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Henry Todd's Forum Posts

Thread Post Date Posted
Platforms Players can Ride Version 1.1 Adam: I'm sorry, but the version of TGEA I merged this into already contains my entire set of change... read more 04/25/2007 (6:37 pm)
Platforms Players can Ride Version 1.1 Hey, any help at all is great. I appreciate you taking an interest in this in the first place. I... read more 04/25/2007 (6:35 pm)
Platforms Players can Ride Version 1.1 First, thanks for the quick reply (not to mention the original resource). I just did this on a "c... read more 04/25/2007 (6:09 pm)
Platforms Players can Ride Version 1.1 I have a bit of a question for the mod author, but first, a comment on using this in TGEA: Works fin... read more 04/25/2007 (4:32 pm)
1.5.1 Character directional sunlight Now I wish I hadn't spent so much time merging to 1.5.1. Still, good job with the quick fixes. =D... read more 04/25/2007 (4:21 pm)
Vehicles behave oddly at high mission coordinates -- 10,000 1) Adam: Unfortunately, there is no way to fix this at the moment. The problem seems to be the use o... read more 04/25/2007 (4:14 pm)
Vehicles behave oddly at high mission coordinates -- 10,000 Tom: The problem with this solution is that the shaking effect always exists. Even at 1000m, there's... read more 04/14/2007 (1:53 pm)
Vehicles behave oddly at high mission coordinates -- 10,000 Tom: The problem is that changing the scale to 1/10th doesn't actually help in this case. The amount... read more 04/11/2007 (6:38 pm)
Disabling collisions between players I don't think that's going to do it. This will stop any of the script-side actions called on collisi... read more 04/11/2007 (4:40 pm)
Vehicles behave oddly at high mission coordinates -- 10,000 As a followup, this seems to affect other object types as well. Players also lose position resolutio... read more 04/11/2007 (4:01 pm)
Step problems I think you're best off using a brush for each step. The only way to make the stairs out of one brus... read more 04/11/2007 (12:55 am)
Aligning Face to Face I'm guessing that he's referring to the division of a surface into a number of smaller polygons when... read more 04/11/2007 (12:48 am)
Building models inside of Constructor In this case, it depends on whether the building has enough exterior detail that it requires realist... read more 04/11/2007 (12:46 am)
Feature Request -Multiple select While we're on this topic, is there a way to remove an object from a selection set? I've tried lots ... read more 04/11/2007 (12:41 am)
How to load in new textures Hey, I did another test with this after my initial assumptions. It would seem that the problem is th... read more 04/08/2007 (9:58 pm)
Constructor on TDN... Those will be opened up tomorrow, I'd assume, since that's the official launch date. I think the onl... read more 04/08/2007 (3:32 pm)
Cuedoes's GG, Matt and Team Importing .map files seems to work perfectly; I just loaded up the set of docks I made in Hammer a f... read more 04/08/2007 (2:42 pm)
Can't add textures Since when is that not allowed? The program has no problem importing these same textures used on a .... read more 04/08/2007 (2:40 pm)
Problem with torque 1.5 and fly vehicle resouce [quote]When they rebuilt Torque, the new version leaves out alot of things that can be purchased thr... read more 04/06/2007 (1:33 am)
Tge Into Tse Technically, a few core TGE features are still missing (for example, splash effects don't work), but... read more 11/24/2006 (4:42 am)
MVeloctiy flucates too much This looks perfectly normal for an AIPlayer following a path; it slows down as it nears the next des... read more 11/24/2006 (3:11 am)
Updated HoverVehicle? It should be possible to make a hovervehicle that works in the manner you want. You'll have to play ... read more 11/24/2006 (3:08 am)
How do I get the Player object on client side ? Well, what you should do is use the method you described: GameConnection* conn = GameConnection::... read more 11/24/2006 (3:01 am)
Mouse click with TGE 1.4.2 It would seem so, but you'll have to alter that function for use in a regular TSControl (the main re... read more 11/24/2006 (2:54 am)
Object Properties You have to be in "world editor: inspector" mode to do this. Check the menus in the world editor GUI... read more 11/24/2006 (2:14 am)
Where is the C code for firing in the Engine? If you want to go to where the actual firing of a *weapon* is done, not just where triggers get proc... read more 11/24/2006 (2:11 am)
Player on Jetbike Simplest solution I can think of is exactly what you said; mount the player as an image at node 0. T... read more 11/24/2006 (1:43 am)
OnThrow items Look for this in inventory.cs (server/scripts): function ShapeBase::throwObject(%this,%obj) Yo... read more 11/24/2006 (1:29 am)
Maaajor performance problems with TSE I had a system with an FX5900 which, otherwise, had almost identical specs. My experience with a sys... read more 06/04/2005 (11:43 am)
Vehicle has 92534743 hubs? I picked up that exact same error the first time I tried to get a vehicle model into Torque. In my c... read more 01/24/2005 (6:23 pm)
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