Henry Todd's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Beta 2 Bug: Time of Day doesn't apply to foliage. | Foliage replicators don't really react to the lighting in the level at all. You can manually set the... read more | 05/21/2009 (6:05 pm) |
| Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. | Yeah, definitely. The screenshots don't really give you a great idea of what it's doing, but the art... read more | 05/21/2009 (5:36 pm) |
| Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. | Thank you. Finally someone else confirms this! XP x64, Intel Q9650, 4GB RAM, nVidia 285 (no SLI). It... read more | 05/21/2009 (5:29 pm) |
| Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) | I loaded up a stock copy of T3D Beta 2 to verify that this has nothing to do with my changes and con... read more | 05/21/2009 (4:33 pm) |
| Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) | Shadows where they shouldn't be in addition to shadows being cut off. Screenshot 2 shows that pretty... read more | 05/21/2009 (4:06 pm) |
| Beta 2 Bug: Terrain shadow rendering errors (Adv Lighting) | I've tried every possible combination of saving, rebuilding, loading a fresh copy of the beta, remer... read more | 05/21/2009 (3:41 pm) |
| Torque 3D Beta 2 Bug: Tile terrain non-functional - RESOLVED | Was also true in beta 1. Just thought I'd mention it. :P... read more | 05/21/2009 (1:53 pm) |
| Climbing? | Since this thread is still going... I'd make a trigger and link it to the swimming code. IE, inside ... read more | 05/20/2009 (2:57 pm) |
| Bug: Crash with duplicate "mapto" material | I ran a debug build to trace the error.. and was distracted by several broken fxShapeReplicator obje... read more | 05/20/2009 (2:49 pm) |
| My return to what I love most: Terrain | First, loving the screenshots I'm seeing from the OP. Second, I have a question for.. well.. ever... read more | 05/19/2009 (10:02 am) |
| New Player Jetting Code Problems (+fixes) | I actually learned a ton from the strange Tribes 2 leftovers in the engine. Many of those are still ... read more | 05/15/2009 (5:08 am) |
| Torque 3D Demo Question. | It confuses me more than a little that people expect the art assets shown in demo videos to come wit... read more | 05/15/2009 (4:41 am) |
| New Player Jetting Code Problems (+fixes) | I actually completely agree in that regard, which is why I brought it up at all. Bloat is even worse... read more | 05/15/2009 (4:27 am) |
| Torque 3D Demo Question. | <blunt> To be honest, if you paid $1000 to see some tech demos.. well, there are better and mo... read more | 05/14/2009 (7:39 pm) |
| New Player Jetting Code Problems (+fixes) | Well, I was specifically trying to address the fact that it's actually [i]broken[/i]. Uses incorrect... read more | 05/14/2009 (7:36 pm) |
| New Player Jetting Code Problems (+fixes) | That actually looks like a potentially far more complete solution. I was just going for a quick fix ... read more | 05/14/2009 (5:08 pm) |
| Key remapping failure | I've actually been putting config.cs together manually to do my key binding. It contains nothing but... read more | 05/14/2009 (4:39 pm) |
| Climbing? | A lot of the new Player stuff doesn't really seem finished. For example, that swimming code, which l... read more | 05/14/2009 (4:04 pm) |
| Bug: ShapeBaseImage Mounted to 0 causing crashes | Just a thought, you have two LoDs set and no objects for the smaler of those LoDs. That normally wou... read more | 05/13/2009 (11:49 pm) |
| Request: Remove the "Select Arrow" Mode | I personally don't have an issue here at all; I'm used to working with aps like 3DS which have a spe... read more | 05/05/2009 (9:50 pm) |
| Scaling & Rivers | The scaling is definitely not responsive enough. I end up just using excessive default node width va... read more | 05/04/2009 (3:08 pm) |
| the lost and the damned and ethics | The advertising may be a little tasteless, but I don't know what to say about that. Advertising is g... read more | 05/04/2009 (1:37 pm) |
| new content exporters?? | Just out of curiosity, what's broken in the DTS exporters? I haven't had any issues with them in T3D... read more | 05/04/2009 (12:53 pm) |
| Bug: Glow material property not working | I haven't seen glow do anything at all when the material has a normal map. Just thought I'd throw th... read more | 05/04/2009 (11:52 am) |
