Game Development Community

Richard Ranft's Forum Posts

Thread Post Date Posted
Compatability? No browser support at the moment. XBox is doubtful. It's effectively just a gimped PC so T3D sho... read more 03/16/2016 (5:59 am)
looking for documentation on static mesh multi-texture blending You'd be better off asking this on [url=torque3d.org]torque3d.org[/url]'s forums - most of the activ... read more 03/16/2016 (5:53 am)
Problem between openig .cs file Yup - Tribes and Torque used .cs for "c-script" and then Microsoft came along and decided ... read more 03/15/2016 (5:59 am)
isFile problem Yeah - it's odd that they don't just use Platform::isFile() in that script function.... read more 03/11/2016 (6:24 pm)
Friday... Hah! Az, I wasn't sure anyone was paying attention - and I left for home, then got disconnected ove... read more 03/04/2016 (6:54 pm)
T2D on ARM/RPi??? Now that I think about it - you should look into Andrew Mac's T6 spin-off from T2D: https://github.c... read more 02/27/2016 (9:05 am)
Unable to launch FPS Tutorial Okay - glad it worked - but what OS is running on your laptop, and what OS is running on your deskto... read more 02/21/2016 (9:37 pm)
How to Spawn a decal with script - info if %obj is the Player object then use %obj.getDamageLevel() to get the damage level of the player...... read more 02/07/2016 (7:49 am)
How to Spawn a decal with script - info Yes. So. PlayerData doesn't have getDamageLevel(), Player does....... read more 02/06/2016 (10:47 pm)
How to Spawn a decal with script - info What version are you using? Without seeing the script that generates that error we have no way of... read more 02/05/2016 (5:51 am)
How to Spawn a decal with script - info Peruse the RTS Prototype - it deals with client-side decal placement but basically you should be abl... read more 02/04/2016 (5:53 am)
Books for free Good books - I just recently sent this exact set to my oldest daughter because I wasn't using them a... read more 01/31/2016 (7:25 am)
Name Change generateProjects.bat generates the project files - it doesn't compile anything. I said "reso... read more 01/24/2016 (5:15 pm)
Name Change Note - you may need to reboot to see the icon update in Windows Explorer. Right-click the executabl... read more 01/24/2016 (7:29 am)
Name Change http://stackoverflow.com/questions/4213938/how-to-assign-an-icon-to-an-executable-on-windows-or-visu... read more 01/23/2016 (6:00 pm)
Name Change You don't have to recompile the engine to change the name on the window but you do if you intend to ... read more 01/23/2016 (1:46 pm)
Name Change In your game scripts in game/main.cs change line 50 to [code] Canvas.setWindowTitle("MyCoolG... read more 01/23/2016 (6:27 am)
Is this a bug? put an echo statement in that - you'll see it in the console.... read more 01/22/2016 (5:59 am)
MattR Illustration Just a suggestion - next time, a few prime pieces and a link to a personal site with the rest of you... read more 01/11/2016 (5:46 am)
Modifying masterserver domain/ip address Oh, shit - right - I don't know why I missed the server scripts - thanks Nathan!... read more 01/06/2016 (7:18 am)
images without taml? The TAML file isn't to "let the game know there is an image." It's part of the resource m... read more 01/06/2016 (5:58 am)
Modifying masterserver domain/ip address <game>/core/scripts/client/defaults.cs - look for $pref::Master[0] <game>/scripts/clien... read more 01/05/2016 (9:47 pm)
generate or export png from screen Wait - it was in 3SS? Aw man....... read more 12/30/2015 (1:29 pm)
generate or export png from screen Not built-in. But it does use pnglib, so the tools are there.... read more 12/23/2015 (2:00 pm)
T2D on ARM/RPi??? Doubtful out of the box - RPi has OpenGL/ES support, but T2D isn't tuned for that. So even if the c... read more 12/22/2015 (6:14 pm)
info about Torque VERY simple AI.... You're going to have to do some work. A T3D game is the executable - which yo... read more 12/22/2015 (6:11 pm)
