Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Need callback for when a scene graph is loaded (when screen loads) | Naw, sometimes it just takes a different set of eyes....... read more | 10/24/2015 (4:11 am) |
| Need callback for when a scene graph is loaded (when screen loads) | Oh, hell, try it right before you set the scenegraph to the window.... EDIT - And, you can pau... read more | 10/23/2015 (3:34 pm) |
| Need callback for when a scene graph is loaded (when screen loads) | Okay, try this: In common/gameScripts/levelManagement.cs, find t2dSceneWindow::addToLevel(). Rig... read more | 10/23/2015 (5:45 am) |
| Trouble compiling T3D (Release mode) LNK2019 | No, he's set up correctly - the problem is that the Windows SDK has changed. That function (which i... read more | 10/22/2015 (5:45 am) |
| Raycast in Torque 2D? | Use the pickRay console method on the Scene class: ConsoleMethodWithDocs(Scene, pickRay, ConsoleStr... read more | 10/19/2015 (4:54 pm) |
| What is LightMap, ToneMap and EnvMap? | https://en.wikipedia.org/wiki/Lightmap https://en.wikipedia.org/wiki/Tone_mapping https://en.wikip... read more | 10/14/2015 (2:49 pm) |
| pdf version of documentation | You download the online materials and assemble them into a pdf version....... read more | 10/14/2015 (2:45 pm) |
| Memory problem with AssetDataBase | Private assets were never meant to be used this way. The original intent was for creating temporary... read more | 10/12/2015 (4:07 pm) |
| What's the best way to manage materials? | Normally the materials.cs file is generated by the importer when you add a new model to your game. ... read more | 10/07/2015 (5:45 am) |
| T3D Dedicated Server on Raspberry Pi | I'm guessing it won't run on ARM - at one time there was some inline ASM and I'm not sure that would... read more | 10/07/2015 (5:41 am) |
| Welcome to the Torque 3D Beginner Forum! | The binary on GitHub is the same version as the source on GitHub. The FPS tutorial on the site was ... read more | 10/04/2015 (7:03 am) |
| Keeping the objects material texture? | Ensure that you click the save button after editing [b]each material[/b].... read more | 10/03/2015 (6:45 am) |
| Moving Towards OpenSource AFX | Thanks Jeff!... read more | 09/28/2015 (6:58 pm) |
| Set Height tool? How to put the terrain at origin.. | [b]What is "the tutorial?"[/b] Seriously, I have no idea which tutorial you're talking ab... read more | 09/28/2015 (6:56 pm) |
| Set Height tool? How to put the terrain at origin.. | Which tutorial? Why don't you use the Grab tool, or the Raise and Lower tools instead of the Set ... read more | 09/27/2015 (10:21 pm) |
| why the difference between setangle and rotateTo? | lol - I know how that goes - been screwing around with Torque stuff in general for about 11 years no... read more | 09/21/2015 (4:23 pm) |
| Deleting an Object During a Callback | Might want to make that [code] $s.schedule(32, "delete"); [/code] Each tick is 32 mill... read more | 09/21/2015 (4:22 pm) |
| why the difference between setangle and rotateTo? | Well, would you want to have a sprite that you couldn't rotate unless it also had a collision shape?... read more | 09/21/2015 (6:03 am) |
| why the difference between setangle and rotateTo? | Yes. If there is only one collision shape, its center is the center of mass, since the image itself... read more | 09/20/2015 (9:26 pm) |
| why the difference between setangle and rotateTo? | Multiple collision shapes don't throw off the center of mass - the center of mass is calculated taki... read more | 09/20/2015 (7:31 pm) |
| why the difference between setangle and rotateTo? | Ah, right - it takes all collision shapes attached into account. I was assuming he only had one, an... read more | 09/20/2015 (7:38 am) |
| I (Not) decided to change my engine. | 1) You have discovered something - so, not useless. 2) I'm glad you have learned, it's why we answe... read more | 09/18/2015 (5:42 am) |
| I (Not) decided to change my engine. | [quote]we can wear any shorts to lift 100kg. because color is not a problem. but, it's harder when... read more | 09/17/2015 (4:18 pm) |
| Is there a function... | See the Box2D documentation for an explanation of exactly how it's supposed to work, and the T2D doc... read more | 09/16/2015 (5:45 am) |
