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Bryce's Forum Posts

Thread Post Date Posted
Refraction? One thing I've never been clear on is how to get the HLSL code to find the information it needs. I'd... read more 04/11/2013 (12:23 am)
Refraction? @Lukas: Interesting, I just write the pixel shader and define it as a shader on the material and tha... read more 04/10/2013 (7:41 am)
How Torque 3D is graphically challenged [quote]Yeah "represented in lightmap" has always been a bit ... ewwwww. I avoided using it... read more 04/09/2013 (6:24 pm)
How Torque 3D is graphically challenged I usually bake a tone map, and then add in my point lights with "Represented in Lightmap" ... read more 04/08/2013 (4:12 pm)
T3D 1.2 Pro - Zoom speed issue, with fix The pleasure is mine!... read more 03/28/2013 (10:59 am)
T3D 1.2 Pro - Zoom speed issue, with fix Yeah, I'm running VS 2010. Whatever it was reading was causing the line below it to always be called... read more 03/18/2013 (1:49 pm)
T3D 1.2 Pro - Zoom speed issue, with fix Ah, I wasn't aware. Thanks!... read more 03/18/2013 (9:10 am)
Missing 'd3dx9.h', but DirectX SDK is installed? Mine's in the default install path, so [i]c:\Program Files (x86)\Microsoft DirectX SDK (XXXXXX)[/i].... read more 03/01/2013 (8:50 am)
Having a player animation affect position My initial thought would be to grab the position of a node placed at the origin of the model (let's ... read more 02/28/2013 (8:39 am)
Missing 'd3dx9.h', but DirectX SDK is installed? You'll need to add an environment variable. For some reason, the first time I installed the SDK, the... read more 02/27/2013 (5:58 pm)
Casting a ray to the sun I think I've got a solution here, I'll post it when I've perfected it. I'm essentially getting the a... read more 02/25/2013 (6:34 pm)
Preventing an object from being ghosted It works! Thanks again.... read more 02/08/2013 (5:59 pm)
Preventing an object from being ghosted I'll give it a shot, thanks Chris! I think I'll derive off of MissionMarker.... read more 02/06/2013 (8:02 pm)
Quick Graphics Question Looks like it's a hardware issue on my end. I set Switchable Graphics in my BIOS from Dynamic to Fix... read more 02/03/2013 (9:55 pm)
Quick Graphics Question @Duion: My fears are confirmed! @Frank: Yeah, it uses this awful control panel called Catalyst. I... read more 02/03/2013 (5:23 pm)
Search Engine Sucks Couldn't you guys use a Google custom search for the site? I've just been using Alain's link above f... read more 01/30/2013 (12:36 am)
T3D 1.2 - Player can shoot self with Physx enabled In the second code block I posted: [code] bool sameHit = false; [/code] That error shouldn... read more 01/29/2013 (7:57 pm)
Flashlight - onFire David, it might be a good idea to instead use a CommandToClient there, just to be safe. Revised: ... read more 01/22/2013 (9:56 pm)
FMOD and Torque 3D 2.0 Hah! Worked. You rock, Nathan.... read more 01/18/2013 (12:46 pm)
Maximum number of Ai in game? [quote]One huge object or several smaller objects to construct the level? Does T3D have built in o... read more 01/08/2013 (12:20 pm)
Maximum number of Ai in game? There's no set maximum, but the more work your AI is putting into thinking, the more overhead there'... read more 01/08/2013 (12:09 pm)
Master Server Console [url=http://www.gnometech.com/ggmsframe.shtml]Looks like the master server is currently down.[/url] ... read more 01/01/2013 (3:00 pm)
T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) Thanks for the help! This issue has been driving me out of my mind for months.... read more 11/08/2012 (9:33 pm)
T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) @Dan: [url]bryce.abigholeintheweb.com/airPort1Lmap.png[/url] Let me know if you want the rest of the... read more 11/08/2012 (9:02 pm)
