Game Development Community

Richard Ranft's Forum Posts

Thread Post Date Posted
Player Gathering Screen Have you looked at the lobby resource? I haven't tried using it so I really know what it offers, bu... read more 08/18/2004 (3:04 pm)
Help! I've build Torque in VC++.net and ran the demo. What Now? You know, under Win32 VC++.NET 2003 it's compiling to the torque\example directory as torquedemo.exe... read more 08/17/2004 (6:28 pm)
Collision data - how much is available? GetDamageLocation() is not at all what I expected. It obviously works, but talk about quick and dir... read more 08/17/2004 (2:39 pm)
Where can we get this new TGE logo? Heck - I was just going to render a new one from the max file used to export that dts.... But, si... read more 08/17/2004 (2:21 pm)
Scripted Inventory Actually, anyone who's used NWScript from Neverwinter Nights will recognize the utility in storing d... read more 08/16/2004 (8:41 pm)
Tnl? Yeah, what Ben said - and it's cheaper with the engine.... Rich... read more 08/16/2004 (5:51 pm)
Lightmaps He said "props for my scene that won't move." What I'm wondering is if you can pre-calculate ligh... read more 08/15/2004 (8:33 am)
Collision data - how much is available? Well, here goes (pretty simple, really): I am looking at making a space combat sim and I need loc... read more 08/15/2004 (7:58 am)
Vehicles Try increasing the integration - in vehicle.cc, toward the top of the file, it's set integration = 1... read more 08/14/2004 (9:33 am)
Collision May I recommend "3D Game Engine Design" by David H. Eberly from Morgan Kaufmann press? There are ex... read more 08/14/2004 (9:10 am)
Another take on MMOs? MMODRPG You know, from the way Unreal described it's level portaling system I thought that this was what the... read more 08/13/2004 (3:16 pm)
Blah.. can't pay for torque They take checks - you should be able to buy a cashier's check at any bank, make it payable to Garag... read more 08/12/2004 (3:40 pm)
It wont work! Worked out of the box on VS.NET 2003 (VC++ 7.1) Enterprise Developer edition. Had it downloaded and... read more 08/11/2004 (7:26 pm)
Book Should Be Required Reading for Newbies Heh - I passed this one up twice because of the "all-in-one," since most of those are too shallow to... read more 08/11/2004 (1:16 pm)
2nd Edition out, what's the diff? In fact, many of the Premier Press Game Dev series books look alike. Both the original (green/black... read more 08/11/2004 (1:12 pm)
Other genres? Very good. About what I expected. Actually, I was thinking that with a little tinkering I could ev... read more 08/09/2004 (6:08 pm)
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