Henry Todd's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| First/Third Person Weapon Model | Okay, big issue, but not actually with this code. It would seem that the 3ds DTS exporter is incapab... read more | 01/12/2010 (8:35 am) |
| RigidShape collision issues | By any chance are these trees created with a shapeReplicator? The collisions generated by the replic... read more | 01/12/2010 (6:20 am) |
| Maxed out Network Flags | It did just occur to me that we actually do have a binary-only version out there to think about, and... read more | 01/12/2010 (5:54 am) |
| master server? | Rise from the dead, you are needed once more! I bump thee for the Greater Good. Seriously, though... read more | 01/12/2010 (4:59 am) |
| T3D Master Server | Never occured to me that we didn't have source for the Torque master servers. I'm actually kind of s... read more | 01/12/2010 (4:41 am) |
| Large Scale Dedicated Server Testing? | Took a bit of a break there while I moved, but I'm up and running and ready to do this. My intent wa... read more | 01/12/2010 (4:19 am) |
| Melee combat using hitboxes | The cheapest method here is to create a weapon that fires invisible short-range projectiles, which i... read more | 01/08/2010 (6:02 pm) |
| 3d radar for t3d | I love a nice portable resource like this; no modification to existing files, lots of commentary lef... read more | 01/08/2010 (5:53 pm) |
| Maxed out Network Flags | ShapeBase, and therefore Player and Vehicle have several.. shall we say.. extraneous masks that I as... read more | 01/08/2010 (5:31 pm) |
| Modified mouse cause movment on zaxis wile alt firing. | Trigger 3 seems to have become crouch at some point, but it's jet in vehicles. These should really g... read more | 01/08/2010 (5:24 pm) |
| Porting hitboxes | I'll check this out later today. I've been porting this resource through every version of TGE since ... read more | 09/08/2009 (5:19 pm) |
| Time to correct 'logitudinal' typo ? | As far as breaking things, I wouldn't worry. You're talking about tire properties.. besides, In half... read more | 09/08/2009 (5:14 pm) |
| Jetpack + Skiing Resource? | As I remember it, Tribes skiing wasn't an intentional feature, it was a side-effect of the jetpack v... read more | 09/08/2009 (4:50 pm) |
| Argghh... | @Konrad: I'm also entirely in favor of any solution based on taking legal action. Someone here purch... read more | 08/24/2009 (4:57 pm) |
| Argghh... | Gareth pretty much covers it, but I'll say my bit anyway. The unfortunate truth of software pirac... read more | 08/24/2009 (4:43 pm) |
| [B3 Bug] Parallax Mapping results in bizarrely-warped textures | @Ryan: Yeah, that seems to work correctly, thanks for the tip. I was under the impression that a... read more | 06/29/2009 (12:09 pm) |
| [B3 Bug] Parallax Mapping results in bizarrely-warped textures | I'm also using PNG for everything. I'll give the other formats a try just to cover all the bases and... read more | 06/29/2009 (8:15 am) |
| [B3 Bug] Parallax Mapping results in bizarrely-warped textures | Added as an additional response to bump the topic. Annoying, yes? Anyway, I can now confirm that ... read more | 06/27/2009 (12:15 pm) |
| [B3 Bug] Parallax Mapping results in bizarrely-warped textures | Bryan's got a much more accurate picture of what happens. Above 0.1, that "sinking circle"... read more | 06/27/2009 (10:58 am) |
| [B3 Bug] Parallax Mapping results in bizarrely-warped textures | *edit: Ah, well, there's the problem. Apparently someone spammed an old, unused forum I installed on... read more | 06/26/2009 (8:27 pm) |
| interactive gui over a 3D model | I'll be looking into this within the next month. I need more or less what you do: an in-world screen... read more | 06/24/2009 (1:51 pm) |
| Torque 3D beta 2, terrain size problem | Your numbers are about right. 184.32x184.32 km at 45 squareSize. Your physics simulation will be ... read more | 06/24/2009 (1:27 pm) |
| we still need atlas terrain in T3D | Yeah, I was just referring to a squaresize of 8 because it's been the Torque default for a long time... read more | 06/15/2009 (3:59 pm) |
| we still need atlas terrain in T3D | I think I should jump in here and mention that huge terrains (ie, larger than the current ~32.768 sq... read more | 06/15/2009 (3:33 pm) |
| Z axis motion | move->z is never really used by the Player, so you could easily just cancel out gravity and apply... read more | 06/01/2009 (2:26 am) |
| Beta 2 Bug:: Multiplayer support in FPS kit Broken (Jimmy Rig) | Any updates on this issue? I'll test out a real remote dedicated server as soon as I have time, but ... read more | 06/01/2009 (2:11 am) |
