Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 3D Character Animations for character modeling & Rigging | Yeah, please move this to Jobs....... read more | 06/17/2015 (11:05 am) |
| Inventory.cs - Unknown command onUse | Yeah, like Nate says, you don't have to name the items unless you're writing script that applies spe... read more | 06/04/2015 (9:57 pm) |
| Cant unload module | Yeah. Try to avoid doing any deleting/removing of pretty much anything during a callback. Push/Pop... read more | 06/02/2015 (5:48 am) |
| Cant unload module | [code] ModuleDatabase.schedule(64, unloadGroup, "gsg"); [/code] This should ask the Mo... read more | 06/01/2015 (6:39 pm) |
| Publish My Game | No, there are no longer any provided tools. You'll have to use InstallShield, Inno Setup, Advance... read more | 05/22/2015 (6:05 am) |
| Publish My Game | "Compile" and "Publish" are generally pretty different - What, you build an exec... read more | 05/18/2015 (7:24 am) |
| Using onUpdate or timers for behaviors | Well, that's what the connections are for - raise an event on one to tell the other to disable its u... read more | 05/15/2015 (6:10 pm) |
| Using onUpdate or timers for behaviors | Yeah, BehaviorInstances are objects - and every one of them firing a callback into script can get ex... read more | 05/15/2015 (3:40 pm) |
| Using onUpdate or timers for behaviors | You shouldn't have many objects hitting that onUpdate() if you can avoid it. Better to have a Sim... read more | 05/14/2015 (9:41 pm) |
| ActionMap versus behaviors | Well, not sure how well the system handles "combined" keypresses. Haven't really given it... read more | 05/10/2015 (4:15 pm) |
| ActionMap versus behaviors | Whoa, no - the main goal of behaviors is to allow complex object behavior to be assembled from simpl... read more | 05/07/2015 (9:26 pm) |
| Changing or restricting the terrain size for a level | Nope, the rest of the terrain won't cause performance problems. Put your tennis court in a valley a... read more | 05/06/2015 (5:44 am) |
| 3DRT - game models packs | Fun stuff!... read more | 05/04/2015 (5:54 am) |
| ActionMap versus behaviors | Yes, you can use either. ActionMaps still remain useful for global input (say, in game, escape to... read more | 04/28/2015 (2:10 pm) |
| 3D Interior Rendering Designing | 3DS Max, Maya, Blender. Some use Milkshape 3D or other tools.... read more | 04/25/2015 (9:17 am) |
| Cut scenes in Torque | Nothing is impossible - you have the source code. That said, j0linar has Verve working somewhere ... read more | 04/21/2015 (5:08 pm) |
| Publish My Game | [url=http://www.garagegames.com/products/torque-3d/fps#/8-deployment]Seriously, read the whole first... read more | 04/20/2015 (10:02 pm) |
| OOPS!! Help me restore the Torque Splash! | Which engine? You're using TGEA? Or T3D?... read more | 04/16/2015 (6:13 am) |
| Publish My Game | The basic steps are covered here: http://www.garagegames.com/products/torque-3d/fps#/8-deployment ... read more | 04/16/2015 (6:11 am) |
| Updated tutorial | All of the express editions work - use VS2013 express. Though now it's called the "community&q... read more | 04/14/2015 (10:42 pm) |
| Random client crash | Hell, I don't know - I already said I don't know if it even still works.... From the source, [co... read more | 04/13/2015 (3:49 pm) |
| Random client crash | In project.conf uncomment: [code] addProjectDefine( 'TORQUE_MINIDUMP' ); [/code] Then regenerate... read more | 04/12/2015 (6:53 pm) |
| Random client crash | And enable crash dump? Might help, not entirely sure on that though.... read more | 04/12/2015 (8:27 am) |
| Help setting up Torque3D with Code::Blocks | I do not and have not ever used Code::Blocks - just to start out here. The Visual Studio projects... read more | 04/12/2015 (8:26 am) |
| Updated tutorial | The FPS Tutorial executable is compiled from T3D 1.2 (unless it's been updated). There are some bre... read more | 04/10/2015 (12:56 pm) |
