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Michael Perry's Forum Posts

Thread Post Date Posted
Need help starting a 'new' project outside SDK folder.. Welllllll...what problems have you ran into? You can just grab the game folder and move it to any... read more 02/13/2007 (6:34 am)
Press a key for Auto Run??? This is probably better suited for the public forums, since the solution is a script example, but he... read more 02/13/2007 (6:26 am)
Where's the guide to the source code then? I'm sure some others are gonna jump in on this, so I'm glad I can get this opinion in first: Docume... read more 02/13/2007 (6:14 am)
3D Import and Default Player Questions Hey Jan, I'll answer this to the best of my knowledge: 1) I've always used Maya for my model expo... read more 02/13/2007 (6:01 am)
Trimming TGE *REMOVED* Can't really discuss the specifics in a public forum. Needless to say, it is possible, j... read more 02/13/2007 (5:51 am)
Where's the guide to the source code then? Here are some links that might help out: [url=http://www.garagegames.com/docs/tge/general/pt04.php]... read more 02/13/2007 (5:43 am)
A level with no gravity ? Well, definitely don't include a Terrain() call in the .mis file. That will take care of your no te... read more 02/13/2007 (5:36 am)
Root folder set up Happy to help out, and good luck with development [gge_user=MPerry]... read more 02/12/2007 (8:01 pm)
Root folder set up I recommend the common folder, for ease of use, but my game does not have it. You don't want to inc... read more 02/12/2007 (7:11 pm)
Taking weapons Halo-style? Stefan's got it. . . Look at how health and ammo is done in starter.fps. Copy that approach, but... read more 02/12/2007 (10:52 am)
Root folder set up Well, what do you mean by "starter [b]things[/b]." The tutorial.base is extremely stripped down, so... read more 02/12/2007 (10:46 am)
Automatic Material Definitions for TGEA Happy to help. . . [gge_user=MPerry]... read more 02/12/2007 (6:08 am)
Root folder set up Honestly, the only thing you need is the main.cs found in the very root of example. So, let's say y... read more 02/12/2007 (5:37 am)
I am making a tail. How can I attach it? It seems to me you would want to mount the tail at a mountpoint on the shape. If you do derive a ne... read more 02/12/2007 (5:34 am)
TGEA terrain documentation? The TGEA 4.2 demo has an example of Atlas terrain. This will give you a visual of how the terrain l... read more 02/12/2007 (5:25 am)
Automatic Material Definitions for TGEA Not too sure about this.....most of my tests have been on interiors created from scratch, or a .map ... read more 02/11/2007 (11:12 am)
Automatic Material Definitions for TGEA Did you copy and paste my code, or did you type it out by hand?... read more 02/09/2007 (1:34 pm)
Melee/Collision/Damage Happy to help.... [gge_user=MPerry]... read more 02/09/2007 (10:14 am)
Melee/Collision/Damage Unless I'm totally missing your point, Sam provided you with you best solution, which actually doesn... read more 02/09/2007 (10:10 am)
Using Arrays to improve a tutorial - I need help Could you provide a link to the tutorial you are using? I take it Slot1, Slot2, Slot3, and Slot4 ... read more 02/09/2007 (6:50 am)
What;s the reason whenerver i show mouse.. Well, you have a great example to go by... The WorldEditor implements exactly what you want to do... read more 02/08/2007 (7:49 pm)
Player Mimic Have you tried your first method yet? setTransform(getTransform())? That's a start, but for [b]S&G... read more 02/08/2007 (1:38 pm)
Script Location Question TGE, TGB, TGEA, Constructor, etc etc....all GG products... read more 02/08/2007 (1:36 pm)
Player Mimic Whoa, if it's every frame then you probably do want to jump in the engine. I was thinking you would... read more 02/08/2007 (8:16 am)
When will the Constructor be released? I previously chose to avoid posting in this session simply because a lot of concerns were being post... read more 02/08/2007 (5:57 am)
