Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Change Particle Emitter Area in Code | Ah hah! Yes, ::Size would change the size of the object itself and not the emitter. Mike is spot o... read more | 01/12/2015 (6:07 am) |
| Change Particle Emitter Area in Code | Not to seem like a smart alec, but have you tried setting the size? [code] %myEmitter.Size = "... read more | 01/11/2015 (10:45 pm) |
| Tools we use to make games with Torque3D? | Sadly, not a free tool to help with LODs - but ZBrush has some very cool features that are spot on f... read more | 01/07/2015 (6:27 pm) |
| Tools we use to make games with Torque3D? | The only way to cheat your way around learning Blender is to have a friend who is a master at Blende... read more | 01/06/2015 (7:11 am) |
| Writing AI and such in C++ | [quote] I would now like to move things such as AI over to C++ for performance.[/quote] Is your ... read more | 12/31/2014 (9:01 am) |
| LuaPlus binding with Tilde debugger. | @Anthony - Steve is messing with you.... Of course, he [i]is[/i] one of the few people who has ac... read more | 12/31/2014 (8:50 am) |
| Reducing duplicated template scripts | Actually, it's always annoyed me more that /core contains scripts that are duplicated in /scripts. ... read more | 12/30/2014 (6:26 am) |
| LuaPlus binding with Tilde debugger. | If you're going to make a macro for each number of arguments then you could use templates as easily.... read more | 12/28/2014 (9:17 am) |
| LuaPlus binding with Tilde debugger. | [quote] Oh and debugging Macros suck, big time![/quote] Agreed! Almost as fun as debugging templa... read more | 12/26/2014 (7:56 am) |
| Super Cheap Programming Laptop Opinions? | Sweet. For me the tiny keyboards kill it.... lol... read more | 12/25/2014 (7:53 am) |
| Super Cheap Programming Laptop Opinions? | Yup - the one I have doesn't have an optical drive. I bought an iOmega USB DVD drive for about $100... read more | 12/24/2014 (10:50 am) |
| LuaPlus binding with Tilde debugger. | My opinion: Lua is faster and lighter than TorqueScript. It's also more elegant. Replacing Torq... read more | 12/24/2014 (8:14 am) |
| Super Cheap Programming Laptop Opinions? | In any profession, skimping on tools will bite you in the end. I bought an Acer Aspire One about ... read more | 12/23/2014 (2:36 pm) |
| LuaPlus binding with Tilde debugger. | No need to get your feelings hurt over this - it's how most of these discussions here go. A bunch o... read more | 12/23/2014 (2:15 pm) |
| LuaPlus binding with Tilde debugger. | Historical note: The EngineAPI was supposed to replace the macro-based binding mechanism with a t... read more | 12/22/2014 (12:44 pm) |
| How to add tools to t3d-bones project? | And Lukas is in before me with confirmation - Sweet!... read more | 12/21/2014 (7:18 am) |
| How to add tools to t3d-bones project? | Ok, theoretically you should be able to add the tools folder to the root of your game project and th... read more | 12/21/2014 (7:17 am) |
| Problems with playing a level at main menu | It's really worth it in my opinion - being able to debug scripts in pretty much the same fashion as ... read more | 12/21/2014 (7:08 am) |
| Problems with playing a level at main menu | I suppose you could - but it looks like in both cases it goes through disconnect() anyway: [code] ... read more | 12/20/2014 (2:55 pm) |
| Problems with playing a level at main menu | Try adding a little delay when loading the mission (put it in a schedule and push it back about 250 ... read more | 12/20/2014 (7:00 am) |
| Dynamic Control of Overhead Cam distance | The %adjustment variable is a binary "up/down" flag. <redacted - extraneous> [... read more | 12/19/2014 (5:52 am) |
| Running dedicated server for default 3d torque | Actually, it's not Torque-specific - that was kind of my point; you just need to examine what Torque... read more | 12/18/2014 (6:35 pm) |
| Running dedicated server for default 3d torque | There are a dozen examples of how to set up a master server - it's not Torque-specific and there hav... read more | 12/18/2014 (6:19 am) |
| Dynamic Control of Overhead Cam distance | I don't think there is a built-in way to do this. You could just check distance from player as yo... read more | 12/18/2014 (6:16 am) |