| Updated tutorial | Install the PhysX SDK.... http://www.roostertailgames.com/downloads/PhysX_2.8.4.6_for_PC_Core.msi... read more | 03/31/2015 (6:12 am) |
| Skyboxes | Google "skybox generator free" : [url=https://www.google.com/?gws_rd=ssl#q=skybox+gener... read more | 03/30/2015 (6:16 am) |
| All Projects Script Errors | Is the game executable present in the game folder? Is the game executable named as the Torsion proj... read more | 03/29/2015 (6:25 pm) |
| Fatal Error on Startup | That's odd - Torque generates its fonts from the system font of the same name on your computer. I f... read more | 03/28/2015 (8:16 am) |
| Joint between object and emitter affecting physics | When I was having issues like this I ended up setting the velocity of the emitters to match the obje... read more | 03/18/2015 (10:17 pm) |
| Joint between object and emitter affecting physics | Try setting the density of the emitters to something crazy small.... read more | 03/17/2015 (9:25 pm) |
| Visual Studio Xpress | Yes, those all should work with T3D.... read more | 03/17/2015 (9:23 pm) |
| Advanced AI Scripting help Needed | The issue where the unit will "twitch" when reaching the end of a "move to location&q... read more | 03/07/2015 (9:09 am) |
| Set Linear Velocity Polar maxed out at 125? | This is Box2D. Ran into this really early on after the switch from T2D's internal physics back in 2... read more | 03/07/2015 (6:45 am) |
| ActionMap Confusion | Whoa - mouse events enabled on scenewindow?... read more | 03/04/2015 (11:11 am) |
| Unreal Engine -- FREE | Yeah, I don't think anyone believes it is "Richard Stallman free." They're pretty clear t... read more | 03/03/2015 (5:53 am) |
| Please don't make me use Windows! | No kidding - updating Subversion on OpenSuSE 12.3 was real fun.... There are some pretty amazing ... read more | 03/01/2015 (9:27 pm) |
| Please don't make me use Windows! | "Why is this so hard?" Ask the Linux community why they can't pick a standard. Linux use... read more | 03/01/2015 (9:50 am) |
| New art asset website! | Looks like a good start. Good luck, we need more content providers!... read more | 02/26/2015 (7:21 am) |
| Ignoring level geometry when placing assets | No problem - I play sounding board a lot.... read more | 02/26/2015 (5:50 am) |
| Request - email verification for new accounts | Hey - that first one is a legitimate discussion....... read more | 02/25/2015 (9:55 pm) |
| Ignoring level geometry when placing assets | What genre are we talking? Is the player going to be going into the buildings? If so, then you jus... read more | 02/25/2015 (9:54 pm) |
| Ignoring level geometry when placing assets | You're going to have to add that yourself - the editor support classes aren't loaded during a regula... read more | 02/25/2015 (5:52 am) |
| Ignoring level geometry when placing assets | In the terrain editor there is a tool that removes terrain polygons. It's right there with raise, l... read more | 02/24/2015 (10:46 pm) |
| We need a dedicated Forum/Blog Mod | I don't know how "dedicated" I am, but I do hate spammers....... read more | 02/24/2015 (8:25 pm) |
| Torque 3D! On a mac, is it worth the time? | You'll learn how to port Windows software to Mac. Is that worth some time to you? No one but you c... read more | 02/23/2015 (6:06 am) |
| TeamCity + CMake, anyone got it building? | Well then, you just need smarter scripts! Bash is very nice, especially compared to DOS batch scrip... read more | 02/23/2015 (6:04 am) |
| TeamCity + CMake, anyone got it building? | Always build by hand first, then make a script and use that, then once that all works have TeamCity ... read more | 02/21/2015 (9:01 am) |
| Unkown command | No problem!... read more | 02/18/2015 (1:20 pm) |
| Unkown command | Use whitespace - it's free and it makes your code easier to read. Remove the + from your moverigh... read more | 02/17/2015 (10:49 pm) |