Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| God rays | Already there - In the World Editor, pull down the Edit menu and at the bottom of that click the Pos... read more | 11/19/2014 (6:17 am) |
| embedding a scripting language in an engine | Sweet article - Luabind is very nice, but last I checked it wasn't "endorsed" as fully Lua... read more | 11/19/2014 (6:09 am) |
| Animation Sphere | I'm not upset - I'm just saying that the demo has all of the scripts and controls set up, so it woul... read more | 11/18/2014 (6:02 am) |
| Animation Sphere | Hell - that demo has everything you need in it, all of the scripts are there. Just download it and ... read more | 11/17/2014 (6:01 am) |
| Massive Multi-player platform software | I hit their site like two years ago but I never really looked at the software.... read more | 11/17/2014 (5:48 am) |
| Animation Sphere | You'd use the creation script where you decide to create the ball. Since I have no idea what your d... read more | 11/14/2014 (4:14 pm) |
| Building Textures in engine and applying to a sprite | I think you're going to have to add a method to ImageAsset to supplement setImageFile() that takes a... read more | 11/14/2014 (2:06 pm) |
| Vector Shapes Disappearing | Why don't you just set the scene to show collision shapes? [code] // naturally you'd replace &qu... read more | 11/14/2014 (7:18 am) |
| Animation Sphere | You want the player to [b]be[/b] a sphere? Not [b]control[/b] a sphere? And as for creating a sp... read more | 11/14/2014 (7:14 am) |
| Immersive AI Engine by Gavin Bunney | As long as it's generic enough, putting it in the engine is cool. Many AI solutions are genre speci... read more | 11/14/2014 (6:58 am) |
| Animation Sphere | Make a sphere in your favorite modeling application with the correct model setup (see the documentat... read more | 11/13/2014 (7:09 am) |
| Artist and level designers | @Paul - it is by no means as bad as this in most other engines. The bad part is the actual "ho... read more | 11/13/2014 (7:05 am) |
| Don't move on collision | Oh, well, of course - the blocking objects can no longer apply forces to the player object. Hmm....... read more | 11/11/2014 (2:39 pm) |
| Don't move on collision | http://box2d.org/manual.pdf Specifically: [quote] b2_kinematicBody A kinematic body moves unde... read more | 11/11/2014 (1:21 pm) |
| Artist and level designers | Sure, click and drag, or spot-click, as you need. Change the "pressure" setting to reduc... read more | 11/10/2014 (4:38 pm) |
| Artist and level designers | Well, groundcover vs forest I'll take forest. It has collision. We need to add terrain layer sensi... read more | 11/10/2014 (3:48 pm) |
| MissionMarker and SpawnSphere - should they be ShapeBases? | I was thinking of using them quite heavily for saving NPC positions - just create a spawn point with... read more | 11/10/2014 (3:03 pm) |
| My first Torque3D project screenshots - feedback wanted :) | @Hreikin - you'll want to add alpha to your texture so that it fades on the sides. Look at the mate... read more | 11/10/2014 (7:16 am) |
| My first Torque3D project screenshots - feedback wanted :) | You know, for roads like that last shot it might be better to put down some sort of gravel terrain m... read more | 11/09/2014 (8:43 pm) |
| MissionMarker and SpawnSphere - should they be ShapeBases? | This is something else that sounds like it should be ignored. Who is it harming? What's the actual... read more | 11/09/2014 (8:38 pm) |
| Friday... | [image]http://www.gethorizontal.com/wp-content/uploads/2014/01/friday9.jpg[/image]... read more | 11/07/2014 (7:04 am) |
| 2d art size VS resolution | Actually, found a version [url=http://www.garagegames.com/community/forums/viewthread/134931]here[/u... read more | 11/07/2014 (6:19 am) |
| 2d art size VS resolution | Don't worry so much about absolute size and focus on aspect ratio - that way you don't have to worry... read more | 11/07/2014 (6:07 am) |
| Artist and level designers | "Everywhere is 'walking distance' if you have the time...."... read more | 11/04/2014 (7:17 pm) |
| how to make ribbon trail effect? | perhaps motion of the vehicle - it looks like it might be bouncing back and forth, causing the ribbo... read more | 11/04/2014 (12:13 pm) |
| console.cs small bug easy "fix" | Scheduling anything for less than 32ms is effectively scheduling for 32ms, and asking for a "no... read more | 11/04/2014 (7:57 am) |
