but just as an alternative, using the muzzlepoint o... read more 01/30/2007 (6:46 am)
Implementing 'Pause' Game Couple of ways to do this, but if I wanted to put in a quick solution I'd do the following: [code... read more 01/30/2007 (6:06 am)
Screen to World coordinates Well, for findObject you can pass in the object name or ID. Can you describe in a little more det... read more 01/30/2007 (5:59 am)
Newbie Questions Good advice from David. If you are making a 3D platformer, modifying the starter kits is the best w... read more 01/29/2007 (11:51 am)
Exposing singletons to script Found this article recently while searching for something completely unrelated: [url=http://tdn.gar... read more 01/29/2007 (8:07 am)
How to move Terrain datablock I'll probably kick myself for providing this solution, but there is a way to do what you want T Squa... read more 01/28/2007 (9:58 am)
Thank for everyone~~~i try I hate to see the frustration and discouragement seen here well up in people. It's not that it migh... read more 01/28/2007 (9:49 am)
Screen Distortions I've only been able to create these desired effects with shaders. We did some similar warping my la... read more 01/27/2007 (4:55 pm)
How the character move where mouse press? The WorldEditor has functionality that allows you to rotate the camera when the right mouse button i... read more 01/26/2007 (5:30 am)
Distrabution [b]In starter.fps\client\init.cs:[/b] [code] function initClient() { echo("\n--------- Initia... read more 01/25/2007 (9:16 pm)
How the character move where mouse press? This is just pseudo-code, because I've programmed too much today to write it all out: All functio... read more 01/25/2007 (7:59 pm)
Distrabution In [b]example\starter.fps\main.cs[/b]\ [code] SetCanvasTitle("Your game name"); [/code]... read more 01/25/2007 (7:50 pm)
Distrabution Happy to help. . . [gge_user=MPerry]... read more 01/25/2007 (6:53 pm)
Looking for some TGEA screenshots Search GG site for Air Aces (my current favorite TGEA title). Every .plan or blog from the develope... read more 01/25/2007 (6:42 pm)
Distrabution You can distribute it anyway you want Weston, so long as you don't include source code. If you di... read more 01/25/2007 (6:32 pm)
Some questions about the engine I can answer a few of the questions to the best of my knowledge. [b]Licensing[/b] The TGE Indie ... read more 01/25/2007 (4:10 pm)
Strange Days game project(recruiting) Hey Chris. First of all, great concept all around. You are off to an amazing start in design and s... read more 01/24/2007 (6:36 pm)
Student of 3D Modeling looking for experience Might as well say it too =) I also sent you an e-mail to the address listed on your resume and in... read more 01/24/2007 (6:31 pm)
Sample Lighting Values Thanks for the pointers in your second post, John. I'll take a closer look at what I have going on ... read more 01/24/2007 (6:09 pm)
Sample Lighting Values Thanks for the reply John. Yup, I read through the TDN. The values used for TGEA seem to have the ... read more 01/24/2007 (10:33 am)
How do I set boundaries? Trial and error is a great teaching tool. In one of my past mods, I had the player get attacked by ... read more 01/24/2007 (6:15 am)
Torque Lighting Kit in TGE 1.5 This was my first stumbling block when learning the lighting system, because I was working from a bu... read more 01/24/2007 (5:43 am)
Screen to World coordinates This is how I get the mouse cursor position in 3D world coordinates, so I'm sure you can follow the ... read more 01/23/2007 (7:08 am)
Mouse issue This is a weird bug that popped up when I made minimal changes to a few GUIs. Have you made any cha... read more 01/22/2007 (5:47 am)
Constructor... Sorry Madder, Constructor is still in beta. The demo will probably be available shortly after the p... read more 01/22/2007 (5:42 am)
Items in an inventory Glad to see you are digging around to figure stuff out better. Unfortunately, I don't have my code ... read more 01/19/2007 (12:40 pm)
Help me understand this. This is a problem I've been faced with for a long time Nathan. There's good news and bad news. B... read more 01/19/2007 (12:32 pm)
How do torque collisions work? [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=14473]Great collision info here[/url]... read more 01/19/2007 (12:27 pm)
Torque Lighting Kit in TGE 1.5 Ok, definitely go through the [url=http://tdn.garagegames.com/wiki/Torque/LightingSystem]TDN article... read more 01/18/2007 (9:22 am)
Get in C++ the Z rotation like in script via GetTransform Open up [b]engine\sim\sceneObject.cc[/b]: Have a look at this code: [code] ConsoleMethod( Scene... read more 01/18/2007 (7:56 am)
Mounting question? Absolutely possible Alienforce.... if you have TLK or TGE 1.5, this is a simple task...in fact...her... read more 01/18/2007 (6:12 am)
Torque Lighting Kit in TGE 1.5 @Morris - Please don't think I'm trying to be rude, because this next comment is as helpful as I can... read more 01/18/2007 (5:57 am)
Pet question Ahh Christian...that's the million dollar question: I think you'll find my thread [url=http://www.g... read more 01/17/2007 (6:46 am)
Bullet Holes ??? Yes, after looking through the engine, decals are tied into explosions. If you go [b]to engine/ga... read more 01/17/2007 (6:32 am)
Bullet Holes ??? Saska, help would come easier and quicker if you didn't post your [b]entire[/b] script file. Especi... read more 01/17/2007 (5:30 am)
Pet question I have accessors and script fields assigned to the Pet class, so essentially all I have to do is thi... read more 01/16/2007 (2:50 pm)
Any tips from veterans? A college teacher pretty much beat this saying into me: [quote] Read. Read Code. Code. [/quote]... read more 01/16/2007 (11:46 am)
Get the Callback function return value Well, I can't answer beyond what you've shown me =) Since you are working off another resource, you... read more 01/16/2007 (10:33 am)
Get the Callback function return value Well, while the value is stored in a const char*, you'll only see the first part of the string. T... read more 01/16/2007 (10:15 am)
Poly soup feedback [url=http://www.garagegames.com/blogs/8863/11953]Poly Soup blog[/url] Ben seems to have had succe... read more 01/16/2007 (10:06 am)
Get the Callback function return value You got the code working? Or the debugging working?... read more 01/16/2007 (9:54 am)
C++ Modifications @Andy - I've read your post a few times to try and figure out a happy middle ground. I like the... read more 01/16/2007 (8:28 am)
Get the Callback function return value Alrighty, good luck... read more 01/16/2007 (8:02 am)
Changing server connection during play Absolutely possible Laurence. I've been following a few of your threads, so I thought I'd give you ... read more 01/16/2007 (7:46 am)