Michael Perry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Need help starting a 'new' project outside SDK folder.. | Welllllll...what problems have you ran into? You can just grab the game folder and move it to any... read more | 02/13/2007 (6:34 am) |
| Press a key for Auto Run??? | This is probably better suited for the public forums, since the solution is a script example, but he... read more | 02/13/2007 (6:26 am) |
| Where's the guide to the source code then? | I'm sure some others are gonna jump in on this, so I'm glad I can get this opinion in first: Docume... read more | 02/13/2007 (6:14 am) |
| 3D Import and Default Player Questions | Hey Jan, I'll answer this to the best of my knowledge: 1) I've always used Maya for my model expo... read more | 02/13/2007 (6:01 am) |
| Trimming TGE | *REMOVED* Can't really discuss the specifics in a public forum. Needless to say, it is possible, j... read more | 02/13/2007 (5:51 am) |
| Where's the guide to the source code then? | Here are some links that might help out: [url=http://www.garagegames.com/docs/tge/general/pt04.php]... read more | 02/13/2007 (5:43 am) |
| A level with no gravity ? | Well, definitely don't include a Terrain() call in the .mis file. That will take care of your no te... read more | 02/13/2007 (5:36 am) |
| Root folder set up | Happy to help out, and good luck with development [gge_user=MPerry]... read more | 02/12/2007 (8:01 pm) |
| Root folder set up | I recommend the common folder, for ease of use, but my game does not have it. You don't want to inc... read more | 02/12/2007 (7:11 pm) |
| Taking weapons Halo-style? | Stefan's got it. . . Look at how health and ammo is done in starter.fps. Copy that approach, but... read more | 02/12/2007 (10:52 am) |
| Root folder set up | Well, what do you mean by "starter [b]things[/b]." The tutorial.base is extremely stripped down, so... read more | 02/12/2007 (10:46 am) |
| Automatic Material Definitions for TGEA | Happy to help. . . [gge_user=MPerry]... read more | 02/12/2007 (6:08 am) |
| Root folder set up | Honestly, the only thing you need is the main.cs found in the very root of example. So, let's say y... read more | 02/12/2007 (5:37 am) |
| I am making a tail. How can I attach it? | It seems to me you would want to mount the tail at a mountpoint on the shape. If you do derive a ne... read more | 02/12/2007 (5:34 am) |
| TGEA terrain documentation? | The TGEA 4.2 demo has an example of Atlas terrain. This will give you a visual of how the terrain l... read more | 02/12/2007 (5:25 am) |
| Automatic Material Definitions for TGEA | Not too sure about this.....most of my tests have been on interiors created from scratch, or a .map ... read more | 02/11/2007 (11:12 am) |
| Automatic Material Definitions for TGEA | Did you copy and paste my code, or did you type it out by hand?... read more | 02/09/2007 (1:34 pm) |
| Melee/Collision/Damage | Happy to help.... [gge_user=MPerry]... read more | 02/09/2007 (10:14 am) |
| Melee/Collision/Damage | Unless I'm totally missing your point, Sam provided you with you best solution, which actually doesn... read more | 02/09/2007 (10:10 am) |
| Using Arrays to improve a tutorial - I need help | Could you provide a link to the tutorial you are using? I take it Slot1, Slot2, Slot3, and Slot4 ... read more | 02/09/2007 (6:50 am) |
| What;s the reason whenerver i show mouse.. | Well, you have a great example to go by... The WorldEditor implements exactly what you want to do... read more | 02/08/2007 (7:49 pm) |
| Player Mimic | Have you tried your first method yet? setTransform(getTransform())? That's a start, but for [b]S&G... read more | 02/08/2007 (1:38 pm) |
| Script Location Question | TGE, TGB, TGEA, Constructor, etc etc....all GG products... read more | 02/08/2007 (1:36 pm) |
| Player Mimic | Whoa, if it's every frame then you probably do want to jump in the engine. I was thinking you would... read more | 02/08/2007 (8:16 am) |
| When will the Constructor be released? | I previously chose to avoid posting in this session simply because a lot of concerns were being post... read more | 02/08/2007 (5:57 am) |
