Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Windows7 stating T3D is not responding although all is fine | Shouldn't be terrible if the UI is in the main thread - that's how most systems do it anyway. If th... read more | 02/11/2015 (6:10 pm) |
| In VS2010, does anyone else have trouble saving workspace? | Are there <project name>.vcxproj.user or <project name>.vcxproj.filter files correspondi... read more | 02/10/2015 (1:06 pm) |
| Portal/Zone Weirdness | Ah - I guess standing at that angle it would be more likely that you would intersect that portal wit... read more | 02/10/2015 (12:17 pm) |
| Portal/Zone Weirdness | Technically, an L-shaped object isn't convex, so I don't know if that would work as a zone. It [i]s... read more | 02/10/2015 (6:22 am) |
| Portal/Zone Weirdness | Portals are for joining zones - while you are in a portal I suppose you probably can see everything.... read more | 02/09/2015 (6:22 pm) |
| Missing node list? | Yeah, as far as I know - you would have to dig through the source to find out about the rest of it.... read more | 02/09/2015 (5:55 am) |
| Missing node list? | http://docs.garagegames.com/tge/official/ - head down to Artists > Shapes > Overview > Basi... read more | 02/08/2015 (12:50 am) |
| Trying to get TAIK Weapons Pack Installed | No prob - I use that all the time.... read more | 02/06/2015 (10:35 pm) |
| Rudimentary AI system scripts updated | Okay, I've replaced the boombot with the soldier again, and added the segment from GameCore::spawnPl... read more | 02/06/2015 (6:23 pm) |
| about source code docs - mit | A while back I posted guide on how to hammer T3D into Doxygen [url=http://www.garagegames.com/commun... read more | 02/06/2015 (4:33 pm) |
| Trying to get TAIK Weapons Pack Installed | Well, you could check for the method on the object before calling it: [code] function ShapeBase::g... read more | 02/06/2015 (8:15 am) |
| We need a dedicated Forum/Blog Mod | I've volunteered at least twice, but as has been pointed out the account system is tied up so that i... read more | 02/04/2015 (9:55 pm) |
| We need a dedicated Forum/Blog Mod | It's a custom nightmare - I've seen it....... read more | 02/04/2015 (6:10 pm) |
| Need some help with linking direct x to my torque project with VS 2010? | You need the June 2010 DirectX [b]9.0c[/b] SDK. If you have it, then perhaps you should reinstall i... read more | 02/04/2015 (12:58 pm) |
| A stats screen? | I don't really have a good answer for that one either... have to look in the source in gui/guiMLText... read more | 02/04/2015 (12:46 pm) |
| A stats screen? | Oh, yeah, for multi-line text you need to either use another text control or a GuiMLText control (ma... read more | 02/04/2015 (8:08 am) |
| A stats screen? | What are you trying to accomplish? Is there a reason you can't just use a GUI? [quote] Since the ... read more | 02/04/2015 (6:14 am) |
| 3.6.3 and 3.7 | Oooohhhh... sneaky.... read more | 02/03/2015 (6:00 pm) |
| A stats screen? | You have an entire GUI system for putting stuff on the screen. You can also use ImageFont objects... read more | 02/03/2015 (5:56 pm) |
| Streaming video | Doh!... read more | 02/03/2015 (5:58 am) |
| Rudimentary AI system scripts updated | One more thing.... You'll probably have to swap out "boombot" and "orcburrow"... read more | 02/02/2015 (10:47 pm) |
| Help with Inventory TGE 1_5_2 | In 1.5.2? Why not use T3D?... read more | 02/02/2015 (6:00 am) |
| Streaming video | So I'm thinking that you could just strip down a T3D "game" into a Theora player or you co... read more | 02/01/2015 (3:17 pm) |
| Streaming video | I think Gibby wants to play back streaming video in his T2D game....... read more | 02/01/2015 (7:14 am) |
| Streaming video | Doesn't look like it. It might be possible to transplant it from T3D, but that would be a bit of wo... read more | 01/31/2015 (4:52 pm) |
| Parse errors in Starting Guide project | The dreaded missing semicolon - at least it was a small file. I was about 12k lines deep and missed... read more | 01/31/2015 (4:50 pm) |
