Richard Ranft's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Compatability? | No browser support at the moment. XBox is doubtful. It's effectively just a gimped PC so T3D sho... read more | 03/16/2016 (5:59 am) |
| looking for documentation on static mesh multi-texture blending | You'd be better off asking this on [url=torque3d.org]torque3d.org[/url]'s forums - most of the activ... read more | 03/16/2016 (5:53 am) |
| Problem between openig .cs file | Yup - Tribes and Torque used .cs for "c-script" and then Microsoft came along and decided ... read more | 03/15/2016 (5:59 am) |
| isFile problem | Yeah - it's odd that they don't just use Platform::isFile() in that script function.... read more | 03/11/2016 (6:24 pm) |
| Friday... | Hah! Az, I wasn't sure anyone was paying attention - and I left for home, then got disconnected ove... read more | 03/04/2016 (6:54 pm) |
| T2D on ARM/RPi??? | Now that I think about it - you should look into Andrew Mac's T6 spin-off from T2D: https://github.c... read more | 02/27/2016 (9:05 am) |
| Unable to launch FPS Tutorial | Okay - glad it worked - but what OS is running on your laptop, and what OS is running on your deskto... read more | 02/21/2016 (9:37 pm) |
| How to Spawn a decal with script - info | if %obj is the Player object then use %obj.getDamageLevel() to get the damage level of the player...... read more | 02/07/2016 (7:49 am) |
| How to Spawn a decal with script - info | Yes. So. PlayerData doesn't have getDamageLevel(), Player does....... read more | 02/06/2016 (10:47 pm) |
| How to Spawn a decal with script - info | What version are you using? Without seeing the script that generates that error we have no way of... read more | 02/05/2016 (5:51 am) |
| How to Spawn a decal with script - info | Peruse the RTS Prototype - it deals with client-side decal placement but basically you should be abl... read more | 02/04/2016 (5:53 am) |
| Books for free | Good books - I just recently sent this exact set to my oldest daughter because I wasn't using them a... read more | 01/31/2016 (7:25 am) |
| Name Change | generateProjects.bat generates the project files - it doesn't compile anything. I said "reso... read more | 01/24/2016 (5:15 pm) |
| Name Change | Note - you may need to reboot to see the icon update in Windows Explorer. Right-click the executabl... read more | 01/24/2016 (7:29 am) |
| Name Change | http://stackoverflow.com/questions/4213938/how-to-assign-an-icon-to-an-executable-on-windows-or-visu... read more | 01/23/2016 (6:00 pm) |
| Name Change | You don't have to recompile the engine to change the name on the window but you do if you intend to ... read more | 01/23/2016 (1:46 pm) |
| Name Change | In your game scripts in game/main.cs change line 50 to [code] Canvas.setWindowTitle("MyCoolG... read more | 01/23/2016 (6:27 am) |
| Is this a bug? | put an echo statement in that - you'll see it in the console.... read more | 01/22/2016 (5:59 am) |
| MattR Illustration | Just a suggestion - next time, a few prime pieces and a link to a personal site with the rest of you... read more | 01/11/2016 (5:46 am) |
| Modifying masterserver domain/ip address | Oh, shit - right - I don't know why I missed the server scripts - thanks Nathan!... read more | 01/06/2016 (7:18 am) |
| images without taml? | The TAML file isn't to "let the game know there is an image." It's part of the resource m... read more | 01/06/2016 (5:58 am) |
| Modifying masterserver domain/ip address | <game>/core/scripts/client/defaults.cs - look for $pref::Master[0] <game>/scripts/clien... read more | 01/05/2016 (9:47 pm) |
| generate or export png from screen | Wait - it was in 3SS? Aw man....... read more | 12/30/2015 (1:29 pm) |
| generate or export png from screen | Not built-in. But it does use pnglib, so the tools are there.... read more | 12/23/2015 (2:00 pm) |
| T2D on ARM/RPi??? | Doubtful out of the box - RPi has OpenGL/ES support, but T2D isn't tuned for that. So even if the c... read more | 12/22/2015 (6:14 pm) |
| info about Torque | VERY simple AI.... You're going to have to do some work. A T3D game is the executable - which yo... read more | 12/22/2015 (6:11 pm) |
