Game Development Community

Richard Ranft's Forum Posts

Thread Post Date Posted
Windows7 stating T3D is not responding although all is fine Shouldn't be terrible if the UI is in the main thread - that's how most systems do it anyway. If th... read more 02/11/2015 (6:10 pm)
In VS2010, does anyone else have trouble saving workspace? Are there <project name>.vcxproj.user or <project name>.vcxproj.filter files correspondi... read more 02/10/2015 (1:06 pm)
Portal/Zone Weirdness Ah - I guess standing at that angle it would be more likely that you would intersect that portal wit... read more 02/10/2015 (12:17 pm)
Portal/Zone Weirdness Technically, an L-shaped object isn't convex, so I don't know if that would work as a zone. It [i]s... read more 02/10/2015 (6:22 am)
Portal/Zone Weirdness Portals are for joining zones - while you are in a portal I suppose you probably can see everything.... read more 02/09/2015 (6:22 pm)
Missing node list? Yeah, as far as I know - you would have to dig through the source to find out about the rest of it.... read more 02/09/2015 (5:55 am)
Missing node list? http://docs.garagegames.com/tge/official/ - head down to Artists > Shapes > Overview > Basi... read more 02/08/2015 (12:50 am)
Trying to get TAIK Weapons Pack Installed No prob - I use that all the time.... read more 02/06/2015 (10:35 pm)
Rudimentary AI system scripts updated Okay, I've replaced the boombot with the soldier again, and added the segment from GameCore::spawnPl... read more 02/06/2015 (6:23 pm)
about source code docs - mit A while back I posted guide on how to hammer T3D into Doxygen [url=http://www.garagegames.com/commun... read more 02/06/2015 (4:33 pm)
Trying to get TAIK Weapons Pack Installed Well, you could check for the method on the object before calling it: [code] function ShapeBase::g... read more 02/06/2015 (8:15 am)
We need a dedicated Forum/Blog Mod I've volunteered at least twice, but as has been pointed out the account system is tied up so that i... read more 02/04/2015 (9:55 pm)
We need a dedicated Forum/Blog Mod It's a custom nightmare - I've seen it....... read more 02/04/2015 (6:10 pm)
Need some help with linking direct x to my torque project with VS 2010? You need the June 2010 DirectX [b]9.0c[/b] SDK. If you have it, then perhaps you should reinstall i... read more 02/04/2015 (12:58 pm)
A stats screen? I don't really have a good answer for that one either... have to look in the source in gui/guiMLText... read more 02/04/2015 (12:46 pm)
A stats screen? Oh, yeah, for multi-line text you need to either use another text control or a GuiMLText control (ma... read more 02/04/2015 (8:08 am)
A stats screen? What are you trying to accomplish? Is there a reason you can't just use a GUI? [quote] Since the ... read more 02/04/2015 (6:14 am)
3.6.3 and 3.7 Oooohhhh... sneaky.... read more 02/03/2015 (6:00 pm)
A stats screen? You have an entire GUI system for putting stuff on the screen. You can also use ImageFont objects... read more 02/03/2015 (5:56 pm)
Streaming video Doh!... read more 02/03/2015 (5:58 am)
Rudimentary AI system scripts updated One more thing.... You'll probably have to swap out "boombot" and "orcburrow"... read more 02/02/2015 (10:47 pm)
Help with Inventory TGE 1_5_2 In 1.5.2? Why not use T3D?... read more 02/02/2015 (6:00 am)
Streaming video So I'm thinking that you could just strip down a T3D "game" into a Theora player or you co... read more 02/01/2015 (3:17 pm)
Streaming video I think Gibby wants to play back streaming video in his T2D game....... read more 02/01/2015 (7:14 am)
Streaming video Doesn't look like it. It might be possible to transplant it from T3D, but that would be a bit of wo... read more 01/31/2015 (4:52 pm)
Parse errors in Starting Guide project The dreaded missing semicolon - at least it was a small file. I was about 12k lines deep and missed... read more 01/31/2015 (4:50 pm)
