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Henry Todd's Forum Posts

Thread Post Date Posted
First/Third Person Weapon Model Okay, big issue, but not actually with this code. It would seem that the 3ds DTS exporter is incapab... read more 01/12/2010 (8:35 am)
RigidShape collision issues By any chance are these trees created with a shapeReplicator? The collisions generated by the replic... read more 01/12/2010 (6:20 am)
Maxed out Network Flags It did just occur to me that we actually do have a binary-only version out there to think about, and... read more 01/12/2010 (5:54 am)
master server? Rise from the dead, you are needed once more! I bump thee for the Greater Good. Seriously, though... read more 01/12/2010 (4:59 am)
T3D Master Server Never occured to me that we didn't have source for the Torque master servers. I'm actually kind of s... read more 01/12/2010 (4:41 am)
Large Scale Dedicated Server Testing? Took a bit of a break there while I moved, but I'm up and running and ready to do this. My intent wa... read more 01/12/2010 (4:19 am)
Melee combat using hitboxes The cheapest method here is to create a weapon that fires invisible short-range projectiles, which i... read more 01/08/2010 (6:02 pm)
3d radar for t3d I love a nice portable resource like this; no modification to existing files, lots of commentary lef... read more 01/08/2010 (5:53 pm)
Maxed out Network Flags ShapeBase, and therefore Player and Vehicle have several.. shall we say.. extraneous masks that I as... read more 01/08/2010 (5:31 pm)
Modified mouse cause movment on zaxis wile alt firing. Trigger 3 seems to have become crouch at some point, but it's jet in vehicles. These should really g... read more 01/08/2010 (5:24 pm)
Porting hitboxes I'll check this out later today. I've been porting this resource through every version of TGE since ... read more 09/08/2009 (5:19 pm)
Time to correct 'logitudinal' typo ? As far as breaking things, I wouldn't worry. You're talking about tire properties.. besides, In half... read more 09/08/2009 (5:14 pm)
Jetpack + Skiing Resource? As I remember it, Tribes skiing wasn't an intentional feature, it was a side-effect of the jetpack v... read more 09/08/2009 (4:50 pm)
Argghh... @Konrad: I'm also entirely in favor of any solution based on taking legal action. Someone here purch... read more 08/24/2009 (4:57 pm)
Argghh... Gareth pretty much covers it, but I'll say my bit anyway. The unfortunate truth of software pirac... read more 08/24/2009 (4:43 pm)
[B3 Bug] Parallax Mapping results in bizarrely-warped textures @Ryan: Yeah, that seems to work correctly, thanks for the tip. I was under the impression that a... read more 06/29/2009 (12:09 pm)
[B3 Bug] Parallax Mapping results in bizarrely-warped textures I'm also using PNG for everything. I'll give the other formats a try just to cover all the bases and... read more 06/29/2009 (8:15 am)
[B3 Bug] Parallax Mapping results in bizarrely-warped textures Added as an additional response to bump the topic. Annoying, yes? Anyway, I can now confirm that ... read more 06/27/2009 (12:15 pm)
[B3 Bug] Parallax Mapping results in bizarrely-warped textures Bryan's got a much more accurate picture of what happens. Above 0.1, that "sinking circle"... read more 06/27/2009 (10:58 am)
[B3 Bug] Parallax Mapping results in bizarrely-warped textures *edit: Ah, well, there's the problem. Apparently someone spammed an old, unused forum I installed on... read more 06/26/2009 (8:27 pm)
interactive gui over a 3D model I'll be looking into this within the next month. I need more or less what you do: an in-world screen... read more 06/24/2009 (1:51 pm)
Torque 3D beta 2, terrain size problem Your numbers are about right. 184.32x184.32 km at 45 squareSize. Your physics simulation will be ... read more 06/24/2009 (1:27 pm)
we still need atlas terrain in T3D Yeah, I was just referring to a squaresize of 8 because it's been the Torque default for a long time... read more 06/15/2009 (3:59 pm)
we still need atlas terrain in T3D I think I should jump in here and mention that huge terrains (ie, larger than the current ~32.768 sq... read more 06/15/2009 (3:33 pm)
Z axis motion move->z is never really used by the Player, so you could easily just cancel out gravity and apply... read more 06/01/2009 (2:26 am)
Beta 2 Bug:: Multiplayer support in FPS kit Broken (Jimmy Rig) Any updates on this issue? I'll test out a real remote dedicated server as soon as I have time, but ... read more 06/01/2009 (2:11 am)