| Running dedicated server for default 3d torque | Well, GG isn't really in it much anymore - Open source and community-driven and all that....... read more | 12/16/2014 (4:32 pm) |
| Running dedicated server for default 3d torque | Opening the port is one step - ensuring that your router is forwarding that port to your server is t... read more | 12/16/2014 (5:54 am) |
| I Have some t3d beginner questions | You can join directly - you will have to modify the Join dialog yourself to allow your users to ente... read more | 12/14/2014 (7:12 am) |
| Angle scaling | Nice - cuts down on "thunks".... read more | 12/12/2014 (5:54 am) |
| Angle scaling | I think you've pretty much got it - normalize and scale. You could add an engine-side function that... read more | 12/10/2014 (5:52 am) |
| Torque and the FPS Template Debate | If you're going to do that (donations, I mean), might as well continue to follow the Blender paradig... read more | 12/09/2014 (5:50 am) |
| Silly Question | Blame Daniel - and make him show you where he hid them....... read more | 12/08/2014 (6:14 pm) |
| Can't Launch exe's, Crashes | What files not being found? Do you have the DirectX 9.0c SDK installed?... read more | 12/08/2014 (6:14 pm) |
| Can't Launch exe's, Crashes | It is the same as compiling the engine - just open the solution in <project>/buildFiles/<yo... read more | 12/08/2014 (12:23 pm) |
| Silly Question | Things have been moved around - see [url=http://torque3d.wikidot.com/main:downloads]the WIKI[/url] f... read more | 12/08/2014 (12:21 pm) |
| Problem with FPS Tutorial launching | You could try replacing FPS Tutorial.exe and FPS Tutorial.dll with copies from the executable packag... read more | 12/08/2014 (6:08 am) |
| RELEASE - AxSU3D Android Plugin for Unity 3D | Hey, thanks! That's totally relevant and applicable here!... read more | 12/08/2014 (6:03 am) |
| Can't Launch exe's, Crashes | The exact text of the "Torque 3D x64 has stopped working" message box is more critical tha... read more | 12/08/2014 (6:02 am) |
| Torque and the FPS Template Debate | @Bloodknight - I believe the intent of bringing Blender into the discussion was as an example of a p... read more | 12/07/2014 (8:07 am) |
| AIPlayer::singleShot and AIPlayer::fire freeze the engine | Yeah, that looks like it - I think I always schedule the trigger off for 32ms later, but I'd have to... read more | 12/04/2014 (6:03 pm) |
| AIPlayer::singleShot and AIPlayer::fire freeze the engine | I'm thinking the firing method used in the RTS Prototype is a workaround for this. I'm not in a pla... read more | 12/04/2014 (7:04 am) |
| Friday... | [image]http://inkmonster.net/wp-content/uploads/2013/11/1friday-favorite-f-word.jpg[/image]... read more | 11/28/2014 (7:39 am) |
| Torque MIT Store. Why Not? | Well, I want to sell a T3D t-shirt with a non-commercial license! And anyway - If the community w... read more | 11/26/2014 (7:20 am) |
| Torque and the FPS Template Debate | Okay, if we're looking to make a FPS template, lets dust off the FPS Tutorial and make it a template... read more | 11/25/2014 (12:59 pm) |
| Why is there so much jittering/choppiness at larger distances? | The way to fix it is to make it camera-centric (move the world, not the camera) and page terrain in ... read more | 11/24/2014 (6:11 am) |
| Moving horizontal stretches jump | Try fiddling with your player object's linear damping instead of using deceleration values - T2D's n... read more | 11/24/2014 (6:04 am) |
| Torque 3D 'toys' or demos | [quote] Does UE have a literal museum environment you walk around in? [/quote] Pretty much - It'... read more | 11/21/2014 (3:25 pm) |
| Building Textures in engine and applying to a sprite | Sweet! Does it not like adding it as a private asset? Private assets were intended to provide a &q... read more | 11/21/2014 (12:49 pm) |
| God rays | Actually, shaders are not supposed to be engine specific. Theoretically, if the engine supports sha... read more | 11/21/2014 (12:44 pm) |
| Artist and level designers | I like the tree/rock generation idea - but what if you're not making a game with trees or rocks? ... read more | 11/21/2014 (12:42 pm) |
| God rays | But if an "expert" finds the solution then you are deprived of the experience....... read more | 11/20/2014 (1:05 pm) |