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Richard Ranft's Forum Posts

Thread Post Date Posted
Need callback for when a scene graph is loaded (when screen loads) Naw, sometimes it just takes a different set of eyes....... read more 10/24/2015 (4:11 am)
Need callback for when a scene graph is loaded (when screen loads) Oh, hell, try it right before you set the scenegraph to the window.... EDIT - And, you can pau... read more 10/23/2015 (3:34 pm)
Need callback for when a scene graph is loaded (when screen loads) Okay, try this: In common/gameScripts/levelManagement.cs, find t2dSceneWindow::addToLevel(). Rig... read more 10/23/2015 (5:45 am)
Trouble compiling T3D (Release mode) LNK2019 No, he's set up correctly - the problem is that the Windows SDK has changed. That function (which i... read more 10/22/2015 (5:45 am)
Raycast in Torque 2D? Use the pickRay console method on the Scene class: ConsoleMethodWithDocs(Scene, pickRay, ConsoleStr... read more 10/19/2015 (4:54 pm)
What is LightMap, ToneMap and EnvMap? https://en.wikipedia.org/wiki/Lightmap https://en.wikipedia.org/wiki/Tone_mapping https://en.wikip... read more 10/14/2015 (2:49 pm)
pdf version of documentation You download the online materials and assemble them into a pdf version....... read more 10/14/2015 (2:45 pm)
Memory problem with AssetDataBase Private assets were never meant to be used this way. The original intent was for creating temporary... read more 10/12/2015 (4:07 pm)
What's the best way to manage materials? Normally the materials.cs file is generated by the importer when you add a new model to your game. ... read more 10/07/2015 (5:45 am)
T3D Dedicated Server on Raspberry Pi I'm guessing it won't run on ARM - at one time there was some inline ASM and I'm not sure that would... read more 10/07/2015 (5:41 am)
Welcome to the Torque 3D Beginner Forum! The binary on GitHub is the same version as the source on GitHub. The FPS tutorial on the site was ... read more 10/04/2015 (7:03 am)
Keeping the objects material texture? Ensure that you click the save button after editing [b]each material[/b].... read more 10/03/2015 (6:45 am)
Moving Towards OpenSource AFX Thanks Jeff!... read more 09/28/2015 (6:58 pm)
Set Height tool? How to put the terrain at origin.. [b]What is "the tutorial?"[/b] Seriously, I have no idea which tutorial you're talking ab... read more 09/28/2015 (6:56 pm)
Set Height tool? How to put the terrain at origin.. Which tutorial? Why don't you use the Grab tool, or the Raise and Lower tools instead of the Set ... read more 09/27/2015 (10:21 pm)
why the difference between setangle and rotateTo? lol - I know how that goes - been screwing around with Torque stuff in general for about 11 years no... read more 09/21/2015 (4:23 pm)
Deleting an Object During a Callback Might want to make that [code] $s.schedule(32, "delete"); [/code] Each tick is 32 mill... read more 09/21/2015 (4:22 pm)
why the difference between setangle and rotateTo? Well, would you want to have a sprite that you couldn't rotate unless it also had a collision shape?... read more 09/21/2015 (6:03 am)
why the difference between setangle and rotateTo? Yes. If there is only one collision shape, its center is the center of mass, since the image itself... read more 09/20/2015 (9:26 pm)
why the difference between setangle and rotateTo? Multiple collision shapes don't throw off the center of mass - the center of mass is calculated taki... read more 09/20/2015 (7:31 pm)
why the difference between setangle and rotateTo? Ah, right - it takes all collision shapes attached into account. I was assuming he only had one, an... read more 09/20/2015 (7:38 am)
I (Not) decided to change my engine. 1) You have discovered something - so, not useless. 2) I'm glad you have learned, it's why we answe... read more 09/18/2015 (5:42 am)
I (Not) decided to change my engine. [quote]we can wear any shorts to lift 100kg. because color is not a problem. but, it's harder when... read more 09/17/2015 (4:18 pm)
Is there a function... See the Box2D documentation for an explanation of exactly how it's supposed to work, and the T2D doc... read more 09/16/2015 (5:45 am)