Unable to instantiate non-conobject class Yeah, in that file you should find a function with the same name as the object and no return type. ... read more 01/31/2015 (2:38 pm)
Unable to instantiate non-conobject class Can't say exactly, but do you have Torsion? If you do, then from Torsion start debugging your scrip... read more 01/31/2015 (8:55 am)
Trouble compiling BigDaz said he was able to fix that by installing VS2010 service pack 1: http://www.microsoft.com/en... read more 01/29/2015 (9:44 am)
Audio? Of course it's possible, it's just that no one has added any documentation. Look at the AudioBasi... read more 01/29/2015 (5:54 am)
Destructible terrain....terraforming There isn't a manual for that, and I don't think there are any tutorials on implementing or integrat... read more 01/28/2015 (3:37 pm)
Dynamic Control of Overhead Cam distance Hey, I just had a dumb idea - Make an inside-out box like bounds but the extent that you want to ... read more 01/28/2015 (6:13 am)
I already did FPS tutorial now what? The "right engine?" That depends on a number of factors.... I think that for an engine... read more 01/28/2015 (6:11 am)
Visual Studio 2013 problem I don't know - that's pretty cool. Try checking out the source using Git and see what happens. I... read more 01/27/2015 (6:09 am)
A pause screen gui T2D and T3D are siblings - see how T2D implements Scene::SetScenePause(), there may be some gems tha... read more 01/23/2015 (3:25 pm)
Unchecked spam/junk threads - No moderation? I'll help.... You already know I have uncharacteristic restraint. Or maybe pass the torch to t... read more 01/22/2015 (3:26 pm)
Visual Studio 2013 problem That's pretty awesome! Not even kidding, right before my last post I pulled the latest master and b... read more 01/22/2015 (7:12 am)
Visual Studio 2013 problem Reinstall VS2013 - but that's not the problem, because I'm not having a problem with it, and no one ... read more 01/22/2015 (6:02 am)
Datablock tutorial/manual Each type of game object has its own type of datablock, and it is assigned at object creation. Fo... read more 01/21/2015 (10:41 pm)
Visual Studio 2013 problem I've compiled T2D in VS2013 many times with no problems - check your build log and see what the issu... read more 01/21/2015 (10:34 pm)
T3D1.2: Converting ConsoleMethod to DefineEngineMethod First, variadic templates are now available! That means the way that the current set of DefineEngin... read more 01/21/2015 (6:02 am)
problems in Torque 3D Copiling, Help Me(Thread End) Wrong forum. [url=http://www.garagegames.com/community/forums/73]Try here[/url]. PhysX 3.3 is not... read more 01/20/2015 (6:12 am)
Terrain Occlusion Issues? If the cost of iterating all possible occlusion candidates is higher than the cost of rendering all ... read more 01/20/2015 (6:08 am)
Flying & Hover Vehicle Scripts & Flying Player Scripts For adding weapons to a vehicle, look at the included Cheetah vehicle. As for why you have camera... read more 01/19/2015 (6:46 am)
Collision call back without bouncing How many ball objects are there? If there is only one then you don't have to iterate through all OT... read more 01/19/2015 (6:26 am)
difference torque network library (TNL) and default Torque3D network? Yes Timmy, that's exactly what it was - the networking code taken straight from the engine. I don't... read more 01/18/2015 (8:22 am)
How do you stop a scheduled event? Hey, check this out: [url=http://www.roostertailgames.com/ScheduleManager.aspx]A schedule manager[/... read more 01/17/2015 (8:34 am)
How to set up bounding boxes? The box also needs to be large enough that it always encompasses your object through all animations ... read more 01/16/2015 (6:13 am)
How to speed up MoveTo function? [url=http://box2d.org/manual.pdf]Box2D Manual[/url] As Mich stated, 800x600 is a very large field... read more 01/16/2015 (6:11 am)
advanced Scripting help Needed http://www.garagegames.com/products/ai-starter-kit... read more 01/12/2015 (3:28 pm)