| Volumetric Clouds in T3d ? | Or this: [url=http://www.garagegames.com/community/blogs/view/22838]http://www.garagegames.com/comm... read more | 11/04/2014 (7:52 am) |
| Artist and level designers | UE4 "cooks" assets (creates its packages, precompiles its blueprints, bakes lightmaps, etc... read more | 11/04/2014 (7:49 am) |
| Artist and level designers | I think beefing up the sketch tool so that you could quickly build structures would be nice - right ... read more | 11/03/2014 (9:57 am) |
| What are people working on with TGE? | They've broken the package into parts - the 32 and 64 bit executables are a separate download. In m... read more | 11/03/2014 (7:28 am) |
| Planning to make a GuiShapeButtonHud control - if no one else has yet.... | Step 2: Renders the button, but doesn't like mouse events at all....... read more | 11/01/2014 (1:16 pm) |
| SOLVED! Engine hangs with Could not write to socket. Error: WSAEWOULDBLOCK. | And are you using stock AIPlayer objects? I've had hundreds of units in game before without this is... read more | 11/01/2014 (8:49 am) |
| Which template to use for new game (no fps) | I think the Steering Committee should, wherever possible, look at the latest engines and see what th... read more | 11/01/2014 (8:28 am) |
| Changing 3rd person camera position? | It is - in the Full Template, if you hold the 'v' key while in third person your mouse will control ... read more | 10/31/2014 (2:21 pm) |
| Projectiles Don't Fire from MuzzlePoint (Solution) | Huh, so if it has a first person model it gets all confused. Sweet.... read more | 10/31/2014 (11:19 am) |
| Projectiles Don't Fire from MuzzlePoint (Solution) | Have you checked the datablock? Make sure [b]useEyeNode[/b] is false. Maybe [b]firstPerson[/b] too... read more | 10/31/2014 (9:22 am) |
| Player Aim at Mouse Cursor | What if you made a 3d point at the world position represented by the mouse position and used the pla... read more | 10/30/2014 (11:52 am) |
| Which template to use for new game (no fps) | [quote] Also I feel it's useless improving the engine if we don't have accessible, attractive examp... read more | 10/30/2014 (9:23 am) |
| Which template to use for new game (no fps) | If I had a choice, I'd say it would be better to make a template that achieves the same functionalit... read more | 10/30/2014 (5:46 am) |
| Another GUI issue: GuiButtonCtrl Highlights When Inactive | Yeah, they're the same control except that the ImageButton uses ImageAssets for its states instead o... read more | 10/30/2014 (5:40 am) |
| Another GUI issue: GuiButtonCtrl Highlights When Inactive | That's new. This is a bug, and I'm not sure when it was introduced. This did not happen prior to M... read more | 10/29/2014 (8:24 pm) |
| Looking for help with FPS issues in a T3D game | You might have to fix the start path in the first del command....... read more | 10/29/2014 (12:38 pm) |
| Looking for help with FPS issues in a T3D game | You might try deleting the procedurally generated shaders and letting them regenerate on next run. ... read more | 10/29/2014 (12:34 pm) |
| Let the flames begin: remove the 'package' keyword from TS | http://www.lua.org/pil/15.html - not the same, but not that far off....... read more | 10/29/2014 (12:31 pm) |
| New Throwable -> How to? | I'd say study the proximity mine - it's basically what you're trying to reproduce, after all....... read more | 10/29/2014 (7:10 am) |
| Which template to use for new game (no fps) | I dunno, guys - to me it seems easier to delete stuff I won't be using and modify things that I will... read more | 10/29/2014 (7:07 am) |
| Let the flames begin: remove the 'package' keyword from TS | Well, that's kind of my point - why futz with it at all? I've always been under the impression th... read more | 10/29/2014 (7:01 am) |
| Let the flames begin: remove the 'package' keyword from TS | Instead of removal, why not make it function properly? Perhaps make "packages" into this ... read more | 10/29/2014 (6:04 am) |
| Easier Custom GUI Images | I know your pain.... lol... read more | 10/28/2014 (5:42 pm) |
| Let the flames begin: remove the 'package' keyword from TS | Against - it works. For - it's like the appendix, you only really notice it when it's not working..... read more | 10/28/2014 (5:41 pm) |