Script Location Question And to go one further, if you right click on a function you can choose to go to the definition and s... read more 02/08/2007 (5:44 am)
Joystick? Have you set up moveMap to take the input and call the corresponding function? [code] moveMap.bind... read more 02/07/2007 (7:31 pm)
What;s the reason whenerver i show mouse.. The GUI system switches mouse input handling and messaging when you have the cursor turned on. Trac... read more 02/07/2007 (7:28 pm)
Player Mimic I would probably use getTransform and setTransform, like you, except I would do it from script for e... read more 02/07/2007 (7:24 pm)
Script Location Question If I'm reading this correctly, you are referring to ConsoleFunctions and ConsoleMethods. If you per... read more 02/07/2007 (7:18 pm)
2nd ed. constructor link? There won't be a link until Constructor is released. When the product goes gold or is released, t... read more 02/07/2007 (5:38 am)
Getting Started tutorial doesn't work with v1.5 Adding on to what Stephen said, it should be noted that on rare occasions notepad will put hidden ch... read more 02/07/2007 (5:34 am)
Getting Started tutorial doesn't work with v1.5 =) ZOMG! =) The console is your friend, learn to use it often. [quote]Read. Read Code. Code[/... read more 02/06/2007 (6:52 pm)
Getting Started tutorial doesn't work with v1.5 Don't get discouraged Pectabyte. You are working with a complex engine, and you aren't going to hav... read more 02/06/2007 (6:16 pm)
Graphics similiar to Tiberian Sun? I'm sure you can achieve the graphical equivalent to your listed games using TGE, and definitely TGE... read more 02/06/2007 (6:44 am)
Preparing distro for release Do a search in the scripts for the following: "alt c" Search for that specifically, quotations an... read more 02/05/2007 (11:43 am)
Go Bears Yeah, baseball, you know? [b]THE[/b] American Past Time. Best hotdogs. "Take Me Out to the Ball Ga... read more 02/05/2007 (11:37 am)
Go Bears Finally! Football season is over and we can get on to my favorite sport: Baseball! Go Red Sox!!!!... read more 02/05/2007 (10:42 am)
PS2 type controller This is weird. I get e-mails that tell me about a reply to this post from Jermaine, but they don't ... read more 02/05/2007 (10:19 am)
Stairway to heavens with Constructor This is more or less how I've been making my interiors. I have close to 200 buildings that are in .... read more 02/01/2007 (2:48 pm)
My dream game.... First, welcome to the industry. I hope your higher education goes well. I've always been a big f... read more 02/01/2007 (2:42 pm)
LoadMyMission(); not working Time is never wasted when helping someone learn. That's what makes a community a community =). G... read more 02/01/2007 (10:20 am)
Sun Datablock Ignored So following these steps: 1) Open world editor 2) Click sun 3) Change color and ambient 4) Hit... read more 02/01/2007 (10:18 am)
LoadMyMission(); not working Gotta give us a little more help than that Sean =) Any console errors? Syntax errors? Check ou... read more 02/01/2007 (9:58 am)
Manual creation of Projectile Again, thanks very much for your help Stephen. I'll make the recommended changes and see how it all... read more 02/01/2007 (9:27 am)
Manual creation of Projectile I suppose I can call a custom script function from the engine, passing in the velocity, position, ec... read more 02/01/2007 (8:43 am)
PS2 type controller Hey Jermaine. Here's some info that'll help you on your way: [url=http://tdn.garagegames.com/wik... read more 02/01/2007 (8:09 am)
Sun Datablock Ignored Public forums are fine for scripting problems, unless an engine change is required or discussed. I ... read more 02/01/2007 (7:59 am)
Mouse cursor problem This pops up all the time =) [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=56905]M... read more 02/01/2007 (7:56 am)
Sun Datablock Ignored Are you using TGE 1.5, or the 1.4 with TLK? Does nothing happen to your scene when you drop the c... read more 02/01/2007 (7:49 am)