Bryce's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Refraction? | One thing I've never been clear on is how to get the HLSL code to find the information it needs. I'd... read more | 04/11/2013 (12:23 am) |
| Refraction? | @Lukas: Interesting, I just write the pixel shader and define it as a shader on the material and tha... read more | 04/10/2013 (7:41 am) |
| How Torque 3D is graphically challenged | [quote]Yeah "represented in lightmap" has always been a bit ... ewwwww. I avoided using it... read more | 04/09/2013 (6:24 pm) |
| How Torque 3D is graphically challenged | I usually bake a tone map, and then add in my point lights with "Represented in Lightmap" ... read more | 04/08/2013 (4:12 pm) |
| T3D 1.2 Pro - Zoom speed issue, with fix | The pleasure is mine!... read more | 03/28/2013 (10:59 am) |
| T3D 1.2 Pro - Zoom speed issue, with fix | Yeah, I'm running VS 2010. Whatever it was reading was causing the line below it to always be called... read more | 03/18/2013 (1:49 pm) |
| T3D 1.2 Pro - Zoom speed issue, with fix | Ah, I wasn't aware. Thanks!... read more | 03/18/2013 (9:10 am) |
| Missing 'd3dx9.h', but DirectX SDK is installed? | Mine's in the default install path, so [i]c:\Program Files (x86)\Microsoft DirectX SDK (XXXXXX)[/i].... read more | 03/01/2013 (8:50 am) |
| Having a player animation affect position | My initial thought would be to grab the position of a node placed at the origin of the model (let's ... read more | 02/28/2013 (8:39 am) |
| Missing 'd3dx9.h', but DirectX SDK is installed? | You'll need to add an environment variable. For some reason, the first time I installed the SDK, the... read more | 02/27/2013 (5:58 pm) |
| Casting a ray to the sun | I think I've got a solution here, I'll post it when I've perfected it. I'm essentially getting the a... read more | 02/25/2013 (6:34 pm) |
| Preventing an object from being ghosted | It works! Thanks again.... read more | 02/08/2013 (5:59 pm) |
| Preventing an object from being ghosted | I'll give it a shot, thanks Chris! I think I'll derive off of MissionMarker.... read more | 02/06/2013 (8:02 pm) |
| Quick Graphics Question | Looks like it's a hardware issue on my end. I set Switchable Graphics in my BIOS from Dynamic to Fix... read more | 02/03/2013 (9:55 pm) |
| Quick Graphics Question | @Duion: My fears are confirmed! @Frank: Yeah, it uses this awful control panel called Catalyst. I... read more | 02/03/2013 (5:23 pm) |
| Search Engine Sucks | Couldn't you guys use a Google custom search for the site? I've just been using Alain's link above f... read more | 01/30/2013 (12:36 am) |
| T3D 1.2 - Player can shoot self with Physx enabled | In the second code block I posted: [code] bool sameHit = false; [/code] That error shouldn... read more | 01/29/2013 (7:57 pm) |
| Flashlight - onFire | David, it might be a good idea to instead use a CommandToClient there, just to be safe. Revised: ... read more | 01/22/2013 (9:56 pm) |
| FMOD and Torque 3D 2.0 | Hah! Worked. You rock, Nathan.... read more | 01/18/2013 (12:46 pm) |
| Maximum number of Ai in game? | [quote]One huge object or several smaller objects to construct the level? Does T3D have built in o... read more | 01/08/2013 (12:20 pm) |
| Maximum number of Ai in game? | There's no set maximum, but the more work your AI is putting into thinking, the more overhead there'... read more | 01/08/2013 (12:09 pm) |
| Master Server Console | [url=http://www.gnometech.com/ggmsframe.shtml]Looks like the master server is currently down.[/url] ... read more | 01/01/2013 (3:00 pm) |
| T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) | Thanks for the help! This issue has been driving me out of my mind for months.... read more | 11/08/2012 (9:33 pm) |
| T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) | @Dan: [url]bryce.abigholeintheweb.com/airPort1Lmap.png[/url] Let me know if you want the rest of the... read more | 11/08/2012 (9:02 pm) |
| T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) | I'm not quite sure what you mean by that. Is this the result of some HDR setting?... read more | 11/08/2012 (8:24 pm) |