Question, Server / Client seperation, can you ? There's a lot of discussion here on protocol advantages and disadvantages. There are a lot of opinio... read more 05/26/2009 (4:52 pm)
Beta2 Bug: PointLight shadow problems Yeah, I'm also getting that on my non-sun lights. I haven't been able to come up with any tricks to ... read more 05/26/2009 (1:18 am)
Beta 2: [Fix] Terrain shadow rendering glitch **edit +update the void TerrCell::cullCells(...) function in terrCell.h Seems to work fine on a ... read more 05/25/2009 (9:01 pm)
Client vs. Server separation The only issue this creates is that DirectX needs to be running on the server machine for the dedica... read more 05/25/2009 (8:54 pm)
Question, Server / Client seperation, can you ? Take a look at Source. Source is a pretty standard commercial game engine. I'm not a big fan of the ... read more 05/25/2009 (8:02 pm)
T3D Lighting? That depends on what level setup you're using. The default sky/light object is set to a very fuzzy 1... read more 05/25/2009 (2:38 am)
Beta 2: [Fix] Terrain shadow rendering glitch Setting the screenError to F32_MAX seems like it would force the shadows to be rendered from low LoD... read more 05/25/2009 (2:31 am)
Nominate A Resource! I suggest [url=http://www.garagegames.com/community/resources/view/6538]Hitboxes[/url]. Every game t... read more 05/24/2009 (11:18 pm)
Beta 2: [Fix] Terrain shadow rendering glitch Yeah, I can't be certain, but it would make sense that when writing this code, someone mixed up 0 wi... read more 05/24/2009 (9:18 pm)
WaterPlane missing from Assets Still works as well as it did before. By which I mean, it renders reflections of things that are out... read more 05/24/2009 (4:35 pm)
Beta 2: [Fix] Terrain shadow rendering glitch Found another the next link in the chain. That is to say, another change that fixes the terrain shad... read more 05/24/2009 (2:03 pm)
Beta 2: [Fix] Terrain shadow rendering glitch Yeah, I didn't intend this to be an actual solution, just a bit of temporary help for anyone (like m... read more 05/24/2009 (11:57 am)
Torque 3D Beta 1 Bug - Sharp shadow LOD on terrain If you're removed this issue with splitFadeDistance, all you've managed to do is turn off the first ... read more 05/23/2009 (4:24 am)
T3D Beta 2 Bug: Swiming Animation I'm not even using the Gideon model.. I re-exported the run animation from my own model as swim_forw... read more 05/23/2009 (4:07 am)
T3D Beta 1 Bug: Player Shadow not showing up it first person That's not a fix. If you don't render your player model in first person, usually because you use a s... read more 05/22/2009 (10:31 pm)
T3D Beta 2 Bug: Swiming Animation First, I know the swimming physics do work in Beta 2. Someone fixed the bit where mSwimming was alwa... read more 05/22/2009 (6:50 pm)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. Hewster: I'm also experiencing the blotchy moving bits from the video. The shots I'm showing are a m... read more 05/22/2009 (5:28 pm)
<Large Images>: Beta 1 vs Beta 2 terrain screenshot comparison Worth mentioning that I've turned up the shadow range a bit so I can get a wider picture of the terr... read more 05/22/2009 (12:14 am)
merging beta 2 code into my beta 1 code base? Don't make it so complicated. Open winMerge and bring up both code directories. Organize by Beta 1 f... read more 05/22/2009 (12:05 am)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. Yeah, none of the terrain settings alleviate the problem if you're trying to make an even average-si... read more 05/21/2009 (11:03 pm)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. Update: I think you may find this to be a more severe difference in terrain geometry than would ever... read more 05/21/2009 (9:33 pm)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. I have to think that this change to the lod system is related. Until Beta 2, 256x256 terrains were t... read more 05/21/2009 (8:53 pm)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. Whatever issue is going on in that second shot is much less of a concern than the actual terrain sha... read more 05/21/2009 (8:18 pm)
Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. Something in Beta 2 made it a lot worse. It was just impacting large high-res terrains in Beta 1, no... read more 05/21/2009 (6:11 pm)