Hewster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Help with this killer Sunlight Problem. | Try increasing the tessellation of the leaking walls (increases poly count, but should fix your ligh... read more | 02/01/2014 (11:18 pm) |
| Lights show through DTS | I think you're experiencing the same problems I had 4+ years ago with the lights in torque, see this... read more | 11/30/2013 (8:56 am) |
| A slightly unfortunate attitude.... | Hmm.. I thought hobbiest game development was supposed to be fun ? I know if I had a hobby that a... read more | 07/14/2013 (8:40 am) |
| Rift and Hydra support | Yes indeed I did... see this post for fix :) : [url]http://www.garagegames.com/community/forums/vie... read more | 07/01/2013 (12:08 pm) |
| Rift and Hydra support | @ Richard, Yup, I agree completely (see my second post) :)... read more | 07/01/2013 (9:39 am) |
| Rift and Hydra support | If that's the case then its great news, seeing as he was the one who implemented Hydra and Rift SDKs... read more | 07/01/2013 (9:08 am) |
| Rift and Hydra support | Hi David, That would be great :) I have found a guy on riddit that says he has got it working ... read more | 07/01/2013 (3:20 am) |
| Rift and Hydra support | After much digging around, I can answer my own question.. no lol So I had to update the hydra dem... read more | 06/29/2013 (10:05 am) |
| why I can see the edge of polygon of dts model in TGEA? | Are you really using TGEA or T3D ? If your using T3D try exporting as .dae (use open collada plug... read more | 06/14/2013 (9:00 pm) |
| what is the maximum pixel size of the texture for dts model in TGEA? | I cannot give you an absolute answer, but I do know that max texture size will depend on whatever gr... read more | 06/13/2013 (9:39 am) |
| Oculus Rift? | Re: error with Oculus SDK 0.2.2 [code]cannot convert 'this' pointer from 'const OVR::SensorFusion' ... read more | 06/09/2013 (9:46 pm) |
| FPS 2.0 tutorial explodes with polygons | Ive had this type of effect before (not in T3D) many years ago.. I "think" it turned out t... read more | 01/25/2013 (9:28 pm) |
| New Project: Implementing Oculus Rift into Torque3D | I backed the kick starter for the Rift too.. I asked Dave Wyand in this thread if the steering commi... read more | 01/25/2013 (1:11 am) |
| Compiling T3d for the first time | In your screen shot, see where it says "bug" thats part of the word "debug" clic... read more | 12/30/2012 (6:13 am) |
| Your thoughts on recent Torque reviews | I have to ask you Howard, why you felt the need to bump a 6 YEAR OLD thread to post your views inst... read more | 11/28/2012 (9:04 am) |
| Vertex Color Texture Blending, [bounty ?] | @Jacob .. fantastic work there ! .. I Will definitely contribute some cash for this feature .. well ... read more | 10/04/2012 (10:38 am) |
| I AM SO FRIGGIN' FRUSTRATED!!!!!!!!!!!!!!!!!!!!!!!! | I told you 1 million times ... don't exaggerate !! lol sorry couldn't resist :) ... read more | 08/13/2012 (9:43 am) |
| Torque 3D Community Edition Activation | Appreciate the effort guys, and would love access :) Edit... Thankyou ... read more | 08/04/2012 (6:16 pm) |
| Max2DTS, Maya2DTS - svn group coming soon. sign up for access | Its the Gas man... Wana cup a tea; Wana cup a tea ??? lol soz .. private joke :) I think TG... read more | 11/23/2011 (5:28 pm) |
| Max2DTS Exporter Tutorial | So sorry JAG, completely off topic, but I just know EB will read this, and so ....... I give you ... read more | 11/22/2011 (3:32 pm) |
| Max2DTS Exporter Tutorial | Nice tut :) Can I just say, (and I mean in no way to be nasty) I think you should thank EB (the G... read more | 11/22/2011 (3:25 pm) |
| Where is my TGE download link (2011)? | I would just like to say ... I have access to all products I have bought over the last 9 years :) ..... read more | 11/22/2011 (3:11 pm) |
| Physx SDK 3.0 support | @Scott, apparently 3.0 has been released [url]http://developer.nvidia.com/physx[/url] Might be wo... read more | 05/11/2011 (2:55 pm) |