| T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) | No dice, doesn't change a thing. I also should have mentioned I've got representedInLightmap turned ... read more | 11/08/2012 (4:58 pm) |
| T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) | @David: I'm not seeing anything in the PointMap fields about cast shape. Is this something I access ... read more | 11/08/2012 (4:39 pm) |
| T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) | @Steve: AdvancedLightMapSupport in theLevelInfo? Disabled it, things became much, much worse. Some a... read more | 11/08/2012 (8:24 am) |
| T3D 1.2 Pro - Strange specular highlight behavior with tone maps (screenshots included) | Just played around with the alpha channel, it doesn't seem to make a difference in any way. Good sho... read more | 11/07/2012 (10:37 pm) |
| terrain rendering not correct | Not imageshake.com, [url=www.imageshack.com]ImageShack.com[/url].... read more | 08/09/2012 (11:28 am) |
| How do you properly setup the grid? | It's been a while since I cracked open Constructor, but if I recall correctly... On the properties p... read more | 08/05/2012 (1:04 am) |
| Ragdoll bugs (among others...) | Step 1) Release broken product. Step 2) Abandon ship. Step 3) ...?... read more | 06/07/2012 (12:26 pm) |
| T3D 1.2 meshRoad fix for PhysX version not having collision | Heh, found this just in time. Thanks Dave!... read more | 04/04/2012 (7:56 am) |
| T3D 1.2 - Player can shoot self with Physx enabled | A fix! (All changes in projectile.cpp.) [b]In Projectile::simulate:[/b] Right before the line... read more | 04/02/2012 (8:49 am) |
| installing GMK for dummies: the quickest and easiest way. | What's your OS? Your PhysX version? Are you using Torque 3D 1.2? I've rolled through the install ... read more | 03/30/2012 (7:08 pm) |
| installing GMK for dummies: the quickest and easiest way. | Deepscratch, drop some ragdolls into the scene like this: [code] ra(); rc.setTransform(LocalClien... read more | 03/29/2012 (10:11 pm) |
| Torque 3D Show Off Thread! | [i]Removed by self[/i]... read more | 03/27/2012 (8:36 pm) |
| Ragdoll bugs (among others...) | Yuri, any developments?... read more | 03/27/2012 (6:14 pm) |
| Moving a bone from the engine side of things. | Not quite. The player rappels down the wall dynamically, through jumping and releasing the brake, so... read more | 03/26/2012 (6:01 pm) |
| Moving a bone from the engine side of things. | It'd be a simple, solid colored rope, that I'd probably keep as a part of the player model attached ... read more | 03/26/2012 (2:15 pm) |
| Torque 3D 1.3 roadmap? | ...Or maybe stop with the whole zombie theme and keep building on the game engine so we can build wh... read more | 03/25/2012 (8:38 am) |
| Ragdoll bugs (among others...) | It seems to happen the most when two ragdolls are close to each other.... read more | 03/24/2012 (1:57 pm) |
| Ragdoll bugs (among others...) | Sure does. I'm using PhysX 2.8.4, if that helps at all.... read more | 03/24/2012 (1:56 pm) |
| Torque 3D Show Off Thread! | [i]Quadruple? You seen it here first, folks. A quadruple post.[/i]... read more | 03/23/2012 (9:37 pm) |
| Torque 3D Show Off Thread! | [i]Triple...?[/i]... read more | 03/23/2012 (9:35 pm) |
| Torque 3D Show Off Thread! | [i]Double.[/i]... read more | 03/23/2012 (9:33 pm) |
| Torque 3D Show Off Thread! | Dat view. [image]http://i.imgur.com/ZTpRc.png[/image] This scenery will be quite familiar to M... read more | 03/23/2012 (9:31 pm) |
| Ragdoll bugs (among others...) | I emailed him already, I'll keep everyone posted with his response when it arrives.... read more | 03/22/2012 (10:21 am) |
| Ragdoll bugs (among others...) | This also happens with the Bullet library.... read more | 03/21/2012 (1:41 pm) |
| T3D 1.2 - Player can shoot self with Physx enabled | I did try that, but it still causes problems when the player is moving and firing at the same time, ... read more | 03/21/2012 (5:14 am) |