Game Development Community

Michael Perry's Forum Posts

Thread Post Date Posted
App developer needed for The AlterVerse Project - HIRED OUT I understand what you are asking for. In order for an iOS app to have a chance, you would need to ha... read more 01/07/2014 (8:04 am)
App developer needed for The AlterVerse Project - HIRED OUT [quote]Create a simple app for the iPhone and Android based on an existing set of html pages. Mostly... read more 01/07/2014 (7:21 am)
Combination of GUIs and Sprites Correct. Create the GUI you want, then add the SceneWindow as an element to that.... read more 01/06/2014 (5:12 am)
Unable to call function setTimerOn(solved) @KaiserImpact - Those are the older TGB docs. Many of those functions have been deprecated, while ot... read more 01/05/2014 (8:11 am)
You don't have to hide your source-code [quote]that contributing is "fixing that small bug you just happened to stumple upon" or &... read more 01/04/2014 (5:22 am)
You don't have to hide your source-code In defense of the GG community, I have to say it was built from the ground up with sharing in mind. ... read more 01/04/2014 (5:04 am)
You don't have to hide your source-code Chiming in to say a line is being crossed. Keep it civil or the thread gets locked.... read more 01/03/2014 (7:58 pm)
Tile Layers Talked about this live in IRC. Here's the summary of the talk: 1. Read this doc: [url=https://git... read more 01/02/2014 (7:52 am)
Tile Layers Hey Sergio. Been a while! [quote]is there no equivalent of Tile layers in T2D MIT?[/quote] No.... read more 01/02/2014 (7:16 am)
Adding precipitation event You are trying to create the wrong object. Check out [url=http://docs.garagegames.com/torque-3d/refe... read more 01/01/2014 (9:05 am)
Registration Key not valid after upgrading from win 8 to win 8.1 Happy to help. Happy New Year!... read more 12/31/2013 (8:18 am)
Registration Key not valid after upgrading from win 8 to win 8.1 You shouldn't be surprised about which GG members are reading the forums during a holiday break. I'v... read more 12/31/2013 (7:27 am)
Audio sounds not work on iOS7 Posting as a GG employee... [quote]But if nobody comes up with a solution for issues like this, m... read more 12/30/2013 (2:12 pm)
Gui? [quote]So what benefit does Torque2D offer[/quote] As an open source effort, you get results like... read more 12/30/2013 (6:53 am)
High memory consumption Trouble @arronlee - Please stop reviving old threads with a topic of image processing. Final warning.... read more 12/29/2013 (8:54 am)
Key no longer valid @Darren - A new key has been added to your account.... read more 12/29/2013 (8:53 am)
Torque 2D for Android Ready You should always pick a domain related to you or your company. Do not use garagegames or t2d, as th... read more 12/25/2013 (6:33 am)
File paths in game engine Expandos are identified using the ^ symbol. You typically set the variable to a path, then use it la... read more 12/16/2013 (7:07 am)
XCode - iOS. Change start script Open engine/source/game/defaultGame.cc. Go to around line 257. Change the path there.... read more 12/16/2013 (7:05 am)
File paths in game engine Sorry, I missed a part. You must use expandPath(...). I updated my first reply with the right code.... read more 12/16/2013 (5:35 am)
File paths in game engine Don't do this: [code]/modules/games/1/files[/code] Use the expando system: [code]expandPath... read more 12/15/2013 (7:46 am)
Getting Started Tutorial: Clicking asteroids does not delete them Any progress or info?... read more 12/13/2013 (5:07 am)
Getting Started Tutorial: Clicking asteroids does not delete them Press ctrl + ~ to get the console. Also, you can view the console.log file after you have shut down ... read more 12/11/2013 (5:49 am)
Getting Started Tutorial: Clicking asteroids does not delete them Do you have any errors or warnings in the console? Did you remember to add a collision shape to the ... read more 12/10/2013 (5:31 am)
