Game Development Community

Richard Ranft's Forum Posts

Thread Post Date Posted
3D Character Animations for character modeling & Rigging Yeah, please move this to Jobs....... read more 06/17/2015 (11:05 am)
Inventory.cs - Unknown command onUse Yeah, like Nate says, you don't have to name the items unless you're writing script that applies spe... read more 06/04/2015 (9:57 pm)
Cant unload module Yeah. Try to avoid doing any deleting/removing of pretty much anything during a callback. Push/Pop... read more 06/02/2015 (5:48 am)
Cant unload module [code] ModuleDatabase.schedule(64, unloadGroup, "gsg"); [/code] This should ask the Mo... read more 06/01/2015 (6:39 pm)
Publish My Game No, there are no longer any provided tools. You'll have to use InstallShield, Inno Setup, Advance... read more 05/22/2015 (6:05 am)
Publish My Game "Compile" and "Publish" are generally pretty different - What, you build an exec... read more 05/18/2015 (7:24 am)
Using onUpdate or timers for behaviors Well, that's what the connections are for - raise an event on one to tell the other to disable its u... read more 05/15/2015 (6:10 pm)
Using onUpdate or timers for behaviors Yeah, BehaviorInstances are objects - and every one of them firing a callback into script can get ex... read more 05/15/2015 (3:40 pm)
Using onUpdate or timers for behaviors You shouldn't have many objects hitting that onUpdate() if you can avoid it. Better to have a Sim... read more 05/14/2015 (9:41 pm)
ActionMap versus behaviors Well, not sure how well the system handles "combined" keypresses. Haven't really given it... read more 05/10/2015 (4:15 pm)
ActionMap versus behaviors Whoa, no - the main goal of behaviors is to allow complex object behavior to be assembled from simpl... read more 05/07/2015 (9:26 pm)
Changing or restricting the terrain size for a level Nope, the rest of the terrain won't cause performance problems. Put your tennis court in a valley a... read more 05/06/2015 (5:44 am)
3DRT - game models packs Fun stuff!... read more 05/04/2015 (5:54 am)
ActionMap versus behaviors Yes, you can use either. ActionMaps still remain useful for global input (say, in game, escape to... read more 04/28/2015 (2:10 pm)
3D Interior Rendering Designing 3DS Max, Maya, Blender. Some use Milkshape 3D or other tools.... read more 04/25/2015 (9:17 am)
Cut scenes in Torque Nothing is impossible - you have the source code. That said, j0linar has Verve working somewhere ... read more 04/21/2015 (5:08 pm)
Publish My Game [url=http://www.garagegames.com/products/torque-3d/fps#/8-deployment]Seriously, read the whole first... read more 04/20/2015 (10:02 pm)
OOPS!! Help me restore the Torque Splash! Which engine? You're using TGEA? Or T3D?... read more 04/16/2015 (6:13 am)
Publish My Game The basic steps are covered here: http://www.garagegames.com/products/torque-3d/fps#/8-deployment ... read more 04/16/2015 (6:11 am)
Updated tutorial All of the express editions work - use VS2013 express. Though now it's called the "community&q... read more 04/14/2015 (10:42 pm)
Random client crash Hell, I don't know - I already said I don't know if it even still works.... From the source, [co... read more 04/13/2015 (3:49 pm)
Random client crash In project.conf uncomment: [code] addProjectDefine( 'TORQUE_MINIDUMP' ); [/code] Then regenerate... read more 04/12/2015 (6:53 pm)
Random client crash And enable crash dump? Might help, not entirely sure on that though.... read more 04/12/2015 (8:27 am)
Help setting up Torque3D with Code::Blocks I do not and have not ever used Code::Blocks - just to start out here. The Visual Studio projects... read more 04/12/2015 (8:26 am)
Updated tutorial The FPS Tutorial executable is compiled from T3D 1.2 (unless it's been updated). There are some bre... read more 04/10/2015 (12:56 pm)
Updated tutorial Install the PhysX SDK.... http://www.roostertailgames.com/downloads/PhysX_2.8.4.6_for_PC_Core.msi... read more 03/31/2015 (6:12 am)
Skyboxes Google "skybox generator free" : [url=https://www.google.com/?gws_rd=ssl#q=skybox+gener... read more 03/30/2015 (6:16 am)
All Projects Script Errors Is the game executable present in the game folder? Is the game executable named as the Torsion proj... read more 03/29/2015 (6:25 pm)
Fatal Error on Startup That's odd - Torque generates its fonts from the system font of the same name on your computer. I f... read more 03/28/2015 (8:16 am)
Joint between object and emitter affecting physics When I was having issues like this I ended up setting the velocity of the emitters to match the obje... read more 03/18/2015 (10:17 pm)
Joint between object and emitter affecting physics Try setting the density of the emitters to something crazy small.... read more 03/17/2015 (9:25 pm)
Visual Studio Xpress Yes, those all should work with T3D.... read more 03/17/2015 (9:23 pm)
Advanced AI Scripting help Needed The issue where the unit will "twitch" when reaching the end of a "move to location&q... read more 03/07/2015 (9:09 am)
Set Linear Velocity Polar maxed out at 125? This is Box2D. Ran into this really early on after the switch from T2D's internal physics back in 2... read more 03/07/2015 (6:45 am)
ActionMap Confusion Whoa - mouse events enabled on scenewindow?... read more 03/04/2015 (11:11 am)
Unreal Engine -- FREE Yeah, I don't think anyone believes it is "Richard Stallman free." They're pretty clear t... read more 03/03/2015 (5:53 am)
Please don't make me use Windows! No kidding - updating Subversion on OpenSuSE 12.3 was real fun.... There are some pretty amazing ... read more 03/01/2015 (9:27 pm)
Please don't make me use Windows! "Why is this so hard?" Ask the Linux community why they can't pick a standard. Linux use... read more 03/01/2015 (9:50 am)
New art asset website! Looks like a good start. Good luck, we need more content providers!... read more 02/26/2015 (7:21 am)
Ignoring level geometry when placing assets No problem - I play sounding board a lot.... read more 02/26/2015 (5:50 am)
Request - email verification for new accounts Hey - that first one is a legitimate discussion....... read more 02/25/2015 (9:55 pm)
Ignoring level geometry when placing assets What genre are we talking? Is the player going to be going into the buildings? If so, then you jus... read more 02/25/2015 (9:54 pm)
Ignoring level geometry when placing assets You're going to have to add that yourself - the editor support classes aren't loaded during a regula... read more 02/25/2015 (5:52 am)
Ignoring level geometry when placing assets In the terrain editor there is a tool that removes terrain polygons. It's right there with raise, l... read more 02/24/2015 (10:46 pm)
We need a dedicated Forum/Blog Mod I don't know how "dedicated" I am, but I do hate spammers....... read more 02/24/2015 (8:25 pm)
Torque 3D! On a mac, is it worth the time? You'll learn how to port Windows software to Mac. Is that worth some time to you? No one but you c... read more 02/23/2015 (6:06 am)
TeamCity + CMake, anyone got it building? Well then, you just need smarter scripts! Bash is very nice, especially compared to DOS batch scrip... read more 02/23/2015 (6:04 am)
TeamCity + CMake, anyone got it building? Always build by hand first, then make a script and use that, then once that all works have TeamCity ... read more 02/21/2015 (9:01 am)
Unkown command No problem!... read more 02/18/2015 (1:20 pm)
Unkown command Use whitespace - it's free and it makes your code easier to read. Remove the + from your moverigh... read more 02/17/2015 (10:49 pm)