| Some audio glitches | I feel like an idiot for missing that. I am a bit confused about one thing, though, which is that th... read more | 05/03/2009 (12:30 pm) |
| t3d Beta1 possible collision bug | That looks like the standard Torque behavior. The corner of your bounding box is contacting the terr... read more | 05/02/2009 (9:30 pm) |
| Building Interiors with Maya?... | You won't really get any decent results using Maya to make DIFs. CSG modeling relies on convex brush... read more | 03/26/2009 (12:50 pm) |
| Question about converting my game to the upcoming Torque 3D | Porting Day is like a holiday for me. I've done it so many times with the various Torque versions it... read more | 03/26/2009 (12:32 pm) |
| Bullet Physics Resource? | I want to point out that a lot of us have complained about how this bit was added to the product des... read more | 03/26/2009 (12:00 pm) |
| Dedicated server examples | In Torque, the client-server architecture is not optional. You're already using both a client and... read more | 01/24/2009 (4:25 pm) |
| Building Double-precision Torque | The reason for interest in 64-bit precision comes from the inherent precision limits with floats in ... read more | 01/15/2009 (6:57 pm) |
| Building Double-precision Torque | Ben's solution is very doable, and honestly probably a lot less work than trying to convert the enti... read more | 01/15/2009 (5:59 pm) |
| Destructible Evironments | All of these methods are going to have performance issues. You shouldn't realistically expect to han... read more | 01/15/2009 (4:43 pm) |
| TGEA description under products. Physics? | That's really not especially ethical in my opinion. I agree that, in the hands of a skilled dev team... read more | 01/15/2009 (4:32 pm) |
| PhysX just leveled up | Apparently I'm a bit behind here.. nVidia bought PhysX? As far as I'm concerned that's great news. I... read more | 08/11/2008 (2:11 pm) |
| Multiplayer Editing | It's definitely possible to do this, but it's not so simple as just exposing the editor GUI to playe... read more | 08/10/2008 (9:45 am) |
| Vehicle/Rigid Collision Fixes | Heh, sorry, I actually never came back to check on this thread until just today. The solutions I cam... read more | 08/09/2008 (4:16 pm) |
| Rigid shape box | I'll see if I can turn it into something easy to patch in. I kept planning to do this a while ago, b... read more | 08/09/2008 (2:18 pm) |
| Why can't the control object be told to "look up/down"? | The player's pitch isn't actually set by modifying its rotation. Players can only rotate on yaw (the... read more | 08/09/2008 (12:36 pm) |
| Rigid shape box | Traditionally player objects aren't true physics objects in the simulation; this tends to interfere ... read more | 08/09/2008 (12:21 pm) |
| Rigid shape box | Yeah, the center of mass is in the wrong location. That should be easy to fix in a modeling app. ... read more | 08/07/2008 (7:53 am) |
| Breaking Health | You can dynamically alter any value that is in the instantiated object, ie any variable actually fou... read more | 05/14/2008 (2:05 pm) |
| Breaking Health | I personally went the lazy way with this and simply added damage and energy multipliers to the Playe... read more | 05/10/2008 (2:56 pm) |
| What gives? Terrain Square size messing with Physics | I'm going to guess that this has something to do with how the terrain looks with far larger square s... read more | 05/09/2008 (8:39 pm) |
| Multiple Mouse support | As far as I know, there is no such resource. It seems like it should be possible, considering that T... read more | 02/23/2008 (10:20 pm) |
| Clearing memory from resource | I'm not sure I understand the question, and it would seem no one else did either since you haven't g... read more | 02/23/2008 (10:16 pm) |
| Drawing simple shapes in Torqescript | There are a number of functions used primarily in the GUI code for drawing simple shapes, however no... read more | 02/23/2008 (10:08 pm) |
| Best Method of Collision Detection? | That's the resource I used for hitboxes, and it's worked quite well for me since 1.3 (using 1.5.2/TG... read more | 02/23/2008 (9:46 pm) |
| Weapon system solutions | I was concerned with the same issue some time back, and so I implemented a completely new inventory ... read more | 02/23/2008 (2:03 pm) |
| Player Vs Player | Sounds like he's referring to a bot that records your actions and reuses them at the correct time. I... read more | 02/22/2008 (3:09 pm) |