| Is there a function... | Not built in, no. You can attach objects to each other using joints - but remember that each obje... read more | 09/15/2015 (9:52 pm) |
| why the difference between setangle and rotateTo? | Can't say why they use differing center of rotation - the only difference was supposed to be setAngl... read more | 09/12/2015 (9:51 pm) |
| Question | Enough of it is still relevant that I wouldn't get rid of it. Even if the code has changed the proc... read more | 09/09/2015 (5:45 am) |
| I (Not) decided to change my engine. | It really depends on what you want to make. If you're a beginner, start at the beginning. Game dev... read more | 09/07/2015 (5:45 am) |
| Determining window size | From script: [code] %extent = Canvas.extent; // %extent is a string with "Width Height"... read more | 09/02/2015 (9:55 pm) |
| yes, you CAN rotate a waterblock for a waterfall | Are you using T3D or TGEA? This is the TGEA forum, so posts here may not apply to T3D as there are ... read more | 09/01/2015 (5:48 am) |
| what do weapon models need to work ingame? | That's the "Tutorial [b]Request[/b] Thread," not "The Tutorial Thread." So simp... read more | 08/28/2015 (4:03 pm) |
| Box2D Collision Normals Seem Reversed | Sounds like a non-breaking change (and time-saver - optimization?) and I concur that hashtable vs ob... read more | 08/27/2015 (5:47 am) |
| Box2D Collision Normals Seem Reversed | Naw, we had Edge and Chain working fine. What happened?... read more | 08/26/2015 (7:18 pm) |
| Box2D Collision Normals Seem Reversed | The normal is determined by the order in which the vertices are created, I believe, but I can't reca... read more | 08/24/2015 (6:23 pm) |
| understanding IDs, Behavior tutorial | I don't know why it likes odd numbers so much, but the number doesn't affect anything - it's literal... read more | 08/16/2015 (9:25 am) |
| After a very long hiatus, I'm back. | I haven't abandoned it.... TRON and I patrol for spam at least daily.... read more | 08/15/2015 (3:45 pm) |
| torque 2d game? | That's right - there is no editor. Check [url=https://github.com/GarageGames/Torque2D/wiki]the wiki... read more | 08/06/2015 (5:51 am) |
| isnt T3D Mouse Cursor change Bug fixed? | Did that work? I haven't had a chance to actually try it myself yet....... read more | 07/30/2015 (2:51 pm) |
| T3D Compile Issue no sln file in projects | The generateAllProjects.bat file works fine for me out of the box, still....... read more | 07/22/2015 (6:19 pm) |
| isnt T3D Mouse Cursor change Bug fixed? | Well, there is a global (don't recall the name) that could be checked to catch the editor issue in t... read more | 07/22/2015 (6:20 am) |
| Generic Object Mounting | Well, I could live with "hey, create and mount everything at base scale then apply your desired... read more | 07/19/2015 (9:13 pm) |
| Switch Missions via Script | An example of how to do this has been in the docs since 1.2 - In the Mission Triggers tutorial (http... read more | 07/18/2015 (11:01 pm) |
| What makes a AAA game AAA ? | Yeah, but what's "AAA quality?" How many "AAA" studios drop beautiful failures?... read more | 07/12/2015 (11:20 am) |
| Making a survival game. Need opinions | [quote] -Multiplayer Again, you have to think of how multiplayer will work and test the function... read more | 07/10/2015 (1:17 pm) |
| How to add weekly events? | Do you want them to be able to pick a team? Or just get dropped on one randomly? In [b]scripts/s... read more | 06/29/2015 (6:19 pm) |
| How to add weekly events? | "Teams" is the (relatively) easier portion of this - just assign a team to the client when... read more | 06/29/2015 (6:10 am) |
| Need Torque3D 3.5.1 as binary. | This confuses me - the compilers are free, and generateProjects.bat should still work.... Or did th... read more | 06/28/2015 (9:28 am) |
| resurrect an old project | Try creating an new project in 1.7.6, then place your current stuff in the new project folders where... read more | 06/28/2015 (1:04 am) |
| resurrect an old project | If you're moving to 1.7.6 you should be able to create a new project and then move your existing ass... read more | 06/27/2015 (8:05 am) |
| question on particles | That's odd - I wonder if they're billboarded... They're supposed to align to face the front norma... read more | 06/17/2015 (5:00 pm) |