Game Development Community

Henry Todd's Forum Posts

Thread Post Date Posted
Beta 2 Bug: Time of Day doesn't apply to foliage. Foliage replicators don't really react to the lighting in the level at all. You can manually set the... read more 05/21/2009 (6:05 pm)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. Yeah, definitely. The screenshots don't really give you a great idea of what it's doing, but the art... read more 05/21/2009 (5:36 pm)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. Thank you. Finally someone else confirms this! XP x64, Intel Q9650, 4GB RAM, nVidia 285 (no SLI). It... read more 05/21/2009 (5:29 pm)
Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) I loaded up a stock copy of T3D Beta 2 to verify that this has nothing to do with my changes and con... read more 05/21/2009 (4:33 pm)
Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) Shadows where they shouldn't be in addition to shadows being cut off. Screenshot 2 shows that pretty... read more 05/21/2009 (4:06 pm)
Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) I've tried every possible combination of saving, rebuilding, loading a fresh copy of the beta, remer... read more 05/21/2009 (3:41 pm)
Torque 3D Beta 2 Bug: Tile terrain non-functional - RESOLVED Was also true in beta 1. Just thought I'd mention it. :P... read more 05/21/2009 (1:53 pm)
Climbing? Since this thread is still going... I'd make a trigger and link it to the swimming code. IE, inside ... read more 05/20/2009 (2:57 pm)
Bug: Crash with duplicate "mapto" material I ran a debug build to trace the error.. and was distracted by several broken fxShapeReplicator obje... read more 05/20/2009 (2:49 pm)
My return to what I love most: Terrain First, loving the screenshots I'm seeing from the OP. Second, I have a question for.. well.. ever... read more 05/19/2009 (10:02 am)
New Player Jetting Code Problems (+fixes) I actually learned a ton from the strange Tribes 2 leftovers in the engine. Many of those are still ... read more 05/15/2009 (5:08 am)
Torque 3D Demo Question. It confuses me more than a little that people expect the art assets shown in demo videos to come wit... read more 05/15/2009 (4:41 am)
New Player Jetting Code Problems (+fixes) I actually completely agree in that regard, which is why I brought it up at all. Bloat is even worse... read more 05/15/2009 (4:27 am)
Torque 3D Demo Question. <blunt> To be honest, if you paid $1000 to see some tech demos.. well, there are better and mo... read more 05/14/2009 (7:39 pm)
New Player Jetting Code Problems (+fixes) Well, I was specifically trying to address the fact that it's actually [i]broken[/i]. Uses incorrect... read more 05/14/2009 (7:36 pm)
New Player Jetting Code Problems (+fixes) That actually looks like a potentially far more complete solution. I was just going for a quick fix ... read more 05/14/2009 (5:08 pm)
Key remapping failure I've actually been putting config.cs together manually to do my key binding. It contains nothing but... read more 05/14/2009 (4:39 pm)
Climbing? A lot of the new Player stuff doesn't really seem finished. For example, that swimming code, which l... read more 05/14/2009 (4:04 pm)
Bug: ShapeBaseImage Mounted to 0 causing crashes Just a thought, you have two LoDs set and no objects for the smaler of those LoDs. That normally wou... read more 05/13/2009 (11:49 pm)
Request: Remove the "Select Arrow" Mode I personally don't have an issue here at all; I'm used to working with aps like 3DS which have a spe... read more 05/05/2009 (9:50 pm)
Scaling & Rivers The scaling is definitely not responsive enough. I end up just using excessive default node width va... read more 05/04/2009 (3:08 pm)
the lost and the damned and ethics The advertising may be a little tasteless, but I don't know what to say about that. Advertising is g... read more 05/04/2009 (1:37 pm)
new content exporters?? Just out of curiosity, what's broken in the DTS exporters? I haven't had any issues with them in T3D... read more 05/04/2009 (12:53 pm)
Bug: Glow material property not working I haven't seen glow do anything at all when the material has a normal map. Just thought I'd throw th... read more 05/04/2009 (11:52 am)
