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Hewster's Forum Posts

Thread Post Date Posted
Help with this killer Sunlight Problem. Try increasing the tessellation of the leaking walls (increases poly count, but should fix your ligh... read more 02/01/2014 (11:18 pm)
Lights show through DTS I think you're experiencing the same problems I had 4+ years ago with the lights in torque, see this... read more 11/30/2013 (8:56 am)
A slightly unfortunate attitude.... Hmm.. I thought hobbiest game development was supposed to be fun ? I know if I had a hobby that a... read more 07/14/2013 (8:40 am)
Rift and Hydra support Yes indeed I did... see this post for fix :) : [url]http://www.garagegames.com/community/forums/vie... read more 07/01/2013 (12:08 pm)
Rift and Hydra support @ Richard, Yup, I agree completely (see my second post) :)... read more 07/01/2013 (9:39 am)
Rift and Hydra support If that's the case then its great news, seeing as he was the one who implemented Hydra and Rift SDKs... read more 07/01/2013 (9:08 am)
Rift and Hydra support Hi David, That would be great :) I have found a guy on riddit that says he has got it working ... read more 07/01/2013 (3:20 am)
Rift and Hydra support After much digging around, I can answer my own question.. no lol So I had to update the hydra dem... read more 06/29/2013 (10:05 am)
why I can see the edge of polygon of dts model in TGEA? Are you really using TGEA or T3D ? If your using T3D try exporting as .dae (use open collada plug... read more 06/14/2013 (9:00 pm)
what is the maximum pixel size of the texture for dts model in TGEA? I cannot give you an absolute answer, but I do know that max texture size will depend on whatever gr... read more 06/13/2013 (9:39 am)
Oculus Rift? Re: error with Oculus SDK 0.2.2 [code]cannot convert 'this' pointer from 'const OVR::SensorFusion' ... read more 06/09/2013 (9:46 pm)
FPS 2.0 tutorial explodes with polygons Ive had this type of effect before (not in T3D) many years ago.. I "think" it turned out t... read more 01/25/2013 (9:28 pm)
New Project: Implementing Oculus Rift into Torque3D I backed the kick starter for the Rift too.. I asked Dave Wyand in this thread if the steering commi... read more 01/25/2013 (1:11 am)
Compiling T3d for the first time In your screen shot, see where it says "bug" thats part of the word "debug" clic... read more 12/30/2012 (6:13 am)
Your thoughts on recent Torque reviews I have to ask you Howard, why you felt the need to bump a 6 YEAR OLD thread to post your views inst... read more 11/28/2012 (9:04 am)
Vertex Color Texture Blending, [bounty ?] @Jacob .. fantastic work there ! .. I Will definitely contribute some cash for this feature .. well ... read more 10/04/2012 (10:38 am)
I AM SO FRIGGIN' FRUSTRATED!!!!!!!!!!!!!!!!!!!!!!!! I told you 1 million times ... don't exaggerate !! lol sorry couldn't resist :) ... read more 08/13/2012 (9:43 am)
Torque 3D Community Edition Activation Appreciate the effort guys, and would love access :) Edit... Thankyou ... read more 08/04/2012 (6:16 pm)
Max2DTS, Maya2DTS - svn group coming soon. sign up for access Its the Gas man... Wana cup a tea; Wana cup a tea ??? lol soz .. private joke :) I think TG... read more 11/23/2011 (5:28 pm)
Max2DTS Exporter Tutorial So sorry JAG, completely off topic, but I just know EB will read this, and so ....... I give you ... read more 11/22/2011 (3:32 pm)
Max2DTS Exporter Tutorial Nice tut :) Can I just say, (and I mean in no way to be nasty) I think you should thank EB (the G... read more 11/22/2011 (3:25 pm)
Where is my TGE download link (2011)? I would just like to say ... I have access to all products I have bought over the last 9 years :) ..... read more 11/22/2011 (3:11 pm)
Physx SDK 3.0 support @Scott, apparently 3.0 has been released [url]http://developer.nvidia.com/physx[/url] Might be wo... read more 05/11/2011 (2:55 pm)