| Script Location Question | And to go one further, if you right click on a function you can choose to go to the definition and s... read more | 02/08/2007 (5:44 am) |
| Joystick? | Have you set up moveMap to take the input and call the corresponding function? [code] moveMap.bind... read more | 02/07/2007 (7:31 pm) |
| What;s the reason whenerver i show mouse.. | The GUI system switches mouse input handling and messaging when you have the cursor turned on. Trac... read more | 02/07/2007 (7:28 pm) |
| Player Mimic | I would probably use getTransform and setTransform, like you, except I would do it from script for e... read more | 02/07/2007 (7:24 pm) |
| Script Location Question | If I'm reading this correctly, you are referring to ConsoleFunctions and ConsoleMethods. If you per... read more | 02/07/2007 (7:18 pm) |
| 2nd ed. constructor link? | There won't be a link until Constructor is released. When the product goes gold or is released, t... read more | 02/07/2007 (5:38 am) |
| Getting Started tutorial doesn't work with v1.5 | Adding on to what Stephen said, it should be noted that on rare occasions notepad will put hidden ch... read more | 02/07/2007 (5:34 am) |
| Getting Started tutorial doesn't work with v1.5 | =) ZOMG! =) The console is your friend, learn to use it often. [quote]Read. Read Code. Code[/... read more | 02/06/2007 (6:52 pm) |
| Getting Started tutorial doesn't work with v1.5 | Don't get discouraged Pectabyte. You are working with a complex engine, and you aren't going to hav... read more | 02/06/2007 (6:16 pm) |
| Graphics similiar to Tiberian Sun? | I'm sure you can achieve the graphical equivalent to your listed games using TGE, and definitely TGE... read more | 02/06/2007 (6:44 am) |
| Preparing distro for release | Do a search in the scripts for the following: "alt c" Search for that specifically, quotations an... read more | 02/05/2007 (11:43 am) |
| Go Bears | Yeah, baseball, you know? [b]THE[/b] American Past Time. Best hotdogs. "Take Me Out to the Ball Ga... read more | 02/05/2007 (11:37 am) |
| Go Bears | Finally! Football season is over and we can get on to my favorite sport: Baseball! Go Red Sox!!!!... read more | 02/05/2007 (10:42 am) |
| PS2 type controller | This is weird. I get e-mails that tell me about a reply to this post from Jermaine, but they don't ... read more | 02/05/2007 (10:19 am) |
| Stairway to heavens with Constructor | This is more or less how I've been making my interiors. I have close to 200 buildings that are in .... read more | 02/01/2007 (2:48 pm) |
| My dream game.... | First, welcome to the industry. I hope your higher education goes well. I've always been a big f... read more | 02/01/2007 (2:42 pm) |
| LoadMyMission(); not working | Time is never wasted when helping someone learn. That's what makes a community a community =). G... read more | 02/01/2007 (10:20 am) |
| Sun Datablock Ignored | So following these steps: 1) Open world editor 2) Click sun 3) Change color and ambient 4) Hit... read more | 02/01/2007 (10:18 am) |
| LoadMyMission(); not working | Gotta give us a little more help than that Sean =) Any console errors? Syntax errors? Check ou... read more | 02/01/2007 (9:58 am) |
| Manual creation of Projectile | Again, thanks very much for your help Stephen. I'll make the recommended changes and see how it all... read more | 02/01/2007 (9:27 am) |
| Manual creation of Projectile | I suppose I can call a custom script function from the engine, passing in the velocity, position, ec... read more | 02/01/2007 (8:43 am) |
| PS2 type controller | Hey Jermaine. Here's some info that'll help you on your way: [url=http://tdn.garagegames.com/wik... read more | 02/01/2007 (8:09 am) |
| Sun Datablock Ignored | Public forums are fine for scripting problems, unless an engine change is required or discussed. I ... read more | 02/01/2007 (7:59 am) |
| Mouse cursor problem | This pops up all the time =) [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=56905]M... read more | 02/01/2007 (7:56 am) |
| Sun Datablock Ignored | Are you using TGE 1.5, or the 1.4 with TLK? Does nothing happen to your scene when you drop the c... read more | 02/01/2007 (7:49 am) |