Some audio glitches I feel like an idiot for missing that. I am a bit confused about one thing, though, which is that th... read more 05/03/2009 (12:30 pm)
t3d Beta1 possible collision bug That looks like the standard Torque behavior. The corner of your bounding box is contacting the terr... read more 05/02/2009 (9:30 pm)
Building Interiors with Maya?... You won't really get any decent results using Maya to make DIFs. CSG modeling relies on convex brush... read more 03/26/2009 (12:50 pm)
Question about converting my game to the upcoming Torque 3D Porting Day is like a holiday for me. I've done it so many times with the various Torque versions it... read more 03/26/2009 (12:32 pm)
Bullet Physics Resource? I want to point out that a lot of us have complained about how this bit was added to the product des... read more 03/26/2009 (12:00 pm)
Dedicated server examples In Torque, the client-server architecture is not optional. You're already using both a client and... read more 01/24/2009 (4:25 pm)
Building Double-precision Torque The reason for interest in 64-bit precision comes from the inherent precision limits with floats in ... read more 01/15/2009 (6:57 pm)
Building Double-precision Torque Ben's solution is very doable, and honestly probably a lot less work than trying to convert the enti... read more 01/15/2009 (5:59 pm)
Destructible Evironments All of these methods are going to have performance issues. You shouldn't realistically expect to han... read more 01/15/2009 (4:43 pm)
TGEA description under products. Physics? That's really not especially ethical in my opinion. I agree that, in the hands of a skilled dev team... read more 01/15/2009 (4:32 pm)
PhysX just leveled up Apparently I'm a bit behind here.. nVidia bought PhysX? As far as I'm concerned that's great news. I... read more 08/11/2008 (2:11 pm)
Multiplayer Editing It's definitely possible to do this, but it's not so simple as just exposing the editor GUI to playe... read more 08/10/2008 (9:45 am)
Vehicle/Rigid Collision Fixes Heh, sorry, I actually never came back to check on this thread until just today. The solutions I cam... read more 08/09/2008 (4:16 pm)
Rigid shape box I'll see if I can turn it into something easy to patch in. I kept planning to do this a while ago, b... read more 08/09/2008 (2:18 pm)
Why can't the control object be told to "look up/down"? The player's pitch isn't actually set by modifying its rotation. Players can only rotate on yaw (the... read more 08/09/2008 (12:36 pm)
Rigid shape box Traditionally player objects aren't true physics objects in the simulation; this tends to interfere ... read more 08/09/2008 (12:21 pm)
Rigid shape box Yeah, the center of mass is in the wrong location. That should be easy to fix in a modeling app. ... read more 08/07/2008 (7:53 am)
Breaking Health You can dynamically alter any value that is in the instantiated object, ie any variable actually fou... read more 05/14/2008 (2:05 pm)
Breaking Health I personally went the lazy way with this and simply added damage and energy multipliers to the Playe... read more 05/10/2008 (2:56 pm)
What gives? Terrain Square size messing with Physics I'm going to guess that this has something to do with how the terrain looks with far larger square s... read more 05/09/2008 (8:39 pm)
Multiple Mouse support As far as I know, there is no such resource. It seems like it should be possible, considering that T... read more 02/23/2008 (10:20 pm)
Clearing memory from resource I'm not sure I understand the question, and it would seem no one else did either since you haven't g... read more 02/23/2008 (10:16 pm)
Drawing simple shapes in Torqescript There are a number of functions used primarily in the GUI code for drawing simple shapes, however no... read more 02/23/2008 (10:08 pm)
Best Method of Collision Detection? That's the resource I used for hitboxes, and it's worked quite well for me since 1.3 (using 1.5.2/TG... read more 02/23/2008 (9:46 pm)
Weapon system solutions I was concerned with the same issue some time back, and so I implemented a completely new inventory ... read more 02/23/2008 (2:03 pm)
Player Vs Player Sounds like he's referring to a bot that records your actions and reuses them at the correct time. I... read more 02/22/2008 (3:09 pm)