| Can We publish A torque3D Game into Iphone or Android? | Currently T3D won't compile or run on Android or iOS. But "can you?" Sure, if you know... read more | 12/19/2015 (8:45 pm) |
| modding player limit | It's set in script. [code] <your game folder>/core/prefs.cs(8): $Pref::Server::MaxPlayer... read more | 12/14/2015 (6:02 am) |
| Windows Client Linux Server | Well, the network data is the same format no matter what you run it on - so if you can get it compil... read more | 12/12/2015 (9:41 am) |
| The Problem about The T3D Staticshape Collision | StaticShape requires explicit collision geometry if I recall. http://www.garagegames.com/products... read more | 12/07/2015 (5:51 am) |
| Two problematic issues | Oh, well, OSX.... Then it probably has its own unique set of issues. Consolation, if you have acces... read more | 12/06/2015 (8:48 am) |
| One-side collision with edge and chain shapes | Heh - no kidding. Thanks for the hard work and just keep on keepin' on....... read more | 12/06/2015 (8:44 am) |
| Sprites & Input Events | Perhaps try using an additional collision shape for the mouse event? Maybe a sensor, then use hits ... read more | 12/05/2015 (8:45 pm) |
| One-side collision with edge and chain shapes | As far as I can tell getting Simon to clarify on his final solution might be better, but Mike's pull... read more | 12/05/2015 (11:54 am) |
| No window shows up when running torque2d.exe | Here is what I did: 1)Download the zip file https://github.com/GarageGames/Torque2D/releases/down... read more | 12/05/2015 (11:15 am) |
| C++ Hello world without <iostream> ? | Basically, yeah, but some libraries talk directly to the hardware - particularly in embedded systems... read more | 12/04/2015 (5:58 am) |
| No window shows up when running torque2d.exe | No, they're not necessary. However, VS2010 or VS2012 [b]Express[/b] both work fine, and they're [... read more | 12/04/2015 (5:51 am) |
| Two problematic issues | You do realize that Constructor is built on top of TGE and hasn't been supported for years? And t... read more | 12/03/2015 (5:52 am) |
| C++ Hello world without <iostream> ? | If you're running on Windows then you can use std::iostreams! In your original post you specificall... read more | 12/03/2015 (5:48 am) |
| C++ Hello world without <iostream> ? | If you knew what you were asking.... Look pal. Writing an I/O library is not a trivial undertaki... read more | 12/01/2015 (5:48 am) |
| Creating sandstorm when colliding with object(stuck) | Click the [url=http://www.garagegames.com/support/markuplite]MarkupLite is enabled[/url] link that c... read more | 11/28/2015 (2:49 pm) |
| C++ Hello world without <iostream> ? | Sounds like you have a lot of homework to do. I/O libraries work by providing a consolidated inte... read more | 11/27/2015 (8:31 am) |
| C++ Hello world without <iostream> ? | You could also write your own custom I/O library in assembly for each platform using a common interf... read more | 11/26/2015 (8:32 am) |
| Duplicate behavior conflicts | The system wasn't intended to be used this way - it would be easier to make a single behavior and mo... read more | 11/20/2015 (6:02 am) |
| UIDeviceOrientationIsPortrait | What version of XCode? What version of iOS?... read more | 11/18/2015 (5:47 am) |
| get datablock from an object in forest | Is it stored in a forest object? If it's part of a brush in a forest object I have no idea how to g... read more | 11/11/2015 (7:04 am) |
| ets 2 mods | This game was made using the Prism3D game engine - not Torque Game Engine or T3D - so it is not like... read more | 11/09/2015 (5:57 am) |
| Memory problem with AssetDataBase | Sounds like a bug somewhere. Might be iOS/MacOS specific. My understanding is that if the refere... read more | 11/04/2015 (5:50 am) |
| Help,help,help, How to install PhysX into My torque 3D | Download it, install it, then read the instructions on the T3D wiki. I have hosted a copy here at g... read more | 11/03/2015 (7:03 am) |
| Between march 2014 and now what new improvments have been added to the garage? | Go find out: http://wiki.torque3d.org/... read more | 10/26/2015 (9:33 pm) |