T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) I'm not quite sure what you mean by that. Is this the result of some HDR setting?... read more 11/08/2012 (8:24 pm)
T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) No dice, doesn't change a thing. I also should have mentioned I've got representedInLightmap turned ... read more 11/08/2012 (4:58 pm)
T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) @David: I'm not seeing anything in the PointMap fields about cast shape. Is this something I access ... read more 11/08/2012 (4:39 pm)
T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) @Steve: AdvancedLightMapSupport in theLevelInfo? Disabled it, things became much, much worse. Some a... read more 11/08/2012 (8:24 am)
T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) Just played around with the alpha channel, it doesn't seem to make a difference in any way. Good sho... read more 11/07/2012 (10:37 pm)
terrain rendering not correct Not imageshake.com, [url=www.imageshack.com]ImageShack.com[/url].... read more 08/09/2012 (11:28 am)
How do you properly setup the grid? It's been a while since I cracked open Constructor, but if I recall correctly... On the properties p... read more 08/05/2012 (1:04 am)
Ragdoll bugs (among others...) Step 1) Release broken product. Step 2) Abandon ship. Step 3) ...?... read more 06/07/2012 (12:26 pm)
T3D 1.2 meshRoad fix for PhysX version not having collision Heh, found this just in time. Thanks Dave!... read more 04/04/2012 (7:56 am)
T3D 1.2 - Player can shoot self with Physx enabled A fix! (All changes in projectile.cpp.) [b]In Projectile::simulate:[/b] Right before the line... read more 04/02/2012 (8:49 am)
installing GMK for dummies: the quickest and easiest way. What's your OS? Your PhysX version? Are you using Torque 3D 1.2? I've rolled through the install ... read more 03/30/2012 (7:08 pm)
installing GMK for dummies: the quickest and easiest way. Deepscratch, drop some ragdolls into the scene like this: [code] ra(); rc.setTransform(LocalClien... read more 03/29/2012 (10:11 pm)
Torque 3D Show Off Thread! [i]Removed by self[/i]... read more 03/27/2012 (8:36 pm)
Ragdoll bugs (among others...) Yuri, any developments?... read more 03/27/2012 (6:14 pm)
Moving a bone from the engine side of things. Not quite. The player rappels down the wall dynamically, through jumping and releasing the brake, so... read more 03/26/2012 (6:01 pm)
Moving a bone from the engine side of things. It'd be a simple, solid colored rope, that I'd probably keep as a part of the player model attached ... read more 03/26/2012 (2:15 pm)
Torque 3D 1.3 roadmap? ...Or maybe stop with the whole zombie theme and keep building on the game engine so we can build wh... read more 03/25/2012 (8:38 am)
Ragdoll bugs (among others...) It seems to happen the most when two ragdolls are close to each other.... read more 03/24/2012 (1:57 pm)
Ragdoll bugs (among others...) Sure does. I'm using PhysX 2.8.4, if that helps at all.... read more 03/24/2012 (1:56 pm)
Torque 3D Show Off Thread! [i]Quadruple? You seen it here first, folks. A quadruple post.[/i]... read more 03/23/2012 (9:37 pm)
Torque 3D Show Off Thread! [i]Triple...?[/i]... read more 03/23/2012 (9:35 pm)
Torque 3D Show Off Thread! [i]Double.[/i]... read more 03/23/2012 (9:33 pm)
Torque 3D Show Off Thread! Dat view. [image]http://i.imgur.com/ZTpRc.png[/image] This scenery will be quite familiar to M... read more 03/23/2012 (9:31 pm)
Ragdoll bugs (among others...) I emailed him already, I'll keep everyone posted with his response when it arrives.... read more 03/22/2012 (10:21 am)
Ragdoll bugs (among others...) This also happens with the Bullet library.... read more 03/21/2012 (1:41 pm)
T3D 1.2 - Player can shoot self with Physx enabled I did try that, but it still causes problems when the player is moving and firing at the same time, ... read more 03/21/2012 (5:14 am)
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