Is there a function... Not built in, no. You can attach objects to each other using joints - but remember that each obje... read more 09/15/2015 (9:52 pm)
why the difference between setangle and rotateTo? Can't say why they use differing center of rotation - the only difference was supposed to be setAngl... read more 09/12/2015 (9:51 pm)
Question Enough of it is still relevant that I wouldn't get rid of it. Even if the code has changed the proc... read more 09/09/2015 (5:45 am)
I (Not) decided to change my engine. It really depends on what you want to make. If you're a beginner, start at the beginning. Game dev... read more 09/07/2015 (5:45 am)
Determining window size From script: [code] %extent = Canvas.extent; // %extent is a string with "Width Height"... read more 09/02/2015 (9:55 pm)
yes, you CAN rotate a waterblock for a waterfall Are you using T3D or TGEA? This is the TGEA forum, so posts here may not apply to T3D as there are ... read more 09/01/2015 (5:48 am)
what do weapon models need to work ingame? That's the "Tutorial [b]Request[/b] Thread," not "The Tutorial Thread." So simp... read more 08/28/2015 (4:03 pm)
Box2D Collision Normals Seem Reversed Sounds like a non-breaking change (and time-saver - optimization?) and I concur that hashtable vs ob... read more 08/27/2015 (5:47 am)
Box2D Collision Normals Seem Reversed Naw, we had Edge and Chain working fine. What happened?... read more 08/26/2015 (7:18 pm)
Box2D Collision Normals Seem Reversed The normal is determined by the order in which the vertices are created, I believe, but I can't reca... read more 08/24/2015 (6:23 pm)
understanding IDs, Behavior tutorial I don't know why it likes odd numbers so much, but the number doesn't affect anything - it's literal... read more 08/16/2015 (9:25 am)
After a very long hiatus, I'm back. I haven't abandoned it.... TRON and I patrol for spam at least daily.... read more 08/15/2015 (3:45 pm)
torque 2d game? That's right - there is no editor. Check [url=https://github.com/GarageGames/Torque2D/wiki]the wiki... read more 08/06/2015 (5:51 am)
isnt T3D Mouse Cursor change Bug fixed? Did that work? I haven't had a chance to actually try it myself yet....... read more 07/30/2015 (2:51 pm)
T3D Compile Issue no sln file in projects The generateAllProjects.bat file works fine for me out of the box, still....... read more 07/22/2015 (6:19 pm)
isnt T3D Mouse Cursor change Bug fixed? Well, there is a global (don't recall the name) that could be checked to catch the editor issue in t... read more 07/22/2015 (6:20 am)
Generic Object Mounting Well, I could live with "hey, create and mount everything at base scale then apply your desired... read more 07/19/2015 (9:13 pm)
Switch Missions via Script An example of how to do this has been in the docs since 1.2 - In the Mission Triggers tutorial (http... read more 07/18/2015 (11:01 pm)
What makes a AAA game AAA ? Yeah, but what's "AAA quality?" How many "AAA" studios drop beautiful failures?... read more 07/12/2015 (11:20 am)
Making a survival game. Need opinions [quote] -Multiplayer Again, you have to think of how multiplayer will work and test the function... read more 07/10/2015 (1:17 pm)
How to add weekly events? Do you want them to be able to pick a team? Or just get dropped on one randomly? In [b]scripts/s... read more 06/29/2015 (6:19 pm)
How to add weekly events? "Teams" is the (relatively) easier portion of this - just assign a team to the client when... read more 06/29/2015 (6:10 am)
Need Torque3D 3.5.1 as binary. This confuses me - the compilers are free, and generateProjects.bat should still work.... Or did th... read more 06/28/2015 (9:28 am)
resurrect an old project Try creating an new project in 1.7.6, then place your current stuff in the new project folders where... read more 06/28/2015 (1:04 am)
resurrect an old project If you're moving to 1.7.6 you should be able to create a new project and then move your existing ass... read more 06/27/2015 (8:05 am)
question on particles That's odd - I wonder if they're billboarded... They're supposed to align to face the front norma... read more 06/17/2015 (5:00 pm)