| where's the water foam? | For what its worth Ray, I would say the foam, and the wave 'highlights' look way better in your fir... read more | 04/12/2011 (2:42 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | Ego ?... read more | 04/12/2011 (2:22 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | awww, Andy, now I feel bad ... man hug ? lol Seriously, soz, I was just venting, at (obviously) the... read more | 04/12/2011 (1:46 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | Andy , lol , soz mate, just thought you was trying to defend this situation (seeing as Brokeass has... read more | 04/12/2011 (1:34 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | Andy, I can see this horrible effect from an apparent 50 yards away, on the ground... IMHO its awewf... read more | 04/12/2011 (1:25 pm) |
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | NOT A BUG ? are you serious ???? I am lost for words, so are you telling me someone said "He... read more | 04/12/2011 (1:13 pm) |
| Passing Torch -> Sean Rice's Big Hole In Web resource is online indefinitely. | [tongue in cheek] About time eb, throwing ones toys out of ones pram will never be seen as a grown u... read more | 04/08/2011 (7:30 am) |
| Purelight 1.6 Crash | This does sound like your running out of RAM, however, it would be nice if PureLight could handle s... read more | 04/05/2011 (2:05 am) |
| Torque 3D Status - 9/11/2010 | The above three posts ... "ditto"... read more | 04/05/2011 (2:02 am) |
| T3D 1.1 Beta 3 - Spotlight rendering through tsStatic visible meshes - LOGGED | I believe this thread [url=http://www.garagegames.com/community/forums/viewthread/97255]HERE[/url] d... read more | 03/24/2011 (4:12 pm) |
| Posting to show my products | I'm gona speculate :) This is his first ever post, and I and indeed anyone can now see by clicki... read more | 03/21/2011 (5:59 am) |
| where can i find a exporter for max 2011 | Basic exporter [url=http://www.garagegames.com/community/forums/viewthread/91163/2#comment-664915]HE... read more | 03/19/2011 (3:32 am) |
| Desperate Issue. Basic blows out PL Lightmaps. SOLVED Sorta. | seems to be related to [url=http://www.garagegames.com/community/forums/viewthread/99797]THIS[/url] ... read more | 11/28/2009 (1:14 pm) |
| Shadow fading inverted | This is a known "feature" of the engine since beta 1, see [url=http://www.garagegames.com/... read more | 10/11/2009 (6:31 pm) |
| Can someone recompile a Max plugin for me? | Hey eb.. yep still alive.. very busy with moving my arse back to the UK, normal service should be r... read more | 09/24/2009 (8:13 pm) |
| Can someone recompile a Max plugin for me? | OK, try this for 2010: [url=http://www.aev-uk.com/sites/hewster/forum_stuff/MAX/meshfw2010.zip]Clic... read more | 09/24/2009 (11:55 am) |
| Horsepack Purchase Thread | Since this forum is now public, I suggest a different method of identifying if a buyer is an engine... read more | 08/20/2009 (6:49 pm) |
| beta 5 - me and my shadow (shadow problems) | I get odd problems with BL player shadows, with a sun in the mission. (sticky shadows, seems to dep... read more | 08/20/2009 (5:29 pm) |
| pureLIGHT sneak peak | @Picasso, yes, but its VERY interactive, and saves a lot of time ensuring a fantastic shadowmaps / ... read more | 08/20/2009 (4:19 pm) |
| [Request] max 9 exporter plus (dark industries) update ?, error 127 | @Matt, out of interest, does the pro exporter support using multires to create automatic lods ? It... read more | 08/20/2009 (11:11 am) |
| UnmessDTS, DTS version25, 3dsMax Exporting | lol.. its odd huh, seems gg don't care about getting content into their latest engine :/ Anyhoo,... read more | 08/20/2009 (11:02 am) |
| colorMultiply Does not seem to be working | Seems to work for me ColorMultiply = "1.0 0.0 0.0 0.5"; Gives a red hue to my materi... read more | 08/19/2009 (8:46 pm) |
| Beta5-Bug: SelfShadowing (lightmapped) meshes AL | Hey guys, thanks for acknowledging this issue, but I now need to add a further aspect to it. Whe... read more | 08/17/2009 (9:46 pm) |
| Where do I put the "Max2dtsexporter.dle" file?? | I put mine in the plugins folder, works the same as stdplugs, but less cluttered :) The link Brit... read more | 08/17/2009 (6:14 pm) |
| Max 2010 Dts exporter availability? | eb, from my stand point I feel I must coin the phrase: "we're but standing on the shoulders of... read more | 08/17/2009 (5:57 pm) |
| Give us an update.... please? | @johnny, I think Tom Spillman is a little busy with T3D ATM to be working on any update to torsion,... read more | 08/17/2009 (4:05 pm) |
| Max 2010 Dts exporter availability? | @eb, re smoothing groups, see [url=http://www.garagegames.com/community/resources/view/15482]HERE[/u... read more | 08/17/2009 (3:49 pm) |