Can We publish A torque3D Game into Iphone or Android? Currently T3D won't compile or run on Android or iOS. But "can you?" Sure, if you know... read more 12/19/2015 (8:45 pm)
modding player limit It's set in script. [code] <your game folder>/core/prefs.cs(8): $Pref::Server::MaxPlayer... read more 12/14/2015 (6:02 am)
Windows Client Linux Server Well, the network data is the same format no matter what you run it on - so if you can get it compil... read more 12/12/2015 (9:41 am)
The Problem about The T3D Staticshape Collision StaticShape requires explicit collision geometry if I recall. http://www.garagegames.com/products... read more 12/07/2015 (5:51 am)
Two problematic issues Oh, well, OSX.... Then it probably has its own unique set of issues. Consolation, if you have acces... read more 12/06/2015 (8:48 am)
One-side collision with edge and chain shapes Heh - no kidding. Thanks for the hard work and just keep on keepin' on....... read more 12/06/2015 (8:44 am)
Sprites & Input Events Perhaps try using an additional collision shape for the mouse event? Maybe a sensor, then use hits ... read more 12/05/2015 (8:45 pm)
One-side collision with edge and chain shapes As far as I can tell getting Simon to clarify on his final solution might be better, but Mike's pull... read more 12/05/2015 (11:54 am)
No window shows up when running torque2d.exe Here is what I did: 1)Download the zip file https://github.com/GarageGames/Torque2D/releases/down... read more 12/05/2015 (11:15 am)
C++ Hello world without <iostream> ? Basically, yeah, but some libraries talk directly to the hardware - particularly in embedded systems... read more 12/04/2015 (5:58 am)
No window shows up when running torque2d.exe No, they're not necessary. However, VS2010 or VS2012 [b]Express[/b] both work fine, and they're [... read more 12/04/2015 (5:51 am)
Two problematic issues You do realize that Constructor is built on top of TGE and hasn't been supported for years? And t... read more 12/03/2015 (5:52 am)
C++ Hello world without <iostream> ? If you're running on Windows then you can use std::iostreams! In your original post you specificall... read more 12/03/2015 (5:48 am)
C++ Hello world without <iostream> ? If you knew what you were asking.... Look pal. Writing an I/O library is not a trivial undertaki... read more 12/01/2015 (5:48 am)
Creating sandstorm when colliding with object(stuck) Click the [url=http://www.garagegames.com/support/markuplite]MarkupLite is enabled[/url] link that c... read more 11/28/2015 (2:49 pm)
C++ Hello world without <iostream> ? Sounds like you have a lot of homework to do. I/O libraries work by providing a consolidated inte... read more 11/27/2015 (8:31 am)
C++ Hello world without <iostream> ? You could also write your own custom I/O library in assembly for each platform using a common interf... read more 11/26/2015 (8:32 am)
Duplicate behavior conflicts The system wasn't intended to be used this way - it would be easier to make a single behavior and mo... read more 11/20/2015 (6:02 am)
UIDeviceOrientationIsPortrait What version of XCode? What version of iOS?... read more 11/18/2015 (5:47 am)
get datablock from an object in forest Is it stored in a forest object? If it's part of a brush in a forest object I have no idea how to g... read more 11/11/2015 (7:04 am)
ets 2 mods This game was made using the Prism3D game engine - not Torque Game Engine or T3D - so it is not like... read more 11/09/2015 (5:57 am)
Memory problem with AssetDataBase Sounds like a bug somewhere. Might be iOS/MacOS specific. My understanding is that if the refere... read more 11/04/2015 (5:50 am)
Help,help,help, How to install PhysX into My torque 3D Download it, install it, then read the instructions on the T3D wiki. I have hosted a copy here at g... read more 11/03/2015 (7:03 am)
Between march 2014 and now what new improvments have been added to the garage? Go find out: http://wiki.torque3d.org/... read more 10/26/2015 (9:33 pm)