| Unable to instantiate non-conobject class | Yeah, in that file you should find a function with the same name as the object and no return type. ... read more | 01/31/2015 (2:38 pm) |
| Unable to instantiate non-conobject class | Can't say exactly, but do you have Torsion? If you do, then from Torsion start debugging your scrip... read more | 01/31/2015 (8:55 am) |
| Trouble compiling | BigDaz said he was able to fix that by installing VS2010 service pack 1: http://www.microsoft.com/en... read more | 01/29/2015 (9:44 am) |
| Audio? | Of course it's possible, it's just that no one has added any documentation. Look at the AudioBasi... read more | 01/29/2015 (5:54 am) |
| Destructible terrain....terraforming | There isn't a manual for that, and I don't think there are any tutorials on implementing or integrat... read more | 01/28/2015 (3:37 pm) |
| Dynamic Control of Overhead Cam distance | Hey, I just had a dumb idea - Make an inside-out box like bounds but the extent that you want to ... read more | 01/28/2015 (6:13 am) |
| I already did FPS tutorial now what? | The "right engine?" That depends on a number of factors.... I think that for an engine... read more | 01/28/2015 (6:11 am) |
| Visual Studio 2013 problem | I don't know - that's pretty cool. Try checking out the source using Git and see what happens. I... read more | 01/27/2015 (6:09 am) |
| A pause screen gui | T2D and T3D are siblings - see how T2D implements Scene::SetScenePause(), there may be some gems tha... read more | 01/23/2015 (3:25 pm) |
| Unchecked spam/junk threads - No moderation? | I'll help.... You already know I have uncharacteristic restraint. Or maybe pass the torch to t... read more | 01/22/2015 (3:26 pm) |
| Visual Studio 2013 problem | That's pretty awesome! Not even kidding, right before my last post I pulled the latest master and b... read more | 01/22/2015 (7:12 am) |
| Visual Studio 2013 problem | Reinstall VS2013 - but that's not the problem, because I'm not having a problem with it, and no one ... read more | 01/22/2015 (6:02 am) |
| Datablock tutorial/manual | Each type of game object has its own type of datablock, and it is assigned at object creation. Fo... read more | 01/21/2015 (10:41 pm) |
| Visual Studio 2013 problem | I've compiled T2D in VS2013 many times with no problems - check your build log and see what the issu... read more | 01/21/2015 (10:34 pm) |
| T3D1.2: Converting ConsoleMethod to DefineEngineMethod | First, variadic templates are now available! That means the way that the current set of DefineEngin... read more | 01/21/2015 (6:02 am) |
| problems in Torque 3D Copiling, Help Me(Thread End) | Wrong forum. [url=http://www.garagegames.com/community/forums/73]Try here[/url]. PhysX 3.3 is not... read more | 01/20/2015 (6:12 am) |
| Terrain Occlusion Issues? | If the cost of iterating all possible occlusion candidates is higher than the cost of rendering all ... read more | 01/20/2015 (6:08 am) |
| Flying & Hover Vehicle Scripts & Flying Player Scripts | For adding weapons to a vehicle, look at the included Cheetah vehicle. As for why you have camera... read more | 01/19/2015 (6:46 am) |
| Collision call back without bouncing | How many ball objects are there? If there is only one then you don't have to iterate through all OT... read more | 01/19/2015 (6:26 am) |
| difference torque network library (TNL) and default Torque3D network? | Yes Timmy, that's exactly what it was - the networking code taken straight from the engine. I don't... read more | 01/18/2015 (8:22 am) |
| How do you stop a scheduled event? | Hey, check this out: [url=http://www.roostertailgames.com/ScheduleManager.aspx]A schedule manager[/... read more | 01/17/2015 (8:34 am) |
| How to set up bounding boxes? | The box also needs to be large enough that it always encompasses your object through all animations ... read more | 01/16/2015 (6:13 am) |
| How to speed up MoveTo function? | [url=http://box2d.org/manual.pdf]Box2D Manual[/url] As Mich stated, 800x600 is a very large field... read more | 01/16/2015 (6:11 am) |
| advanced Scripting help Needed | http://www.garagegames.com/products/ai-starter-kit... read more | 01/12/2015 (3:28 pm) |