where's the water foam? For what its worth Ray, I would say the foam, and the wave 'highlights' look way better in your fir... read more 04/12/2011 (2:42 pm)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG Ego ?... read more 04/12/2011 (2:22 pm)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG awww, Andy, now I feel bad ... man hug ? lol Seriously, soz, I was just venting, at (obviously) the... read more 04/12/2011 (1:46 pm)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG Andy , lol , soz mate, just thought you was trying to defend this situation (seeing as Brokeass has... read more 04/12/2011 (1:34 pm)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG Andy, I can see this horrible effect from an apparent 50 yards away, on the ground... IMHO its awewf... read more 04/12/2011 (1:25 pm)
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG NOT A BUG ? are you serious ???? I am lost for words, so are you telling me someone said "He... read more 04/12/2011 (1:13 pm)
Passing Torch -> Sean Rice's Big Hole In Web resource is online indefinitely. [tongue in cheek] About time eb, throwing ones toys out of ones pram will never be seen as a grown u... read more 04/08/2011 (7:30 am)
Purelight 1.6 Crash This does sound like your running out of RAM, however, it would be nice if PureLight could handle s... read more 04/05/2011 (2:05 am)
Torque 3D Status - 9/11/2010 The above three posts ... "ditto"... read more 04/05/2011 (2:02 am)
T3D 1.1 Beta 3 - Spotlight rendering through tsStatic visible meshes - LOGGED I believe this thread [url=http://www.garagegames.com/community/forums/viewthread/97255]HERE[/url] d... read more 03/24/2011 (4:12 pm)
Posting to show my products I'm gona speculate :) This is his first ever post, and I and indeed anyone can now see by clicki... read more 03/21/2011 (5:59 am)
where can i find a exporter for max 2011 Basic exporter [url=http://www.garagegames.com/community/forums/viewthread/91163/2#comment-664915]HE... read more 03/19/2011 (3:32 am)
Desperate Issue. Basic blows out PL Lightmaps. SOLVED Sorta. seems to be related to [url=http://www.garagegames.com/community/forums/viewthread/99797]THIS[/url] ... read more 11/28/2009 (1:14 pm)
Shadow fading inverted This is a known "feature" of the engine since beta 1, see [url=http://www.garagegames.com/... read more 10/11/2009 (6:31 pm)
Can someone recompile a Max plugin for me? Hey eb.. yep still alive.. very busy with moving my arse back to the UK, normal service should be r... read more 09/24/2009 (8:13 pm)
Can someone recompile a Max plugin for me? OK, try this for 2010: [url=http://www.aev-uk.com/sites/hewster/forum_stuff/MAX/meshfw2010.zip]Clic... read more 09/24/2009 (11:55 am)
Horsepack Purchase Thread Since this forum is now public, I suggest a different method of identifying if a buyer is an engine... read more 08/20/2009 (6:49 pm)
beta 5 - me and my shadow (shadow problems) I get odd problems with BL player shadows, with a sun in the mission. (sticky shadows, seems to dep... read more 08/20/2009 (5:29 pm)
pureLIGHT sneak peak @Picasso, yes, but its VERY interactive, and saves a lot of time ensuring a fantastic shadowmaps / ... read more 08/20/2009 (4:19 pm)
[Request] max 9 exporter plus (dark industries) update ?, error 127 @Matt, out of interest, does the pro exporter support using multires to create automatic lods ? It... read more 08/20/2009 (11:11 am)
UnmessDTS, DTS version25, 3dsMax Exporting lol.. its odd huh, seems gg don't care about getting content into their latest engine :/ Anyhoo,... read more 08/20/2009 (11:02 am)
colorMultiply Does not seem to be working Seems to work for me ColorMultiply = "1.0 0.0 0.0 0.5"; Gives a red hue to my materi... read more 08/19/2009 (8:46 pm)
Beta5-Bug: SelfShadowing (lightmapped) meshes AL Hey guys, thanks for acknowledging this issue, but I now need to add a further aspect to it. Whe... read more 08/17/2009 (9:46 pm)
Where do I put the "Max2dtsexporter.dle" file?? I put mine in the plugins folder, works the same as stdplugs, but less cluttered :) The link Brit... read more 08/17/2009 (6:14 pm)
Max 2010 Dts exporter availability? eb, from my stand point I feel I must coin the phrase: "we're but standing on the shoulders of... read more 08/17/2009 (5:57 pm)
Give us an update.... please? @johnny, I think Tom Spillman is a little busy with T3D ATM to be working on any update to torsion,... read more 08/17/2009 (4:05 pm)
Max 2010 Dts exporter availability? @eb, re smoothing groups, see [url=http://www.garagegames.com/community/resources/view/15482]HERE[/u... read more 08/17/2009 (3:49 pm)
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