| Question, Server / Client seperation, can you ? | There's a lot of discussion here on protocol advantages and disadvantages. There are a lot of opinio... read more | 05/26/2009 (4:52 pm) |
| Beta2 Bug: PointLight shadow problems | Yeah, I'm also getting that on my non-sun lights. I haven't been able to come up with any tricks to ... read more | 05/26/2009 (1:18 am) |
| Beta 2: [Fix] Terrain shadow rendering glitch | **edit +update the void TerrCell::cullCells(...) function in terrCell.h Seems to work fine on a ... read more | 05/25/2009 (9:01 pm) |
| Client vs. Server separation | The only issue this creates is that DirectX needs to be running on the server machine for the dedica... read more | 05/25/2009 (8:54 pm) |
| Question, Server / Client seperation, can you ? | Take a look at Source. Source is a pretty standard commercial game engine. I'm not a big fan of the ... read more | 05/25/2009 (8:02 pm) |
| T3D Lighting? | That depends on what level setup you're using. The default sky/light object is set to a very fuzzy 1... read more | 05/25/2009 (2:38 am) |
| Beta 2: [Fix] Terrain shadow rendering glitch | Setting the screenError to F32_MAX seems like it would force the shadows to be rendered from low LoD... read more | 05/25/2009 (2:31 am) |
| Nominate A Resource! | I suggest [url=http://www.garagegames.com/community/resources/view/6538]Hitboxes[/url]. Every game t... read more | 05/24/2009 (11:18 pm) |
| Beta 2: [Fix] Terrain shadow rendering glitch | Yeah, I can't be certain, but it would make sense that when writing this code, someone mixed up 0 wi... read more | 05/24/2009 (9:18 pm) |
| WaterPlane missing from Assets | Still works as well as it did before. By which I mean, it renders reflections of things that are out... read more | 05/24/2009 (4:35 pm) |
| Beta 2: [Fix] Terrain shadow rendering glitch | Found another the next link in the chain. That is to say, another change that fixes the terrain shad... read more | 05/24/2009 (2:03 pm) |
| Beta 2: [Fix] Terrain shadow rendering glitch | Yeah, I didn't intend this to be an actual solution, just a bit of temporary help for anyone (like m... read more | 05/24/2009 (11:57 am) |
| Torque 3D Beta 1 Bug - Sharp shadow LOD on terrain | If you're removed this issue with splitFadeDistance, all you've managed to do is turn off the first ... read more | 05/23/2009 (4:24 am) |
| T3D Beta 2 Bug: Swiming Animation | I'm not even using the Gideon model.. I re-exported the run animation from my own model as swim_forw... read more | 05/23/2009 (4:07 am) |
| T3D Beta 1 Bug: Player Shadow not showing up it first person | That's not a fix. If you don't render your player model in first person, usually because you use a s... read more | 05/22/2009 (10:31 pm) |
| T3D Beta 2 Bug: Swiming Animation | First, I know the swimming physics do work in Beta 2. Someone fixed the bit where mSwimming was alwa... read more | 05/22/2009 (6:50 pm) |
| Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. | Hewster: I'm also experiencing the blotchy moving bits from the video. The shots I'm showing are a m... read more | 05/22/2009 (5:28 pm) |
| <Large Images>: Beta 1 vs Beta 2 terrain screenshot comparison | Worth mentioning that I've turned up the shadow range a bit so I can get a wider picture of the terr... read more | 05/22/2009 (12:14 am) |
| merging beta 2 code into my beta 1 code base? | Don't make it so complicated. Open winMerge and bring up both code directories. Organize by Beta 1 f... read more | 05/22/2009 (12:05 am) |
| Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. | Yeah, none of the terrain settings alleviate the problem if you're trying to make an even average-si... read more | 05/21/2009 (11:03 pm) |
| Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. | Update: I think you may find this to be a more severe difference in terrain geometry than would ever... read more | 05/21/2009 (9:33 pm) |
| Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. | I have to think that this change to the lod system is related. Until Beta 2, 256x256 terrains were t... read more | 05/21/2009 (8:53 pm) |
| Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. | Whatever issue is going on in that second shot is much less of a concern than the actual terrain sha... read more | 05/21/2009 (8:18 pm) |
| Beta2 Bug: Terrain has linear artifacts with poor performance stalling at times. | Something in Beta 2 made it a lot worse. It was just impacting large high-res terrains in Beta 1, no... read more | 05/21/2009 (6:11 pm) |