[iTorque] Noobish Question No. Torque 2D MIT is a full-fledged 2D game engine. It runs on Windows, OS X, iOS, and Android. Ther... read more 12/09/2013 (6:11 pm)
Popping a GuiSprite lose it's image frame Hm, for a sprite I would expect this behavior. For a GUI control, not so much. I would definitely po... read more 12/09/2013 (5:44 am)
[iTorque] Noobish Question Also note, it's just Torque 2D. Not [b]i[/b]Torque, no "i". Since we provide the full Xcod... read more 12/09/2013 (5:18 am)
[iTorque] Noobish Question You mean Torque 2D MIT? The engine is fully open source, so you simply modify the provided iOS Xcode... read more 12/08/2013 (5:07 pm)
Working on a tile map [quote]1) Only the part of the CompositeSprite that is within the camera view affects system perform... read more 12/07/2013 (12:06 pm)
LF everyone capable for Serious Project [quote]1) where else shall i search?[/quote] You would have better luck in the [url=http://forum.... read more 12/07/2013 (11:39 am)
Working on a tile map Ok, tested on my low-end PC. I can show 7,500 sprites and get a steady 34 fps. That's 3 CompositeSpr... read more 12/07/2013 (11:18 am)
Working on a tile map Why are they all being added to the same location, btw? You aren't using %col or %row.... read more 12/07/2013 (11:08 am)
Working on a tile map It handles it pretty well on my end. CompositeSprites are particularly optimized. You are always goi... read more 12/07/2013 (11:00 am)
Working on a tile map When you say "layers", you mean you mean multiple CompositeSprite objects? How many are yo... read more 12/07/2013 (6:46 am)
Friday... It's Friday already? Well, in that case... [image]http://30.media.tumblr.com/tumblr_m15zdvVf7r1rs... read more 12/06/2013 (3:53 pm)
PickingToy / Mouse::onHover [Solved] Are you adding them to an existing scene, which is attached to a SceneWindow with mouse events enabl... read more 12/06/2013 (3:51 pm)
Using Vim, gVim (Vi) with Torque? That's been the pattern, but the extension doesn't really matter. You can change all .taml to .xml i... read more 12/06/2013 (6:14 am)
Text Object is back Great work Pedro! This will be highly useful. One thing, though. [url=https://github.com/GarageGames... read more 12/06/2013 (5:21 am)
PickingToy / Mouse::onHover [Solved] Can you post your code, please?... read more 12/06/2013 (5:20 am)
Humor Post: I can't believe Torque doesn't have a "MAKE MY GAME" button! Torque 3D is the big brother. Torque 2D is the younger, sexier sister you are looking for.... read more 12/05/2013 (4:47 pm)
Torque 3D MIT: Codename GREED - FPS Engine [quote]I can't believe some start whining before they've seen anything :Z[/quote] Try being on an e... read more 12/05/2013 (7:53 am)
Torque 3D MIT: Codename GREED - FPS Engine @alphaslime - Not just PhysX objects. If you guys are aiming for the sky, integrate [url=https://dev... read more 12/03/2013 (5:08 pm)
An offical T3D wiki? You would be better off spinning up a new TDN using an up to date version of the base tech (MediaWik... read more 12/03/2013 (2:43 pm)
void. Edited - The link is correct. It's supposed to go the page listed. iCHM is a CHM reader for OS X, wh... read more 11/28/2013 (6:48 am)
Using Vim, gVim (Vi) with Torque? Keep in mind that TAML is not a syntax. It's a persistence system. It can output objects to XML, JSO... read more 11/27/2013 (6:35 am)
Stop changing parent when dragging control in the gui editor Watch out for any rogue controls that end up without a parent while you are dragging. The root contr... read more 11/27/2013 (6:30 am)
T2D Network Tutorial Well done! Thanks for taking this to completion.... read more 11/26/2013 (5:20 am)
Issues running torque Delete any and all files in c:/users/Your_user_Name/AppData/Roaming/GarageGames. Then run to see if ... read more 11/25/2013 (4:54 am)
Issues running torque @MatthewJRandall - Where did you install Torque 2D 1.8? Are you at least getting a console.log file ... read more 11/24/2013 (12:28 pm)
Learning the GUI Well done! I like it.... read more 11/21/2013 (5:33 am)